Project Bento: avatar skeleton enhancements for Second Life

On Wednesday, December 16th Linden Lab officially announced Project Bento which brings a range of avatar skeleton enhancements to Second Life.

The project has been in progress for the last several months, with the Lab working in collaboration with a number of noted Second Life content creators who specialise in avatar shapes, bodies, and animations. I’ve been fortunate enough to be very peripherally involved in the project myself, with the aim of documenting some of the process involved – and I’ll be providing more on that in an upcoming article.

The blog post announcing Project Bento explains the reason and focus of the work thus:

We know how much work, value, personalization and emotional investment goes into a Second Life avatar, so we have always been careful when considering avatar changes. While we want to make improvements, we also want to maximize backward compatibility. Get ready for the biggest thing that’s happened to avatars in years …

Ever wish you could incorporate a tail, wings, or second set of arms into your avatar? How about having animations for facial expressions and finger movements? Yes, we know that there are some incredibly creative workarounds that give you some of these, but they can’t leverage skeletal animation, so they have been very complex, often fragile, and very expensive in performance and resources both in your Viewer and the Simulator.

We are introducing extensions to the standard Second Life Avatar Skeleton that give you dozens of new bones to support both rigging and animation, and accompanying new attachment points! This extended skeleton, which is fully backward compatible with existing avatars, rigging and animation, gives creators the power to build more sophisticated avatars than ever before.

Project Bento has involved staff from Linden Lab, notably Troy Linden, Oz Linden and Vir Linden, together with assistance from Alexa Linden, Simon Linden, Rider Linden, Aura Linden and others. It has also involved SL content creators including the folk from Avastar, Cathy Foil, Toady Nakamura, Siddean Munro and Flea Bussy
Project Bento has involved staff from Linden Lab, notably Troy Linden, Oz Linden and Vir Linden, together with assistance from Alexa Linden, Simon Linden, Rider Linden, Aura Linden and others. It has also involved SL content creators including (but not limited to)  the folk from Avastar, Cathy Foil, Toady Nakamura, Siddean Munro, Tyr Rozenblum, and Flea Bussy

In particular, Bento sees the introduction of the following Skeleton extensions:

  • 11 extra limb bones for wings, additional arms, or extra legs.
  • 6 tail bones
  • 30 bones in the hands (all 10 fingers!)
  • 30 bones for facial expressions
  • 2 other new bones in the head for animating ears or antennae
  • 13 new attachment points associated with the new bones

The changes involve both simulator updates and changes to the viewer. The former have already been deployed to the grid, being the “secret” update made in week #48, alongside the need validation enforcements for attachment point IDs and to prevent the upload of animations and meshes weighted to invalid attachment points; however, they are not yet active.

To mark Project Bento, Alexa Linden has updated her Linden Bear, now available on the Marketplace
To mark Project Bento, Alexa Linden has updated her Linden Bear, now available on the Marketplace

This is because the Bento work is still in project status – the announcement is intended to inform people about the work and seek feedback from more creators / animators. This can be given via the Project Bento forum thread, with specific bugs bugs or issues reported by the Project Bento JIRA class.

To try out the new skeleton updates, you will need the  Bento project viewer (which sees the viewer iterate to version 5.0), and because the project is still a work in progress, you’ll need to upload any content using the new skeleton extensions to the Aditi (beta) grid – most regions on Aditi should allow this, although some may be in use for other testing and not yet have these updates. Additional documentation is also available, together with notes on testing.

Commenting on the launch of the project, Oz Linden had this to say (from 37,000 ft whilst flying across America!), in recognition of the extensive input made to the project by content creators, which has included modelling and testing the skeletal changes, advising on viewer updates, putting forwards ideas for possible future extensions to the project, and a whole lot more.

Thank you Thank you Thank you .. we could not have done it without you

Draxtor Despres and I will be covering more of the background story on Project Bento in the near future, including a Drax Files World Makers special on the project in January.  Keep your eyes peeled!

With thanks to Matrice Laville and Gaia Clary for the video.

 

Lab offer 50% off Marvelous Designer training with CG Elves

In something of an unusual promotion, Linden Lab is offering Second Life creators with a 50% discount on a training course for learning how to use a tool suite called Marvelous Designer – and to be honest, I’m scratching my head a little over it.

Marvelous Designer is billed as a software package which:

Allows you to create beautiful 3D virtual clothing … with tools that enhance quality while saving you time. From basic shirts to intricately pleated dresses and rugged uniforms, Marvellous Designer can virtually replicate fabric textures and physical properties to the last button, fold, and accessory.

The product boasts use in a wide range of environments include 3D and the world of film, where the results can apparently be seen effects created by Weta Workshop  for The Hobbit and The Adventures of Tin-Tin.

The Lab’s offer specifically focuses on Mastering Marvelous Designer: Beginners Course & Advanced Workshops, video-based training supplied by CG Elves, with the blog post stating:

Visit the CG Elves site through this link, opt in to the “Mastering Marvelous Designer: Beginners Course & Advanced Workshops,”  select any add-ons you may want, then use secondlife-special in the coupon code section of the checkout cart to receive your discount.

This offer is only good until December 30th, 2015 – so find out more about the training course and if it’s right for you by visiting the CG ELves website today!

I don’t pretend to be a clothing content creator, so I know little about what tools are in use by SL content creators, how useful this offer might be or how widely Marvellous Designer may be used by SL content creators.

However, given that Marvelous Designer has a pricing structure which starts at a monthly subscription of Us $59.00 and runs through an annual subscription of US $360.00 or a one-off payment of US $550.00 (with no option to switch between perpetual and subscription options), part of me suspect the tool might be seeing widespread use by SL designers. However, there is a 15-day free trial for those wishing to give it a poke.

The training course itself totals some 52.5 hours of video training, delivered in 1080p quality. It comes at a full cost of US $399.00 – so the discount offer will reduce this to US $199.50 – something which again may not have even the curious knocking down the door.  However, to find out more, follow the links to the CG Elves website, above and below.

As noted, this is something of a curious offer for the Lab to roll out, and I’m not overly convinced at to how well it might be received or taken up. Is this also some vague pointer that Marvellous Designer is a tool set that will be supported by “Project Sansar”? Your guess is as good as mine. In the meantime here  are the links again.

Related Links

Lab Chat #1: Ebbe Altberg – transcript and audio

Lab Chat LogoThursday, November 19th saw the launch of what is hoped will become a new series of monthly discussions. Lab Chat is billed as “an opportunity for you to ask Lindens your questions during a live taping that will be recorded and archived for everyone to view.”

The first show featured the Lab’s CEO, Ebbe Altberg in his alter ego of Ebbe Linden. In preparation for the recording, Second Life users were invited to ask questions about the Lab, Second Life, “Project Sansar”, etc on a forum thread.

Over 40 questions were asked, and members of the production crew selected seven questions they thought would be of most interest to the attending audience, to be asked during the show, whist also leaving time for further questions from the audience itself.  Discussions are under way with the Lab to try to ensure those questions from the forum thread which weren’t asked as a part of the recording do get addressed in some manner.

The following pages present a transcript of Ebbe Altberg’s replies to both the seven core questions selected by the Lab Chat team, together with any additional follow-ups or observations from show hosts Saffia Widdershins (SW) and Jo Yardley (JY), and the answers given to those questions raised during the open Q&A session.

Note that this is not a full transcript of the entire recording, the focus is very much on the answers given to questions and any relevant comments. For ease of reference, the transcript is split into three parts, each with its own navigation and links, and links to all of the questions:

  • Those questions and answers those related to Second Life
  • Those focused more on Project Sansar
  • The general Q&A session.

Each question / answer includes an audio extract of that question and answer for those who wish to listen rather than read, or in addition to reading, the transcript text.

The Quick Links section below will take you directly to each of these three sections, or to any of the individual discussion points within them.

Those wishing to watch the official video, can see the three parts here, here, and here.

Quick Links

Right-to-left: Saffia Widdershin, Ebbe Linden and Jo Yardley during the first Lab Chat recording
Right-to-left: Saffia Widdershins, Ebbe Linden and Jo Yardley during the first Lab Chat recording

Second Life land set-up fees reduced

Land costs in Second Life are one of the most controversial issues to discuss. While it is often claimed that “the tier is too damned high”, the Lab has always been somewhat hoist by its own petard in having virtual land fees as the mainstream of its income. As I explained at length in January 2013, this actually limits how much the Lab can actually do with regards tier without potentially hurting its ability to function.

However, one area that has always seemed unaccountably high is the one-time set-up fees charged for private regions. These have stood at US $1,000 for a standard full region and $375 for a standard Homestead region (both inclusive of the first month’s tier, and ex-VAT where applicable) for many years, which has always come across as an exorbitant  amount to charge. There have been numerous calls over the years for these fee to be reduced; in my 2013 article linked to above, I went so far as to suggest a reduction in set-up fees coupled with a modest reduction in tier might be a way forward for the Lab.

The Lab, though, seemed steadfast in its approach. Tier would always be difficult to adjust, and they appeared reticent to play with the set-up fees. But on Tuesday, November 17th, that latter point changed.

Crossing Sands; Inara Pey, October 2015, on Flickr With immediate effect, set-up fees for all private island products (unthemed and themed) in Second Life have been reduced by 40% (image: Crossing Sands MarinaFlickr)

As announced in a an official blog post, the Lab has confirmed that with immediate effect set-up fees across all private island products (Full, Homestead and OpenSpace, both developed and undeveloped), have been reduced by 40%. This means that the set-up fees for all classes of private island product are now (ex-VAT, where applicable):

  • Full Private Island US $600
  • Themed private island US $629
  • Homestead region US $225
  • Themed Homestead region $250
  • OpenSpace region US $150

What’s more, anyone who has paid a region set-up fee in the past 14 days will receive the difference in fees back as a credit(in US Dollars to their account balance.

This is undoubtedly a step in the right direction – although how much of an impact on land usage it has will be interesting to monitor. In October 2011, the Lab abolished all set-up fees for a period of one month in a “land sale”, which saw  689 added to the grid, a net growth of some 508 regions for the month. Unfortunately, such was the situation then that, as the realities of tier kicked-in, the increase in regions was all but negated in a few months as the heavy decline in region numbers continued through 2012.

As it stands, it is fair to say the global economic situation has improved since 2012, and people have again found themselves with more in the way of disposable income in their pockets they can put towards tier. This has likely to have been a contributing  (but not the only) factor in the slow-down in regions losses seen in 2013 / 2014. But will a cut in set-up fees be sufficient to fuel a further sustained slow-down in grid shrinkage which has accelerated slightly in 2015? That’s something only time will tell, although I’m admittedly sceptical.

Which is not to negate the move by the Lab in any way – rather the reverse, it is most welcome, if perhaps a little overdue.

Venexia; Inara Pey, June 2015, on Flickr Tier has been a significant contributor to the loss of regions in SL, including places such as Venexia (above) and its sister region, Goatswood.  Whether the reduction in set-up fees will help slow this situation down is an open question.

Changes to Transferring Regions

Alongside the set-up fees reduction for private regions, the Lab has also announced changes to transferring regions with grandfathered pricing, with the blog post stating;

Previously, Private Islands with grandfathered pricing would lose that status and revert to the usual schedule of land maintenance fees when the regions were transferred to a new owner. Today, we are changing that policy to make it easier for these regions to remain on the grid if and when they are sold to new owners.

Effective immediately, both Grandfathered Full Private Island regions ($195/month) and Grandfathered Homestead Private Island regions ($95/month) may be transferred to new owners without losing the discounted pricing.

However, this news come with a caveat: the one-time transfer fees for grandfathered regions are increased, with grandfathered full regions costing US $600 to transfer and maintain the grandfathered tier, and homestead regions US $300 (both fees per region, and exclusive of VAT where applicable),

Lab announces Marketplace search beta

On Wednesday, November 11th, the Lab announced the trial of a new Marketplace search. In particular, the Lab states they’ve been working on infrastructure changes to improve the relevance of search results and have made changes for search to scale better as more content and categories are added to the Marketplace.

Search has always been one of the large issues with the Marketplace over the years, as likely most who have used it will be able to attest. There have been attempts to improve / tweak / amend search over the years, but none have really seemed to hit the nail on the head in terms of generating appreciable improvements, which has potentially been the biggest annoyance faced by anyone using the Marketplace.; so it will be interesting to see how the new updates fare.

The updates can be tested using a special beta search Marketplace  – note they are not yet a part of the main Marketplace, so don’t expect to see changes there just yet -, with the Lab noting that further work is still in hand for boolean searches (or at least, excluding keywords from searches).

When testing the updated search capabilities, make sure your using the beta search marketplace, not the "main" marketplace
When testing the updated search capabilities, make sure your using the beta search Marketplace, not the “main” marketplace

Users are invited to use the beta Marketplace “to perform all your regular Marketplace activities”, and to report and specific issues via a JIRA bug report with the SLM Beta Search component.

In addition, there is a forum thread available for general discussion on the new search capabilities, which currently offers some mixed feedback, with ChinRey in particular (at the time of writing) offering considered feedback on some of the pluses and minuses she has observed / can see. There is also an interesting note from Grumpity Linden on why the beta search might appear to be a lot slower than the “main” MP, which is worth keeping in mind when trying it, because it is currently very slow in responding.

Again, if you do give the search beta a good try, and want to leave feedback,  make sure you use the Lab’s forum thread to do so. Comments left here aren’t likely to be read by the relevant staff at the Lab.

Announcing Lab Chat – a new Q&A show in Second Life

Lab Chat LogoOn Tuesday, November 10th, the Lab announced the forthcoming launch of Lab Chat,  “an opportunity for you to ask Lindens your questions during a live taping that will be recorded and archived for everyone to view.”

The new show has been in planning ever since SL12B and the successful Meet the Linden chat sessions hosted by Prim Perfect and which featured opportunities to meet Linden Lab staff such as Pete Linden (Peter Gray), the Lab’s Director of Global Communications; Xiola Linden from the Community Team; Patch and Keira Linden; Product Manager Troy Linden and Senior Director of Product, Virtual Worlds, Danger Linden (Don Laabs), and which featured a Q&A session with CEO Ebbe Linden (Ebbe Altberg).

Draxtor Despres, Danger Linden, Troy Linden and Saffia Widdershin at the Meet the Lindens at SL12B, the series which acted as a precursor to Lab Chat
Draxtor Despres, Danger Linden, Troy Linden and Saffia Widdershin at the Meet the Lindens at SL12B, the series which acted as a precursor to Lab Chat

The blog post announcing the new series, reads in part:

The first Lab Chat will be Thursday, November 19th, at 10:30am SLT at the Linden Endowment for the Arts Theatre – with guest Ebbe Altberg, CEO of Linden Lab.

Residents from the Lab Chat production team – Draxtor Despres, Gentle Heron, Elrik Merlin, Petlove Petshop, Inara Pey, Aisling Sinclair, Devin Vaughan, Saffia Widdershins, and Jo Yardley – will pick questions to ask Ebbe from this forum thread  – so be sure to get your questions into the thread no later than Friday November 13th, 2015. Authors of selected questions will be invited to ask their question live at the in-world show. Time permitting – additional questions from the audience will be answered.

If you are unable to attend the live show, a recording will be available shortly after the first Lab Chat wraps, so no one will miss out!

We’ll see you on November 19th at 10:30am SLT. Don’t forget to add your questions to the forum thread and mark your calendars to join us!

My own role in this series is relatively minor – I’ll be producing transcripts of each Lab Chat session, which will be available, possibly with audio extracts, on these pages most likely on a forthcoming Lab Chat website.

If all goes well, it is hoped that Lab Chat will go on to become a monthly series. So if you do have questions you’d like the opportunity to perhaps ask your questions directly to Ebbe Altberg, hop over to the forum thread and leave them there, as noted in the Lab’s announcement.