Nile trips, silent planets and secret gardens in Second Life

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Sunday, February 9th

13:30: Tea-Time Special: Death on the Nile

First published in 1937, Death on he Nile is one of Agatha Christie’s most famous and enduring Hercule Poirot murder mysteries. The book has been the subject of multiple theatrical, film and television adaptations, most of which had by necessity condensed elements of this tale of love, jealously, and betrayal to more readily fit the requirements of their format.

Over the next five weeks, Seanchai Library presents the opportunity to enjoy the story in full – and within a setting inspired by the novel, as Corwyn Allen, Da5id Abbot, Kayden Oconnell, Gloriana Maertens, and Caledonia Skytower bring Christie’s characters once more to life for us to enjoy.

The Karnak – Death on the Nile

So, why not join Poirot as he cruises aboard the river steamer Karnak in a trip along the Nile – although a tour of the sights is unlikely to be high on his priorities given the state of affairs between socialite Linnet Doyle, her new husband Simon Doyle and his embittered former fiancée (and Linnet’s long-time friend) Jacqueline de Bellefort, together with a host of other interesting travelling companions; particularly when they start to turn up dead.

18:30: The Secret Garden

Caledonia Skytower continues this classic of children’s literature  by Frances Hodgson Burnett, first published in 1911, at the Golden Horseshoe in Magicland Park.

Orphaned after losing her parents in a cholera epidemic, young Mary Lennox returns to England from India, entering the care of her uncle Archibald Craven, whom she has never met.

Up until this point, Mary’s childhood had not been happy; her parents were selfish and self-seeking, regarding her as a burden over which they were not obliged to hold much responsibility. Not overly healthy herself, she is as a result  a temperamental, stubborn and unmistakably rude child – and her arrival at Misselthwaite Manor and the relative gloom of Yorkshire’s weather does little to improve her mein.

Her disposition also isn’t helped by her uncle, who is strict and uncompromising, leading to Mary despising him. But her uncle’s story is itself filled with tragedy, particularly the loss of his wife. As she learns more about her uncle’s past, so Mary learns about a walled garden Mrs. Craven once kept, separated from the rest of the grounds and which, since her passing has been kept locked by Mary’s uncle, the door leading to it kept locked, the key to it buried somewhere. 

Finding the missing key and the now hidden door, Mary enters the garden, and her passage into it starts her on a journey of friendship and discovery, one that leads her to the thing she never really knew: family.

Monday, February 10th 19:00: Out of the Silent Planet

The first novel in C.S. Lewis’s classic sci-fi trilogy which tells the adventure of Dr Ransom who is kidnapped and transported to Mars

In the first novel of C.S. Lewis’s classic science fiction trilogy, Dr Ransom, a Cambridge academic, is abducted and taken on a spaceship to the red planet of Malacandra, which he knows as Mars. His captors are plotting to plunder the planet’s treasures and plan to offer Ransom as a sacrifice to the creatures who live there. Ransom discovers he has come from the ‘silent planet’ – Earth – whose tragic story is known throughout the universe…

Join Gyro Muggins for more.

Tuesday, February 11th 19:00 More from the Liaden Universe: The House

With Ktadhn Vesuvino

Wednesday, February 12th, 19:00:The Starless Sea

Caledonia Skytower reads selections from Erin Morgenstern’s novel.

Deep beneath the surface of the Earth and upon the shores of the Starless Sea, lies a network of tunnels and rooms filled with stories and tales. The ways into this secret place are many, but hidden, and perhaps set for just one individual to find. They exist where least expected: on the floors of forests, behind doors inside private homes or around alleyway corners or within mountain caves – almost anywhere in which they cannot be anticipated.

Zachary Ezra Rawlins is searching for his door, though he does not know it. He follows a silent siren song, an inexplicable knowledge that he is meant for another place.

When he discovers a mysterious book in the stacks of his campus library he begins to read, entranced by tales of lovelorn prisoners, lost cities, and nameless acolytes. Suddenly a turn of the page brings Zachary to a story from his own childhood impossibly written in this book that is older than he is…

Thursday, February 13th

19:00 A Pocketful of Crows

I sent his letter back again,
Saying his love I valued not,
Whether that he would fancy me,
Whether that he would not.

The bonny brown girl, lives in the forest, unnamed, untamed. Her people, the “travelling folk”, have no need of towns, or houses, or linens. Nor of each other, save at occasional seasonal gatherings. The Brown Girl lives in the wild, inhabits the wild creatures when she wants to hunt in the forest, or soar through the sky.

Then one spring day, the day before May Day, she meets William, a young royal, and quickly falls in love. Though she denies being in love, and swears to remain wild, William insists on giving her a name, Malmuira, the Dark Lady of the Mountains.

“Thus are you named, my brown girl. Thus do you belong to me.”

Join Shandon Loring as he continues this tale of love, loss and revenge. Following the seasons, A Pocketful of Crows balances youth and age, wisdom and passion and draws on nature and folklore to weave a stunning modern mythology around a nameless wild girl. Also in Kitely – grid.kitely.com:8002:SEANCHAI).

21:00 Seanchai Late Night

Contemporary Sci-Fi-Fantasy with Finn Zeddmore featuring stories from sources including Escape Pod, Light Speed, and Clarkesworld on-line magazines.

Friday, February 14th, 15:00: Seanchai Library at One Billion Rising in SL

Aoife Lorefield, Dubhna Rhiadra, Willow Moonlight, and Caledonia Skytower share an hour of stories and poems in support of this movements annual global statement to end violence against women. (SLURL available in posts and notices on the day of the event).

Saturday, February 15th, 15:00: Seanchai Library at Lanagan Parj with Love in Words and Music

Ktadhn Vesuvino and Caledonia Skytower reprise their creative exploration of love in its many iterations through poetry and songs – it’s not all hearts and flowers!  Some new selections added this year. Live on stream.

Seeking ownership or sponsorship: the Phoenix Art Collaboration

Phoenix Arts Collaboration

I recently wrote about the The Phoenix Artists Collaboration (PAC), a group formed to support artists from across Second Life by providing large-scale exhibition spaces capable of supporting multiple artists free-of-charge (for up to 100 land capacity).

The group was founded by Robert73Miller and Luke (Marshmal), with artist Anibrm Jung curating the gallery. Set within a Full private region utilising the additional 10K land capacity allowance (so 30K total capacity), PAC offers a range of gallery and events venues, with some 42 artists currently availing themselves of the gallery’s core exhibition space, as I noted in The Phoenix Artists Collaboration in Second Life.

Unfortunately, PACs future is now uncertain. While Luke and Robert have funded the region through until the end of March 2020, due to personal reasons, Robert has had to withdraw his involvement in the project as a funder, and this has cast doubt on the group’s ability to meet the cost of region tier from April onwards.

Phoenix Arts Collaboration

However, rather than simply give up on the endeavour, Luke and Ani are hoping they can find assistance in continuing PAC’s work beyond March through the wider support of those within the Second Life community who might be willing to get involved in both the group and the running of the region. Specifically, they are very keen to hear from:

  • Individuals or a group willing to:
    • Either take total ownership of the gallery and region, and meet the L$16,999 per week tier (and with Ani continuing in her role as gallery curator)
    • Or join with Luke and Ani in managing the group and gallery, and meet an agreed share of the region tier.
  • Individuals or groups willing to sponsor the region and gallery for a fixed weekly amount, in return for advertising space within the region, and with all promotional material issued by the group for exhibitions and events.

Those interested in doing any of the above are asked to contact either Luke or Anibrm in-world, and at their earliest convenience to discuss ideas and opportunities.

SLurl Details

2020 TPVD meetings week #6 summary

Greenhouse, December 2019 – blog post

The following notes are taken from the TPV Developer meeting held on February 7th, 2020. A video of the meeting is embedded below, my thanks to Pantera for recording and providing it. As always:

  • Time stamps are given with links that will open the video at the appropriate point.
  • Core points of the meeting are listed below. Other subjects of lesser import may have been discussed, please refer to the video.

This was a relatively short meeting, information-wise, with much of the actual meeting time given over to general text chat.

SL Viewer News

[0:27-2:21]

  • The Yorsh Maintenance RC viewer updated to version 6.3.7.535996 on February 7th.
  • The Love Me Render RC viewer updated to version 6.3.6.535087 on February 6th.

The remainder of the current SL viewer pipelines are as follows:

  • Current Release version 6.3.6.535003, formerly the Xanté Maintenance RC, dated January 22nd, promoted January 27th.
  • Release channel cohorts:
  • Project viewers:
    • Copy / Paste viewer, version 6.3.5.533365, December 9th, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22nd, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17th, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16th, 2019.

General Viewer Notes

  • The three potential candidates for the next release promotion are quoted as being the Yorsh Maintenance RC, the Love Me Render RC and (even though it is still a project viewer at the moment) the Legacy Profiles viewer.
  • The Camera Presets RC viewer is experiencing a higher than average crash rate, with investigations on why still ongoing.
  • [19:47-20:30] As noted in my week #6 CCUG summary, EEP is now in burn-down mode – which means more bugs are being fixed than are being reported. It is anticipated that the formal deployment is now weeks, rather than months, away.
  • [28:06-28:41] The cache replacement viewer project is once more making progress, but there is no date as to when a public version of the viewer is likely to surface.

In Brief

  • [2:46-11:30] The new Premium Plus subscription level requires viewer-side changes. These predominantly relate to logging-in, where a user’s account level (Basic, Premium and – in the future – Premium Plus) is obtained from the back-end via a received block of LLSD code containing benefits tags and values.
    • This code is now in a public repository, and will be seeing some changes to various values specified within it prior to Premium Plus being launched.
    • The server-side code supporting the new LLSD code block will be made available on some Aditi servers soon, so TPVs can ensure the code doesn’t interfere with their ability to connect to the SL servers with their current viewer versions, and to start testing the viewer-side code in non-public versions of their viewers in preparation for the launch of Premium Plus.
    • At some point the server-side code will be deployed to the main grid, where it should not impact current viewer versions.
    • As side notes to this:
      • Once Premium Plus has been launched, the new code will refuse to connect if the required data is missing, but the system will let a viewer that ignores it to connect.
      • However, under the current roadmap, Premium Plus will not be going live until some time after Name Changes has been released (as per statements made at the monthly Web User Group meetings).
  • [14:42-14:50] Work on migrating viewer repos from Mercurial to Github is progressing.
  • [21:38-26:08] The SL system requirements page no longer references Windows 7 as this is no longer a supported operating system version. However, a broader update to the requirements page is being considered, as the current information is considered “woefully to aged.”
    • As part of this discussion, it was reiterated that when EEP does go live, it removes the option for turning off basic shaders, which will prevent systems than cannot support basic shader operates from accessing Second Life. The fixed function OpenGL code that supports the disabling will then be removed as a part of a future viewer code clean-up pass.
  • [15:19-17:20 (incl. text chat)] Both Singularity and Alchemy have been working towards making formal releases Soon™. Singularity has an up-to-date beta available to users, and Alchemy is close to making an updated beta available as well.

Villa Eirini at Calas Galadhon in Second Life

Villa Eirini, Calas Galadhon, February 2020 – click any image for full size

Calas Galadhon is one of the gems of Second Life – and somewhere we always enjoy visiting. Designed and operated by Tymus Tenk and Truck Meredith, together with their team of volunteers, this 13-region park offers something for everyone: wide open spaces to enjoy on foot or via horseback – those with wearable horses can use their own, while there are horse rezzers to be found around the park; there are opportunities for boating, balloon rides, dancing (including at events at the park’s various locations), and much more.

February 2020 saw the addition of a new attraction to the park: Villa Eirini, and as with everything else at Calas, it is a delight to visit, and offers a lot to be enjoyed and appreciated.

Villa Eirini, Calas Galadhon, February 2020

The villa is located on the Bay of Bel, part of the park’s extensive waterways, which extend from Eriador and Erebor in the west (and which are home to the Calas holiday settings at the end of each year, as well as being home to the stunning recreation of Santorini that made a return to Calas in 2019 – see The return of Calas’ Santorini in Second Life), to progress east and north to Long Lake (although they may not be fully navigable by boats due to the low bridges bordering the bay). This affords the villa extensive over-the-water views that – providing you can pump up the viewer draw distance sufficiently – offer stunning vistas from the villa and its immediate surroundings, with the view back to Santorini perfectly framing the architecture of the villa.

Sitting within low walled grounds, the villa is fully and delightfully furnished to offer a place where people can relax, chat and dance, either indoors or out on the terrace that looks eastwards to Santorini and the open-air events venue that sits on the far side of the bay with its flooded gardens and ancient ruins.

Villa Eirini, Calas Galadhon, February 2020

A flat table of rock rises immediately to the south side of the villa, coming close enough to almost touch it. With its top reached via spiral stair from the terrace and connecting walkway from the villa’s upper floor, it is home to a secluded and welcoming Zen garden constructed using Alex Bader’s excellent building set (which I’ve coincidentally used at Isla Pey – see Bringing a little (Studio Skye) Zen to your SL garden).

The eastern end of the villa’s island offers a small circle of sand and a causeway linking it to the fens of Belgaer, from which rises the equally welcoming Two Loons waterside café, another addition to the park Ty and Truck added in 2019 (see: The Two Loons in Second Life). The causeway actually forms part of the Calas riding trail, which skirts around the villa to continue north-east over a second causeway to reach the shores of Santorini, before doubling back north and west over natural rock arches across the waters of the bay to reach the headlands of Grey Havens and, beyond them, Armenelos and Long Lake.

Villa Eirini, Calas Galadhon February 2020

We first rode this trail back in 2017, just after it opened (see: A little (Bento) horse riding at Calas Galadhon in Second Life), and places like Santorini and now the Villa Eirnini make it an even more attractive and worthwhile ride today. While the trail does pass the villa, there doesn’t appear to be a horse rezzer close by, so those using the Calas horses to explore and who opt to dismount to spend time at the villa may have to continue their travels on foot.

If walking isn’t to your liking, a pier on the north side of the island offers a couple of boat rezzers. The first will, when touched, present you with a pontoon boat capable of carrying up to 6; the second (and by way of a colour picker dialogue) will present a 2-seat paddle boat. Note that the “driver” *must* select the seat farthest from the pier and sit first / stand last to avoid the boat being unexpectedly derezzed.

Villa Eirini, Calas Galadhon, February 2020

Boat niggles aside, Villa Eirini forms another superb addition to Calas Galadhon and makes for a perfect place in which to spend time and relax.

SLurl Details

All Calas Galadhon regions are rated Moderate.

2020 Content Creation User Group week #6 summary

The Rusty Nail, December 2019 – blog post

The following notes were taken from my audio recording of the Content Creation User Group (CCUG) meeting held on Thursday, February 6th 2020 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are available on the Content Creation User Group wiki page.

Note: this meeting was called at short order after the the usual start-of-month Linden Lab internal All Hands meeting was delayed a week. This means that a) the meeting was slightly shorter than usual; b) there will not be a CCUG meeting on Thursday, February 13th.

Environment Enhancement Project

Project Summary

A set of environmental enhancements (e.g. the sky, sun, moon, clouds, and water settings) to be set region or parcel level, with support for up to 7 days per cycle and sky environments set by altitude. It uses a new set of inventory assets (Sky, Water, Day), and includes the ability to use custom Sun, Moon and cloud textures. The assets can be stored in inventory and traded through the Marketplace / exchanged with others, and can additionally be used in experiences.

Resources

Current Status

  • EEP is now in burn-down mode – which means more bugs are being fixed than are being reported.
  • Again, as this project is drawing ever closer to a possible full deployment, now is the time for those who use windlights for photography or within their regions to test the EEP RC viewer and see if they can identify any potential issues / bugs.

ARCTan

Project Summary

An attempt to re-evaluate object and avatar rendering costs to make them more reflective of the actual impact of rendering both. The overall aim is to try to correct some inherent negative incentives for creating optimised content (e.g. with regards to generating LOD models with mesh), and to update the calculations to reflect current resource constraints, rather than basing them on outdated constraints (e.g. graphics systems, network capabilities, etc).

As of January 2020 ARCTan has effectively been split:

  • Immediate viewer-side changes, primarily focused on revising the Avatar Rendering Cost (ARC) calculations and providing additional viewer UI so that people can better visibility and control to seeing complexity. This work can essentially be broken down as:
    • Collect data.
    • Update ARC function.
    • Design and provide tool within the viewer UI (i.e. not a pop-up) that presents ARC information in a usable manner and lets users make decisions about rendering / performance.
  • Work on providing in-world object rendering costs (LOD models, etc.) which might affect Land Impact will be handled as a later tranche of project work, after the avatar work.
  • The belief is that “good” avatar ARC values can likely be used as a computational base for these rendering calculations.

Current Status

  • Vir has been working on the apparent Bake service issue noted in my last CCUG summary. Unfortunately, while he has ascertained it is something that can occur, it seems to do so entirely randomly and with no real consistency, making reproducing the issue in order to track down probable causes very difficult.

In Brief

  • BUG-228153, “FAO Vir: Possible cause of greyness in bakes” reports a Bake Service issue, which is due to be looked at by the Lab. This is probably not related to the issue Vir has been seeing with complex attachments.
  • A side on on the Bake Service: it is not only responsible for handling appearance bakes (textures), but also include calculations on shape, vertical positioning, etc., some of which must be calculated regardless of whether or not wearables are being used, and which can be affected by attachments containing position offsets.
  • There have been a number of feature requests for follow-up Bakes on Mesh work. Some of these have been accepted. However, there are no plans to re-open BoM for further work in the immediate future.

Sansar R39 release overview

Sansar: Hollywood Art Museum

On Tuesday, February 4th, Linden Lab deployed the Sansar R39 release, entitled “Sweet Emote-tions”. It’s again something of a comparatively small update. Key updates within it that are covered in this article comprise:

  • New emotes system.
  • Instance picker.
  • New avatars.

As always, please refer to the formal release notes for full details of all the updates in R39, notably fixes with the release.

New Emotes System

The first pass of the emotes system sees the old system completely replaced, with the ability to use short-cut keys to trigger assigned emotes and obtain and assign emotes to short cut keys without having to go to the Look Book.

Emotes are now access via the Emote button in the client or by pressing CTRL-E (as before). This opens a new, compact menu that lists the default emotes and the keys (1-0 of the number row keys) they have been assigned to.

  • To activate an emote, left-click on its name in the menu or press the assigned number key (e.g. 1 for “wave”).
  • To deactivate a playing emote, either left click the emote name on the menu or move your avatar.

To obtain an emote from the store:

  • Open the Emotes menu.
  • Click the shopping cart in the top right of the Emotes menu.
  • The Store panel will open with the Emotes category selected by default.
  • Refine your search as required using the drop-downs (gender and order).
  • Make a purchase of an emote.
  • The emote is added to your menu and flagged as New, and is ready for use.
The emotes menu and shopping cart button for obtaining further emotes from the Sansar Store

To assign an emote to a short cut key (1-0 on the number row):

  • Open the Emotes menu.
  • Highlight the emote you wish to assign to a key.
  • Hover the mouse over the emote to which to assign to a short-cut key.
    • If the emote is not already assigned to a key, the Assign Shortcut button is displayed.
    • If the emote is already assigned to a short-cut key, hover the mouse of the number button, which will toggle to the Assign Shortcut button.
    • In either case, click on Assign Shortcut.
  • The display will switch to display a list of short cut numbers and the emotes currently assigned to them, or will be labelled “Unassigned”.
  • Click on the number to which you want to assign your selected emote.
    • The menu will update so the selected emote is displayed with its selected short-cut, and end emote previously assigned to the short-cut key will appear at the bottom of the menu.
Assigning emotes to short cut keys

Instance Picker

Where there is more than one instance of a world or event running, users can now see available instances and visit the instance of their choice (subject to avatar capacity. In addition, user can:

  • See a list of all available instances of a world.
  • Copy a link or drop a portal to a specific instance.

New Player Avatars

A new line of electronic dance music (EDM) inspired avatars have been added to the new player avatar carousel. These have been developed by by the Sansar studio team and by selected Sansar creators.

The updated Sansar starter avatars

Backpack Updates

The Backpack functionality has been updated:

  • Sound effects volumes have been reduced
  • Physics properties of some props have been improved so they behave more like their physical world counterparts.
  • Grab point locations on the backpack objects have been improved to fit into hands better

Feedback

A modest update, but one again steered towards live events – the new starter avatars are biased to “EDM looks”, while the new emote system (for now) is dance-heavy, with the original sit animations now gone from it.

The Sansar team have already indicated the instance picker will be enhanced in future updates, but the functionality here does exactly what it says on the tin – although it is hard to test as there are not that many Sansar worlds that require more than one instance at any given time.

Other than that, not a lot to report, having only spent limited time using the update and in Sansar.