The following notes were taken at the Simulator User Group meeting held on Tuesday, February 4th.
Simulator Deployments
As always, please refer to the week’s deployment thread for updates.
A single RC channel deployment is planned for Wednesday, February 5th. Server update 2020-01-30T23:51:10.535702 should comprise support for the upcoming Name Changes capability.
Linden Lab is considering dropping the date / time stamp from simulator update references, and just leaving the version number (the last 6 digits of the reference – so 535702 and 533447 in the releases above).
SL Viewer
On Tuesday, February 4th:
The Yorsh Maintenance RC viewer, version 6.3.7.535600 was issued.
The EEP RC viewer updated to version 6.4.0.535668.
At the time of writing, all remaining viewer pipelines remain as follows:
Release viewer,version 6.3.6.535003, formerly the Xanté Maintenance RC, dated January 22, promoted January 27
Release channel cohorts:
Camera Presets RC viewer, version 6.3.6.535138, January 24.
Love Me Render RC viewer, version 6.3.6.534234, January 9.
Project viewers:
Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.
Brief Notes
Rider Linden is working on trying to improve avatar and vehicle region crossings by reducing some of the overheads involved.
It has been pointed out that with the on-going work in transitioning Second Life to the cloud, parsing http-in urls is not a good idea.
Simulator host names are still liable to include “agni” and “aditi” following the cloud transition, but they will not be at “lindenlab.com”.
The following notes are taken from my audio recording of the Content Creation User Group (CCUG) meeting held on Thursday, January 20th 2020 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are available on the Content Creation User Group wiki page.
Environment Enhancement Project
Project Summary
A set of environmental enhancements (e.g. the sky, sun, moon, clouds, and water settings) to be set region or parcel level, with support for up to 7 days per cycle and sky environments set by altitude. It uses a new set of inventory assets (Sky, Water, Day), and includes the ability to use custom Sun, Moon and cloud textures. The assets can be stored in inventory and traded through the Marketplace / exchanged with others, and can additionally be used in experiences.
EEP is now viewed as a priority for release by the Lab, with work progressing on the final bug fixes on the graphics side.
The biggest change recently made is to remove the option to disable Basic Shaders in the viewer, on account of this option causing problems when trying to address other issues.
It is not believed this will impact users, unless they are running really old graphics cards that do not support (the now 15-year-old) OpenGL 2.0.
Note this is not removing the ability to toggle ALM off / on.
Release is still being couched in terms of being in “about a month” – so possibly early March.
Those who use windlights for photography or within their regions are strongly urged to test the EEP RC viewer (last updated on January 9th, 2020, at the time of writing this summary).
Rendering System Improvements
Outside of EEP and in the future, the rendering team plan to spend time simplifying SL’s multiple rendering paths and options to make them easier to maintain going forward.
ARCTan
Project Summary
An attempt to re-evaluate object and avatar rendering costs to make them more reflective of the actual impact of rendering both. The overall aim is to try to correct some inherent negative incentives for creating optimised content (e.g. with regards to generating LOD models with mesh), and to update the calculations to reflect current resource constraints, rather than basing them on outdated constraints (e.g. graphics systems, network capabilities, etc).
As of January 2020 ARCTan has effectively been split:
Immediate viewer-side changes, primarily focused on revising the Avatar Rendering Cost (ARC) calculations and providing additional viewer UI so that people can better visibility and control to seeing complexity.
Work on providing in-world object rendering costs (LOD models, etc.) which might affect Land Impact will be handled as a later tranche of project work.
The belief is that “good” avatar ARC values can likely be used as a computational base for these rendering calculations.
Current Status
Testing has suggested that when an avatar attachment has a very high number of prims, there is a chance the avatar appearance does not get baked correctly – the number of prims effectively “chokes” the Bake Service.
The number of prims is reported as “north of 32”.
It appears to be the number of prims – not submeshes – in an attachment that cause the issue, but this is by no means certain.
It is not something that appears to have been reported via Jira, so LL is curious whether or not it is an artefact people may have witnessed.
A version of the internal Jira will be filed publicly by Vir for creators to look at.
Next Meeting
The next CCUG meeting will be on Thursday, February 13th, 2020.
Brief Notes from the January 29th open-Source Developer Meeting
These notes are recorded here as they may have longer-term relevance to content creation / viewer use.
Linden Lab has identified improving the viewer UI / UX to be a high priority.
Initially, the focus will be on improving usability for users who are not yet familiar with the viewer (and/or SL in general).
A further aspect of the work will be making the number of choices available in many places smaller and making the terminology more uniform.
The UI team is said to have “quite a list” of possible changes / improvements, some of which have come directly from TPV developers and through feature requests.
Additional feature requests are well – including illustrative mock-ups of idea, providing these are properly documented.
Not a lot to report; much of the conversation was around general ideas for improving aspects of SL scripting (e.g. script-to-script communications) and speculations about the migration of SL to AWS.
Simulator Deployments
As always, please refer to the week’s deployment thread for updates.
There were no deployments to the main SLS channel on Tuesday, January 28th, although there are reports some regions were restarted.
An RC deployment is planned for all simulators on the RC channels for Wednesday, January 29th. Server update 2020-01-23T00:43:42.535128 is specifically aimed at making “rolling the grid more gentle on our non-simulator servers”. According to Simon Linden, speaking at the meeting:
These updates shouldn’t be user-visible, but should help improve the issue of starting scripts following a simulator re-start.
They *might* result in improvements on region crossing between regions on the RC channels, but this is by no means certain.
SL Viewer
The Xanté Maintenance RC viewer, version6.3.6.535003 and dated January 22nd, was promoted to de facto release status on January 27th.
At the time of writing, all remaining viewer pipelines remain as follows:
Release channel cohorts:
Camera Presets RC viewer, version 6.3.6.535138, January 24.
Love Me Render RC viewer, version 6.3.6.534234, January 9.
The following notes are taken from the TPV Developer meeting held on January 24th, 2020. A video of the meeting is embedded below, my thanks to Pantera for recording and providing it. As always:
Time stamps are given with links that will open the video at the appropriate point in a separate browser tab for reference.
Core points of the meeting are listed below. Other subjects of lesser import may have been discussed, please refer to the video.
The latter part of this (brief) meeting comprised a text chat discussion amongst Firestorm people on profile picture aspect ratios and Firestorm UI skins. If interested, please refer to the video.
Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.
General Viewer Notes
It is anticipated the Xanté Maintenance RC will be promoted to de facto release status in week #5 (commencing Monday, January 27th). This is a milestone viewer for the Lab as it will be the first to be built and released using the new Github infrastructure.
Under the new structure, both viewer-dev and viewer build should have their master branch updated when a viewer is promoted.
Most viewer builds outside of the release version should now be seen as branches within viewer-dev.
Viewer build work is now primarily focused on the transition to using Visual Studio 2017 and a recent version of Xcode.
Python 3 will be made a part of the viewer build process “over the next couple of months”.
[13:48-14:00] Despite it being only a project viewer, the Legacy Profiles viewer is being touted as the next in line for release after the Xanté Maintenance RC, so it would seem the viewer is going to go through a rapid RC promotion and cycle.
In Brief
[9:16-10:25] the graphics / rendering team has been focused on trying to clear the EEP bugs so that project can be released. However, the issue of OSX OpenGL deprecation issue is “pretty much” next on their list to dig into. Even so, it might still be a while before the Lab is in a position to discuss anything related to decisions and future direction on the matter, although as changes start to be made, they will be through publicly-viewable repos.
[13:17-13:46] There are some issues in dealing with “long names” that are affecting the deployment of Name Changes. As this is a web-based capability, it is not anticipated there will be a project of RC viewer specific to the capability.
RioSisco Studio Pictures, December 2019 – blog post
The following notes are taken from my audio recording of the Content Creation User Group (CCUG) meeting held on Thursday, January 23rd 2020 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are available on the Content Creation User Group wiki page.
Environment Enhancement Project
Project Summary
A set of environmental enhancements (e.g. the sky, sun, moon, clouds, and water settings) to be set region or parcel level, with support for up to 7 days per cycle and sky environments set by altitude. It uses a new set of inventory assets (Sky, Water, Day), and includes the ability to use custom Sun, Moon and cloud textures. The assets can be stored in inventory and traded through the Marketplace / exchanged with others, and can additionally be used in experiences.
EEP is now viewed as a priority for release by the Lab.
Work is continuing on the final bug fixes on the graphics side.
Release is anticipated by LL to be within the next month or so.
Those who use windlights for photography or within their regions are strongly urged to test the EEP RC viewer (last updated on January 9th, 2020, at the time of writing this summary).
Project Muscadine
Project Summary
Currently: offering the means to change an Animesh size parameters via LSL.
Current Status
Now officially on hold pending other projects / work (notably major projects such as:
The cloud migration project.
Transitioning the viewer build tools to Visual Studio 2017 and to a recent version of Xcode (OS X)
Completing the migration of viewer repositories from Mercurial to Github.
The status of the project will be reviewed as other work progresses, but it is unlikely there will be any further work on Muscadine in Q1 2020 (through until the end of March).
ARCTan
Project Summary
An attempt to re-evaluate object and avatar rendering costs to make them more reflective of the actual impact of rendering both. The overall aim is to try to correct some inherent negative incentives for creating optimised content (e.g. with regards to generating LOD models with mesh), and to update the calculations to reflect current resource constraints, rather than basing them on outdated constraints (e.g. graphics systems, network capabilities, etc).
Current Status
As of January 2020 ARCTan has effectively been split:
Immediate viewer-side changes, primarily focused on revising the Avatar Rendering Cost (ARC) calculations.
This work will also involve providing additional viewer UI so that people can better visibility and control to seeing complexity. For example:
Which attachments are taking the most rendering resources / rendering time.
Available options for improving local performance.
The aim is to provide users with information they can understand and make use of to assist in their local performance (e.g. “these red figures on your avatar attachment mean it is impacting YOUR system’s performance and slowing YOU down”, rather than jut pointing the finger elsewhere).
It is hoped that providing this information may also encourage creators produce better, more efficient avatar-related content.
Work on providing a UI for in-world object rendering costs (LOD models, etc.) which might affect Land Impact has been deferred to a later tranche of project work.
The belief is that “good” avatar ARC values can likely be used as a computational base for these rendering calculations.
In Brief
LOD product: LL is considering taking future look at how level of detail is managed by Second Life.
GLOD is now 15+ years old and there are potentially better ways to handle things.
Automation of some LOD options might be seen as possible.
It is recognised that avatar LODs are not the most efficient (e.g. 2X bounding box LODs), but how they might be better managed is seen as a complex issue (e.g. avoiding situations where the viewer uses one LOD for an avatar’s body and another for the avatar’s head, so the head looks deformed compared to the body, or vice-versa).
Content Tools: interest was also expressed in hearing about the preferred tools used by creators and what creators might like to see by way of better support for said tools / file formats related to said tools and in general. The question was not asked with any specific project in mind, but simply to gain a broader understanding of what content creators use, etc.
The tools mentioned by creators at the meeting include:
Clothing: Marvelous Designer, Blender, Maya, Substance Painter, 3D Coat.
Other tools mentioned: Topogun, Zbrush.
PBR was also mentioned, although this would require a large-scale overall of SL’s rendering engine.
Requests were also made for:
Better handling of sub-meshes during the upload process (e.g. consistent linking between different uploads of the same multi-part mesh).
Ability for mesh instance recognition (e.g. if a specific sub-mesh is repeatedly used in a build, then it should be uploaded only one and instanced across the build) – or at least the viewer to be able t instance sub-mesh elements when rendering.
There were no deployments to the main SLS channel on Tuesday, January 21st, although there are reports some regions were restarted.
An RC deployment is planned for Wednesday, January 22nd, but no details were available at the time of writing.
Simulator Issues
Some region holders are still reporting script runtime issues. There may be some work in the RC deployment to help with these issues, but again, this wasn’t clear at the SUG meeting, due to the lack of release notes.
There is some work to help manage scripted attachments and vehicles during region crossings, but no specifics given.
There have been reports of object_rez() events randomly failing. It’s not clear how widespread the issue is, but it is a known issue with the Lab, but a reliable reproduction of the problem has yet to be reported / found.
SL Viewer
There have been no viewer updates to marks the start of the week, leaving the official pipelines as follows:
Current Release version 6.3.5.533275, formerly the Wassail RC viewer, dated December 4, promoted December 12. – No change.
Release channel cohorts:
Xanté Maintenance RC viewer, version 6.3.6.533748, January 13.
Love Me Render RC viewer, version 6.3.6.534234, January 9.