Visiting Crystal Gardens in Second Life

Crystal Gardens; Inara Pey, August 2016, on Flickr Crystal Gardens – click any image for full size

Crystal Gardens, designed by Sandi Beaumont (Sandi Benelli) is presented to Second Life travels as a place for photography and exploration, offering visitors a ruggedly beautiful pastoral seam which is stunning in its simplicity and looks. This is my third visit to Sandi’s designs, having previously written about her work with her partner, Mikal, in February and July 2015.

A homestead region, Crystal Gardens currently comprises three north-south oriented islands separated by a channel of water. The more westerly pair form a finger of land, the tip of which has been sliced off by a further, narrow channel spanned by a log bridge. Both are low-lying and somewhat rugged – the smaller island to the north decidedly more so than its southern cousin. On it sits a conservatory with a distinctly French feel to it, offering visitors comfortable armchairs in which to relax, a small selection of drinks at a small bar, and the promise of possible entertainment, given the microphone and amplifier. It’s a place which hints at being a refined little club, tucked away where only those in the know might find it.

Crystal Gardens; Inara Pey, August 2016, on Flickr Crystal Gardens

A bar area also comprises part of the southern island, located on the terrace of a Mediterranean villa which appears to be someone’s studio. Bee hives close by offer the promise of fresh honey, while a rowing boat tied up at the wooden jetty offers couples the chance for a little dalliance on the water.

The twin of this rowing bow sits alongside the jetty across the narrow channel separating the largest of the islands from the others. It is here, outside a row of little beach huts that visitors first land. A cooked breakfast awaits anyone feeling peckish on their arrival, and a raft hints at possible adventure at one end of the jetty.

Crystal Gardens; Inara Pey, August 2016, on Flickr Crystal Gardens

Beyond the beach huts, the island opens out into a gently undulating scene ripe for exploration. To the south sits a small farm of distinctly Tuscan design, whilst northwards, over the low hill marking the centre of the island, a narrow rugged bay cuts deeply into the land, a distinctly modern, open-sided summer-house overlooking it, with horses grazing close by. The summer-house might belong to the occupants of a converted workshop sitting on the east coast of the island. This has been converted into a comfortable home, while the ramshackle pier on which it sits suggests both have seen a hard-working life in the past.

Watched over by two lighthouses, one to the north-east, and the other to the west and off-sim, Crystal Gardens suggests itself as a small, private island lying just off the coast of somewhere like Scotland or perhaps the Canadian coasts (although I couldn’t help but picture it lying Lundy-like in the Bristol Channel). It is ruggedly beautiful, with an air of serenity about it which naturally encourages visitors to tarry.

Crystal Gardens; Inara Pey, August 2016, on Flickr Crystal Gardens

For photographers there is much to be found here. While entirely natural in look and feel, and flowing as a considered whole, Crystal Gardens also offers the locations and scenes scattered across its rocky isles and around its coastline as individual vignettes, ripe for the camera – and I hope some of my efforts here show. So attractive is it for photography, it is very easy to lose track of time when taking pictures!

Whether looking for somewhere to take pictures, a place to explore or somewhere to simply pass the time of day, Crystal Gardens has everything you could need. Beautifully conceived and executed by Sandi, and topped with a matching ambient sound scape, it’s a place which should be on every SL traveller’s itinerary.

Crystal Gardens; Inara Pey, August 2016, on Flickr Crystal Gardens

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One thought on “Visiting Crystal Gardens in Second Life

  1. Pingback: Visiting Crystal Gardens in Second Life | Inara Pey: Living in a Modem World – Kultivate Magazine

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