Aero Pines Park – where there is always something to do

I recently had the opportunity to return to into Aero Pines Park, Cindy Bolero’s multi-region recreational / residential / training estate.

For those unfamiliar with the estate, Cindy offers a rich environment where visitors can partake of a range of activities  – horse riding, flying, canoeing, motorbike riding, show jumping, balloon flights, rodeo bull riding, etc., as well a providing open spaces and some fabulous homes which people can lease from her through her region sponsorship system.

Aero Pines
Aero Pines

Currently comprising six regions, Aero Pines is, rather interestingly, modelled on the area in which Cindy grew-up in RL: the Aero Pines Air Park in the Northern California Sierra Foothills. The impact of these childhood environs is very clear as one explores the SL parklands – all of the pursuits Cindy enjoyed growing up are reflected in the park’s activity options, and there is much that goes on which is related to the larger community surrounding the RL Aero Pines Air Park.

It is the sheer range of activities available at Aero Pines which can serve to make them very attractive – and well worth a visit for those seeking “something to do”. Exploring the regions of the park present all of the activities mentioned above, plus a range of other options, all of which are landmarked through a notecard “brochure” delivered to you on your arrival in the park (if it doesn’t arrive automatically, click the green sign).

Aero Pines
Aero Pines Park

Where you go from the arrival point is up to you – just pick a road / path and follow it; the scenery is more than inviting, and there is a lot to see around the place. Or if you want to try your hand at something specific, use one of the landmarks contained in the notecard.

Aero Pines Park is designed to be low-lag, so it is appreciated if you keep your script load low, and most of the region crossings are relatively stable – I’ve only ever encountered the odd problem of sinking into a road surface on crossing between regions, other than a lone occasion of being thrown into the sim boundary on the edge of the estate and ending up stuck until I relogged.

Aero Pines
Aero Pines Park

One of the attractive elements of the estate is that, while there are some vendors on public display – the ones alongside the jeep rezzer, for example, and others at the airstrip and around the centre of the equestrian activities, most of them are indoors, or completely hidden from view  – such as inside hills – which helps maintain the rural feel of the regions.

As you explore, keep in mind this is also a residential park, and while the stores, etc., are all regarded as public places, the homes which can be found scattered across the regions are not. These are pretty easy to identify, although some have helpful “Private” signs on the fences surrounding them, and it is asked that residents’ privacy is respected,

Aero Pines
Aero Pines Park

In terms of residency at Aero Pines Park, Cindy offers a rather interesting approach: rather than renting out properties per se, people become sponsors. On the surface, this might sound little different to renting – at the end of the day, you have a parcel of land, a home and pay a monthly fee.However, by promoting the idea of sponsorship, Cindy is also promoting the idea and ideals of the Aero Pines community as a whole, and that someone is effectively investing in the community itself.

Parcels come complete with themed houses – although sponsors are free to replace them with one of their own, so long as it fits with the theme of the estate – all houses cost towards the prim allowance in the parcel. Prospective sponsors will also go through an interview process prior to taking up residence, again to help ensure the look and feel of the park will not be adversely affected. It’s also worth pointing out that parcels come at cost; Aero Pines Park is a non-profit park, and there is no additional mark-up on land above covering tier costs.

Aero Pines Park
Aero Pines Park

As well as offering visitors the opportunity to partake of a range of activities, the park also holds events throughout the year, some of which are themed to the season (there has recently been a Valentine’s Ball for example, and the pond at the centre of the estate is still frozen over for ice-skating).These events also help foster a sense of community and encourage visitors to spend time in the park exploring and enjoying themselves.

For those wishing to use their own form of transport rather than those provided through rezzing systems, visitors can join the Aero Pines Park group and obtain object entry rights within the park. However, whether taking to the road or the water – please keep in mind that this is a park, not a racing circuit. Visitors are expressly asked not to rez road vehicles (especially not emergency services vehicles or military vehicles) but are welcome to rez their own horses, traps, etc. No such restrictions apply to using the waterways or the Aero Pines airstrip.

Aero Pines Park
Aero Pines Park

If you’re into caves an caverns, Aero Pines Park also offers you a treat with the chance to go underground – just make sure you set your viewer to midnight when you do.

There is much on offer here for role-play groups, photographers and even machinima makers. Role-play groups should refer to the park’s brochure notecard, and machinima makers would be best served contacting either Cindy or one of the park rangers about filming. For photographers, the park offers some beautiful scenery and works well with a wide range of windlight settings.

Aero Pines Park
Aero Pines Park

All-in-all, Aero Pines Park is a great place to visit and explore. At six regions (currently), it offers plenty of room to make exploring interesting while avoiding tripping over other visitors  / explorers, but it is not so big as to be overwhelming.

Why not go see for yourself?

Related Links

Aero Pines Park
Aero Pines Park

Viewer release summary 2013: week 8

This summary is published every Monday and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Viewer Round-up Page, a list of  all Second Life viewers and clients that are in popular use (and of which I am aware) and which are recognised as adhering to the TPV Policy
  • By its nature, this summary will always be in arrears
  • The Viewer Round-up Page is updated as soon as I’m aware of any releases / changes to viewers & clients, and should be referred to for more up-to-date information as the week progresses
  • The Viewer Round-up Page also includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.  

Updates for the week ending: 24 February, 2013

  • SL Viewer updates:
      • CHUI development viewer continued to be updated, reaching release on February 23rd; no changes to the project viewer
  • Dolphin updated to on February 19th – core updates: improvements to feed profile page to better facilitate the Japanese language; all “Autopilot cancelled” messages optional; sourc code up-to-date with the LL dev viewer; internal fixes for the upcoming openSUSE 12.3 release
  • Kokua updated to release 3-4-5-25935 on February 18th – core updates: updated to LL 3.4.5 code base; port of client-side AO (Teapot / Firestorm); further OS Grids added to grid selection drop-down
  • Niran’s Viewer updated to 2.0.9 on February 19th – core updates: UI changes to the inventory and build floaters; slight changes to the rendering system; implementation of OPEN-162/ARVD-49
  • Cool VL updated on the 23rd of February to:
    • Stable version:
    • Legacy version (v2.6 renderer):
    • Experimental version:
    • Release notes
  • Metabolt updated to (Beta) – February 23rd – core updates: interest list fix for nearby objects – release notes
  • Radegast updated to 2.8 on February 22nd – core updates: interest list fix for nearby objects; server-side baking support (see my quick test); a range of new features and improvements; bux fixes – release notes

Discontinued Viewers

  • Phoenix officially reached end-of-line for SL on December 31st – read more here
  • Zen viewer was withdrawn from the SL TPV directory and all repositories shutdown on January 27th, 2013.

Related Links

Burglaries, brollies, beauties, books and beasts

Once again, the Seanchai Library will be presenting a round of stories and readings in Voice this coming week, with the conclusion of two of their serialisations, and further delving into the world of the fairy tale.

As always, all times SLT, and unless otherwise stated, events will be held on the Seanchai Library’s home on Imagination Island.

Sunday 24th February

13:30 – Tea-time at Baker Street – The Adventure of the Reigate Squire

Watson takes Holmes to a friend’s estate near Reigate in Surrey to rest after a rather strenuous case in France. Holmes finds that his services are needed here, but he also finds that his recent illness serves him well. His host is Colonel Hayter.

There has recently been a burglary at the nearby Acton estate in which the thieves stole a motley assortment of things, even a ball of twine, but nothing terribly valuable. Then one morning, the Colonel’s butler tells news of a murder at another nearby estate, the Cunninghams’. The victim is William Kirwan, the coachman. Inspector Forrester has taken charge of the investigation, and there is one physical clue: a torn piece of paper found in William’s hand with a few words written on it. Holmes takes an instant interest in this, seeing something that Forrester has missed.

Join Caledonia Skytower and Corwyn Allen as they once again delve into The Memoirs of Sherlock Holmes!

18:00 Mary Poppins (at Magicland Park)

mary-poppinsMade famous through the hugely successful 1964 Disney film starring Julie Andrews and a wobbly accented Dick van Dyke (albeit an adaptation despised by Travers herself), and more recently the focus of a successful West End and Broadway stage production, the adventures of the famous umbrella piloting nanny need no real introduction here in terms of their story.

First published in 1934, Mary Poppins was actually the first in a series of stories about the character written by Travers between 1934 and 1988, all illustrated by Mary Shephard, the daughter of Winnie the Pooh and The Wind in the Willows illustrator, E.H. Shephard. Mary actually took the job on account of her father being too busy with other work, and later became regarded as a co-author of the tales.

Join Caladonia at Magicland Park as she concludes this magical tale.

Monday 25th February, 19:00 – Princess Sonora and the Long Sleep

sonoraFrom the pen of Gail Carson Levine, who provides spirited updates to familiar folk tales, presents us with a retelling of Sleeping Beauty.

Blessed at birth with being ten times smarter than anyone else, the baby Sonora immediately understands everything happening around her, including both Fairy Belladonna’s wish that Sonora one day prick herself with a spindle and die, and a subsequent wish from another Fairy that, rather than die, Sonora will sleep for one hundred years.

So Sonora hides the offending spindle in her own toy chest, knowing that while she cannot avoid the inevitable, she can at least choose when to prick herself. Thus is launched a tale rich in telling and with all the ingredients of a French farce through which Sonora eventually emerges, still having the last word.

Caledonia Skytower reads from this lively tale.

Tuesday 26th February, 19:00: Inkspell

Faerie Maven-Pralou bring us the conclusion of Cornelia Funke’s young adult which forms the second part of her Inkworld trilogy. The books chronicle the adventures of teenager Meggie Folchart whose life changes dramatically when she realizes that she and her father, a bookbinder named Mo, have the unusual ability to bring characters from books into the real world when reading aloud. Mostly set in Northern Italy and the parallel world of the fictional Inkheart book, the central story arc concerns the magic of books, their characters and creatures, and the art of reading.

In Inkspell, a year has passed since the events related in Inkheart, the first book in the series. Not a day goes by without Meggie thinking of Inkheart, a book that has characters that come to life. Resa is back. The fire-eater, Dustfinger, wants to go back to his wife daughters-who are in the story. When he finds a crazy, self-absorbed psycho storyteller, Orpheus, who can read him back into the book, he goes into the pages. Soon Farid convinces Meggie to read him into the book so he can warn Dustfinger of Basta. But Meggie has figured out how to read herself and Farid into the book Inkheart.

Wednesday 27th February, 19:00: Quite a Year for Plums

plumsAnyone who has read the best-selling Mama Makes Up Her Mind or listened to Bailey White’s commentaries on NPR knows that she is a storyteller of inimitable wit and charm. Now, in her stunningly accomplished first novel, she introduces us to the peculiar yet lovable people who inhabit a small town in south Georgia.

Meet serious, studious Roger, the peanut pathologist and unlikely love object of half the town’s women. Meet Roger’s ex-mother-in-law, Louise, who teams up with an ardent typographer in an attempt to attract outer-space invaders with specific combinations of letters and numbers. And meet Della, the bird artist who captivates Roger with the sensible but enigmatic notes she leaves on things she throws away at the Dumpster.

Kayden Oconnell is joined by Caledonia Skytower as they conclude their reading of the novel.

Thursday 28th February, 19:00: Beauties, Beasts and Enchantments

beautybeastRegarded as the best way to access an English translation of Madame de Villeneuve’s original and entire story of Beauty and the Beast, itself a novella-length story in which the beast is actually precisely that – a beast, Jack Zipes’ gathering-together of fairy tales from the French Salon era is regarded by many as perhaps the definitive English language volume on the subject.

Within its covers, the book has 36 tales, readers can also find the works of Charles Perrault, original author of works such as Le Petit Chaperon rouge (Little Red Riding Hood), Cendrillon (Cinderella), Le Chat Botté (Puss in Boots) and La Barbe bleue (Bluebeard). Madame Le Prince de Beaumont’s derivative version of Beauty and the Beast, the version with which most modern audiences are more familiar, can also be found here.

The book is complete with a fascinating introduction by Zipes which examines the French salons and their role in the development of the genre of the fairy tale, and also looks at some of the women who dominated both the salons and the growth of the genre itself. As such, it is a marvellous door through which to explore the topic.

Join Shandon Loring as he delves into the world of tales fantastical, both fair and dark, both familiar and perhaps new.

Please check with the Seanchai Library SL’s blog for updates and additions to the week’s schedule.

Note that throughout January and February, all donations to Seanchai Library SL will go to the real-world charity, Doctors Without Borders! Have questions? IM or notecard Caledonia Skytower.

Related Links

Accept: a journey of discovery and understanding

Accept poster On Saturday February 23rd, the Independent Ballet Company premiered its newest presentation, Accept, which is now on tour across Second Life.

Based on an original concept by IBC’s Deyna Broek, Accept blends ballet with modern dance, featuring both individual and group-synched dance pieces.

Set in modern times, the story follows the journey of four young women with very different personal histories, as they face their unique challenges, and each look at those around them – making judgments and observing the world around them, seeing only barriers, and who are all brought together by their mutual love of dance.

There is Celine Clare, or “CC” (danced and voiced by Dubhna Rhiadra), who comes from a supportive home where her upbringing has been marked by activism and where she has been encouraged to be true to her own beliefs. CC is her parent’s child, as she questions the norms of teen peer judgments by choosing her own path.

Emma (danced by Deadly Deed and voiced by Caledonia Skytower) is a talented, hardworking dancer. Raised by her grandmother following the deaths of her parents, Emma finds herself living on the streets when her grandmother unexpectedly passes away.

The principal dancers: CC (Dubhna Rhiadra), Emma (Deadly Deed and Caledonia Skytower), Amy (Annamaria Manatiso) and Phoebe Tiana (Deyna Broek)
The principal dancers: CC (Dubhna Rhiadra), Emma (Deadly Deed and Caledonia Skytower), Amy (Annamaria Manatiso) and Phoebe Tiana (Deyna Broek)

Amy (danced and voiced by Annamaria Manatiso) comes from a poor but loving, and supportive home. She struggles with her self-confidence, knowing she’s a talented dancer, but is embarrassed by the second-hand, and often badly worn dance gear she wears by necessity because of her family’s financial challenges.

Phoebe Tiana (danced and voiced by Deyna Broek) has grown up with all the advantages of life and under the guidance of a prima ballerina mother, but she struggles with a low self-image.  She has the desire, even the talent, but fears that she just doesn’t “have the genes” to make it as a dancer.

Something sparks between these girls, and they challenge the barriers they face, embracing their diversity, tearing down the walls that separate them. They come together and begin to see their world as larger than themselves; learning lessons of tolerance, compassion, and empathy as they come of age as dancers, and as women.

Tour Dates

Following a successful premiere, Accept is now on tour across the grid, with current dates as follows (all times SLT):

All shows are free admission (gratuites permitted and accepted with thanks), and are presented in Voice.

Interested in booking Accept?  Contact Dubhna Rhiadra for more details and to make your reservation.

Tips on Attending

Live performances in virtual worlds frequently faces challenges such as lag. Virtual Dance is no exception to this, particularly as it involves a lot of scripting and gestures. To assist in the audience’s enjoyment of the show, therefore, patrons attending any presentation of Accept are respectively asked to consider:

  • Arriving early: performances can be held up as a result of a lot of people arriving just before the curtain is due to go up, and who inevitably suffer rendering delays, problems getting voice / audio streaming active, etc. A slightly earlier arrival ensures these things can be dealt with easier and without the fear of missing part of the show
  • reducing lag both in the viewer and on the region where the performance is taking place by: removing any heavily scripted HUDs and other items; wearing lower-prim hair; dispensing with the bling;  turning off nametags / Show Lookat to reduce the number of things your viewer has to process
  • Making sure your mic is off before you arrive, if you use Voice as a part of your SL. If someone obviously not a member of the cast does leave their mic open, the gentle thing to do is to open your “Active Speakers” list or “Nearby Voice” list, select the person, and roll the volume slider at the bottom of the window down and resume your enjoyment of the show
  • Keeping calm: most performances encourage audience reactions in local chat.  It helps the performers know that you are there and having a good time.   However, please save such noisemaking till it is time to applaud
  • Enabling quiet snapshots in your viewer.

Related Links

All images courtesy of Fae Varriale

Playing with SSB and viewers (quick test)

Update February 24th: Henri Beauchamp has filed a SUN JIRA on the Z-offset issue mentioned in comments following this article. Z-offset is an opton found in many TPVs which allows the vertical height at which an avatar stands / kneels / sits / lays to be adjusted through the viewer, allowing users to compensate for their avatars appearing to float in mid-air. The SSB code effectively “breaks” this capability. The JIRA description carries a comprehensive description of the issue for those unfamiliar with the problem.

Update, February 23rd: The Catznip team (which includes Kitty Barnett, have added a post to their blog on the subject of RLVa and SSB. Be sure to read it! 

Following the recent Server-side Baking (SSB) pile-on / load test, I took a little time out to try-out the various viewer versions which are starting to appear which provide SSB support. This was not intended to be an extensive break test or anything – just something to sate my own curiosity on a number of points.

As such, the tests I conducted were simple, and as they were performed on Aditi, they may have been influenced by some of the inventory issues being experienced there. For the tests, I used my main account, and my CTA – Crash Test Alt, which routinely gets used when testing experimental viewers, etc.

Testing covered the Cool VL experimental branch, Singularity Alpha release with SSB support and Radegast 2.8. Throughout the tests, my CTA was running the official Sunshine (SSB) project viewer Testing did not include Lumiya, which has SSB support implemented. The reason for this is that I remain unable to log-in to Aditi with Lumiya.

I started with a couple of baseline tests to remind people of what is going to happen once SSB is deployed to the main grid.

The three faces of SSB:
The three faces of SSB:On the left, what is seen when running a viewer which does not support SSB: the viewer user looks fine, but everyone else is a grey ghost. In the centre, what is seen when looking at someone who is using a viewer which does not support SSB: they are a cloud. Right: what is seen when both parties are using a viewer with SSB support: properly rendered and dressed avatars (remember: SSB does not affect prims / sculpts / mesh, hence why these render OK in the non-SSB viewer)

Following this, I switched to using Singularity first and then Cool VL.Results wer as expected – both accurately rendered outfits and outfit updates without any significant issues.

SSB on Singularity:
SSB on Singularity: Top: as I render in Singularity with SSB, as seen by myself (l) and with the official SSB viewer (r). Bottom: as I appear after an outfit change to both myself in Singularity (l) and the official SSB viewer (r).

Testing Radegast 2.8 also generated the expected results: outfits rendered correctly in both the Radegast 3D viewer, and in the SSB viewer, as did any outfit changes made via Radegast. Furthermore, and as expected, outfit changes made using one viewer were accurately reflected when logging into another viewer (so outfit changes made in Singularity were accurately rendered by Radegast, for example).The only issue I actually encountered was that footwear would not render correctly – which is not an SSB issue.

Baking on Radegast: (top) outfit changes on an SSB-enabled region render correctly in Radegast and (bottom) are also correctly rendered in other SSB-enabled viewers

SSB and RLVa

While carrying out these tests, I also took a look at RLVa on SSB, and confess to not finding any obvious issues when using Singularity or Cool VL (which uses RLV). All RLV/RLVa options functioned as expected:

  • Items “locked” as non-detachable remained undetachable until “unlocked”
  • Restrictions applied through RLV/a all functioned as expected (e.g. map restrictions prevented access to the World or Mini-Map; inventory denial prevented inventory access, etc.)
  • Remote access to #RLV Shared Folders worked as expected (i.e. remote changes of outfit worked and were accurately rendered)
  • Remote (HUD-based) access between avatars worked as expected
  • Control zone restrictions applied / released as anticipated.

This does not necessarily mean that RLVa is not “broken”. I actually have no idea if the Cool VL experimental or Singularity Alpha contain specific updates for RLV/RLVa outside of any work Kitty Barnett may be undertaking for RLVa and SSB.Aslo, just because the basic functionality of RLVa appears unaffected by SSB does not means that there are deeper, more subtle issues which need to be addressed in order to ensure all of RLVa continues to function correctly under SSB.


SSB is beginning to find its way into TPVs and appears to be working well – which is not to say that there are not bugs and issues still to be resolved with the service as a whole. Doubtless, we’ll find out more on this as LL continue to analyse the results of the initial pile-on test, and further tests are undertaken in the future. As a result of this quick-and-dirty play with the service over a number of viewers, I’m certainly curious to know if some of the issues encountered during the pile-on / load test (such as a noticeable slow-down in the time needed for outfits to render after a change) might be indicative that the system still needs tweaking in order to handle larger numbers of outfit changes, rather than all the problems being related to other issues on Aditi itself.

In terms of potential RLVa issues, I draw no conclusions; as mentioned above, the fact that the most obvious RLVa functions worked OK for me is not to say RLVa and SSB are without issues; there is much which goes on “under the hood” with RLVa which could very well be affected by the arrival of SSB which requires code refactoring but which does not result in outright / obvious breakages.

If you’d like to have a play with SSB for yourself, use the links below.

Related Links

SL projects week 8 (3): Viewer, materials and SSB load test

SL Viewer Updates

Release and Beta Viewers

The release and beta version of the viewer are effectively on a par with one another at this point in time, following the roll-out of SL viewer on February 14th. There is currently nothing “in” beta at the moment in terms of specific SL projects.

Development Viewer and CHUI

The development viewer and the development version of the CHUI (Communications Hub User Interface) project viewer are also pretty much on a par, and it is anticipated that the CHUI code will be merged-up to viewer development “any minute now”, to use LL’s parlance, although a date has not been indicated. The viewer development code branch is pretty much waiting for this to happen, and CHUI remains in pole position as far as LL’s code merge plans are concerned, so potentially there could be more news on this in week 9.

Project Cocoa

Work is progressing on Project Cocoa within LL. This is a rarely talked-about project to update LL’s Mac support to the Mac OSX Cocoa API specifically for OSX 10.8 support, and remove dependencies on old Mac APIs which are not well-supported any more. The overall goal of this project, as commented on by Widely Linden is to, “Get people building cleanly with 10.8,” although OSX 10.6 will continue to be supported, although it will no longer be possible to build a Mac viewer using 10.6 once this project has been deployed. Widely also commented that there is a project viewer and source code for this work, which interested parties “should snag.”.

Vivox Update

Work is underway to update the SLvoice plugin to use the latest release of Vivox. This should bring with it a number of benefits including: security updates, stability improvements (although perhaps not improved connection reliability), better echo cancellation and – anecdotally, at least – better voice quality. There is no ETA on when this project will be deployed.


Linden Lab continue to work on utilising FMODex as a replacement for FMOD.

Materials Project

There has been significant progress in fixing the known outstanding issues on the project which are standing in the way of a public project viewer and viewer code appearing. Speaking at the TPV Developer meeting on Friday 22nd February, Oz Linden said, “Our list of things which must be fixed before we can hand it out to people is now down to one.” However, there is still no estimated date as to when a project viewer and source code will actually appear Real Soon NowTM, which appears to put them both closer than Pretty SoonTM and Real SoonTM on the LL scale of things :).

Materials processing: with one remaining issue to fix, a project viewer now really should not be that far away. In the meantime the server code is fully deployed to the main grid
Materials processing: with one remaining issue to fix, a project viewer now really should not be that far away. In the meantime the server code is fully deployed to the main grid

As has been reported in my server-side news for the week, the server code for materials is deployed to the whole of the main grid, and so the system will be usable as soon as project viewer surfaces.

Server-side Baking

What is likely to be the first in a number of Server-side Baking load / pile-on tests took place on Thursday February 21st. Results were, at best, mixed, for a variety of reasons.

The test was held in the Sunshine project test regions on Aditi, immediately following the Server Beta User Group meeting. Those participating were asked to use the latest iteration of the official project viewer, which had been set-up for LL to do a certain amount of data logging. Anyone encountering issues was asked to raise a JIRA under the SUN project, listing issues encountered, with the viewer session log attached.

the test was in two parts:

  • Part one: performed on a region still running on a region using the current baking system, this saw people change between three of four outfits so that some baseline data could be obtained at the LL end of things. As this was using the current baking system, the usual baking issues were apparent
  • Part two: performed on a region running the new baking service, this again saw people changing between a number of outfits, this time monitoring and reporting on their own experiences.

Results were, it is fair to say, mixed. They were also not helped by the fact that Aditi itself has significant issues with inventory, etc., which made the test considerably more complicated than perhaps needed to be the case (for example, people were getting “object failed to rez”-style messages and other errors as items could not be fetched from inventory, etc.).

SSB load test: mixed results (image courtesy of Latif K
SSB load test: mixed results (image courtesy of Latif Khalifa

As an overall load test on the service itself, this should have generated some interesting numbers for LL with at least 40 people participating in the test at its peak. Commenting on the test on Friday 22nd February, Nyx Linden said, “A big thank you to everyone who participated in the pile-on yesterday. We got a lot of data out of it, [and] it looks like the majority of the issues were inventory-related, and we’re going to be digging into those. Anecdotal evidence suggests that when the system worked, it worked pretty darn well; but there were some people who had more trouble than others … We are looking into the remaining issues; we’re going to be fixing them as quickly as possible.”

While Nyx indicated that the majority of problems were inventory-related, he also stated that he and his team were still digging into the data to see if the problems were purely related to the known issues with Aditi’s inventory handling, or whether some of the issues are apparent in the inventory system itself, either on the server-side of things or within the viewer itself.

Continue reading “SL projects week 8 (3): Viewer, materials and SSB load test”