UKanDo announces support for automatic updates and version control

logoConnor Monaron has confirmed that the UKanDo third-party viewer is now using Linden Lab’s automatic update capability and viewer version manager.

This means that as of the current version of UKanDo  (3.7.4). As well as providing the option for users to have UKanDo automatically update on a new release, these changes mean that only the current release of UKanDo and the two immediately prior to it will be allowed to connect to Second Life; older versions will be automatically blocked, requiring users to update them.

The UKanDo blog post announcing these changes reads in full:

UKanDo now uses the Linden Lab® Viewer Version Manager (VVM) system for automatic updates and version management. As a user you have the option to set automatic or manual updates in Preferences-> Setup-> Software updates (by default it is set to Install automatically).

The release candidates tick-box is disabled as there are no plans what-so-ever to use this feature.

VVM is also used to control which versions can or can’t login to Second Life®. The versions which can login are the Current Release plus the two previous releases, all versions before these are now blocked!

One side effect to this is as a new version is released the older of the two previous releases will then become a blocked version.

Another side effect is, if you are trying to use a blocked version, it will update to the latest release before it allows you to login.

TPVs are being encouraged to adopt the automatic update / version management capability and / or to restrict their users to using the more recent releases of their viewer so as to lighten the load of having outdated versions of viewer which fail to leverage more recently improvements and capabilities (HTTP, interest list updates, fitted mesh, etc.). As such, UKanDo becomes the latest TPV to do so.

SL11B Community Celebration: calling performers and volunteers


Since my initial post on the SL11B Community Celebration announcement, the original SL11BCC post has been expanded to include links to the various application forms.

Currently, the organisers are seeking applications from Performers, Volunteers and speakers and performers  in the Auditorium. All applications should be submitted no later than Tuesday May 20th.

If you wish to be an exhibitor at the SL11 Community Event, please note that applications will open on Sunday April 27th.

The SL10B Community Celebration Lake Stage by Kazuhiro Aridian
The SL10B Community Celebration Lake Stage by Kazuhiro Aridian

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Raglan Shire 2014 Artwalk: call for artists

The Raglan Shire Artwalk is  one of the staples of the SL art calendar. With 2014 marking the Walk’s ninth year, it will take place between Sunday May 4th and Sunday May 25, 2014  (inclusive).

Every year over 100 artists and residents in Second Life display 2D and 3D art across a number of exhibition spaces across all the regions of the Raglan Shire cluster. 2D art is displayed on hedgerows in and around the regions, offering visitors the chance to view pieces as they explore the Shire, while sculptures and 3D art is displayed in a number of designated areas across the regions.

Those wishing to exhibit their work at the 2014 Artwalk are invited to complete the  Artist Registration Form, which should be submitted for inclusion no later than 21:00 SLT on Sunday April 27th.

A part of the Raglan Shire Art Walk 2013
A part of the Raglan Shire Art Walk 2013

There is a full set of guidelines and requirements for participation in the event, but in brief:

  • The event is a non-juried show
  • Artists can display more than one piece if they wish
      • 2D (“flat” art pieces will be awarded a maximum of 15 prims, and individual pictures should be 1 prim, including the frame (a kit for 1-prim framing can be obtained at the Raglan Shire Welcome Centre)
      • 3D art (sculptures, etc.), will be awarded a maximum of 500 prims for up to three pieces of work. Artists are requested to state the number of prims per piece in their application
      • Sales of works are allowed
  • All the above art forms are welcome, but should be rated PG / G – so no nudity, please!
  • Group membership will be required in order to display work
  • Questions and enquiries should be forwarded via note card to Artwalk Director Karmagirl Avro, or Artwalk Assistants Dagmar Klaar & Liandras Jameson.
The arrival point for Art Walk 2012
The arrival point for Art Walk 2012

Key Dates

  • Sunday April 27th: Applications close at 21:00 SLT
  • Thursday, May 1st: Notification of exhibit space location issued to artists
  • Friday, May 2nd / Saturday May 3rd: Artist set-up days
  • Sunday, May 4th: ARTWALK OPENS
  • Sunday, May 25th: Artwalk closes
  • Sunday, May 25th (after 18:00 SLT) / Monday, May 26th: Takedown of works.

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Of ravens, faeries, ballads and cruises

It’s time to kick-off another week of fabulous story-telling in Voice, brought to Second Life by the staff and volunteers at the Seanchai Library SL.

As always, all times SLT, and unless otherwise stated, events will be held on the Seanchai Library’s home on Imagination Island.

Sunday April 20th

As it is Easter Sunday, Sherlock and John Watson have decided to put their feet up at 221B Baker Street and invite Caledonia, Corwyn and Kayden round for a spot of tea. I understand they’ll all be back on the case next Sunday!

Monday April 21st, 19:00: More Sci-Fi Adventures

With Gyro Muggins.

Tuesday April 22nd, 19:00: The Raven and the Storyteller

Aoife Niphrendil reads from A. Gouedard’s novel, an enchanting tale of the travels of a Raven called Wilf and Moon the Storyteller, both of whom are immortal, and of the people and events they meet on their journey. The stories told are set within the book as their journey unfolds, and in the tradition of fables and stories within a story.

Wednesday April 23rd, 19:00: Tír na nÓg

Tir-Na-nogTír na nÓg (“Land of the Young”) is, in Irish folklore and mythology, one of the names of the “otherworld”, in part a supernatural realm of everlasting youth, beauty, health, abundance and joy. It is also the title of the first volume of Marni L.B. Troop’s The Heart of Ireland Journals.

In looks, the Faerie are folk little different to humans, other than their pointed ears, although they are vastly different in other ways, and Casey is a princess among them.

She is horrified when a stranger from Iberia arrives on the shores of Ireland, home of the Faerie, believing them to be the gods of his people, but the kings of the Faerie respond to his overtures by having him slaughtered.

Thus the Faerie kings bring down the vengeance of the Iberian people upon their own folk, and war comes to their land. Caught in the middle, and herself in love with an Iberian called Amergin, Casey tries to find a way to bring peace between the two peoples so that they might live together. Unfortunately for her and her beloved, things do not go as she had hoped.

Join Caladonia as she continues reading this intriguing faerie tale.

Thursday April 24th

16:00 The Ballad of Donny Granger

The Ballads of Donny Granger, Book One is the first full-length illustrated novel from the mind Stephanie Mesler, also known in Second Life as Freda Frostbite. Want to know more? Then join Freda at the Seanchai library!

19:00: Goin’ Crusin’!

With Derry McMahon and Silvershade.


Please check with the Seanchai Library SL’s blog for updates and for additions or changes to the week’s schedule. The featured charity for March and April is Project Children: building true and lasting peace in Northern Ireland one child at a time.

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Take a walk in The Wild Side

Heartseed: The Wild Side, April 2014 by Inara PeyHeartseed: The Wild Side, April 2014

One of the things I love about creating in this medium is that you can express the energy so easily.

– Jedda Zenovka

Heartseed: The Wild Side is a Full Sim Art series immersive environment which opened on LEA6 on April 12th and will remain open through until the end of the month.

Precisely how to describe the region is a little hard – other than to say it is a most fantastical landscape, one which extends both above and below the water. So I’ll let Jedda Zenovka, its creator, carry the load, description-wise:

Animism is the spiritual belief that everything is alive. I try  to recreate this within the digital domain. Cybertech designs that fuse naturally with organic forms; water, sounds, plant-creatures, inter-dimensional entities that blend into the ocean forest ecology of my environments so that it is impossible to tell where one ends and another starts.

Take a wander  through a textured cyboriginal landscape which evokes healing emotions and crystallises into moving, living sculptures; descriptions of ideas and experiences inspired by both human life of aspirations and necessities and with the practicality of hands-on permaculture in the rain forest.

Heartseed: The Wild Side, April 2014 by Inara PeyHeartseed: The Wild Side, April 2014

From the landing point, one steps out in to what might at first appear to be a fountain and water feature of a formal garden; it is not until one is fully outside of building that one fully appreciates the sheer alienness of what is presented here: a rocky landscape upon which the strangest plant life grows, some of it seemingly part plant, rock, some of it sculpted into anthropomorphic shapes, much of it appearing as if it has perhaps evolved from underwater life, and has found a new home on land.

Look up, and you’ll see more strange  – if not bizarre – forms sitting still in the air or moving through assigned orbits; inanimate objects which are both animated and filled with a life of their own. Here and there electrical discharges flicker across this strange landscape like cybernetic will o’ the wisps while other plant-like forms flicker in and out of existence.

Heartseed: The Wild Side, April 2014 by Inara PeyHeartseed: The Wild Side, April 2014

The cumulative effect of all this is to create a dream-like environment which can be degrees be soothing, filling with the gentle chiming of prayer bells but which can in places offer s hint of something darker, such as the rows of odd television-like formations, each with what appears to be a disembodied head within it.

The dreamlike feel of the installation isn’t accidental, as Jedda’s description explains:

While our minds and imagination evolves into the digital domain, our hands and naked feet remember the earth and other elements from which we are made. Dreamtime in this sense is the crossing over of two worlds; vision becomes solid and solid becomes visionary. It is instinct and the heart which guide us into and through this journey. The freshness of water, the spirit of a particular plant or mineral, is crafted into new form; the artist becomes the living conduit through which such essences express themselves.

Heartseed: The Wild Side, April 2014 by Inara PeyHeartseed: The Wild Side, April 2014

Exploring here take takes time – several items are interactive (including the trained attack fish, which can be set to chase others!), and there are number places where one can simply sit and enjoy the immersion – a music stream offers a suitably cyber-istic background for those who like to have more than just the ambient sounds around them while exploring. A particularly interesting interactive piece can be found at the end of one of the pier-like walkways, where visitors can sit and have their camera slaved to a script which will either move their camera through a series of “live” views of the installation, presenting a tour of many of the different elements in the build, or which allows the visitor to select specific views of the installation, moving their camera directly to the selected point.

And speaking of the piers – don’t forget this piece extends underwater as well.

This is  quite fascinating build, and if you like your art with a twist of the unusual and a hint of organic cybertech, taking a walk in The Wild Side may be just for you!

Related Links