Water, white balance, rocks and glitches

CuriosityFollowing the announcement that Curiosity had found chemical and mineral signatures pointing towards Mars – or at the very least, Gale Crater – once being wet enough to create the right conditions in which micro-organisms may have once survived, the mission team has continued to analyse data returned by the rover over the last several weeks. In doing so, they have uncovered further evidence as to role of water in area during wet periods of Mars’ past.

The most recent findings from the Mars Science Laboratory team was presented to the Lunar and Planetary Science Conference, being held in Texas, on March 18th, in which the team discussed the use of the infrared-imaging capability of the Mastcam system and the neutron-firing Dynamic Albedo of Neutrons (DAN) instrument to find further evidence of the hydration of minerals in the area.

Mastcam’s ability to capture infra-red images means it can be used as a mineral-detecting tool and as a means of observing hydration in surface rock features, where the ratio of brightness in images captured at different near-infrared wavelengths can indicate the presence of hydrated minerals. The technique was used to check rocks in the “Yellowknife Bay” area and has revealed some rock formations in the area to be crisscrossed with bright veins.

An area of the target rock “Knorr” at “Yellowknife Bay”, some 25 cm (10 inches) across, mapping the amount of mineral hydration indicated by a ratio of near-infrared reflectance intensities as detected by Curiosity’s Mastcam. The scale on the right shows the assignment of colours for relative strength of the calculated signal for hydration. The map shows that the stronger signals for hydration are associated with pale veins and light-toned nodules in the rock. This image and data were recorded on Sol 133 (Dec. 20, 2012) – click to enlarge

“With Mastcam, we see elevated hydration signals in the narrow veins that cut many of the rocks in this area,” said Melissa Rice of the California Institute of Technology, Pasadena. “These bright veins contain hydrated minerals that are different from the clay minerals in the surrounding rock matrix.” She went on to explain, “What Mastcam is seeing is water that is bound in the mineral structure of the rocks. This water is left over from a previous wet era and is now trapped and preserved in these hydrated minerals.”

The Russian-made DAN instrument on Curiosity detects hydrogen beneath the rover. At the rover’s very dry study area on Mars, the detected hydrogen is mainly in water molecules bound into minerals. “We definitely see signal variation along the traverse from the landing point to Yellowknife Bay,” said DAN Deputy Principal Investigator Maxim Litvak of the Space Research Institute, Moscow. “More water is detected at Yellowknife Bay than earlier on the route. Even within Yellowknife Bay, we see significant variation.”

Findings from the Canadian-made Alpha Particle X-ray Spectrometer (APXS) on Curiosity’s arm-mounted turret indicate that the wet environmental processes that produced clay at Yellowknife Bay did so without much change in the overall mix of chemical elements present, and confirmed the elemental composition of the outcrop Curiosity drilled into matches the composition of basalt, the most common rock-type on Mars. The APXS findings were initially affected by the dust layer common to most surfaces on Mars, which masked the basaltic signature of the rocks until the rover’s wire brush was used to scrub a section of rock clean of the dust.

“By removing the dust, we’ve got a better reading that pushes the classification toward basaltic composition,” Curiosity science team member Mariek Schmidt said. The sedimentary rocks at Yellowknife Bay likely formed when original basaltic rocks were broken into fragments, transported, re-deposited as sedimentary particles, and mineralogically altered by exposure to water.

Continue reading “Water, white balance, rocks and glitches”

SL projects update week 12 (1): server releases, SSB and more

Sever Deployments for Week 12

Second Life Server (SLS)

On Tuesday March 19th, the Main channel received the server maintenance package which had been re-deployed to Magnum in week 11. As with the Magnum re-deploy, it excludes the fix for VWR-786 while LL go “back to the drawing board” to try to correct issues. However, it does include the following two fixes:

  • BUG-1612: region Owners and estate managers finding they are unable to teleport back to their region after disabling direct teleports to the region
  • SVC-8019: region visibility delays following region restarts.

The release notes for the deployment are available on the SL wiki, as usual.

Release Candidate Channels

On Wednesday March 20th, the Release Candidate channels should receive the following updates:

  • BlueSteel and LeTigre: should receive the same updates as deployed to the SLS channel on Tuesday March 19th, but otherwise retain the same updates received in week 11 – release notes (BlueSteel)
  • Magnum: should receive further updates to Andrew Linden’s interest list work, as per the release notes.  Specific interest list bug fixes included with this update comprise:
    • Updates for objects that are out of view are delayed for a maximum of 5 seconds, at which point they will be sent (mitigates BUG-1779)
    • Fix for “No object updates from vehicles after some region crossings” (BUG-1814)
    • Fix for “Agent appears in incorrect position to other agents after being moved by a sim teleporter” (BUG-1795).

Server-side Baking

As reported in week 11, the second official Server-side Baking pile-on / load test appeared to go well on Thursday March 14th. Speaking at the Content Creator’s User Group meeting, SSB project lead Nyx Linden reported:

Looks like things are going well overall – the back-end services are performing well. There are still some inventory and attachment rezzing issues, but these are believed to not be regressions from current limits.

A few reports of issues, some of which we have fixes for, others we’re investigating, and we’re looking at what it would take to fix up the systems that were falling over … there were a couple of new bug reports we’re investigating.

A further SSB pile-on / load test conducted in Friday 15th March, but exclusively with the Firestorm viewer pre-release with SSB support. Numbers at the Firestorm test were roughly the same as those for the “official” test, and overall, the outcome was the same – much lower reported SSB issues, but similar problems with outfit attachments rezzing from inventory (or rather, failing to), which was common to both parts of the test.

The Firestorm SSB pile-on  / load test, March 15th
Peoiple gather for the Firestorm SSB pile-on / load test, March 15th

The inventory issues have themselves become more of a focus of investigation outside of SSB itself (attachments aren’t affected by the SSB code changes, which  relate directly to the likes of skin, shape and clothing layer changes. While the inventory issues were thought to relate solely to Aditi, Nyx indicated that the problem is likely common to Agni as well. commenting:

We were seeing similar failures in inventory, etc on both the old pipeline and the new pipeline, and in areas that we didn’t change. So if we repeated the test on Agni we think we’d see similar failures. We’re looking at the root causes, but attachment rezzing failures won’t necessarily block our first release … We’re looking at the inventory & attachment issues and where their root causes are.

Expect further updates on the latter issue as they become known.

HTTP Testing

All of the test regions for Monty Linden’s upcoming HTTP updates are now up-and-running on Aditi, and available for public access (allowing for the caps on avatars in the primary test regions). The regions are:

As noted in previous project reports, Monty is keep to have TPVs and scripters test the capabilities in order to gather more comprehensive data on his work.

Continue reading “SL projects update week 12 (1): server releases, SSB and more”

Rolling restarts and Whitechapel echoes

Update August 5th, 2013: Wretched Hollow has reloacted to Rainbow Coast.

Rolling Restarts run every Tuesday and Wednesday (well, as a rule). For the uninitiated, and without delving into the deeper intricacies of what goes where and how, Tuesday sees updates to the Second Life Server (“Main”) channel, which accounts for about 70% of the regions on grid, and Wednesday sees the three “Release Candidate” channels (called BlueSteel, Magnum and LeTigre and which account for around 10% of the grid apiece) get their updates. For those wishing to know more on this, info on the various deployments can be found in my SL projects updates.

Wretched Hollow
Wretched Hollow

I mention rolling restarts, because they often mean that when logging-in to Second Life you don’t always get to go where you intended, be it home or anywhere else. At best you end up being diverted to a “location nearby” or to a “safe” hub (some of which seem, to paraphrase Douglas Adams, to have some strange new meaning of the word “safe” we’ve not been previously aware of), at worst you get a message pop-up during the log-in process stating the viewer has been “unable to connect to a simulator”.

Such was the case with me recently. I had planned an excursion to a specific region, but a rolling restart left me delving into the Destination Guide and opting for pot luck after I was left unable to connect to my desired destination.

Wretched Hollow
Wretched Hollow

So it was that I ended up at Wretched Hollow,  which describes itself thus:

A dark, whimsical sim inspired by the love of Gothic Romance and Neo-Victorian things. As one of Second Life’s best-kept secrets, Wretched Hollow is home to the Wretched Dollies store and has several places to explore, including a small town and a fishing inlet with dock.

The first part of the description was enough to have me teleporting over to check things out. What I found was very much a curious mix, possibly sliding more towards the Victorian than the Gothic, but certainly which touches of whimsy, be it with the 18th century ships anchored offshore, or the very much more recent oil drums providing a little warmth for those out on the streets of the township.

Wretched Hallow
Wretched Hallow

The region is roughly split into two parts: a more rural, open setting, with a couple of private residences (one of which appears to belong to region holder Star Fairymeadow) The other part of the region forms an urban setting which provides a home for Star’s Wretched Dollies brand, offering a range of products – clothing, doll accessories, furniture – with a Gothic  / Victorian leaning, as well as Star’s own textures and her range for Petites. For those into the club scene, the town also boasts an underground – literally – club featuring a broad mix of music (although Gothic Rock / Industrial / Darkwave, etc., seems to bt the primary theme).

I was drawn to the town because of its strong Victorian look and feel which, together with the default windlight setting and style of buildings, immediately put me in mind of the East End of London, and specifically the Whitechapel area and going out towards the old London docks of yesteryear. A newspaper billboard passed as I explored the streets heightened this feeling even more.

While Robert Downey Jr didn’t scuttle by me hurriedly swapping one disguise for another as he pursued clues to the mystery of the East End murders, I wouldn’t have been at all surprised had he done.

Wretched Hollow
Wretched Hollow

Like many store-front regions in SL, Wretched Hollow has been put together with a creative skill which is deserving of time spent exploring it, and which lends itself to a lot of playing around with windlight options. The town certainly offers an opportunity for the avid SL photographer to come up with some memorable images and possible vignettes (although just clearing matters of using the region for photography with Star ahead of time would obviously be for the best).

For my part, I enjoyed my little unexpected excursion to the streets of Old London; Wretched Hollow came as a very pleasant surprise in my meanderings and allowed my to focus on a subject and setting a little bit outside the norm for this blog.

Related Links

Wretched Hollow
Wretched Hollow

Viewer release summary 2013: week 11

This summary is published every Monday and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Viewer Round-up Page, a list of  all Second Life viewers and clients that are in popular use (and of which I am aware) and which are recognised as adhering to the TPV Policy
  • By its nature, this summary will always be in arrears
  • The Viewer Round-up Page is updated as soon as I’m aware of any releases / changes to viewers & clients, and should be referred to for more up-to-date information as the week progresses
  • The Viewer Round-up Page also includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.  

Updates for the week ending: March 17th, 2013

  • SL Viewer updates:
      • Beta viewer rolled to 3.5.0.271843 on March 14th – core update: CHUI
      • Development viewer rolled to 3.5.1.271846 on March 14th – core update: CHUI integration (wiki page)
  • Niran’s Viewer updated to  2.1.3 on March 11th – core updates: UI updates; updates to texture handling
  • Cool VL updated on March 16th to:
    • Stable version: 1.26.6.15
    • Legacy version (v2.6 renderer): 1.26.4.58
    • Experimental version: 1.26.7.15
    • Release notes

Discontinued Viewers

  • Phoenix officially reached end-of-line for SL on December 31st – read more here
  • Zen viewer was withdrawn from the SL TPV directory and all repositories shutdown on January 27th, 2013.

Related Links

5th Annual SL Buddy Walk: supporting Down Syndrome awareness

SL-Buddy-Walk-basic-signSunday March 17th sees the launch of the fifth SL Buddy Walk in aid of Down Syndrome awareness and the National Down Syndrome Society (NDSS).

First held in 2008, the SL Buddy Walk has become an annual event in the SL calendar, and has up until this year been a one-day event of music and fund-raising in aid of the NDSS. However, this year see the start of something a little different.

Running through until March 31st, and marking World Down Syndrome Day on March 21st, the SL Buddy Walk will once again feature a range of live entertainment and events, together with a chance to walk the SL Buddy Walk and learn more about Down Syndrome, the  work of the NDSS and raise money in support of the Society’s work.

The Buddy Walk fair - shops and carts and opportunities to donate to the work of the NDSS
The SL Buddy Walk 2013 fair – shops and carts and opportunities to donate to the work of the NDSS

The event kicks-off on the 17th March, with the start of a two-week fair featuring a host of SL designers and creators, hosted in a specially designed region sponsored by  Surreal Estates. All donations made during the fair will go directly to the National Down Syndrome Society, as will the proceeds of sales made through the special vendors displayed by by the participating creators and designers in their stores, with many creators opting to donate the proceeds of at least some, if not all, of their sales made through their fair stores  /carts to the NDSS, regardless as to whether or not the sales are made via the special vendors.

Then, on the 21st March, to mark World Down Syndrome Day itself, there will be an all-day concert which will include performances by Tom Q, Colorful Quiet, Maximillion Kleene, The Follow,  Porter Paquot, Noma Falta and Edward Kyomoon.  The music kicks-off at 14:00 SLT. Keep up-to-date with entertainment announcements through the SL Buddy Walk blog. Donations made to the on-stage donation boxes will again go to the NDSS at the conclusion of this year’s Buddy Walk.

SL Buddy Walk 2013 entertainment stage
SL Buddy Walk 2013 entertainment stage

In addition, visitors to the region will be able to visit informational kiosks and boards where they can understand more about Down Syndrome and the work of the NDSS. The region is beautifully landscaped, and also offers places to meet friends and sit and chat, as well the two main fair locations and the stage and walk.

The motivating power behind SL Buddy Walk is JL Zinner, who has brought together a talented team to organise and run the event in Second Life. Her dedication to the work of the NDSS and to Buddy Walk is prehaps best expressed through her inspirational video Brandon is My Firework.

Continue reading “5th Annual SL Buddy Walk: supporting Down Syndrome awareness”

Giving Voice to five years of storytelling & readying a festival

It’s  a very special week at the Seanchai Library SL. Things kick-off with a celebration of five years of fabulous story-telling, and continue through the week with celebrations marking St. Patrick’s Day and stories from around the world. This week also sees the final preparations for Storyfest SL’s upcoming Third Annual Storyfests event at Bran, and the preliminary schedule is here!

As always, all times SLT, and unless otherwise stated, events will be held on the Seanchai Library’s home on Imagination Island.

Sunday March 17th

12:00 Midday – The Birthday Bash

Seanchai Birthday BannerIt has been an amazing journey of 5 years since Derry McMahon opened the West of Ireland Library & Cultural Center, and Shandon Loring told the very first story.  Here we are, five years later with hundreds of stories told by dozens of storytellers, and thousands of dollars raised for worthy charities all over the world!  What a wild ride!

Come join Shandon and Derry, along with Caledonia Skytower, Dubhna Rhiadra, and Crap Mariner as we celebrate five wonderful years of brings stories to life in Second Life!

18:00: Magicland Storytime – More Irish Tales

Join Caledonia Skytower, as she kisses the Blarney Stone and brings to life more tales from the Emerald Isle to mark St. Patrick’s Day at Magicland Park.

Monday March 18th, 19:00: The Celtic Twilight

yeatsW.B. Yeats was not only a poet, he was a dedicated teller of Irish folklore.  In this collection, he brings together stories rooted in myth, occult mysteries, and belief in magic, populated by a lively cast of sorcerers, fairies, ghosts, and nature spirits. The title draws on those pre-dawn hours, when these “wee folk” were most abroad, and is also a reference to the time when Druids would perform their own rituals, something Yeats himself was also familiar with, as he was also a ceremonial magician and leader in the Hermetic Order of the Golden Dawn, one of the most important esoteric orders in the Western magical tradition.

“This handful of dreams,” as the author referred to the collection, first appeared in 1893, and consists of stories recounted Yeat’s friends, neighbours, and acquaintances, and faithfully transcribed and brought together in a volume which also includes Yeats’ own visionary experiences. Read by Caledonia Skytower.

Tuesday 19th March, 19:00: Island Tales

With Kaikalani (“Lani”) – see the Seanchai Library SL’s blog for updates on this event.

Wednesday 20th March, 19:00: A Newbery Zoo

Martin Greenberg brings together a dozen stories by Newbery Award-winning authors.

Animals — enter their magic kingdom. From cuddly puppies to ferocious lions and every beast in between, children are forever drawn to animals and to stories about their adventures. And who better to tell these stories than authors who have won the John Newbery Medal for distinguished contributions to literature for children, as read by Gina Pralou-Maven.

Thursday March 21st, 19:00: Hilo Tales

hilo“The charming legends associated with landmarks around the town of Hilo have been retold in words and pictures in this compilation of favorite stories. Included are “How Hilo Got Its Name”, “The Story of Coconut Island” and the Maui and Hina legends centering on Rainbow Falls and The Boiling Pots. For many years Frances Reed was a children’s librarian at the Hawaii County Library and used these tales in her story-telling hours. Jan Moon is a well-known Hilo artist and illustrator. Both women had lived in Hilo for 30 years when they worked together to create an enchanting book that will be enjoyed by both adults and children.” (Book jacket)

Join Shandon Loring as he brings these tales to life.

Please check with the Seanchai Library SL’s blog for updates and additions to the week’s schedule.

In March and April Seanchai are inviting library guests to join them in supporting their featured real world charity Project Children! Have questions? IM or notecard Caledonia Skytower.

Storyfest 2013 Update

storyfest-3Branwen Arts and Stories Unlimited will be hosting the Third Annual Storyfest event, to be held on Sunday 24th March, 2013 at Here Be Pictsies in Bran, commencing at 09:00 SLT and running through until 17:00 that day.

The preliminary line-up of artists has now been announced, but may be subject to change, so please make sure you check the Storyfests SL blog through the week for updates.

All times are, as always, SLT

  • 9:00am – Lycanthia Wolfhunter (1 hour)
  • 10:00am – Dubhna Rhiadra & Caledonia Skytower (1 hour)
  • 11:00am – Em Jannings (30 minutes)
  • 11:30am – BigRed Coyote (30 minutes)
  • Noon – Crap Mariner (30 minutes)

BREAK

  • 1:00pmACCEPT by Independent Ballet (1 hour in the Arts Center Theater)
  • 2:00pm – Lani/Kaikalani (1 hour)
  • 3:00pm – Freda Frostbite (30 minutes)
  • 3:30pm – Gyro Muggins (30 minutes)
  • 4:00pm – Singh Albatros (1 hour)

Related Links