Whimsies and Dreamscapes in Second Life

Whimsies and Dreamscapes, September 2019 – click any image for full size

We were drawn to Whimsies and Dreamscapes, a Full region using the additional 10K land capacity designed by TwinkleStarLight, on the recommendation of Shawn Shakespeare. And I have to admit, the region certainly lives up to its name and description: this is a setting that is intentionally an eclectic mix of offerings on land, on water and – if you’re prepared to take a dip – under the water. So much so that actually trying to formulate a description isn’t that easy – discovery is perhaps the best way to learn about the various elements. However, I’ll try to offer a little teaser.

First, up the land – which is split into a number of boxy, rocky islands, water channels and low-lying areas of grasslands – has no enforced landing point. The one I’m using here is the one provided (at the time of writing) in the About Land floater, but you can pretty much hope around quite freely. The landing point I’ve used sits on the lowlands of the region, toward the north-west corner. Backed by Whimsies Candy Shop – which might be regarded as a “gateway” to the underwater elements of the region – it offers a good starting point for explorations of the region’s lower grasslands.

Whimsies and Dreamscapes, September 2019

Bounded by water on all four sides, the shop and the lawn before it are connected to the rest of the lowlands be means of a simple wooden bridge passing under a high rocky arch. Beyond this sits a more curious landscape, a place filled with old ruins, a tumbledown retreat on the top of a small hill (looking for all the world like a wizard’s hideaway although it is a fact a cosy little snug), a stone henge, paths and trails and wild gardens stalked by flamingos and a unicorn, and both human and elven houses that again offer places to sit and relax and share time with others.

Scattered through these areas are a number of teleport mirrors. According to the about land description, these are apparently designed to assist in getting around. Unfortunately during our three visits, the mirrors were non-responsive; even joining the local group (there are approximately two inviters you may encounter whilst exploring) failed to wake them up for us. Fortunately, insofar as getting up to the highlands in the region is concerned, there are ways other than teleporting available (although I’ve no idea whether or not the teleports also provide access to places in the sky over the region).

Whimsies and Dreamscapes, September 2019

One of these routes can be found on the south side of the large inland island to the west of the region. Decorated in the form of a graveyard (for Halloween, perhaps?), it can be reached via a set of stepping stones located close to the elven house. Creepy though it might be, the upper part of the cemetery with to one of the region’s more whimsical elements: a mist-covered “sea” that tumbles down the sides of the island on which it sits to the waters below; it is home to the partially sunken and broken hulk of a galleon. That his ship might well be wrecked doesn’t appear to bother the chap floating on a modern life buoy within the wreck; perhaps that’s down to the rum his appears to be enjoying!

A further bridge, this one on southern coast of the cemetery island and a short walk from the stepping stones, gives access to the western extremes of the island. High and low, the land here offers a mix of more garden spaces, a floating house set out as both an artist’s retreat and a place for people to again enjoy time together, and beaches. Steps again lead up to the the tops of the cliffs where the further one travels northwards, the more eclectic and whimsical things get.

Whimsies and Dreamscapes, September 2019

The nature of the region means that I really don’t want to give too much more away in terms of outright description; as noted, this is a place that deserves exploration and discovery. However, when visiting I would suggest that you experiment with local windlight settings; the default offered by the region doesn’t entirely do it justice.

Also, don’t forget the underwater elements! These are perhaps best explored starting with a leap off the pier at the back of Whimsies Candy Shop, and offer a number on little garden spaces connected by narrow pathways between steep sandy slopes that could perhaps benefit from rocky cladding – but land Capacity is Land Capacity! The quirkiness in the scale of some of the items here makes these spaces a further curio of exploration, and I particularly liked the octopus’s garden – and what lies above it. For those who prefer time on the water rather than under it, the pier behind the shop is also one of the places where swan-headed boats can generally be obtained for cruising the region’s channels and bays.

Whimsies and Dreamscapes, September 2019

Unconventional in presentation, rich in detail and with plenty to see and plenty of places to pass the time, Whimsies and Dreamscapes can made for an engaging visit where there camera may well see a fair degree of use.

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2019 SL User Groups week #39/1: Simulator User Group

Nevglide Gaard, August 2019 – blog post

Not a lot to report – the meeting was largely a solstice party with live music. Simon Linden did, however, use the larger-than-usual gathering to monitor animation performance, lag and streaming performance.

Server Deployments

Update, September 28th: a rollback was performed across the grid on September 27th/28th, which apparently moved all regions  back to server release 2019-09-06T22:03:53.530715, first deployed on September 10th, this was due to widespread issues being reported across the grid in relation to the script timing / performance fixes that were deployed – and which revealed a further underpinning issue. See this status update for more.

Please refer to the server deployment thread for updates.

  • On Tuesday, September 24th, the SLS (Main) channel was updated with server release 2019-09-13T20:04:44.530946, comprising minor improvements to starting and stopping regions and EEP updates and fixes, and which was originally deployed to the Magnum RC channel.
  • On Wednesday, September 25th, the RC channels are to be updated with two deployments (no channel details provided):

SL Viewer

The Ordered Shutdown viewer updated to version 6.3.2.530972 on Tuesday, September 24th, 2019

  • Current Release version 6.3.1.530559, formerly the Umeshu Maintenance RC viewer, dated, September 5 – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
  • Project viewers:
    • Legacy Profiles viewer, version 6.3.2.530836, September 17. Covers the re-integration of Viewer Profiles.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.530473, September 11.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16.
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November 2017 – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

 

Linden Lab: “what’s in the future?” and Sansar “re-imagined”

© and ® Linden Lab

September 2019 marks Linden Lab’s 20th anniversary – something I’ve commented on previously in the pages. It’s a milestone event for any company in the technology sector, where things can be here today, gone tomorrow. Nevertheless, the Lab have played things fairly low-key thus far, up to and including a there most recent blog post, issues on Tuesday, September 24th entitled What’s Next for Linden Lab?

While the title might be suggestive of being a commentary on the company’s past and future, it actually takes a general look at Second Life and Sansar, offering a consideration of changes to both platforms which users may or may not be aware of – and for Second Life, gives a small glimpse of things to come.

For Second Life, the blog post offers a brief look at recent and coming core feature releases – Animesh, Bakes on Mesh and EEP (the Environment Enhancement Project) – together with the recent Linden Homes release of Trailers and Campers (see: First looks: Bellisseria trailer and camper homes and Bellisseria: of Trailers, Campers and trains in Second Life).

Perhaps of more interest to user,s it also provides a mini-update on the migration to the cloud:

We have been hard at work moving the services that bring you Second Life from our existing data center to cloud hosting. Our goal is to make almost all of it seem invisible to you; in general we won’t announce that a service has been moved until it’s been working in the cloud for a while. Some things already qualify, though: Your inventory data has been in the cloud for quite some time, and the maps website moved a little while ago. We have several more things that your viewer uses that are being tested internally now, so expect more updates in the next couple of months. We are very excited about the new product possibilities that cloud hosting will enable.

Note, again, that this does not mean any regions or their underlying simulators have been moved to the cloud: currently, these are still being operated from within the Lab’s own facilities.

Another element mentioned in passing is the upcoming Second Life Blogger Network. This is something I’ve played a small role in helping the Lab to formulate ideas, and I’m interested in seeing it launched and how members of the blogging community respond to it.

In its look at Sansar, the blog post coincides with a press release for that platform issued earlier on September 24th, and in which the title really says it all:  Your World is Waiting: The Makers of Second Life Reimagine Sansar as an Immersive Destination for Gaming, Commerce & Live Events.

For those with an interest or curiosity in Sansar, the press release perhaps offers meatier reading than the blog post, covering at it does the most recent updates to the platform:  Avatar 2.0, the Nexus, the introduction of the Experience Points (XP) system, and the initial development of the Sansar “backstory”. All of these I’ve looked at in Sansar: R36 – Avatar 2.0 the Nexus, the Codex and more, and will doubtless be looking at again.

In particular the press release provides information on the new partnerships Linden Lab has entered into with regards to Sansar. These encompass include Dutch record label Spinnin’ Records, and a venture with Japanese kawaii (cute) brand-leader Sanrio alongside clothing brand Levis®. Also included is an outline of various live events Sansar will be hosting a series of live events through until the end of September to mark its “re-imagining”.

To coincide with the Sansar announcement, the Lab also issued a new promotional video for the platform. I’m not entirely sure it works, but the tag line – Your World Is Waiting – has a faint echo of a certain other tag line people may recall.

Returning to the blog post in closing, it makes no direct reference to the Lab’s anniversary, as noted above. However, given it is September, I’d like to offer all at Linden Lab congratulations on company’s 20th birthday; I’ve enjoyed being around for 13 of them, and I look forward to a good many more!

IP infringement complaint directed at Linden Lab

© and ® Linden Lab

According to a piece published in Yahoo Finance on Monday, September 23rd, a complaint has been filed against Linden Research Inc., (Linden Lab) alleging patent infringement.

The report quotes a news wire release from Worlds Inc, claiming Linden Lab and its Second Life product have infringed on a Worlds Inc patient System and Method for Enabling Users to Interact in a Virtual SpaceUS 7,181,690.

The complaint is the latest in a series of actions relating a set of patents filed by Worlds Inc (also known as Worlds.com Inc and Worlds Online and which I’ll refer to simply as “Worlds” for the most part below), the others being US 8,082,501, US 7,493,558 and US 7,945,856, as cited on the company’s home page.

Together, the patents relate to  technologies and methods, Worlds state, to “provide a highly scalable architecture for three-dimensional graphical multi-user interactive virtual world systems”, as seen in Massive Multiplayer Online games (MMOs) and virtual spaces. These technologies and methods particularly relate to the use of avatars, means of communication between “rooms” (disparate spaces) etc. They were filed and granted in 2007 – well after the Second Life was established – but they relate to an initial filing made by Worlds, in 1995, which they argue stands as the priority date when considering the patents.

Thom Kidrin, CEO of Worlds Inc.

The history relating to Worlds Inc and these patents dates all the way back to 2008. It was then that the company challenged against South Korean games an MMO developer NCSoft. At the time, World’s CEO, Thom Kidrin, stated the case would be the first of many such cases, asserting that his company would “absolutely” seek financial recompense from any companies they perceived as infringing on their patents – including Activision Blizzard and Linden Lab.

Ultimately, the NCSoft case reached a confidential out of court settlement in April 2010. However, in 2012, Worlds Inc. set their sights on Activision Blizzard in what has become a convoluted case.

Responding to the complaint by Worlds, Activision Blizzard initially argued that the claim of infringement was invalid, as the technologies to which their patents referred had appeared in public prior to any patient filing. However, Worlds claimed the priority dates for their patents had been incorrectly recorded by the US Trademark and Patents Office (USTPO).

Activision’s position appeared to be upheld in a March 13th, 2014 summary ruling by U.S. District Judge Denise Casper, prompting some to repeat the view that Worlds Inc a patient troll, a view first raised at the start of the Activision case.

However, judge Casper also upheld a claim by Worlds that filing irregularities at the USTPO had resulted in their priority date being incorrect, and gave the company leave to seek a correction from the USTPO. This resulted in the priority dates for the patents being revised to an earlier time frame, and Activision opted not to challenge the revision by way of an inter partes review (IPR), allowing Worlds to re-file their claim of infringement in October 2014.

Around this time as well, Worlds also mounted a challenge against games developer Bungie. In response, Bungie filed three counter-IPRs with the patent office, claiming various parts of the Worlds patents were invalid.

Worlds sought to have the Bungie IPRs discounted on the technicality that they failed to state that Activision shares a publisher/developer relationship with Bungie. However, the USTPO didn’t agree with Worlds and in 2015, ruled in Bungie’s favour – and so Worlds took their complaint over Bungie’s IPR filing to the US Federal Circuit Appeals Court, seeking to overturn the USTPO’s ruling. In September 2018, the court heard the case and issued a ruling in favour of Worlds position, and ordered the USTPO to undertake a further IPR. Which, unless I’ve missed something in digging through assorted legal sites and papers, is where matters more-or-less stand today.

Quite where the complaint against Linden Lab will go is unclear. I’ve contacted them on the matter to ascertain if they are aware of the complaint, but have yet to receive a response – and frankly, I actually don’t expect them to do more than perhaps confirm their awareness; for obvious reasons, it can be unwise for a company to openly comment too much on legal matters. However, in the past, some observers have suggested it is Worlds Inc., who could face an uphill battle in their claims. Ben Duranske, author of Virtual Law: Navigating the Legal Landscape of Virtual Worlds, for example, has previously proposed that there is a wealth of “prior art” that could be brought to bear against them; others have also noted that there is also a wealth of documented history surrounding SL’s development that could be used to challenge claims of infringement.

But, as is often the way in these matters, it is likely things will only unfold slowly over time, so it may be a while before there is any sense of motion one way or with other. In the meantime, should I received a reply from Linden Lab, I will update this article, and I’ll also attempt to keep an eye on this issue in the future.

With thanks to Cube Republic for the pointer to the Yahoo piece.

2019 viewer release summaries week #38

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, September 22nd

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version 6.3.1.530559, formerly the Umeshu Maintenance RC viewer, dated, September 5th – No change.
  • Release channel cohorts:
    • Vinsanto RC viewer, version 6.3.2.530962, released on September 17th.
    • Ordered Shutdown RC viewer, version 6.3.2.530901 released on September 16th.
  • Project viewers:
    • Legacy Profiles viewer, version 6.3.2.530836 updated on September 17th. Covers the re-integration of Viewer Profiles.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • Cool VL viewer update to version 1.26.22.61 (Stable Branch) and version 1.26.23.14 (Experimental Branch) on September 21st (release notes).

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Maloe, Del, Key and a third anniversary in Second Life

DiXmiX Gallery, September 2019 – part of the revamped The Atom section of the gallery

DiXmiX Gallery, curated by Dixmix Source, is celebrating its third anniversary in September 2019, with a triple exhibition by Maloe Vansant, Del May and Key Monk, and with something of a revamp of the gallery’s spaces.

Since its inception, DiXmiX has been a consistent venue for art from the avant-garde to the traditional landscape, although the emphasis has perhaps leant towards avatar studies and portraiture. I’ve covered the gallery in these pages since its inception – (admittedly missing a few exhibitions over the last 36 months), and it has been a fascinating journey from then until now, witnessing the richness of art on display, both 2D and 3D, and also the gallery’s evolution with the guiding support of Megan Prumier.

DiXmiX Gallery, September 2019 – Del May

For its first exhibition in September 2016, DiXmiX offered colour and monochrome images by Grazia Horwitz, Ariel Brearly (via Dixmix Source’s personal collection of her work), Ziki Questi, and also from the portfolios of Megan and Dixmix.  This mix of monochrome and colour art is again on offer in the three exhibitions marking this third anniversary – although the content of the art is very different from that first exhibition, and the three sets offer rich contrast between one another.

Occupying the Grey Gallery, adjacent to the main entrance, Del May presents a set of thirteen avatar studies that are startling in their content, encompassing a form of surrealism that is exceptionally captivating. These are pieces that demand the attention of the heart and emotions rather than the intellect, each piece singularly unique and with its own sense of potential and narrative.

DiXmiX Gallery, September 2019 – Maloe Vansant

One the upper level’s White Gallery, Maloe Vansant presents a dozen studies in her familiar evocative and provocative style. One of the aspects of Maloe’s work I find appealing is her ability to offer pieces that might be regarded as voyeuristic or NSFW or edging on the taboo/ fetishistic, but which are ultimately introspective / reflective, or which convey an ideal, a provocation to thought, rather than seeking a more basic (hormonal?) reaction. This is very much the case here, with each piece presented intoxicating in its composition, tone and message.

For me, Key Monk’s work, displayed in the lower level Black Gallery, offers a new volume in the school of photography brought to my attention by Melusina Parkin. Rather than provide a broad canvas for his pieces, Key focuses on a single element in scene, using it, something with soft focus or considered depth of field, to present a window into what might be a much more extensive story that only requires our own imaginations to bring to life. And even when the image itself is more expansive – as with #3, there is still the feeling that we are witnessing one small part of a bigger story, and thus we are drawn into each piece to weave our own narrative around it.

DiXmiX Gallery, September 2019 – Key Monk

Congrats to Dixmix and Megan on the occasion of the gallery’s third anniversary – looking forward to the next three years!

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