The digital mastery of Kraven Klees in Second Life

The Janus Gallery: Kraven Klees

Currently open at the Janus I Gallery at Chuck Clip’s Sinful Retreat is a truly magnificent exhibition of the art of Kraven Klees which is an truly must-see event.

Working in the digital medium, Kraven specialises in the creation of pieces encompassing a range of techniques –  art, photography, mixed media – whilst also embracing a spectrum of approaches and styles including fractals, abstraction and photo layering, to create pieces that explore the boundaries of what we might consider art to be, and what it means to us personally.

The Janus Gallery: Kraven Klees

As a result, his pieces are both highly esoteric and instantly captivating. There is both a richness of presentation and melding – conscious or otherwise, given the artist notes he deliberately embraces an aleatoric approach to his work such that the final appears of each is a mix of predetermination on his part and circumstance encountered in the creative process – that gives them immediate visual appeal while can be immediately experienced and enjoyed, whilst also calling the eye and mind to look again, and more deeply.

This approach to mixing concious decision with the passage of chance taken by the artist means that while many of these pieces many be linked by a core theme – portraiture, living study, the very richness of colour palette – each and every piece is genuinely unique content, form, colour, style, and expression. This adds enormously to multi-faceted appeal of the exhibition as a whole whilst giving each piece a sense of individual beauty and depth that sets it apart from its neighbours.

The Janus Gallery: Kraven Klees

But there is more here as well; even within those that may appear to be “straightforward” portraits, there are elements that can trigger our emotions and alter our perception. Neural Network, for example, initially appears to offer commentary on the nature of intelligence and our growing reliance on  technology. But a closer examination offers other potentials for interpretation – the potential for, and form of, artificial life; questions on the nature of life  – are we simply little more than the filaments of the brain and the neurons that fires across them? and more.

Alongside of it, Bamboo Man sits as an intriguing study on the human form: flesh, sinews, bone; but at the same time, the entire image in form and colour opens the door to discomfiting thoughts of evisceration and / or hints of Geiger-esque horrors. There is also a certain psychedelic aspect to many of the pieces that comes to us through both the stylised  use of expressive colours and fragmented, fractalised form that heightens our response to them. Like the effects of a drug, they seem to expand our consciousness, reflecting the artist’s desire to increase the dynamic between audience and art / artist.

The Janus Gallery: Kraven Klees

All of this makes The Art of Kraven Klees an exhibition a rich exploration of art, ideas, emotions and outlook. Whether you are drawn into the deeper layering of individual pieces or chose to admire them for their natural beauty and styling, this is a collection that will attract and beguile. As such, this is very much an exhibition that should not be missed, and it will remain available through until the end of the month.

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Sampling some Poison Rouge in Second Life

Poison Rouge, February 2021

Busta (BadboyHi) has a well-deserved reputation for designing eye-catching regions – so when I heard he is behind the new design for the Poison Rouge store in-world, I had to jump over and take a look.

Occupying half of a full region, the setting has something of a Dutch urban feel to it around the landing point – tall, slim town houses built along cobbled streets that line the banks of canals spanned by little bridges – with more to discover beyond.

Poison Rouge, February 2021

The landing point itself is located within a large square. Facing this on three sides, and separated from it by the above mentioned canals, are the town houses that form the home of the Poison Rouge fashion and accessory brand, operated by Shena Neox, who is also the parcel holder.

It’s a visually appealing setting, the square with water features and places to sit, whilst in the streets surrounding it and the store buildings are other little attractions: a little outdoor coffee bar, boats (with sitting poses)  on the canal waters, little overgrown garden plots, while bicycle racks add to the feeling we’re in The Netherlands. To the north of the square lies open water, a row of moorings home to sail boats and fishing trawlers. Further moorings can be found to the west of the square and store, watched over by a lighthouse.

Poison Rouge, February 2021

However, this is very much a location of two halves – whilst the west side is devoted to the urban environment with shops and canals and streets, the east side presents an entirely different setting – although still one in keeping with lowlands that might be found in The Netherlands.

It is reached by way of a railway station that effectively splits the setting in two as it runs south-to-north, from tunnel to terminus. A familiar DRD Arcade Express sits at the station, and with no footbridge over the track, visitors can either pass through the train’s carriages to reach the far side of the station, or follow the footpaths around the northern end of the terminus.

Poison Rouge, February 2021

Beyond the station is a remarkable garden area that is also part cemetery. Of great age, overgrown and rich in features and detail, this is a place to capture the eye and imagination – and time really should be taken in exploring it, as there is a lot to see.

The north side of the cemetery includes the ruins of the church, with further ruins beyond, sitting between open waters and a wetland cove that naturally intrudes into the landscape, gulls circling overhead.

Poison Rouge, February 2021

An aged path runs south through the old churchyard to reach a second square. neatly paved if starting to be overgrown. It is dominated by a large square water feature and grand statue, bordered on three sides by more structures.

The first of these is an elevated walkway that offers a good vantage point from which to observe the square. It looks westward to where a pavilion is slowly breaking into ruin. This appears to form a stage area for music events. Behind it lies another garden space, forming a quite waterside walk, in turn bordered by a rushing stream pouring over rocks from narrow southern falls. The south side of the square is house to tearooms fronted by a raised terrace.

Poison Rouge, February 2021

Throughout all of this is a wealth of detail awaiting discovery: inscriptions on water features, the flight of butterflies, the multiple places to sit through the the looks wildlife – all of which also heighten the photogenic nature of the setting.

Definitely not a place to miss.

Poison Rouge, February 2021

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2021 TPVD meetings week #7: summary

Eulennest, January 2021 – blog post

The following notes are taken from the TPV Developer meeting held on Friday, February 19th, 2021.

These meetings are generally held every other week.  They are recorded by Pantera Północy, and her video of the meeting is embedded at the end of this report – my thanks to her for allowing me to do so – and it is used with a transcript of the chat log from the meeting and my own audio recording to produce these notes.

The latter two-thirds of the meeting included a large amount of local text chat related to VRAM and texture handling. Please refer to the video for details.

End of an Era

[0.00-1:06]

As I recently blogged, Oz Linden, who initiated the TPVD meetings and who has, with the exception of when he’s been on vacation, chaired them is departing the Lab for retirement on Friday, February 26th (see: Oz Linden announces his forthcoming departure from Linden Lab). As such, this marked the last TPVD meeting he would attend, with – I believe – Vir Linden now set to carry them forward.

Given this, Oz had a few words to say to the TPV community at the start of the meeting:

 I want to say that working with the third party viewer community has been  – I mean this is how it started for me, and it has been a theme throughout, and it has been a very great pleasure working with all of you. It’s really been terrific, and thank you. Thank you for making me look good, and thank you for all you contribute to this really impactful and fun product.

SL Viewer News

[1:21-2:52]

  • Current release viewer: Project Jelly viewer (Jellydoll updates), version 6.4.13.555567 and dated February 5, 2021, promoted February 17.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Love Me Render (LMR) 5 project viewer, version 6.4.13.555871, February, 18, 2021.
    • Simple Cache project viewer, version 6.4.13.555641, February 16, 2021.
    • Custom Key Mappings project viewer, version 6.4.12.553437, January 7, 2021.
  • Project viewers:
    • Legacy Profiles viewer, version 6.4.11.550519, October 26.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

Project Jelly Viewer

This viewer essentially improves the rendering of Jelly Doll avatars.

  • Originally introduced in 2015 (and with various improvements since) as a means to allows users reduce the avatar rendering load on their systems by having any avatars around them that exceed a certain complexity value (set via a slider) render as a solid colour and minimal detail.
  • There have always been a number of issues with the manner in which these avatars are rendered. For example: the colours used have been seen as intrusive so users often avoid the capability, while there have also been technical flaws such as the original code. attempting to render all of a Jelly Doll avatar’s attachments, defeating the intent of the code.
  • As a result, the Project Jelly viewer improves things by both rendering avatars as simplified grey humanoid shapes, and by not making any attempt to render attachments.
  • In addition it also improves to how avatar imposters are rendered and updated.
  • These improvements should result in demonstrable improvements in view performance in environments where there are a large number of avatars and the capability is sensibly used.

General Viewer Notes

  • Of the RC viewers, all three appear to be in good shape for promotion as the next de facto release viewer, although no decision has been taken on which will be promoted next.
  • At the CCUG meeting, some users expressed a preference to see the Love Me Render 5 viewer promoted next, but there is no commitment to this being the case, as promotions are governed by stability / crash rates.
  • A new Maintenance RC view is anticipated as appearing soon.

In  Brief

  • [12:36-14:09] Viewer rendering:
    • There are still no firm decisions as to how the viewer rendering API will be handled in the move away from OpenGL. for the most recent information I have on this, please see my February 5th CCUG meeting notes.
    • As per my February 18th CCUG meeting summary, the current focus is on bug fixes and UI performance improvements.
    • Other proposed UI work is related to the new user experience and making the viewer easier for new users to get to grips with the viewer.
  • [15:20-18:00] Chrome Embedded Framework (the media handler used by the viewer) will cease supporting Windows hardware that is pre SSE3 (2004). It is believed that few (if any) Sl users are running systems old enough to be affected by this – and if they are, they are liable to have more issues than simply losing their media playback capabilities.
  • Firestorm has entered a QA cycle in preparation for what will be something of a maintenance release with a focus on closing the gap between it and the more recent Lab viewer code releases. It is hoped this will be the first in a more regular cycle of 3-monthly releases.

A HAUS for the arts in Second Life

HAUS Museum of Art, February 2021

An entry in the Destination Guide drew me to the HAUS Museum of Art, an impressive undertaking in celebration of physical and virtual arts led by Cyraphir. And when I say “impressive”, I mean just that.

Having opened in January 2021, this is an expanse facility. Utilising the Omega XL prefab by GullyRivers. with a 100 x 64 metre footprint, the museum presents around 6,400 sq metres of display area across two floors. That’s a lot of space in which to display art, and I’m happy to say that it is space that is well utilised.

HAUS Museum of Art – Itō Jakuchū

From the entrance lobby, the gallery is broadly divided into six areas, five covering individual facets of art: classical (covering the period 1500-1900), couture, modern art, music, and gaming art, with the sixth devoted to literature and the spoken word.

The largest section, located on the main floor, is that of classical art. It is devoted to “some of the most well-known artists in art history”. Displays within it include pieces by Hieronymus Bosch, da Vinci, Michelangelo (including two superb reproductions of both David and Pietà rendered by Cyraphir), Tiziano Vecelli (Titian), Caravaggio, Rembrandt, Itō Jakuchū, Jean-Honoré Fragonard, Katsushika Hokusai, Ivan Konstantinovich Aivazovsky, William-Adolphe Bouguereau, Sir Frederic William Burton, Théodore Chassériau, Gustave Doré, John William Waterhouse, Van Gogh, Utagawa Hiroshige, Gustav Klimit, Pablo Picasso and Salvador Dali.

HAUS Museum of Art – Michelangelo

There is no discernible  ordering as to how individual artists have been placed within the section, which means that Dali rubs shoulders with da Vinci and Picasso, whilst Klimt faces Bosch. Such juxtapositions might jar with the ordered mind used to dealing with so broad a spectrum of art being presented chronologically, but it actually makes for interesting contrasts / comparisons. Take for example the three approaches towards the representation of objects and the human form seen with da Vinci (realism), Picasso (cubism) and Dali (surrealism).

Other artists such as Van Gogh and Michelangelo have there own display space in which their work can be duly appreciated, whilst others might be more closely associated in terms of time frame (Bouguereau and Burton, Itō Jakuchū and Katsushika Hokusai, for example – with the latter two located with Utagawa Hiroshige, noting their mutual country of birth). In all it is a rich and varied selection, and one in which I was pleased to see the likes of Itō Jakuchū, and some of what might be the lesser-known, but still captivating, pieces by the likes of Van Gogh.

HAUS Museum of Art – Vincent van Gogh

However, I must admit to a tinge of disappointment: outside of a single piece by by Sophie Anderson, female painters are conspicuously absent. Where are the likes of les trois grandes dames of the French impressionist  movement: Marie BracquemondBerthe Morisot and Mary Cassatt, or the works of Élisabeth Le Brun, Angelika Kauffmann, Clara Peeters and Marie-Denise Villers, to name but a handful? I hope they will yet be seen in a future exhibit.

On the opposite side of the ground floor area is a hall that, at the time of my visit, featured avatar studies by Kouralee, together with three spaces devoted to a celebration of both physical and digital couture, one of which – the Sketchbook – was still under construction. Between these is a further exhibition of avatar-centric art by Jasmin Kyong.

HAUS Museum of Art -Jasmin Kyong

The upper floor of the galley is home to a mix of displays encompassing anime art, video games, music and literature.

The first of these comes in images taken from Nagabe’s Totsukuni no Shoujo, published in the web-based Online Magazine Comic Blade. Alongside of and opposite this exhibit are celebrations of art, music and literature, the first being the museum’s reading room.  Located next to the Nagabe display, it plays host to live reading events, while across the hall is a section devoted to the late Leonard Cohen.

HAUS Museum of Art – James Jean

The latter reminds us of the breadth and depth of Cohen’s of talent and insight into the human condition as a singer-songwriter, poet, novelist and occasional drawer of cartoons. With a brief biography (with a link to his wikipedia page), a discography and quotes from his songs and books, it’s an effective celebration of Cohen’s life.

Reached via a lounge devoted to live music events, the remainder of the upper level of the gallery hosts a display to Taiwanese-American contemporary visual artist James Jean, whose paintings and drawings have drawn world-wide acclaim. Across a further hallway from it is a homage to video game art that features a look at Valve’s puzzle-platform game, Portal, which contains an interactive element and is somewhat eclectic in its appearance here.

HAUS Museum of art – virtual couture

Overall, HAUS offers and engaging selection of exhibitions, some (or all?) of which I believe I’m correct in saying will change on a quarterly basis. As a gallery, it works well; as a museum, I’d perhaps perhaps like to see more in the way of interactive links to things like wikipedia pages to allow visitors to find out more about a subject and / or artist (and in the case of Sl artists, perhaps the opportunity to obtain their biography). Details on upcoming events can be found in the Info hall behind the entrance lobby, as can an application to be considered as an exhibiting artist.

All-in-all and impressive and engaging project well worth visiting.

SLurl Details

 

 

2021 CCUG meeting week #7 summary

White Binemust, December 2020 – blog post

The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting held on Thursday, February 18th 2021 at 13:00 SLT.

These meetings are chaired by Vir Linden, with dates available via the SL Public Calendar, and the venue for meetings is the Hippotropolis camp fire.

SL Viewer

  • Project Jelly viewer (Jellydoll updates), version 6.4.13.555567 and dated February 5th, 2021, was promoted to de facto release status on Wednesday, February 17th.
  • The Love Me Render 5 (LMR 5) viewer was promoted to Release Candidate status on Thursday, February, 18th, 2021 with the issuing of version 6.4.13.555871.

The rest of the current pipelines remain as:

  • Release channel cohorts:
    • Simplified Cache viewer, version 6.4.13.555641, February 16, 2021.
    • Custom Key Mappings viewer, version 6.4.12.553437, January 7, 2021.
  • Project viewers:
    • Legacy Profiles viewer, version 6.4.11.550519, October 26, 2020.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

Jelly Doll Viewer

This viewer essentially improves the rendering of Jelly Doll avatars.

  • Originally introduced in 2015 (and with various improvements since) as a means to allows users reduce the avatar rendering load on their systems by having any avatars around them that exceed a certain complexity value (set via a slider) render as a solid colour and minimal detail.
  • There have always been a number of issues with the manner in which these avatars are rendered.  For example: the colours used have been seen as intrusive so users often avoid the capability, while there have also been technical flaws such as the original code. attempting to render all of a Jelly Doll avatar’s attachments, defeating the intent of the code.
  • As a result, the Project Jelly viewer improves things by both rendering avatars as simplified grey humanoid shapes, and by not making any attempt to render attachments.
  • In  addition it also:
    • Improves to how avatar imposters are rendered and updated.
    • Ensures avatars and any Animesh attachment(s) they may have are updated in the same frame.
  • These improvements should result in demonstrable improvements in view performance in environments where there are a large number of avatars and the capability is sensibly used.

Project Muscadine (Animesh Follow-On)

Project Summary

Currently: offering the means to change an Animesh size parameters via LSL.

Current Status

  • Still officially on hold.
  • Unlikely to be resumed in the near-term as it requires simulator-side work and the engineering team is currently engaged in post-Uplift work.

Viewer Rendering

  • With LMR 5 at RC status, the focus has moved more to performance related work.
  • One element of this is Euclid Linden’s work to break out UI rendering from general scene rendering and reduce the amount of time rendering the former, as it updates a lot least frequently than the rest of the scene. This should help improve general viewer performance.
  • Ptolemy Linden is similarly engaged in rendering performance improvements and is also working on bug fixes, some of which are likely to to be included in the next LMR viewer update.

In Brief

Animesh LI Cost

  • There is still concern that the basic LI “cost” for Animesh is still too high, coupled with the view that there is not any sufficiently clear explanation of how impact costs are arrived at.
  • Vir acknowledged more could be done to make information more available – it currently requires digging into the object information floaters, something users may not always be aware of.
  • It was also indicated that until sculpties receive an LI impact reflective of their rendering complexity, there will remain a preference among some creators to continue to use them and alpha flipping (which can be performance intensive).

General

  • The Lab has an internal proposal for updating terrain textures, but it has yet to be formally adopted.

Date of Next Meeting

  • Thursday, March 4th, 2021.

The charming whimsy of a Lightning Bolt in Second Life

Lightning Bolt, February 2021

Lightning Bolt is the name selected by Valarie Muffin Meow (Zalindah) for her latest region creation. It’s an interesting name that appears to be less connected with the region’s presentation than with the fact that it is likely only to be around for a limited period of time, as the About Land description notes:

Made for a special wolf. A temporary nature escape to explore & spend time with love ones. Full of animal friends to hug.

I assume the wolf in question is Dice Starlight, Zalindah’s SL partner – but the region is going to appeal to anyone who appreciates the more unusual, and / or places with a focus on animals and / or with a lean towards the oriental and / or who enjoy whimsy and a twist of fantasy.

Lightning Bolt, February 2021

Those who visited the now-closed Kintsugi – which I wrote about back in May 2020 –  will know that Zalindah very much the eye for creating environments that are captivating and which can, as with the now departed Kintsugi, tickle the grey matter.

With Lightning Bolt, this eye for design and attention to detail is very much on display through the setting, although rather than tickling the grey matter, this is a location intended to simply delight the eye and lift the spirit, and it does so quite marvellously.

Lightning Bolt, February 2021

Forming a curving island that captures within its open arms a north-facing bay, the landscape rises from the landing point on the western headland to the hills enclosing the bay, before dropping gently down to lowlands on the eastern side.

From bamboo groves to walks between tall fir trees and over razor-backed ridges and through grass and wetlands and with a mix of building – some with a Japanese lean – scattered throughout, the setting offers a lot to take in without even getting to what makes it even more appealing to eye, heart and camera.

Lightning Bolt, February 2021

This comes in the form of a series of animal-focused vignettes, each of which exists within its own space and can be taken as being independent of the rest whilst also being fully a part of the overall setting. From lions to deer to cats to dogs, with pandas, otters, pine marten  foxes, rabbits, bears, red panda lynx and orca, all in the mix. Lightning Bolt is even a place where we can even say, “here be dragons!”, as witnessed at the landing point and up on the hills above the bay. And,of course, there are the wolves.

Not only do these animals come in a multiple of species, they also come in a wide variety of forms, large and small and even entirely plushy and  / or cuddly. The best way to see them all is to follow the path from the landing point as it winds up through the bamboo and fit trees and thence around the hills.

Lightning Bolt, February 2021

Doing so with introduce you to the lynx, lion and the first of the dragons, before moving you on to some of the smaller critters – and be sure to take a careful look at the stone tiers of the garden on the slopes below to catch the otters.

From the top of the hills the path curves onwards past the strangest collection of sheep you’re likely to see, to dragons that look to have a hint of gryphon blood in them. The route then drops down to the eastern side of the island, where more awaits.  A nice touch is that as you explore, you’ll more-than-like encounter collision triggers that will use local chat to display a description of the vignette you are about to enter.

Lightning Bolt, February 2021

Within the buildings spread across the region are further scenes to appreciate. These range from the cosy / romantic and little places simply to sit and pass the time, some of them including their own little critters to appreciate.

There are also numerous outdoor spots to visit, from the wolves in their ruins through a little bamboo pond of koi, to my favourite the piano (surprise!) on its own little island where you can play to an appreciative red panda, enjoy a cup of tea and watch the orca in the bay.

Lightning Bolt, February 2021

Throughout its design, Lightning Bolt offers a tremendous amount to see and enjoy. No specific region environment has been set, so I do recommend experimenting with your EEP setting as the region’s depth can be greatly added to with a well selected Fixed Sky setting.

Given its proposed short-term availability of the setting, I strongly recommend that if you haven’t already done so – hop along and pay visit.

Lightning Bolt, February 2021

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