Legends in Art in Second Life

Art Korner Gallery II: Seduce – Legends

Update, June 27th, 2022: Art Korner has Closed.

Currently on display at Art Korner,, owned and operated by Frank Atisso, is a truly stunning selection of art by an artist known as Seduce. And whilst I can use superlatives when writing about the art I appreciate, the use of “stunning” here is accurate: these are pieces that are truly exceptional in their composition, narrative and sheer beauty.

Hailing from France, and with a background in advertising, Seduce has been active in Second Life for over a decade, but has only – within the last twelve months or so – entered the world of Second Life photography. The latter is something that is hard to grasp given his work is easily among the most evocative of avatar-centric art to be created through the platform. Each piece, so beautiful composited and post-processed, carries a strong cinematic subtext that is glorious whilst being offered as a work that echoes some of the great masters of art in the physical world.

This is very much in evidence within the selection of pieces gathered for display at Art Korner under the title of Legends. Comprising 8 large-format pieces, the exhibition takes as its theme the tales of Ancient Greece and Rome – fact and fiction.

Art Korner Gallery II: Seduce – Legends

Around the walls of the gallery space – itself dressed to evoke a Greco-Roman flavour, and quite effectively so – several of the pieces allow us to witness Caesar’s fateful crossing of the Rubicon in 49 BC (the piece suitably entitled Alea Iacta Est – the words attributed to Caesar as he did so by the historian Suetonius), or to visit Pompeii at the moment Vesuvius erupts or become embroiled in one of Alexander the Great’s conquests. Others take us into the realms of mythology as effectively as a any blockbuster, so we might see Theseus confronted by the Minotaur and Poseidon rising up from the depths (possibly against Odysseus and his crew as they attempt to return home to Ithaca), whilst still others evoke Ridley Scott’s 2000 epic Gladiator.

But what makes these pieces so extraordinary is their depth, particularly those where multiple characters are featured – such as with Alea Iacta Est, Last Kiss in Pompeii and Alexander and Bucephalus.

A close examination of these three will reveal a certain likeness between several of the characters within them whose faces are visible. This is because Seduce has apparently use his avatar(s) numerous times to produce individual images (presumably against a white / green / blue backdrop) which he has then carefully composited into the main image layer by layer, so creating a marvellous story-within-a-frame that on first encounter is breathtakingly unique.

Art Korner Gallery II: Seduce – Legends

Painstaking the work might be, but the end results really are magnificent to look at – so much so that I feel somewhat guilty about only writing about Legends now, when the exhibit is perhaps nearer the end of its run that the start. Hence why I do thoroughly recommend that anyone with a love of SL photography and art as whole make sure they stop by Art Korner Gallery II sooner rather than later, so as not to miss the most extraordinary of exhibitions.

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Kokua: release 6.4.21 and Radegast 2.34

Kokua released version 6.4.21 of their viewer on Saturday, July 24th, bring it up to parity with the official viewer version 6.4.21 (formerly the Fernet RC viewer, version  6.4.21.561414), and which also sees a further porting of options from Firestorm, together with a series of updates and fixes implemented by the Kokua team.

As always, all of the information relating to updates and fixes can be found in the official release notes; the following notes highlight the more directly user-facing changes.

Lab-Derived Updates

Kokua 6.4.21 includes all Linden Lab viewer updates through to the Fernet release. Most notably these include a range of improvements to Voice handling, including changing to default Voice settings in the viewer intended to help prevent issues of drop-out when talking, and which have reportedly all but eliminated drop-outs for those using the new settings. Additionally, the VIVOX VAD options have been exposed via Debug Settings, and detailed notes on these can be found in the official viewer release notes.

Preferences → Graphics Redesign

Kokua 6.4.21 sees an overhaul of Preferences → Graphics that to eliminate the Advanced panel and instead incorporate its content on three new tabs within the Graphics panel: General/Avatar, Hardware, Level of Detail / Shaders.

In addition, one of the never tab ports the dynamic sizing of texture memory developed by Ansariel Hiller for Firestorm.. More on this below.

The updated Preferences → Graphics panel with the new tab-style layout

The additional tabs provide a logical and clear-cut breakdown of options:

  • The General/Avatar tab presents the options perhaps used most frequently by the majority of users: Draw Distance, avatar complexity / number of imposter avatars, post-process, detail and physics quality settings.
  • The Level of Detail/Shaders tab provides access to the controls for the viewer shaders, and general rendering quality sliders (terrain, trees, objects, etc.).

The remaining tab, Hardware, is the tab that incorporates the dynamic texture memory sizing option. The idea with this is that it allows the viewer to use more of the available graphics memory whilst still reserving space for other uses (subject to the overall dedicated graphics memory / system memory that is available – you obviously cannot use more memory than your system actually has!).

The Preferences Graphics tab, showing the new (to Kokua) dynamic texture memory options (from Firestorm)

KKA-878 Add Option to Always Pop-up Chat/IM toasts

This is a fix for a noticeable issue with how Kokua handles chat notifications.

Until now, the default pop-up / Toast behaviour is as toasts show unless the local chat panel is visible and not overlaid by another floater. This is counter-intuitive in that the purpose of pop-ups / Toasts are designed to inform because floaters / panels may be obscured.

The new option to Always Pop-up the message, which is common to all of the drop-down lists on the Chat → Notifications tab in Preferences

BugSplat Updates

This release also includes a number of fixes for Kokua crashing whilst attempting to send information to the BugSplat reporting tool, before sufficient information can obtained to help pin down what might have been happening leading up to the crash, rather than just reporting where a crash happened. Please refer to the release notes for more on this.

Radegast 2.34

Radegast, the lightweight client for Second Life and OpenSim updated to version 2.34 on July 26th.

The majority of the updates included in the release are “under the hood” changes, specifically designed to:

  • Paving the way for future UI changes.
  • Providing better non-Windows platform and mobile support.

However, there have been improvements  to image processing, with JPEG2000 decoding and encoding times now improved.

Radegast JPEG2000 decoding and encoding times should help with elements of in-world rendering

As noted in the release notes, these improvements also require the installed version of Radegast to be specific to your computer’s architecture (e.g. the x64 version on Windows 64-bit system).

Also note that the 3D world rendering can give variable results (as it always has), depending on aspects of the system on which Radegast is being run, etc. While it has been a while since I last used the client in anger, the 3D rendering appeared to be a lot smoother than I remember, although it still includes issues in rendering mesh clothing correctly rigged to the avatar, and also demonstrated a familiar issue of failing to render textures on all prim faces.

For the full list of updates and fixes, please refer to the official 2.34 release notes.

Given it has now been several years since I’ve reviewed Radegast in-depth (it’s actually been a decade since my first review, and just a month shy of that since me first review of the client’s rendering capabilities), I will endeavour to offer a complete refresh in the future.

Links

2021 SUG meeting week #30 summary

Valkyrie Light Transport Railroad, April 2021 – – blog post

The following notes were taken from the Tuesday, July 27th, 2021 Simulator User Group (SUG) meeting. The meeting was recorded by Pantera Północy, and the video is embedded at the end of this summary.

Server Deployments

Please refer to the server deployment thread for updates.

  • All simhosts not restarted in the last week were updated to version 561609, which which should not see any changes to the behaviour of simulators, nor to the configuration of the machines running those simulators.
  • The planned deployment for Wednesday, July 28th has been cancelled.

Mesh Physics Issue

The Lab is experimenting with optimising the configuration of the cloud simhosts to increase performance. However, a side effect of this has been that some meshes have a different physics impact calculation, which may be higher or lower than previously shown. This will affect both new and existing uploads. If you experience this issue, please file a Jira or contact support.

From Rider Linde on this matter:

It seems that for very very thin prims with physics there is a difference in the way Havok calculates their cost and that difference bubbles up into land impact.

From Simon Linden:

We had a problem reported where the costs changed. It wasn’t drastic, but this object was designed to be really close to a limit. The shift was small but enough to get noticed and we need to figure out why for those exact same reasons – it can cause some real headaches.

SL Viewer

There have been no updates to the current batch of official viewers to mark the start of the week, leaving the pipelines as follows:

  • Release viewer: Fernet Maintenance RC, version 6.4.21.561414, dated July 14, promoted July 19 – NEW.
  • Release channel cohorts:
    • None.
  • Project viewers:
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, dated November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, dated July 16, 2019.

In Brief

  • Gaming bugs:
    • BUG-10908 “Ghost Objects Left over when things are removed from play” is an issue that has been around for several years, but appears to be increasing in incidence, particularly within games in SL. Some work was put into developing a fix for the issue, but the current status of that work needed to be established before the issue could be commented on further.
    • There are also reports that BUG-7084 “Prim properties visually revert to an earlier state since Interesting” being encountered more frequently, again within some hunt games.
    • Both appear to be related to Interest List updates, and conflicts with full / terse updates to objects within a region. Essentially, if an object is updated (e.g. rendered transparent because it has been “collected” by a player), and that the object is not in the interest list for the viewer of another player at the time of the update, then the update isn’t registered until that player attempts to touch the object – at which point it vanishes.

A re-visit to L2 Gallery and LHOOQ Gallery in Second Life

L2 Studio and LLOOQ Gallery, July 2021 – click any image for full size

In checking back through my visit history, I was surprised to see the last time I dropped into L2 Studio & LHOOQ Gallery, the Full region held and operated by Lindini2 (Lindini2 Lane) and Jessica (jessicabelmer) was in 2016.

Surprised, because the region – the home to Lindini2’s store and Jessica’s art gallery respectively – used to be on my list of places to visit semi-regularly due to it being highly attractive and subject to periodic changes, and I enjoyed dropping-in semi-regularly to see what had changed. So this being the case, I took a trip to see had things are today.

L2 Studio and LLOOQ Gallery, July 2021

No landing point is enforced, although one is defined – and used as the SLurl here – that brings folk down in the gardens between the L2 store and the LHOOQ gallery, allowing quick access to Lindini2’s creations (including teleports up to the demo areas in the sky for her buildings) and to appreciate Jessica’s art

The gallery and store are located on the largest island in the region, where they sit within the south-east corner, forming two of the biggest structures within the setting. The gallery in particularly is impressive, its design light and airy, the two floors offering plenty of space for Jessica’s work to be displayed in a fairly large format.

L2 Studio and LLOOQ Gallery, July 2021

Surrounding them, the gardens and land beyond are presented as a something of a wildling environment that is both managed and also left to grow fairly free: manicured cypresses mixing with shaggy fir, the grass mixing with scrub and rock whilst being maintained more by the munching of sheep than by any bladed means. It’s an effective, natural environment that climbs westward to where a Japanese teahouse sits within stone walls, the passage through its grounds literally forming the gateway between east and west

The teahouse is not the only structure to be found when wandering the paths around the studio and gallery, nor are the sheep the only animals waiting to be found. Some of the former are obvious, others take a little more discovery as they meander around and climb up and down through the landscape. The easiest to follow will lead you to an old gazebo, the way up to the teahouse close by; others might take you to a folly guarded by foxes or a little fenced garden offering a way down to a shingle beach and a view out to the north-west, or off to the north-east side of the land, of which more anon.

L2 Studio and LLOOQ Gallery, July 2021

Nor are the foxes and sheep alone in claiming the wildling setting as theirs; horses wander the grasses. An attempt has been made to cultivate a small part of the wildling, but I did find myself wondering how long it might last, given the way some of the sheep appeared to be eyeing things!

The store and gallery are balanced to the south-west by a house with garden and outhouses. A narrow neck of rock connects this headland with the rest of the main island, pools of water feeding waterfalls on either side.

L2 Studio and LLOOQ Gallery, July 2021

Such is the design here that it is hard not to avoid the feeling the water – whilst crossed by a hump of rock – is there to form a natural barrier to indicate the house and gardens beyond are perhaps private property, a feeling added to by the steep shoulder of a hill rising between the falls and the house beyond that is sans obvious path up or around its slope. There are no signs to confirm this, but is did leave me a little circumspect in my wanderings so as not to trespass, just in case.

To the north, the region is given over to settings that showcase Lindini2’s houses. The first of these is laid one in a manner suggestive of Dutch waterways, although the houses are perhaps more North American in styling. Water forms a narrow basin with walled sides and cobbled road surfaces surrounding it and a pair of little bridges arching over it. Four house sit on the cobbled ways, while across a narrow channel of water, a low-lying, sandy island offers a beach-like setting for more houses.

L2 Studio and LLOOQ Gallery, July 2021

The final element of the landscape is a little town are that sits sandwiched between the island houses and the store and gallery. Located on its own little promontory, it balances the hill-top teahouse in having a Japanese vibe to its styling (perhaps with the exception of the little hi;;top greenhouse overlooking it, set is it is form a spot of very English afternoon tea!). There is a wealth of detail packed into this little town that it makes for its own entirely photogenic spot.

Finished with multiple touches that help bring a sense of life to it, from boats on the water to the animals and birds and the various places visitors are encouraged to sit and pass the time, L2 Studio & LHOOQ Gallery is richly detailed and a visually engaging visit. The layout allows exploration to be carried out in a single visit, over a course of days, depending on your mood.

L2 Studio and LLOOQ Gallery, July 2021

However, all this does come at a price; the the vast majority of the region’s land impact has been used, so there is a lot of mesh and textures for the viewer to handle, which can impact performance, so depending on your settings, you my need to make some adjustments. I found it a lot easier to get around by turning off Shadows when exploring, and only using them for photographs.

Even so, I would say the region remains enticingly photogenic, and is well worth a visit be shutter bugs, and Jessica’s photography stands as a very worthy reason for patrons of SL arts to also hop over and visit.

L2 Studio and LLOOQ Gallery, July 2021

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2021 viewer release summaries week #29

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week ending Sunday, July 25th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: Fernet Maintenance RC, version 6.4.21.561414, dated July 14th, promoted July 19th – NEW.
  • Release channel cohorts:
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

  • No updates.

Mobile / Other Clients

Additional TPV Resources

Related Links

miu miu miu’s Stamp in Second Life

Nitroglobus Roof Gallery – miu miu miu’s Stamp, July 2021
Miu miu miu (miumiumiusecond) is an artist who – I believe I’m correct in saying – tends not to exhibit to frequently within Second Life, preferring, as many do, to use Flickr as the medium to present her work.

What is striking about her work – as revealed by even the most casual flip through her Flickr photostream –  is that whether focused on avatar studies or landscapes, whether posed or offered as a “natural” take, miu miu miu’s art is always given a sensitive touch of post-processing that allows her to offer pieces that are evocative of many different genres and presented in different styles – but which are all connected through an undeniable richness of narrative and content.

She is also an artist who is not afraid to express her joy in creating images or to openly publish multiple versions of the same image as she experiments with technique, colour and light. And both of these aspects of her work appear within in the portfolio she currently has offered for display within Dido’s Space at Nitroglobus Roof Gallery.

Nitroglobus Roof Gallery – miu miu miu’s Stamp, July 2021

Entitled miu miu miu’s Stamp, this is in some respects an impromptu exhibit; Dido explained that she’d been trying to get miu miu miu back to Nitroglobus since much earlier in the year, but schedules and inspiration hadn’t been good enough to align themselves. Then miu miu miu came across a folder of previously unpublished images on her computer, and decided to offer them as a collection to exhibit.

The central focus of the images is that of the COCO ball joint dolls (BJD) avatars produced by Cocoro Lemon and available through her in-world store, with the emphasis on head-and-shoulder portraits. While the doll avatars might not be everyone’s cup of tea, miu miu miu has used them here to great effect, the individual pieces offering what might be regarded as a surprising wealth of emotion considering their construct – and I’d cite in particular Indigo through Turquoise as they share one wall of the gallery as evidence of this, although every single piece carries an emotional depth.

There is also a sense of joy that permeates these pieces, mainly that is transmitted through the post-process colour palette that suggests miu miu miu genuinely lost herself in both the creation of the look, mood and tone of each piece and the the joy of simple experimentation with both the doll avatar and within PhotoShop itself.

Nitroglobus Roof Gallery – miu miu miu’s Stamp, July 2021
Captivating, warm and marvellously expressive, miu miu miu’s Stamp also sits as an excellent companion / contrast to Mihailsk’s Baptism of Fire within the main hall of the gallery, and with which Stamp currently overlaps (and you can read about here).

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