Second Life: teleport / region crossing disconnects

As I’ve been reporting in my weekly Simulator User Group meeting summaries and my Third-Party Viewer Developer meeting updates, there have been widespread issues with disconnects during region crossings – both via teleport and physical region crossings (e.g. via boat or aircraft or on foot).

Various theories have popped up over the weeks as to why the problem is occurring  – with fingers most often being pointed at the server-side deployment of the Environment Enhancement Project (EEP). Whether or not EEP is responsible or not is hard to judge.

As I noted in my March 30th TPVD meeting notes, one of the problems with the issues is that they appear to strike randomly, and cannot be reproduced with any consistency; were a single cause behind them, it’s not unreasonable to assume that investigations would lead to a point where some degree of reproduction could be manifested.

It has been suggested by some users that de-rendering the sky (CTRL-ALT-SHIFT-6) before a teleport attempt can apparently ease the issue – although this is hardly a fix (and certainly no help to aviators and sailors), nor does it appear to work in all cases.

As trying to get to the root cause(s) of the problem is taking time, on Monday, April 8th, Linden Lab issued a blog post of their own on the matter, which reads in full:

Many Residents have noted that in the last few weeks we have had an increase in disconnects during a teleport. These occur when an avatar attempts to teleport to a new Region (or cross a Region boundary, which is handled similarly internally) and the teleport or Region crossing takes longer than usual.  Instead of arriving at the expected destination, the viewer disconnects with a message like:

Darn. You have been logged out of Second Life.

You have been disconnected from the region you were in.

We do not currently believe that this is specific to any viewer, and it can affect any pair of Regions (it seems to be a timing-sensitive failure in the hand-off between one simulator and the next).  There is no known workaround – please continue logging back in to get where you were going in the meantime.

We are very much aware of the problem, and have a crack team trying to track it down and correct it. They’re putting in long hours and exploring all the possibilities. Quite unfortunately, this problem dodged our usual monitors of the behaviour of simulators in the Release Channels, and as a result we’re also enhancing those monitors to prevent similar problems getting past us in the future.

We’re sorry about this – we empathise with how disruptive it has been.

As noted, updates are being provided as available, through the various related User Group meetings, and I’ll continue to endeavour to reflect these through my relevant User Group meeting updates.

User-to-user Mainland auctions now live

Mainland auctions opened to user-to-user auctions on Tuesday, March 26th, 2019

After my February 26th oopsie (see Mainland land holders will soon be able to auction their land), Linden Lab confirmed on March 26th, 2019, that user-to-user Mainland auctions are now live.

The auction system leverages Second Life Place Pages as the medium for presenting land for auction and for placing bids, together with a new “cover page” listing available parcels up for auction, which can be found at https://places.secondlife.com/auctions.

If you are not familiar with Place Pages, you can find out about them via my Place Pages tutorial. This will be updated to include the relevant information on setting a parcel for auction in the near future, once the service has been confirmed as being “live”. In the meantime, additional details on Mainland auctions can be found in the Second Life Knowledge base as follows:

Again, and for clarity, do please remember, the auction system is for Mainland only. Private regions or parcels cannot be offered through it.

Farewell, Fran

Fran Swenson with her avatar (in the blue gown) Fran Seranade, and her daughter’s avatar, Barbi Alchemi (image courtesy of image courtesy of San Diego Union-Tribune / Bill Wechter

In 2013, I was able to write about the extraordinary Fran Swenson – Fran Seranade in Second Life – a Parkinson’s Disease sufferer who at the time had seen – and continued to see – something of an overall improvement in her condition, which she attributed to Second Life.

Fran’s story, which was reported in the likes of the San Diego Union-Tribune and Wired and came to be the focus of and one of the earliest editions of The Drax Files World Makers, was the trigger-point for her daughter, Barbara, establishing Creations for Parkinson’s in Second Life, designed to raise money for research into the disease and for a possible cure by supported the work of The Michael J. Fox Foundation for Parkinson’s Research and providing a meeting place for those stricken by the illness and those seeking a sense of community and support. Fran’s response to her condition and Second Life was also the subject of study by Donna Z. Davis (Tredi Felisimo in SL) and Tom Boellstorff  (Tom Bukowski in SL).

The avatar represents who I really feel inside. When I look at my avatar, I feel like I’m looking at myself … I’m dancing now and I can run, hop, jump and have fun. I’m not just in my apartment, I have the whole world now. It’s thrilling!

– Fran Swenson (Fran Seranade in SL) on the joy and
freedom Second Life gave her

I met Fran, and her daughter Barbara, on a number of occasions in Second Life in 2013 and 2014, although sadly, I allowed contact with them both to drift over the years since. Throughout those meetings, I was always stunned by Fran’s energy; she always exuded happiness and a sense of fun that was infectious. It is therefore with enormous regret – and following word sent by Draxtor Despres – that Fran sadly passed away at the age of 92 on March 3rd. With her passing, a genuine, warm and caring light has gone from Second Life and we have lost a true pioneer.

Fran was an earth angel whose extraordinary love touched all who met her. From her earliest days, it was her lifelong mission to help people wherever she saw a need. Mom always said, “Love is unlimited. The more you give, the more love there is to give.”

– Fran’s daughter, Barbara Richards (Barbi Alchemi in SL),
remembering her mother

An in-world  memorial for Fran is being planned, but will understandably take time to arrange – I hope to help spread the word for all who may wish to attend once the date and time have been confirmed. If you would like to make a physical world donation in Fran’s names to help further the work of The Michael J Fox Foundation for Parkinson’s Research, please use the link below, where you will also find a memorial to her.

To Barbara (Barbi Alchemi in Second Life) her brother (AlmostThere in SL) and their family, to all who knew Fran as a friend and an active members of the Creation’s community, I extended my condolences at this time – as I’m sure all who knew Fran and her story do as well.

Lab launches Second Life video travelogue

The Pen – subject of Linden Lab’s new video travelogue series

On Wednesday, March 6th, 2019, Linden Lab launched another new video series: Second Life Destinations, highlighting locations across the grid that residents might like to visit. The series is intended to be issued on a weekly basis and the Lab notes:

In this series, we’ll highlight different places focusing in on the beauty and imaginative possibilities in no more than 60-90 seconds so that you can get a quick peek at the creations and communities inside each virtual space. At times we may even speak to creators of theses spaces so they can shed some light on what inspired them. Look for each new episode on our blog and social media channels, including Facebook, YouTube and Twitter.

For the first in the series, the Lab visit The Pen, Bay City’s beatnik hang-out operated by Marianne McCann, home to a range of activities include Marianne’s regular “Expresso Yourself” events, where the microphone is opened to visitors to express themselves in words (prose or poetry) or song on the first Tuesday of the month between 18:00 and 20:00 SLT.

The Pen was recently the venue for Marianne’s 13th rezday celebrations, and these are the focus of the video, which includes the voice of singer Grace MacDonnogh, a long-time friend who has a wonderfully mellow way with music and lyrics.

As a seasoned SL travel writer (and videographer when my PC decides to behave itself), I admit to finding myself caught between two conflicting feelings regarding this new series. On the one hand, there are a lot of people like me in the blogging community: we may not all focus on blogging destinations (although equally, some do), but  considerable effort goes into writing-up places and taking photos  / producing videos. Give all that, a series like this might be felt as coming a little close to treading on toes. On the other hand, the series is intended to be limited to 60-90 seconds, and as such it shouldn’t really impact on the work done by videographers and bloggers.

Nevertheless, it’ll be interesting to see how the series develops. In the meantime, I’ll leave you with the first, which demonstrates the potential innocuousness of the series.

Mainland land holders will soon be able to auction their land

Update, March 26th: user-to-user auctions are now live.

Update: Well, an Oopsie from me. Seems the user-to-user Mainland auctions aren’t *quite* live, but still in a testing phase. As such, this article has been revised.

In July 2018, Linden Lab overhauled the Mainland auction system – see Second Life land auctions get a face-lift and the official blog post A Face lift for Auctions.

The “new” auction system leverages Second Life Place Pages as the medium for presenting land for auction and for placing bids, together with a new “cover page” listing available parcels up for auction. which can be found at https://places.secondlife.com/auctions. At the time the system launched, it was restricted to land being auctioned by Linden Lab, with the promise (at that time) that Mainland land holders would be able to start adding their own parcels “soon”.

“Soon” took a step closer to becoming an reality on Tuesday, February 26th, when a new Knowledge Base article appeared, entitled Creating Your Own Auctions. It is designed to walk Mainland land holders through how to set a parcel for auction. According to Alexa Linden, who contacted me on the matter, the system is still in testing, but will likely be ready t go in the very near future.

The Knowledge Base article outlines a number of requirements for those wishing to auction their Mainland parcels:

  • The parcel must be owned by an individual resident; group owned parcels cannot be auctioned.
  • Auctions can only be created by the parcel owner, and the owner must have a verified email address.
  • Parcels for auction must be set for auction via their associated Place Page.
  • There is a 15% commission payable to Linden Lab on all successfully concluded auctions.
  • When you create the auction, the ownership of the parcel is transferred to a temporary holding account named AuctionServices Linden.
    • You will no longer be listed as the owner and will not be able to edit, cut, sell, or change the parcel in any way once you create the auction.
    • If you cancel the auction, or if the auction completes without any bids, then the ownership of the parcel returns to you.
    • Note: it is not clear what happens to any payable tier during this time, but I presume it remains payable until such time as the auction concludes.
Mainland auctions for user-to-user auctions are now very close to being launched

If you are not familiar with Place Pages, you can find out about them via my Place Pages tutorial. This will be updated to include the relevant information on setting a parcel for auction in the near future, once the service has been confirmed as being “live”. In the meantime, additional details on Mainland auctions can be found in the Second Life Knowledge base as follows:

Again, and for clarity, do please remember, the auction system is for Mainland only. Private regions or parcels cannot be offered through it.

More Classic starter avatars for Second Life

The eight January 2019 start avatars (l to r): Gretchen, Monique, Trixie, Bitsy, Ashton, Leonard, Greg, Monty. Credit: Linden lab

As noted in an official blog post, Linden Lab has issued another set of new Starter avatars.

The eight new avatars are all of the “classic” type, using the basic Second Life system mesh, rather than dedicated mesh body parts (although they have mesh clothing items). Between them, they offer a mix of more “everyday” types – as the official blog post again notes, previous starter avatars heavy leaned more towards the fantasy side of things.

The eight characters are (in the order they appear in the Avatar Picker):

  • Bitsy (complexity 15,813) and Ashton (17,268): two twenty-somethings(?) with an up-and-coming urban air and style, complete with pet dogs.
  • Gretchen (complexity 29,332) and Leonard (10,656): two older characters in more formal wear.
  • Monty (complexity 19,016) and Trixie (14,732): two younger avatars with the look of teens or early twenties, Monty coming with an electric guitar.
  • Greg (complexity 10,733) and Monique (9,226): two possible ’70s throwbacks.

(Complexity figures include all attachments.)

All are, as per the Lab’s usual procedure, supplied with No Mod elements (although the shapes are Modify). Surprisingly, given recent additions to the starter avatars, no discernible AO are provided (although some have poses that are activated on wearing them), with Gretchen being the notable exception to this approach. This lack of AO leaves the avatars with the horrendous Duck Walk.

I also admit to being a little confused by the promo picture used for the avatars: it shows Ashton with his dog on a leash, but so far as I could tell, the only option supplied with the avatar is a “carry” version of the dog.

The January 2019 new starter avatars are the default choice on the Second Life sign-up page

As starter avatars, these new looks are directly available to new users accessing the Second Life sign-up page on the web. Those already in-world can take them for a spin from the Me (/ Avatar) menu, and then selecting Choose Avatar. This will bring up the avatar picker (shown expanded, below), which will automatically default to the eight new avatar styles, then simply pick on the one you want to try.

The eight January 2019 “classic” starter avatars in the viewer’s Avatar Picker

Selecting an avatar will see it replace your current look (so if it’s a new look you’ve put together and haven’t saved – be sure to do so first!), and add the avatar to your Clothing folder. Or, if you prefer, you can open Inventory and navigate to Library > Clothing > Initial Outfits > then right-click on the relevant folder name and select Replace Current Outfit. This will also cause the look to be worn and copied to your own Clothing folder.

Having a broad choice of starter avatars is a good thing; I’m just a little surprised these come largely sans an AO; in this respect they seem a little at odds to previous classic and mesh starter avatar updates.