Lumiya 3: welcome to a new Lumiya

lumiya-logoUpdate: July 30th: Alina has released version 3.0.2, which should fix the issue of exporting conversations to the Android Documents folder, and which provides the ability to drag a visble HUD on your screen to reposition it.

Lumiya, the go-to Second Life / Open Sim client for Android has been extensively updated, with version 3.0 released on Wednesday, July 27th, and a further 3.0.1 release with additional fixes, options and requests, hitting Google Play on Thursday, July 28th.

For those unfamiliar with Lumiya, it is an extensive Android client offering all the essential functionality found in the viewer: ability to chat, IM, carry out group functions, manipulate  inventory and outfits, manage transactions, interact with objects (including viewing & editing scripts, permissions allowing), teleport to places, view the map, and so on. And, for those who wish a more immersive experience on their android device (providing it has the processing power), Lumiya provides a real-time scene rendering capability, allowing you to see the world and other avatars, touch objects, operate your camera, walk, fly, and so on.

With version 3, Alina Lyvette, Lumiya’s developer, has completely overhauled the client, and while there are still some little niggles, the result is once again quite astonishing.

The Interface

For regular Lumiya users the most obvious change is to the client’s UI. This has been completely re-worked top-to-bottom, offering a far more intuitive, mobile device style approach, incorporating things like pinch / zoom screen actions, sliding menus, and a much cleaner look and feel. By default, Lumiya now launches in its blue / white appearance, with the blue / black an option, alongside a new pink appearance option. In addition, the 3D mode has been overhaul to make use of mobile device gestures such as pinch / zoom and drag, and the buttons have been revised and improved to give the in-world view a much cleaner look.

The log-in screen retains much of the “old” look, with short cuts to select the details of any account previously used to log-in to SL with Lumiya & auto-populate the user name / password fields, and to access the client’s settings, together with a drop-down to access the grid selector (where you can also add new grids) or to show your password in text when logging-in.

The clean, cool blue UI with the android menu icon now used for accessing Lumiya's main menu, and the inclusion of profile images for places, contacts, etc.
Lumiya 3 uses the blue / white UI by now the default, although the blue / black (and a pick / white) option remains available for those who prefer it

Once logged-in, the UI is in conversation mode, with local chat open  the conversation screen opens. This has two points of particular interest: the first is the Android menu icon in the top left corner of the screen  (see above), which replaces the Lumiya icon. tapping this will display the Lumiya menu (which can also be displayed with a simple left-to-right swipe of the screen).

The second is that profile icons are now displayed in the chat and contact tabs throughout Lumiya – in the image above, for example, the profile picture for Preiddeu Annwn is displayed in the image above.

The Lumiya menu can be displayed either by clicking the Android menu icon, or via a finger swipe from the left
The Lumiya menu can be displayed either by clicking the Android menu icon, or via a finger swipe from the left, and can be scrolled up / down, if required

The new UI design does mean there are some significant changes to where some options might now be found which will take users a little time to get used to; however many of these changes make Lumiya feel more “viewer like” in its approach. For example, group options have all now been brought together under the group profile display, rather than various menu / drop-down options. What’s more, they now allow group roles to be created and assigned, and member’s abilities edited.

So, accessing a group profile is now a matter of clicking Group tab in the Chat window, then tapping the required group and tapping the Profile icon in the top right of the group message display. The group’s profile is displayed in a layout similar to that of many TPVs, with individual tabs accessing various options. Thus, people can be invited into the group from the Profile tab (providing you have the ability to invite new members); roles can be added / edited from the Roles tab; and members can be operated on from the Members tab.

With group, you can now invite new members through the group's profile windows (left) view group roles (centre) or members; create new role (via the + button, centre), assign / remove abilities to / from roles (right) and changes members' roles or eject members etc (not shown above). Click for full size, if required.
With group, you can now invite new members through the group’s profile windows (left) view group roles (centre) or members; create new role (via the + button, centre), assign / remove abilities to / from roles (right) and changes members’ roles or eject members etc (not shown above). Click for full size, if required.

Given the extend of changes to the IU, the easiest way to familiarise yourself with them is to spend time using Lumiya. Keep an eye out for changing icons, and things like the Android three vertical dots icon (generally top right of the Lumiya window), indicating when further options are available within in given screen.

The 3D View

The other very noticeable change to Lumiya for existing users is the 3D world view (Lumiya menu > 3D View). As noted above, this now uses Android pinch and drag gestures to manipulated the camera by default, leaving the (redesigned) on-screen buttons for avatar movement and flight. However, for those who prefer to toggle the movement buttons between avatar and camera movement, it can be reinstated via Lumiya menu > Settings > 3D View, and then checking Show Camera Button. note that even with the camera button enabled, you can still use Android gestures to manipulate the camera as well. For ease of reference, screen captures here show the camera button.

3D-1
The updated 3D View in Lumiya

The two overlay buttons – Chat and Outfit – do just that: overlay the in-world view with your chat options or Outfit folder, allowing you to converse or change outfit, as per previous versions of Lumiya.  However, the two buttons which are likely to be of particular interest in the new 3D view are the HUD button (lower left) and the Target Picker (top right of the Lumiya window).

Continue reading “Lumiya 3: welcome to a new Lumiya”

2016 viewer release summaries: week 29

Updates for the week ending Sunday, July 24th

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

LL Viewer Resources

Third-party Viewers

V4-style

V1-style

  • Cool VL viewer Stable branch updated to version 1.26.18.16 and the Experimental branch updated to version 1.26.19.18, both on July 23rd (release notes)

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

SL project updates 16 29/2: viewer, Bento update 20 with audio

The Vordun: European Masters
The Vordun: a new Experience in presenting art in Second Life – blog post

Server Deployment – Recap

  • On Tuesday, July 19th the server maintenance package previously deployed to all three RC was rolled-out to the Main (SLS) channel,described as “minor internal changes”. One of these sees worn scripts capped at a count of 2500. Attempts to add attachments which take an avatar over this limit should result in the attachments failing to wear
  • There  no deployment and no scheduled restart for the RC channels on Wednesday, July 20th, so the entire grid is running  on the same simulator release

SL Viewer

The Maintenance RC viewer updated to version 4.0.7.317689 on July 21st, which includes the following additional fixes:

  • MAINT-6216 avatars are sometimes invisible
  • MAINT-6448 PERMISSION_DEBIT notification should default to Deny (my emphasis)
  • MAINT-6534 [MAINT-RC] Resetting scripts via the build menu no longer works on many scripted objects unless making the scripts visible in the contents tab of the objects first
  • STORM-2133 VOICE-36 prevents proper shut-down of connector.
The old debit notification (left) gave equal emphasis to accepting / denying the request to access account balances. The update to the Maintenance RC viewer new focus attention on denying a request for account access as the default option.
The old debit notification (left) gave equal emphasis to accepting / denying the request to access account balances. The update to the Maintenance RC viewer new focus attention on denying a request for account access as the default option.

Project Bento

The following notes and audio were taken from the weekly Bento User Group meeting, held on Thursday, July 21st at 13:00 SLT at the the Hippotropolis Campfire Circle . For details on the meeting agenda, please refer to the Bento User Group wiki page.

Note that this meeting was an “informal” meeting as project development lead Vir Linden is on vacation, as is Dan Linden, another of the devs who has been working on Bento. On-hand for the meeting were Troy, Coyot and Kyle Linden. These notes are not intended to offer a full transcript of the meeting, but rather covers the key topics of the discussion. Extraneous sounds in the audio are the result of someone leaving their microphone open during the meeting.

Internal Bento Presentation at the Lab

There’s an “SL summit” taking place in week #30 (commencing Monday, July 25th) within the Lab, at which Bento will again be presented. Troy Linden will be doing this, using screen shots and information on the recent work, and updating LL staff on the project’s process and on the ongoing collaboration between the Lab and Bento content creators.

Final Skeleton and Issues / Testing

With the release of the latest project viewer (version 5.0.0.317597 at the time of writing), the Lab hopes the Bento skeleton is now finalised. However, there are still a range of issues which are still being seen, some of which may be related to the most recent updates to the skeleton and sliders, others of which relate to earlier versions of the skeleton. There is also a further level of confusion due the AvaStar having to make a series of changes to their tool set, and these also being in a state of flux (version 2.0.13 (Alpha 4) was, at the time of writing the most up-to-date version, which should handle the new updates, although the .BVH animations handling may still be awaiting update). All of this means that most creators have yet to really experiment and test the latest updates.

Troy’s suggestion is that as 5.0.0.317597 does contain the must recent version of the skeleton and sliders, that creators work with models built with this skeleton, and report issues directly against it, to help ensure the Lab is correctly catching everything.

Avatar Reset / Reset Skeleton Option

In theory, removing an avatar mesh using custom joint offsets should reset the underlying avatar. However, this isn’t always the case.

For example, if the animations running on the mesh contain translations, and the last frame of those animations doesn’t move the bones back into their starting position, then an automatic reset of the avatar won’t occur. It is also possible that the update message may not be received by other viewers (e.g. due to Interest List limitations). These problems (which actually pre-date Bento) is why the Reset Skeleton option was added to the Bento viewer.

This prompted a discussion on the impact of sliders / bone rotations / translations and the order in which shapes / joint positions / animations are applied to an avatar, which in testing appear to be at odds with the order of application provided by Vir. Understanding what exactly is going on is again made a little harder, as it is believed there are still some disconnects between updates to the SL skeleton rig and updates made to Avastar.

Medue Simoni, Teager and Mel Vanbeeck discuss sliders, bone rotations / translations, and their impact on an avatar

Medhue Teager and Mel discuss the order in which joint offsets, shape offsets and sliders are applied to an avatar, in reference to Vir’s forum post on the matter

Expect further discussion on this following additional testing.

Brief Summary of  Additional Observations

Avatar Height: his has been the topic of conversation for the last few meetings. In particular see my Bento update #19 for details of the current issues arising from the most recent changes in how an avatar’s position relative to the ground is calculated / re-calculated by the viewer.

Vir has suggested that, as a part of investigations, people try to avoid changing the position of any of the bones used in the position calculation via an animation, and instead change the rotation of the bone(s) to achieve the desired result. Initial feedback voice at this meeting (via chat) is that this many not be an ideal solution.

Speech Gestures: A long-standing aspect of Second Life is that speech gestures (along with gesture in general) are not automatically attached / detached with an avatar. This makes sense in that it allows people to choose the gestures they wish to run with an avatar.

However, with Bento, it is possible that dedicated gestures are required (e.g. wing folding gestures, speech gestures that are specific to an avatar form, etc.). As the gestures are not auto-attached / detached this leaves the potential for users experiencing apparent “issues” (e.g. their avatar seems to behave oddly as something like a speech gesture fail to play, or there is a conflict with gestures as the user has multiple gestures trying to do the same thing running simultaneously, etc.).  It’s not clear what (if anything) might be done to address this.

Why Bento is Taking so “Long”

There have been some complaints in forum threads and non-Bento user group meetings about the length of time Bento is taking to mature. However, as Troy re-iterated in the meeting, a lot of this is both down to the fact that Bento needs to serve a very wide range of use-cases, not all of which are necessarily compatible with one another (e.g. supporting both human and non-human avatars).

Additionally, and in order to be as broadly useful as possible, the project requires an iterative development process between both the Lab and the expertise of in-world content creators in order to ensure Bento is as useful a product as possible when officially launched. This iterative process inevitably means the project will take time to fully mature.

Troy and Coyot Linden discuss the overall approach to Bento

SL project updates 16 29/1: server / viewer

Hermoupolis Village; Inara Pey, July 2016, on Flickr Hermoupolis Villageblog post

Server Deployments

On Tuesday, July 19th the server maintenance package previously deployed to all three RC was rolled-out to the Main (SLS) channel,described as “minor internal changes”. One of these sees worn scripts capped at a count of 2500. Attempts to add attachments which take an avatar over this limit should result in the attachments failing to wear.

Immediately following this deployment, there were some reports of local caps failures following region restarts. However, most of these now appear to have been corrected.

There  no deployment and no scheduled restart for the RC channels planned for Wednesday, July 20th, so the entire grid should remain on the same simulator release through until Wednesday, July 27th, when a new RC deployment is due.

Viewer Updates

There have been no further viewer updates since my last SL project update, leaving the list as:

  • Current Release version: 4.0.6.315555 (dated May 23rd), promoted July 5th – formerly the Inventory Message RC viewer download page, release notes
  • RC viewer:
    • Maintenance RC viewer, version 4.0.7.317394, dated  on July 8th – fixes and updates.
  • Project viewers:
    • Project Bento (avatar skeleton extensions), version 5.0.0.317597, dated July 14th – incorporation of final skeleton and slider updates from the test viewer  (download and release notes)
    • Visual Outfit Browser viewer, version 4.0.6.316422, dated July 1st – ability to preview images of outfits in the Appearance floater
    • Project VLC Media Plugin Viewer, version 4.0.6.316258, dated June 15th – replaces the QuickTime media plugin for the Windows viewer with one based on LibVLC
  • Obsolete platform viewer, version 3.7.28.300847 dated May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

2016 viewer release summaries: week 28

Updates for the week ending Sunday, July 17th

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version: 4.0.6.315555 (dated May 23), promoted July 5th – formerly the Inventory Message RC viewer download page, release notes
  • Release channel cohorts (See my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • No updates.
  • Project viewers:
    • Project Bento (avatar skeleton extensions) updated to version 5.0.0.317597 on July 14th – incorporation of final skeleton and slider updates from the test viewer  (download and release notes)

LL Viewer Resources

Third-party Viewers

V3-style

V1-style

  • Cool VL viewer Stable branch updated to version 1.26.18.15 and the Experimental branch updated to version 1.26.19.17, both on July 16th (release notes)

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

CtrlAltStudio issues Oculus CV-1 update

CAS-logoOn July 18th, 2016, Strachan Ofarrel (Dave Rowe) released an updated Windows version of his CtrlAltStudio viewer. Version 1.2.6.43412 Alpha use Oculus Rift SDK 1.5.0 and so should support the Oculus CV1, DK2 and DK1.

The release has been made to provide a level of Oculus HMD support in Second Life and OpenSim following the Lab’s decision to withdraw their own project viewer support for the Rift, after significant issues were found with the July update to that viewer.

However, as Strachan states in his blog post on the release, the CtrlAltStudio Windows update is presented “as is”, and still utilises the Firestorm 4.6.9 code-base, which is itself running well behind current releases, and therefore lacks functionality users might otherwise be familiar with in more recent versions of the SL viewer. This means CtrlAltStudio doesn’t support recent HTTP updates, inventory improvements or the TLS 1.2 update (so the built-in web browser will not work with things like Marketplace transactions when using the built-in browser).

Stratchan also warns that it is unlikely that users will get the level of recommended frame rates for CV1 use (which is something the Lab were stating prior to the release of their update), although he notes – again as did the Lab – that the experience should be enough to get a feel for what user-generated VWs are like in immersive VR.

Windows CtrlAltStudio users should be able to install this version over the 1.2.5 Alpha and 1.2.4 Alpha versions if they have either already installed. Those with older versions of the viewer should carry out a clean install (and can always back up and restore their settings before / after doing so). Note that if you install over the top of a previous version you may need to press the “Reset” button next to the “UI depth” Display Output option.

To overcome issues of the viewer failing to recognise very high perfromance GPUs, CtrlAltStudio 1.2.6.43412 includes and Enable All GPU Features option to force enable all graphics settings (e.g. Basic Shaders, etc.)
To overcome issues of the viewer failing to recognise very high performance GPUs, CtrlAltStudio 1.2.6.43412 includes and Enable All GPU Features option to force enable all graphics settings (e.g. Basic Shaders, etc.)

The full set of updates in this release are given as:

  • Updated to Oculus Rift SDK 1.5.0 so that the viewer works with the Oculus runtimes supporting the CV1 as well as the DK2.
  • Fixed the “UI depth” display setting to work for both DK2s and CV1s.
  • Added an “FOV multiplier” display setting that decreases or increases the field of view with respect to the Rift-recommended value.
  • Added a “Pixel density” display setting that decreases or increases the number of pixels rendered in the process of calculating the Rift display output.
  • Removed the following display options which are no longer available in the Rift SDK: “Low persistence”, “Dynamic prediction”.
  • Fixed crash at start-up if Rift display output is enabled but no Rift is connected and turned on.
  • Updated the GPU table.
  • Added an “Enable All GPU Features” display setting that enables all graphics settings that may otherwise be limited if a new, high performance GPU is not listed in the GPU table.
  • Added a “Combine Xbox One triggers” joystick setting that combines the left and right trigger values of the Xbox One controller into a single value like the Xbox 360 controller outputs, thus letting the triggers be used to fly up and down.

It is worth noting that when in Riftlook mode, the cursor is only visible in the left eye. This is intended behaviour, allowing the cursor to hover over UI elements and in-world objects correctly without having to use additional and complex code to calculate what relative depth should be used to place the cursor in a stereo rendering.

Release 1.2.6.43412 also includes a new FOV Multiplier and Pixel Density display settings to adjust the displayed field of view and number of pixels rendered in the Rift images. Depending on your graphics card capabilities, these may provide improved visuals when adjusted upwards (at the cost of FPS). Reducing the settings will improve FPS. Both require a viewer restart after adjustment
Release 1.2.6.43412 also includes a new FOV Multiplier and Pixel Density display settings to adjust the displayed field of view and number of pixels rendered in the Rift images. Depending on your graphics card capabilities, these may provide improved visuals when adjusted upwards (at the cost of FPS). Reducing the settings will improve FPS. Both require a viewer restart after adjustment

Ai Austin has provided a blog post on his experiences in using this viewer, and I would recommend it for further reading, particularly in you are new to using the Rift with Second Life, as Ai provides point-by-point sets on getting started.

An interesting broader note in Ai’s post is with regards to using the HTC Vive with CtrlAltStudio – a questions which has been raised a a couple of “Meet the Lindens” sessions. In this regards, Ai:

Some users have reported that the CtrlAltViewer set to use the Oculus Rift works with the HTC Vive using LibreVR/Revive. This is a compatibility layer between the Oculus SDK and OpenVR. It allows you to play Oculus games on your HTC Vive.

Related Links