Alchemy 5.0.0: Bento beta

Alchemy-logoOn Sunday, January 8th, the Alchemy team released a beta version of Alchemy 5.0.0, the first update to the viewer to include support for Project Bento and Avatar Complexity (although no Graphics Presets).

As well as Bento support, version 5.0.0.40120 includes several updates specifically aimed at those with estate management responsibilities, plus a range of bug fixes and improvements from both Linden Lab and the Alchemy Team. In addition, this release includes work that is ongoing to reorganise the UI.

The following is intended to be a general overview of the more visible updates to Alchemy 5.0.0, and a summary of some of the bug fixes.

Project Bento

As almost everyone in SL must be by now aware, Project Bento introduces an enhanced avatar skeleton offering greatly improved support for mesh avatars and rigged mesh attachments. It also includes a set of new attachment points to work with the new joints, although the overall limit of the number of attachments you can wear at any one time remains 38 (including HUDs).

Most of all of this work is entirely under-the-hood. However, there are two additions to the avatar right-click context menu for both your own and other avatars: Reset Skeleton and Reset Skeleton And Animations which should be noted. In Alchemy 5.0.0, they can be found in the Appearance sub-menu of the right-click avatar context menu.

They have been added because sometimes, when changing between one mesh avatar and another, the basic SL avatar can become deformed, resulting in it looking squished, stretched, caught between two looks, or something else.

The reset skeleton options should “fix” your own or other avatars which appear distorted in your view after changing looks / shape – note both options only affect your view of the avatar in question, it does not affect how others may see the same avatar
The reset skeleton options should “fix” your own or other avatars which appear distorted in your view after changing looks / shape – note both options only affect your view of the avatar in question, it does not affect how others may see the same avatar

The problem is generally the result of race conditions when the avatar’s appearance is being updated, and both of these buttons are intended to correct the problem  – the option to reset animations as well is intended to fix deformations which may be due to animations also kicking-in incorrectly / at the wrong time.

Further information on Bento (if needed) can be found via the following links:

Avatar Complexity

To be honest, I thought this had been part of Alchemy already, but looking through my past reviews and Alchemy’s release notes, I can’t find evidence of it being mentioned, and the 4.0.0.37571 release doesn’t include the Avatar Complexity options. Anyway, assuming I’m not going bonkers and thus repeating myself, here’s a rapid breakdown – please refer to my Avatar Complexity release article for in-depth info, if required.

, Avatar Complexity (aka Jelly Dolls), is in short a means to reduce the rendering load placed on your computer in having to render all the avatars around you in detail. Instead, you can set a rendering limit (aka Maximum Complexity) in the viewer. Any avatar exceeding this limit won’t be rendered in full – unless you opt otherwise – but will instead be rendered as a solid colour (aka Jelly Doll).

The revised Preferences > Graphics tab, including the Maximum Complexity slider. Setting this to high values will render avatars which may place additional rendering load on your computer, slowing your SL experience, to be fully rendered. Lowering it will cause such avatars to be rendered as solid colours, reducing their render load
The revised Preferences > Graphics tab, including the Maximum Complexity slider. Setting this to high values will render avatars which may place additional rendering load on your computer, slowing your SL experience, to be fully rendered. Lowering it will cause such avatars to be rendered as solid colours, reducing their render load on your system

With Alchemy, this means that The Preferences > Graphics tab adopts the official viewer’s approach, displaying frequently used options within it, and moving the more advanced options to a separate Advanced Graphics Preferences floater.

The newer Advanced Graphics Settings floater (accessed via the Advanced Settings.... button in the Preferences > Graphics tab
The newer Advanced Graphics Settings floater (accessed via the Advanced Settings…. button in the Preferences > Graphics tab

Avatar Complexity includes some additional capabilities / options

  • Every time you change your appearance, and thus your avatar complexity, your current complexity value will be briefly displayed in the top right corner of the viewer window
  • You can display information on your own and other avatar’s complexity by going to the Advanced menu (CTRL-ALT-D to display it, if required) and selecting Performance Tools > Show Avatar Complexity Information
  • Your own avatar will always be fully rendered in your own view
  • Maximum Complexity has a No Limit setting. It is not recommended you use this. If you wish to avoid seeing the vast majority of avatars around you as Jelly Dolls, set the slider to a high value. Setting it to No Limit can leave you vulnerable to graphics crashers.
Use the avatar right-click context menu and the Visibility options to select how another avatar is rendered during your current log-in session
Use the avatar right-click context menu and the Visibility options to select how another avatar is rendered during your current log-in session

You can also alter how you see other avatars around you without altering your Maximum complexity setting. To this, right-click on an avatar to display the context menu. Go to Visibility to display the sub-menu. This has three options:

  • Render Normally – will render the avatar in accordance with your Maximum Complexity setting
  • Render Fully – will render them fully, no matter what your complexity setting
  • Do Not Render – will render them as a grey 3D imposter, no matter what your complexity setting.

Not that Render Fully and Do not Render only apply to your current session. If you re-log the avatar in question will once again be rendered in accordance with your Maximum Complexity settings.

Continue reading “Alchemy 5.0.0: Bento beta”

2017 viewer release summaries: week 1

Updates for the week ending Sunday, January 8th

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version: 5.0.0.321958, dated December 1, promoted December 5 (no change) – formerly the Project Bento RC viewer download page, release notes.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • No updates.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V5-style

  • Alchemy updated to version 5.0.0.40120 on January 8th – Bento + estate manager support (release notes)

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

2016: a look back at Second Life and more – part 2

A look back through this blog's 2016 coverage
A look back through this blog’s 2016 coverage

The end of the year is once more approaching, which is often a time of reflection as we look back over the old before pausing to await the arrival of the new. It’s become something of a tradition in these pages for me to look back over the articles and coverage of the year’s events I’ve managed to write-up, and offer a chance to revisit the ups and downs and the good and the bad the last twelve months have brought us.

To keep things digestible, I’ve broken this year’s review into two parts. This one covers July to December. You can find January to June here.

July

Holy Kai Park got a complete make-over during July and August
Holy Kai Park got a complete makeover

Linden Lab released an update to the Oculus Rift project viewer. A I subsequently reported (see the article updates), people found it suffered significant issues, and appeared to be a step backwards.  The JIRA raised for the viewer quickly grew. With a week, the Lab announced they were suspending work on Oculus Rift support in the viewer.  CTRL-ALT-Studio offered to bridge the gap, but only on an interim basis.

Caledonia presented the penultimate part of her series on promoting Second Life events, and Draxtor delved into games in Second Life, through the work of Sergio Delacruz. Meanwhile, I received an invitation to find out more about the Helping Haven Community Gateway, before beaming aboard an avatar-sized replica of the original Starship Enterprise, courtesy of Cathy Foil.

Lumiya 3.0 arrived, with a host of goodies, including a new user interface. Rock Your Rack in support of the US National Breast Cancer Foundation was announced, as was the second fund-raising season for Team Diabetes of SL, while the 5th annual Shivers Unleashed music festival took place. The big news for the month, events-wise, was that PULSE SL, in support of the victims and families of those lost in the Orlando nightclub shooting had raised a staggering L$5.5 million.

Sansar

Ed Baig from USA Today presented a video spot about project Sansar. A little later, and as I reported, he later gave a matching write-up on the platform. Latter in the month, I looked at articles on Sansar from THE and Techcrunch.

Personal

I completed a full redesign of Holly Kai Park, which included the Tiered Garden Wall product by Alex Bader, which was also put to use at home. I finally caught the stunning and award-winning animation The Tyger, by Radheya Jegatheva, son of SL’s own Jayay Zifanwe, on YouTube.

August Travels August Art Reviews
Hide and Seek in Second Life Cica’s Them in Second Life
The Rains of Castamere  in Second Life Bailywick Gallery: images by the sea in Second Life
Mystical Eclectica in Second Life Behind the Curtain in Second Life
Getting prehistoric in Second Life Kultivate summer art show in Second Life
Nouvelles Adventures in Second Life Storm Septimus: Invictus in Second Life
A pocket planetarium in Second Life I New Fractal Insanity in Second Life
West of the Rain in Second Life Wildstar Beaumont’s Sailing in Second Life
Binemust in Second Life Rain songs and cipherscapes in Second Life
Byrd Island in Second Life A visit to Cica’s Library in Second Life
A Chinese Garden in Second Life Immaculate perceptions and reflections in Second Life
 Arranmore in Second Life Peace is a Choice: expressions of art in Second Life
 Astralia in Second Life
 Visiting Crystal Gardens in Second Life

August

Windlight announced a re-branding to Kultivate, and the Lab blogged about recent SL updates and I added some additional info and links to more in-depth coverage in this blog, which included a look at the new Gaming Islands, designed to introduce users to Skill Gaming in SL.

Firestorm updated with Jelly Dolls (or Avatar Complexity to give the formal name for the capability), and I revisited Hitomi Tiponi’s work producing the Starlight UI Skins and goodies for the official viewer from the Lab. The latter announced the new Marketplace search, so long in beta, was finally live. I also picked up on Strawberry Singh’s request to highlight the issue of SL Marketplace full permissions goods scams.

Thanks to bots discovering it, the SL wiki went into lock-down for the second time in recent years, and while the Lab indicated they hoped to have things sorted “soon”, it remains locked as we reach the end of the year. More woes hit SL in August, and April Linden explained why.

Sansar

I produced the second in my Sansar Summaries, rounding-up all the news and information on the platform I’d been able to cull from the Lab, the media and other sources. August saw the Lab announce the first batch of Sansar Creator Preview invitations had been issued. However, what interested me more was the announcement indicated that “Sansar” was now officially the platform’s title – the “project” having been dropped.

July Travels July Art Reviews
A walk through Legacy Ridge in Second Life Mac Kanashimi’s Snarl in Second Life
All the fun of the fair in Second Life Inked art and bodies in Second Life
When Pink Floyd eats your sim in Second Life All_Most Real in Second Life
Bridgewood Barrow: a cosy corner of Second Life Beautiful Bizarre: art and emotions in Second Life
Exploring Hermoupolis Village in Second Life Art, women and war in Second Life
A return to Hestium in Second Life Giovanna’s Last Harbour in Second Life
Of time in Elysium City in Second Life Creative Inhalations in Second Life
A Beautiful Four Seasons in Second Life The Vordun: a new art experience in Second Life
Preiddeu Asswn: immersive education in Second Life Mandala Art in Second Life
The Magnificent Artistry of Peter Vos in Second Life
Giovanna’s Soul of Colours: a Magic Flute in Second Life
A Watercolour Wander in Second Life
Cotswold Gallery in Second Life

Continue reading “2016: a look back at Second Life and more – part 2”

2016 viewer release summaries: week 51

Updates for the week ending Sunday, December 25th

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

LL Viewer Resources

Third-party Viewers

V4/V5-style

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Lumiya 3.3: Voice and more

lumiya-logoOn Sunday, December 18th, Alina Lyvette released Lumiya 3.3, the Second Life /  OpenSim Android client for smartphones and tablets.

The new update brings with it Voice chat via the built-in microphone on your device (or suitable Bluetooth unit connected to your device), the ability to upload images via your device, and additional VR support, including Google Daydream. The realise notes are available here.

Voice Chat

Voice chat for Lumiya 3.3 requires the download and installation of the free Voice plug-in app. Once you’ve downloaded and installed the plugin, the first step is to enable Voice:

  • Log-in via Lumiya.
  • Tap the menu icon (top left of the screen) and then tap Settings > Chat and Messages
  • Tap Enable Voice Chat and make sure it is checked as enabled. To disable, tap the option again.
Enable Voice via Menu (top left of the Lumiya screen) > Settings > Chat and Messages > Enable Voice Chat. Tap again to uncheck and disable at any time.
Enable Voice via Menu (top left of the Lumiya screen) > Settings > Chat and Messages > Enable Voice Chat. Tap again to uncheck and disable at any time.

With Voice chat enabled you can use voice for open chat, IM calls and via the 3D World view.

Open Chat

To initiate Voice chat in open chat, tap on Local Chat in Lumiya. then tap the telephone handset icon in the top right of the screen. This will enable your device’s microphone and display the open / close microphone bar. Tap the microphone icon to activate your microphone; the icon will turn green, indicating the microphone  on your device is hot, and the bar will display the instruction to Speak Now.

The open / close device microphone bar as it appears in either state on the open chat, 3D world view or IM chat screens in Lumiya
The open / close device microphone bar as it appears in either state on the open chat, 3D world view or IM chat screens in Lumiya

Remember to tap the bar again when you’ve finished speaking to prevent any extraneous noises around you from being picked-up and transmitted in-world. To close the current Voice chat session at any time, tap the X on the right of the chat bar (arrowed to the right, above).

IM Voice Calls

For an IM voice call, tap the name of the person you wish to IM (e.g. via the list of people nearby or your Friends list). When the IM window has opened, tap the telephone handset icon (top right.The microphone bar is displayed, with the message “Connecting…”. The person you are calling, assuming they are on a full viewer, will receive the usual Voice call message (shown inset, below).

Making a Voice IM call on Lumiya. The recipient - assuming they are on a full viewer will receive the usual notification (inset)
Making a Voice IM call on Lumiya. The recipient – assuming they are on a full viewer will receive the usual notification (inset – click for full size)
  • If they accept the call, the microphone icon on the left of the bar will turn green, indicating they’ve accepted the call, and your microphone is now hot. Remember to tap the bar when you’ve finished speaking to prevent any extraneous noises around you from being picked-up and transmitted in-world.
  • If they reject the call, or opt to converse in IM via text, the microphone bar will vanish.
  • If they do not answer the call before the Voice connection times out, the microphone bar will vanish.
  • To end the call, tap the X on the right of the microphone bar.
    • Note that you can restart the conversation from the IM window by tapping the Action menu icon (three vertical dots, top right of the screen) and selecting Voice Chat from the drop-down. This will initiate a fresh call.

Should you be in receipt of an IM Voice call when using Lumiya, a drop-down will appear at the top of the window you are using, and you can opt to accept or reject the call. If you reject the call, but wish to converse via IM text and are not in the IM chat window, you’ll have to manually switch to the IM window for the person who called you.

When in receipt of a Voice IM call, a drop-down will be displayed at the top of the currently active Lumiya screen (3D world view shown)
When in receipt of a Voice IM call, a drop-down will be displayed at the top of the currently active Lumiya screen (3D world view shown)

If you accept the call, the microphone bar will be displayed, and your microphone will be hot. Remember to tap the bar when you’ve finished speaking to prevent any extraneous noises around you from being picked-up and transmitted in-world.

Continue reading “Lumiya 3.3: Voice and more”

Kokua and Restrained Love go Bento in Second Life

Project Bento - now a part of the Kokua Second Life viewer and the Restrained love Viewer
Project Bento – now a part of the Kokua Second Life viewer and the Restrained Love Viewer

Kokua and Restrained Life have become the latest viewers to update to v5.x status, with release of versions support the Project Bento code.

Kokua 5.0.0

Kokua 5.0.0..40327 for Second Life (release notes) appeared on Saturday, December 17th, bringing with it Bento rendering support, plus additional fixes and improvements:

  • FMOD Ex audio streaming libraries updated to version 4.44.64.
  • Avatar texture display now works.
  • Pie menu updates.
  • Pie menu “Sit here” response no longer ignores llSetSitText(string), and should now display the defined scripted target prompt (e.g. “Ride” or “Fly”, etc., rather than “Sit Here”).

Just in case there is anyone who missed it, Project Bento adds numerous new bones to the avatar skeleton to improve and enhance support mesh avatars (Bento does not work with the Second Life system avatar). This makes it easier to create and animate things like additional wings and limbs, and offers the opportunity for greater facial animations with mesh heads and faces, and even finger manipulation on mesh hands.

As with all Bento viewers, the visible viewer update is to the avatar menus (both right-click context and pie menu in the case of Kokua), where the Reset Skeleton and Reset Skeleton with animation options can be found.

Reset Skeleton options on Kokua 5.0.0 on the right-click context menus for other avatars (l) and your own avatar (r). With the pie menus they can be found under More > More > Reset (other avatars) and Appearance > Reset on your own avatar
Reset Skeleton options on Kokua 5.0.0 on the right-click context menus for other avatars (l) and your own avatar (r). With the pie menus they can be found under More > More > Reset (other avatars) and Appearance > Reset on your own avatar

These options have been added because sometimes, when changing between one mesh avatar and another, the basic SL avatar can become deformed, resulting in it looking squished, stretched, caught between two looks, or something else. This problem is generally the result of race conditions when the avatar’s appearance is being updated, and both of these buttons are intended to correct the problem  – the option to reset animations being intended to fix deformations which may be due to animations also kicking-in incorrectly / at the wrong time as well, which may cause an avatar to deform.

Restrained Love Viewer

Restrained Love Viewer 2.9.21 (release notes), released on Friday December 16th,  brings Bento support to that viewer as well. As with Kokua and other Bento capable viewers, this also sees the Reset Skeleton and Reset Skeleton with Animations options added to the right-click avatar context menus as the most visible sign of Bento support (outside of Bento meshes rendering correctly!).

In addition the update includes a minor change to RLV, with the “?” symbol no longer being used to identify a cheat inside emotes, as some emotes may end with genuine questions.

Additional Links