2020 Simulator User Group week #30 summary

Frogmore, June 2020 – blog post

The following notes were taken during the Simulator User Group meeting of Tuesday, July 14th, 2020.

Simulator Deployments

Please refer to the server deployment thread for news and updates:

  • On Tuesday, July 21st, the majority of the grid was updated with server maintenance update 544832, designed to resolve issues with some internal service updates, chat range improvements and capability improvements.
  • On Wednesday, July 22nd, the should be a single RC deployment comprising “a few internal changes (mostly logging)”. At the time of writing, the server deployment thread had yet to be updated with the release notes reference.

SL Viewer

The Tools Update viewer, version 6.4.5.544639, was promoted to de facto release status, Friday, July 17th. This viewer uses the new viewer build tool chain, but does not include any user-facing updates outside of bug fixes.

The remaining official viewer pipelines remain as follows:

  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Arrack Maintenance RC viewer, version 6.4.5.544465, July 6th.
    • Love Me Render RC viewer, version 6.4.5.544028, June 30th.
  • Project viewers:
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30th.
    • Mesh uploader project viewer, version 6.4.4.543141, June 11th.
    • Copy / Paste viewer, version 6.3.5.533365, December 9th, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22nd, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17th, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16th, 2019.

Further Regions in the Cloud

Following from the announcement concerning Ahern and Morris on Aditi, the beta grid, being in the cloud (see my previous Simulator User Group update),  most / all of Blake Sea has been cloned to Aditi and is now running in the cloud, specifically for the purposes of  region crossing tests with vehicles.

Again, just to emphasise, this is Aditi, the beta grid, only (at least one person has reported on region crossings on Agni (the main grid) in relation to this announcement). For more information, refer to my blog post Blake Sea in the cloud on ADITI.

Blake Sea is now on Aditi and running in the cloud for those wishing to test vehicle region crossings

What is Simulator “Sleep Time” and how are Scripts Processed?

The viewer provides a set of stats related to both itself and the simulator your user is on (CTRL-SHIFT-1). Most of the stats proved in this window are relatively self-explanatory, although some can cause confusion or can be misrepresented. One area of confusion  – what is simulator “sleep time”  – was raised in the forums recently, and Rider Linden took the time to explain it and a couple of other things in the stats panel. As his reply may help others, I’m including it in full here:

The short answer is that sleep time is the mean amount of time in ms per simulator frame that the simulator has spent idling over the last minute.
The long answer is that the simulators attempt to keep a constant number of processing frames (one cycle through the main loop) per second. This number is displayed in the statistics window as Sim FPS. This value is not the same as the Viewer’s FPS. When the Sim FPS starts to fall below 45 you will begin to see lag events like delayed movement and rubber banding, among other symptoms.
A single frame should take about 21ms. (21ms * 45) = ~1 second (less about 50ms overhead). If a single simulator frame takes less than that 21ms we need to add a few extra ms in order to maintain the constant rate. This extra time is reported as “Sleep Time” and tracks closely to “Spare Time”.
Every frame on the simulator is divided into a number of phases. The big ones are network message processing, advancing the state of the physics simulation, processing agents in the region and updating their interest lists, and executing scripts.
The amount of time allowed per frame to execute scripts is capped. The simulator will attempt to execute all the scripts in the region in that allotted time slice, if it can not make it all the way through the list it will stop and pick up where it left off on the next frame (this gives you the “Scripts Run %” statistic.) Since the time for script execution is capped you can see situations where the % of scripts executed per frame begins to fall even though there is idle time reported on the simulator.

– Rider Linden, July 23rd, 2020

2020 Content Creation User Group week #28 summary

Wision, May 2020 – blog post

The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting held on Thursday, July 2nd 2020 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are are available on the Content Creation User Group wiki page.

This meeting featured a lot of general chat on possible features and / or performance improvements that might (or “should”) be made to SL, comparisons in the pros and cons of incremental changes over “radical” changes (e.g. the former can be turned around more quickly, but can be finite in pact; the latter can dramatically change/ improve SL, but on a time frame that means that when they are delivered, they’re not what users are looking for / they don’t actually deliver what had been anticipated), etc.

SL Viewer

Currently, the official viewers remain unchanged from the start of the week:

  • Current Release viewer version 6.4.3.543157, dated June 11, promoted June 23, formerly the CEF RC viewer – No Change.
  • Release channel cohorts:
  • Project viewers:
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30.
    • Mesh uploader project viewer, version 6.4.4.543141, June 11.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

General Viewer Notes

  • The Tools Update RC viewer is on track to be promoted to de facto release status, possibly on Friday, July 17th, or more likely week #29 (commencing Monday, July 20th).
  • The Love Me Render viewer is still seeing additional EEP fixes added to it, as well as some other issues that are being looked into.
    • The upcoming version of the LMR viewer will include a fix for the EEP specularity issue (see BUG-228781 and BUG-228581).
    • BUG-229079 “[EEP] Density multiplier does not allow full range of settings to be saved/loaded”, requires adjustments to be made to both the viewer and the simulator code.
    • BUG-229031 “[EEP] Water has a large performance hit on EEP” has been accepted, an analysis has yet to be completed.

ARCTan

Project Summary

An attempt to re-evaluate object and avatar rendering costs to make them more reflective of the actual impact of rendering either in the viewer. The overall aim is to try to correct some inherent negative incentives for creating optimised content (e.g. with regards to generating LOD models with mesh), and to update the calculations to reflect current resource constraints, rather than basing them on outdated constraints (e.g. graphics systems, network capabilities, etc).

As of January 2020 ARCTan has effectively been split:

  • Viewer-side changes, primarily focused on revising the Avatar Rendering Cost (ARC) calculations and providing additional viewer UI so that people can better visibility and control to seeing complexity.
  • Work on providing in-world object rendering costs (LOD models, etc.) which might affect Land Impact will be handled as a later tranche of project work, after the avatar work.
  • The belief is that “good” avatar ARC values can likely be used as a computational base for these rendering calculations.

Current Status

  • It’s still not clear in the Jelly Doll updates will appear in an ARCTan project viewer or within a project viewer of their own. These are more generic Jelly Dolls that improve their rendering.
  • It might be preferable for the Jelly Doll updates to move to their own project viewer, as ARCTan is awaiting a Bake Service update, which is in turn held up due to the on-going cloud uplift work.
  • There was a scare that the ARCTan updates might cause a performance hit – although this might be down to a system configuration issue and is still being investigated.

In Brief

  • There is some background work going on to update the Second Life systems requirement page. Not so much because SL’s requirement have changed, but simply to bring them more in-line with modern systems.
  • The data the Lab does gather on client systems indicate that a lot of users are based on laptops using on-board graphics and “a lot on older systems”.
  • Next meeting: Thursday, August 20th, 2020.

2020 Simulator User Group week #29 summary

The Empire of Dreaming Books, May 2020 – blog post

The following notes were taken during the Simulator User Group meeting of Tuesday, July 14th, 2020.

Simulator Deployments

Please refer to the server deployment thread for news and updates:

  • On Tuesday, July 14th, the majority of the grid was updated with server release 544419, first deployed to the RC channels on Wednesday, July 8th. This should resolve issues with off-line inventory offers and group notice attachments, although a viewer-side update is also required, which is in the current Arrack RC viewer.
  • On Wednesday, July 15th, the RC channels should be updated with server maintenance update 544832, designed to resolve issues with some internal service updates, chat range improvements and capability improvements.

SL Viewer

There have been no official viewer updates to mark the start of the week, leaving the current pipelines as follows:

  • Current Release viewer version 6.4.3.543157, dated June 11, promoted June 23, formerly the CEF RC viewer – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
  • Project viewers:
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30.
    • Mesh uploader project viewer, version 6.4.4.543141, June 11.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

Cloud Uplift

I don’t know if any of you have looked at AWS, but it’s a huge and complex system, so the learning curve on how to build servers, get them deployed, set up networks, security, etc etc etc is pretty tough … Not a surprise, just a lot of learning and work.

– Simon Linden, SUG Meeting, July 14th

Two publicly-accessible regions  – Morris and Ahern – on Aditi (the beta grid) are now running in the cloud. Aside from outbound HTTP messaging and e-mail, they should function with no discernible difference to regions within the Lab’s co-lo facility.

Ahern and Morris on Aditi (the beta grid) are now operating from the cloud

Commenting on the HTTP messaging / e-mail situation, Oz Linden stated:

There are abuse constraints in AWS that we need to make sure we don’t violate. Both outbound HTTP and Email are ways that scripts could cause problems. We have a way to regulate HTTP out that we’re pretty sure of, and which you should be able to test fairly soon on main grid simulators. llEmail may get some new constraints and/or more severe throttles … still studying that one. When we have some updates on that, we’ll post in the LSL forum.

– Oz Linden, SUG Meeting, July 14th

It is believed that the current HTTP / e-mail out issues should not affect HTTP / e-mail between regions. The issue also shouldn’t affect llTargetedEmail, since the caller cannot specify an arbitrary email address.

2020 SL project updates week #28: TPVD summary

A Favela, May 2020 – blog post

The following notes are taken from the TPV Developer meeting held on Friday, July 10th, 2020. These meetings are generally held every other week, unless otherwise noted in any given summary. The embedded video is provided to Pantera – my thanks to her for recording and providing it. Time stamps are included with the notes will open the video at the point(s) where a specific topic is discussed.

SL Viewer News

[0:00-3:10]

  • On Monday, July 6th, the Arrack Maintenance RC viewer, updated to version 6.4.5.544465.
  • On Tuesday, July 7th, the Tools Update RC viewer updated to version 6.4.5.544474.

The rest of the current official viewer pipelines are as follows:

  • Current Release viewer version 6.4.3.543157, dated June 11, promoted June 23, formerly the CEF RC viewer – No Change.
  • Release channel cohorts:
  • Project viewers:
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30.
    • Mesh uploader project viewer, version 6.4.4.543141, June 11.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

General Viewer Notes

  • Love Me Render (LMR) viewer: work is continuing to try to address rendering fixes – notably those for issues with EEP. As this work is taking longer than anticipated to complete, this viewer has been pushed down the list iin terms of promotion.
  • The Tools Update viewer is apparently undergoing regression testing with Bakes on Mesh.
  • This means that week #29 (commencing Monday, July 13th) will likely see the Arrack Maintenance RC viewer promoted to de facto release status.
  • Both the Legacy Profiles Project Viewer and the Mesh Uploader Project Viewer are “close” to being promoted to release candidate (RC) status, although the latter may await the incorporation of an additional patch from Firestorm developer Beq Janus.

In Brief

  • Media issues:
    • [3:50-4:48] BUG-229036 “Parcel media cannot be played if Media auto-play is set to No” – this is said to be specific to the CEF release viewer, and a fix has cleared QA testing, and may make it into the Arrack Maintenance RC, or if not will be in the Maintenance RC viewer to follow it.
    • [8:11-8:26] BUG-22838 “Media on a prim – loops when it should not” – is still awaiting attention, but will be added to the Maintenance queue for testing repos.
  • [5:39-7:20] SL Mobile app:
    • It’s believed the current limited testing of the iOS version of app is drawing to a close, and work is moving forward on getting an updated version ready for a broader round of testing.
    • The Android version is still “some way behind” iOS development, and there is currently nothing available for initial testing.
  • [11:09-12:01] Apple OpenGL / ARM CPU announcement: LL are still investigating options for moving away from OpenGL, and awaiting further news from Apple on their plan to move to ARM CPUs for systems. However, LL is still planning on providing continued support for Mac users.

2020 Simulator User Group week #28 summary

The Woods of Whimsy, May 2020 – blog post

The following notes were taken during the Simulator User Group meeting of Tuesday, July 7th, 2020.

Simulator Deployments

Please refer to the server deployment thread for news and updates:

  • There was not main channel deployment on Tuesday, July 7th, leaving the servers on server release 543526, comprising further infrastructure updates to support Group chat improvements / support of the cloud uplift work.
  • On Wednesday, July 8th, the RC channels should be updated with server release 544419, which should resolve issues with off-line inventory offers and group notice attachments
    • Note that this requires a viewer-side update, which should currently be in all the Viewer RC versions.

SL Viewer

  • The Arrack Maintenance RC viewer updated to version 6.4.5.544465 on July 6th.
  • The Tools Update RC viewer updated to version 6.4.5.544474 on July 7th.

The rest of the current range of official viewers remains as follows:

  • Current Release viewer version 6.4.3.543157, dated June 11, promoted June 23, formerly the CEF RC viewer – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
  • Project viewers:
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30.
    • Mesh uploader project viewer, version 6.4.4.543141, June 11.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

Region Restarts and Region Crossings

The server deployment threads generally reference rolling restarts being performed if channels have been running for 10 days or longer, regardless as to whether there is an accompanying deployment (e.g. so at least once every 14 days).

However, during the Simulator User Group meeting, comments from the Lab suggest this is not an absolute. For example, if agents (avatar or scripted) are in a region, a restart may not occur. As it is, there is currently a fair number of mainland and private regions that have not seen a restart in 2-3 weeks.

This is causing some consternation among road vehicle users who see region restarts as (currently) the main panacea for their region crossing woes; there may well be fair mileage in this – no pun intended; but equally, there are reasons why restarts may not resolve issues, but as they are a non-trivial matter, could be disruptive to other users, requiring a balance to be struck.

The fact is the physical region crossings involving vehicles are a complicated issue. There is no single point of failure – and issues can be exacerbated by factors external to SL; it might even be argued that as script load plays a role in bad region crossings, loading vehicles up with scripts to monitor / log crossings could actually exacerbate the problems being encountered by those using said scripts. However, Given that rolling restarts are expected every 14 days, regardless of deployments, it might not be a bad idea to try to ensure this is a regimen that is more rigorously held to, in that restarts can be seen as calming region crossing issues.

2020 Content Creation User Group week #27 summary

Yes – Endless, May 2020 – blog post

The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting held on Thursday, July 2nd 2020 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are are available on the Content Creation User Group wiki page.

SL Viewer

  • A Custom Key Mappings project viewer, version 6.4.5.544079, was issued on Tuesday, June 30th.

The rest of the official viewers in the pipeline remain as follows:

  • Current Release viewer version 6.4.3.543157, dated June 11, promoted June 23, formerly the CEF RC viewer.
  • Release channel cohorts:
    • Love Me Render RC viewer, version 6.4.5.544028, June 30.
    • Tools Update RC viewer, version 6.4.5.544097, June 25 – this viewer is built using VS 2017 / a recent version of Xcode, and Boost.Fiber. It contains no user-facing changes.
    • Arrack Maintenance RC viewer, 6.4.5.544024, issued on June 24 – this viewer uses Viewer Manager 2.0.538279.
  • Project viewers:
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30.
    • Mesh uploader project viewer, version 6.4.4.543141, June 11.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

General Viewer Notes

  • The Love Me Render (LMR) RC viewer is still absorbing fixes for EEP and rendering issues. Version 6.4.5.544028, dated June 30th includes a fix for BUG-225784 “BUG-225446 regression – HUDs are again affected by environment setting”. This viewer will hopefully in time include a fix for specularity issues (see BUG-228781 and BUG-228581).
  • It looks like the Legacy Profile viewer could be getting promoted to RC status very soon.

ARCTan

Project Summary

An attempt to re-evaluate object and avatar rendering costs to make them more reflective of the actual impact of rendering either in the viewer. The overall aim is to try to correct some inherent negative incentives for creating optimised content (e.g. with regards to generating LOD models with mesh), and to update the calculations to reflect current resource constraints, rather than basing them on outdated constraints (e.g. graphics systems, network capabilities, etc).

As of January 2020 ARCTan has effectively been split:

  • Viewer-side changes, primarily focused on revising the Avatar Rendering Cost (ARC) calculations and providing additional viewer UI so that people can better visibility and control to seeing complexity.
  • Work on providing in-world object rendering costs (LOD models, etc.) which might affect Land Impact will be handled as a later tranche of project work, after the avatar work.
  • The belief is that “good” avatar ARC values can likely be used as a computational base for these rendering calculations.

Current Status

  • Vir’s updates to jelly dolls have hit a couple of issues whilst in QA, but should still get rolled into the ARCTan project once he’s had a chance to fix them.

In Brief

Pathfinding Navmesh

  • A request was put forward to allow scripted access to rebaking a region’s navmesh (used with Pathfinding).
  • A use case for this would be something likes a procedural game where elements of the scene may be placed via script in accordance with progress.
    • As alterations to a scene impact the navmesh, this can upset NPCs using it.
    • Currently, the only way to rebake is via manual intervention, which can be missed.
    • Offering a scripted means would ensure the navmesh is automatically updated when required.
  • This type of scripted update has been requested in the past, and generally frowned upon due to the risk of potential abuse. However, risk could be mitigated by limited the scripting option to estate owners / managers, and using a throttle on the number of allowed requests.
  • That said, multiple rebakes of the navmesh can themselves have a cumulative impact on simulator performance and resources (particularly on Homestead regions), such that a region restart is required to correct matters, which might in some cases be as disruptive, so this would likely need to be re-examined.
  • Currently, there are no plans to work on Pathfinding in the short-to-medium term, however, it has been requested that the idea is written up as a feature request for review by the Lab.

Other Items

  • There as been a request for the viewer to support Scalable Vector Graphics (SVG) image format (see: BUG-229007). However, this would require an extensive overhaul of the graphics pipeline (which currently uses JPG2000) in order to ensure all texture handing had a code path for running SVG. So this is not a likely target for a project.
  • There was a general discussion on the animation system and file formats (.ANIM and .BVH) including long-standing requests to overhaul the system and provide overrides for priority, speed, start / stop frame, etc., and more informed control of easing out/in to the animations. Currently, there is no work being planned for the system, however.
  • A request has been made to allow for scripted interrogation on how people are using EEP. The specific use case would be a game or similar, where a specific environment has been set (e.g. fog / reduced visibility) and the system could query incoming systems to ensure the viewer is set to Use Shared Environment, and if not, advise the user they need to change their setting. Not clear if / how this will be addressed.
  • Next meeting: Thursday, July 16th, 2020.