2020 Simulator User Group week #6 summary

Tonarino, December 2019 – blog post

The following notes were taken at the Simulator User Group meeting held on Tuesday, February 4th.

Simulator Deployments

As always, please refer to the week’s deployment thread for updates.

  • A single RC channel deployment is planned for Wednesday, February 5th. Server update 2020-01-30T23:51:10.535702 should comprise support for the upcoming Name Changes capability.
  • All other channels and simulators should remain on server update 2019-12-04T20:29:26.533447.

Linden Lab is considering dropping the date / time stamp from simulator update references, and just leaving the version number (the last 6 digits of the reference – so 535702 and 533447 in the releases above).

SL Viewer

On Tuesday, February 4th:

At the time of writing, all remaining viewer pipelines remain as follows:

  • Release viewer,version 6.3.6.535003, formerly the Xanté Maintenance RC, dated January 22, promoted January 27
  • Release channel cohorts:
    • Camera Presets RC viewer, version 6.3.6.535138, January 24.
    • Love Me Render RC viewer, version 6.3.6.534234, January 9.
  • Project viewers:
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

Brief Notes

  • Rider Linden is working on trying to improve avatar and vehicle region crossings by reducing some of the overheads involved.
  • It has been pointed out that with the on-going work in transitioning Second Life to the cloud, parsing http-in urls is not a good idea.
  • Simulator host names are still liable to include “agni” and “aditi” following the cloud transition, but they will not be at “lindenlab.com”.

2 thoughts on “2020 Simulator User Group week #6 summary

    1. CDN is the mechanism to deliver asset data directly to the viewer (rather than such data being directed via the simulator), and has been in use for all SL users when requesting uncached asset data for some time now, irrespective of simulator type. It is not directly connected to region crossings, which are a simulator-to-simulator issue in passing agent (avatar) and attachment / vehicle data (such as which avatars are attached to the vehicle, it’s velocity, heading, etc) from one simulator to the next.

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