Firestorm 4.7.9.50527: “I see jelly people!”

firestorm-logoMonday, August 8th saw Firestorm release version 4.7.9.50527 of their viewer. Coming a little over four months since the last release, 4.7.9 brings with it a lot of important changes from the Lab – perhaps most visible Avatar Complexity and graphics pre-sets – as well as a large number of nips, tucks, fixes and improvements from the Firestorm team and open source / TPV contributors.

As per my usual MO, what follows is  not an in-depth review of the release, but rather an overview, highlighting some of the more significant / interesting changes, updates and  fixes, which I feel will be of most interest to users.

For full details of all changes, and all due credits to contributors, etc., please refer to the official release notes.

When installing this release, uninstall the existing version and then install the new 4.7.9 release – no need for a clean install.

Available Downloads

Prior to getting stuck into the details, please note that with this release:

  • There is no 32-bit Havok version for OS X, due to incompatibilities with the RLVa update
  • Firestorm have discontinued producing a 32-bit Havok version of the viewer for Linux, due to the relatively low demand for it.

Firestorm is and will continue to be available as a 64-bit non-Havok (“OpenSim”) version for OS X and in both 32-bit and 64-bit non-Havok (“OpenSim”) versions for Linux. These versions can obviously be used with Second Life, and are available for the 4.7.9.50527 release.

This means it is unlikely there will be any Firestorm Havok support for either Max OS X or linux until Linden Lab release the 64-bit versions of the Havok library alongside their own upcoming 64-bit viewers. In the meantime, the Firestorm team offer their apologies for any inconvenience caused, and ask that those on either OS X or Linux who require Havok functionality (e.g. for mesh uploads reliant on Havok physics or for pathfinding purposes) to briefly switch to the LL viewer.

Log-in Credentials Display Update

The first noticeable aspect in this release is the log-in credentials area at the bottom of the splash / log-in screen have been revised, offering a slightly more Viewer 4 style look and bringing all the options together alongside of a single, obvious log-in button.

The revised log-in credentials area of the splash / log-in screen
The revised log-in credentials area of the splash / log-in screen

Note that if you prefer the old login screen layout, you can set the debug setting FSUseLegacyLoginPanel to TRUE.

Another change with this update is that opening Preferences from the log-in screen should no longer cause splash screen layout problems, thus fixing FIRE-17518.

Lab Derived Updates

Firestorm 4.7.9 brings the viewer up to parity with the Lab’s 4.0.6 code base, and so includes the Avatar Complexity (aka “Jelly Dolls”) and graphics presets, as noted above, and includes many maintenance fixes, things like Voice updates and the most recent HTTP updates.

Avatar Complexity – or “Why is everyone I’m looking at an odd colour?”

Avatars can often be the biggest single rendering load on our computers. Hence why the bottom falls out of your viewer performance in a crowded place. Avatar Complexity is a means to offset this impact by allowing you to set a “complexity limit” for avatar rendering. Any avatar (including their attachments) exceeding this limit will be rendered as a solid colour – a “Jelly Doll” – putting a lot less load on your computer. You can adjust the limit according to your needs, and you can also override the setting for individual avatars around you. Do note as well that the setting only applies to other avatars in your view; your own avatar will always be rendered fully.

When first installed, a viewer with Avatar Complexity will set a default limit for you based on your current viewer graphics settings. Hence why you might see a lot of solid colour avatars around you when logging-on for the first time with Firestorm 4.7.9. These default limits are:

  • Low: 35,000
  • Low-Mid: 100,000
  • Mid: 200,000
  • Mid-High: 250,000
  • High: 300,000
  • High-Ultra / Ultra: 350,000

You can adjust you Maximum Complexity setting at any time in Firestorm in one of two ways either via Preferences > Graphics or via your Quick Preferences.

In both cases, moving the Max(imum) Complexity slider to the right increases your threshold, allowing more avatars around you to be fully rendered, while moving it to the left decreases your threshold, increasing the number of avatars liable to be rendered as solid colours.

"Avatar

Note that you can set the Max(imum) Complexity slider to No Limit (all the way to the right). However, this isn’t recommended simply because it leaves your viewer vulnerable to any graphics crashers some inconsiderates still occasionally try to use. It’s far better to simply set your viewer to a high limit (e.g. 350,000) if you don’t want to be bothered by seeing Jelly Dolls

Displaying Avatar Complexity Information

You can display Avatar Complexity information for all avatars (including your own) in Firestorm in one of two ways, depending on your preference (or both can be active at the same time, if you so wish):

  • By going to the Advanced menu (CTRL-ALT-D if not visible) > Performance Tools > Avatar Complexity Information (previously Show Render Weight for Avatars). This displays three items of information over the heads of all avatars Including yours):
    • The render complexity for each avatar
    • A ranking of the avatar’s distance from your camera (1=closest)
    • The attachment surface area for an avatar, expressed in square metres
  • Or by going to Preferences > General and checking Show Avatar Complexity (if not already enabled). This will display the render complexity for each avatar in their name tag, and includes two sub-options, which are pretty self-explanatory:
    • Only [show avatar complexity, when enabled] If Too Complex
    • Show Own Complexity.
The Firestorm options for displaying Avatar Complexity information in the viewer
The Firestorm options for displaying Avatar Complexity information in the viewer

Continue reading “Firestorm 4.7.9.50527: “I see jelly people!””

2016 viewer release summaries: week 31

Updates for the week ending Sunday,August 7th

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version: 4.0.6.315555 (dated May 23), promoted July 5th – formerly the Inventory Message RC viewer download page, release notes
  • Release channel cohorts (See my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Visual Outfit Browser viewer updated to version 4.0.7.318263, on August 1 – ability to preview images of outfits in the Appearance floater (download and release notes)
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V4-style

  • No updates.

V1-style

  • Cool VL viewer Stable branch updated to version 1.26.18.18 and the Experimental branch updated to version 1.26.19.20, both on August 6th (release notes)

Mobile / Other Clients

Additional TPV Resources

Related Links

Project Bento User Group update 21 with audio

Project Bento – extending the SL avatar skeleton
Project Bento – extending the SL avatar skeleton

The following notes and audio were taken from the weekly Bento User Group meeting, held on Thursday, August 4th at 13:30 SLT at the the Hippotropolis Campfire Circle. For details on the meeting agenda, please refer to the Bento User Group wiki page.

Note that this update is not intended to offer a full transcript of the meeting, nor does it present the discussion points in chronological order. Rather, it represents the core points of discussion, grouped together by subject matter were relevant / possible, whilst maintaining the overall context of the meeting.

Lab Summit Feedback

Troy and Vir attended an internal Second Life summit at the Lab, where Troy gave a further presentation on Bento to the rest of the Lab’s SL staff and senior management, all of whom where very excited about the project. During the Bento meeting, Troy again offered thanks to all who have contributed to the project and who are endeavouring to make Bento a success.

Updates and Bugs

As Vir has been on vacation, there have been no further updates to the viewer since the release over version 5.0.0.317597, which the Lab hopes marks the end of updates to the enhanced skeleton and the revised appearance sliders (although obviously, the viewer will continue through project/RC releases to a final release down the road). However, a number of bugs have been reported against this update, with discussion on the forum thread on whether the problems lay within the Bento updates or elsewhere.

One of these, BUG-37546, relates to facial bone joint offset issues, which I’ve reported upon on previous Bento updates, and which can cause the collapse /deformation of any face using custom offsets as soon as it is worn, or in the view of anyone else seeing it for the first time, with both issues requiring the wearer to play an animation against the offsets in the facial bones will witness an immediate collapse / deformation of the face until such time as the wearer runs the animation against their face.

Teager offers this example of the facial problem - note the horse's collapsed nostrils, the drawn back lower jaws and the teeth protruding through the lips - all issues which have appeared in the viewer update
Teager offers this example of the facial problem – note the horse’s collapsed nostrils, the drawn back lower jaws and the teeth protruding through the lips – all issues which have appeared in the 5.0.0.317597 viewer update

Teager has been experimenting with the issue at length in an attempt to try to isolate possible causes. In doing so she has identified that this deformation can occur whether the mesh is weighted or not, and it doesn’t seem to be related to the facial appearance sliders or any conflicts caused by adjusting them.

Gaia Clary has also been looking into the problem, and may have come across a partial cause of why things like the lower jaw are getting “pulled back” into the face when seen in the viewer. As she explains in the Bento forum thread subsequent to the meeting:

The exported Collada files do not contain information about where the bone ends are.
In the SL Viewer the joints and the corresponding bone ends are just shifted
to the offset location. So for bones which have no connected children the “bone” rotation
never changes in the SL viewer.

But the most important news is: it does not matter how the end point bones are “rotated”.
And this is because apparently all scaling happens relative to the Avatar’s coordinate system.

There will doubtless be further follow-up on this at the next meeting.

Height Offset Issues

There was further discussion on the height offset issues which are being encountered  – see BUG-20013 and more recently BUG-20169 for details). This again came up for discussion, particularly the issue Aki has encountered with animations no longer functioning as expressed, as in the case of her wyvern’s hind legs (rigged using the new hind leg bones) no longer flexing correctly.

Before
Before the update: Aki’s wyvern flexes its legs to move gently up-and-down, which is the expected behaviour

aki-2
After the update: as an animation is acting on some of the bones used in calculating the wyvern’s position relative to the ground, its impact is added to the avatar’s overall position calculation, causing the entire avatar to move up and down as the height position is constantly recalculated

Vir notes that there are a number of potential causes, as previously discussed in these updates. One suggestion to try to improve things is to dial down the frequency with which the height calculation is performed (it is now being carried out more-or-less continuously), but there’s no absolute guarantee this would eliminate issues.

Part of the problem could be in the manner in which an avatar’s position relative to the ground is calculated (using a chain of bones up the left leg and then through the pelvis to the head). This has seen issues even before Bento, which has perhaps exacerbated the problem as a result of it more directly supporting quadruped / non-bipedal avatars. The problem here is that any changes to how an avatar’s height position is calculated could do more harm than good for existing avatars.

A further exacerbation with the issue is that “old” methods of fixing issues (removing / wearing a shape / avatar, etc.), no longer appear to be consistent or persistent, and a reliance on the Avatar Hover Height also isn’t always consistent (e.g. wear a shape / shoe base, etc, set hover height, then replace items and re-wear without altering Hover Height, and avatar’s height appears odd again).


Vir, Cathy Foil, Teager, and Medhue Simoni further discuss the avatar height position issue

Other Items

Updating Skeletons in AvaStar

There was some discussion / clarification on updating the skeleton in AvaStar between version (e.g. AvaStar 2 Alpha 4 to AvaStar 2 Alpha 5), and some of the problems noted with it.


Medhue Simoni, Matrice Laville and Aki Shichiroji discuss updating the skeleton in AvaStar.

Shape Update Issues

Some people have seen problems with the current (5.0.0.317597) version of the Bento viewer whereby when updating their shape others on the Bento viewer are not seeing their shape update correctly until they relog. This appears to be a baking issue, possibly the result of the Bento viewer currently not having the most recent baking service updates.

Bento Test Models

It appears the models on the Bento test page and referenced in the forum thread are not complete; then will hopefully be updated in the near future (check the dates against the models on the test page). The new models, once available should include support for all the Bento bones and (hopefully) fitted mesh support as well.

Related Links

SL project updates 16 / 31: server, viewer

Beautiful 4 Seasons; Inara Pey, July 2016, on Flickr Beautiful 4 Seasonsblog post

Server Deployments

The was no Main (SLS) channel deployment on Tuesday, August 2nd as had been anticipated. Instead a further update to the existing RC server maintenance package was made to all three RC channels on Wednesday August 3rd. This update included a fix for BUG-37573 “Rez silently fails on RC Magnum, RC LeTigre and RC BlueSteel regions”.

SL Viewer

The Visual Outfits Browser viewer was promoted to release candidate status on Monday, August 1st, with the release of version 4.0.7.318263. This update includes further fixes listed as:

  • MAINT-6476 VOB – User can add any size image to an Outfit Gallery outfit folders
  • MAINT-6582 [VOB] Snapshot is not sent
  • MAINT-6583 [VOB] Snapshot floater is stuck in “Posting” state.
  • MAINT-6601 [VOB] Texture picker generates WARNING spam in SecondLife.log.

All other viewers remain unchanged since my last projects update:

  • Current Release version: 4.0.6.315555 (dated May 23rd), promoted July 5th – formerly the Inventory Message RC viewer
  • RC viewers:
    • VLC Media Plugin RC viewer, version 4.1.1.318152, dated July 28th – replaces the QuickTime media plugin for the Windows version of the viewer with one based on LibVLC
    • Maintenance RC viewer, version 4.0.7.318189, dated July 28th – fixes and updates
  • Project viewers:
    • Project Bento (avatar skeleton extensions), version 5.0.0.317597, dated July 14th – incorporation of final skeleton and slider updates from the test viewer
  • Obsolete platform viewer, version 3.7.28.300847 dated May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

2016 viewer release summaries: week 30

Updates for the week ending Sunday, July 31st

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version: 4.0.6.315555 (dated May 23), promoted July 5th – formerly the Inventory Message RC viewer download page, release notes
  • Release channel cohorts (See my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • VLC Media Plugin Viewer RC version 4.1.1.318152, released on July 28th – replaces the QuickTime media plugin for the Windows version of the viewer with one based on LibVLC (download and release notes)
    • Maintenance RC viewer updated to version 4.0.7.318189 on July 28th – fixes and updates  (download and release notes)
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V4-style

V1-style

  • Cool VL viewer Stable branch updated to version 1.26.18.17 and the Experimental branch updated to version 1.26.19.19, both on July 30th (release notes)

Mobile / Other Clients

Additional TPV Resources

Related Links

SL project updates 16 / 30: server, TPVD, Bento

Hestium; Inara Pey, July 2016, on Flickr Hestiumblog post

Some of the notes in this update are taken from the TPV Developer meeting held on Friday, July 29th. The video of that meeting is embedded at the end of this update. My thanks as always to North for recording and providing it.

Server Deployments – Recap

  • There was no deployment to the Main (SLS) channel on Tuesday, July 26th.
  • A new server maintenance package was deployed to all three RC channels on Thursday, July 27th, which comprised “minor internal logging changes”

It’s liable that this update will be promoted to the Main (SLS) channel in week #31 (commencing Monday, August 1st). However, we’re liable to be in a quiescent period, sever-wise for a while, doubtless in part due to it being vacation season.

SL Viewer

The Maintenance RC viewer updated to version 4.0.7.318189 on Thursday July 28th. This release includes an update to prevent the viewer using the deleted LLEventPollImpl upon rapid teleports. This is now the most likely candidate for promotion to release status, assuming no significant issues are found with this latest RC.

Thursday, July 28th also saw the VLC Media Plugin viewer achieve Release Candidate status with the release of version 4.1.1.318152. This viewer replaces the QuickTime media plugin for the Windows version of the viewer with one based on LibVLC. The RC release brings with it several additional fixes:

  • MAINT-6481 [Win LibVLC] MOAP mp4 mp3 playback missing video controls
  • MAINT-6502 [Win LibVLC] some .mov files play in LibVLC windows viewer
  • MAINT-6503 [Win LibVLC] some media file types prompt to download instead of play
  • MAINT-6527 [Win LibVLC] viewer plays MOAP video at maximum volume 50m away
  • MAINT-6577 [Win LibVLC] No sound in MOAP or browser video
  • MAINT-6578 [Win/Linux LibVLC] When media is enabled, many other textures in the scene get flipped upside down.

This viewer current has “very, very very” few users on it, thanks to the focus on the Maintenance viewer RC, although this should now start to change. It has apparently worked well as a project viewer, and would seem likely for promotion some time after the Maintenance RC and ahead of anything else which has yet to make it to RC status.

All other viewer remain unchanged thus far in the week:

  • Current Release version: 4.0.6.315555 (dated May 23rd), promoted July 5th – formerly the Inventory Message RC viewer
  • Project viewers:
    • Project Bento (avatar skeleton extensions), version 5.0.0.317597, dated July 14th – incorporation of final skeleton and slider updates from the test viewer
    • Visual Outfit Browser viewer, version 4.0.6.316422, dated July 1st – ability to preview images of outfits in the Appearance floater – a further update to this viewer (possibly an RC release) had been expected, but it is currently awaiting a further fix for a bug discovered by the Lab’s QA team
  • Obsolete platform viewer, version 3.7.28.300847 dated May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Upcoming Viewers

There is no set time frame for this, but the following viewers should have project version appearing in the future:

  • The 64-bit Windows and Mac versions of the viewer. There is no working version of this viewer at present, and while the developers working on it are keen to see it running, it does not share the same priority as various other viewer-related activities at this point in time, delaying it from reaching project viewer status – something which will change once wthe viewer does get a project release
  • A further Maintenance viewer with updates and fixes
  • The new Voice viewer update, which is part of a series of changes being made the voice service by both the Lab and Vivox (see my last TPVD report). This viewer should be backward compatible on Mac and Windows, allowing TPVs to adopt it, and will include a new codec which should improve Voice quality for those using the update. This update may include some additional code for monitoring connections issues and failures, so the Lab can gather more informed statistics on these issues, although determining root causes for them is difficult, given the complexities of the connections between viewer, simulator and voice servers.

Project Bento

Vir is still on holiday, and will return on August 4th. Until then, the project is on a holding pattern, with time being taken to test the new skeleton updates and for AvaStar and MayaStar to complete their updates.

A further viewer update is expected, but not until after Vir has returned.  A bug has been filed against jaw bone issues resulting from the most recent set of updates (see BUG-37546), and general feedback on the new skeleton continues to be made via the forum thread. Expect in-depth reports to resume from week #31.

Other Items

Presenting Inventory in the Viewer

During the July 29th TPV developer meeting, Oz indicated that if any developers who have ideas for presenting inventory in a more usable, user-friendly manner within the viewer, the Lab would be “more than happy to take a look at it”, acknowledging that the current method of presentation isn’t the most user-friendly.