SL project updates week 32/2: Content Creation UG

Content Creation User Group Meeting, Hippotropolis Camp Fire Circle

The following notes are taken from the Content Creation User Group meeting, held on  Thursday, August 10th, 2017 at 13:00 SLT at the the Hippotropolis Camp Fire Circle. The meeting is chaired by Vir Linden, and agenda notes, etc, are usually available on the Content Creation User Group wiki page.

Medhue Simoni live steamed the meeting to You Tube, and his video is embedded at the end of this article. These notes present the meeting in terms of topics discussed, rather than a chronological breakdown of the meeting, so the provided time stamps may appear to be out of sequence in places. All time stamps are provided as links which will open the video in a separate browser tab, allowing the discussion to be heard in full.

Note: Due to Vir’s time on vacation, the next official CCUG meeting will be on Thursday, August 31st. Details will be posted on the wiki page.

Project Summary

The goal of this project is to provide a means of animating rigged mesh objects using the avatar skeleton, in whole or in part, to provide things like independently moveable pets / creatures, and animated scenery features via scripted animation.

  • At this point in time, this is not about adding fully functional, avatar-like non-player characters (NPCs) to Second Life
  • Animated objects will not (initially):
    • Have an avatar shape associated with them
    • Make use of an avatar-like inventory (although individual parts can contain their own inventory such as animations and scripts)
    • Make use of the server-side locomotion graph for walking, etc., and so will not use an AO
    • Use the avatar baking service
    • Be adjustable using the avatar shape sliders
  • The project may be extended in the future.
  • It will involve both back-end and viewer-side changes, likely to encompass new LSL commands to trigger and stop animations (held in the object’s contents)
  • It will most likely include a new flag added to an existing rigged object type in order for the object to be given its own skeleton.

Recent Progress

[06:05] Alexa Linden is leading the product side of the animated objects project, and is working on build documentation for the viewer, test plans and related information, etc., for LL’s internal use.

[30:32-31:45] Will it be possible to attach a rigged mesh (e.g. clothing) onto an animated object? If it is rigged mesh, it doesn’t actually need to be an attachment; it can just be specified as a part of the linkset comprising the animated object, and animated against the same skeleton. However, static attachments will not be initially supported with animated objects.

[33:28-34:56] Animesh and sliders:  it’s unlikely that slider support will be implemented for animated objects in the sense that you right-click on an animesh, edit its shape and then adjust the sliders as with an avatar. What would be more likely is to allow body shapes which already contain all the slider settings to be taken and applied to animated objects to given them a desired shape.

This work will likely follow-on for the current project and the work with the baking service, as it would require baking service support to work correctly, just as body shapes for avatars are currently supported through the baking service.

[36:12-36:58 and 37:44-38:10] There is no time frame on when the viewer will appear, but the Lab wants to build on Bento’s experience: get a test viewer out, gain feedback and suggestions, and then improve on it. This doesn’t mean everything people would like to see associated with animated mesh reach the viewer – or at least in one release of the viewer -, but the idea is very much on collaborative efforts to develop the capability. Internal testing the viewer has revealed a couple more things which need to be tackled before its made more generally available (and, of course, test regions need to be established on Aditi).

[57:16-58:05] Performance impact with animated objects won’t really be understood until more widespread testing begins with a public project viewer. There will be some limitations places on animesh intended to help reduce any negative impact (e.g render cost, land impact, maximum number allowed in a region, etc.), but these are all still TBD at this point in time.

Rendering Cost Calculations

[07:29 – 08:25] Related to the above (but not confined to animesh) and as has been previously noted in a several of my SL project updates, the Lab is re-visiting how the rendering cost calculations are handled within Second Life, and Vir has most recently been involved in this work. The aim is to make the calculations a lot more reliable and accurate when establishing the render cost of objects, and thus possibly encourage people to make more efficient content. This work will involve both internal testing by the Lab and “external” testing involving users.

Project EEP (Environment Enhancement Project)

Project Summary

To enhance windlight environment settings and capabilities, including: making environment settings an inventory asset (so they can be sold / bought / swapped); the ability to define the environment (sky, sun, moon, clouds) at the parcel level; LSL scripted support for experience environments / per agent; extended day settings (e.g. having a 24-hour day for a region and 7-day cycles) and extended environmental parameters (possibly including Godrays, distance fog, etc).

See also:

[12:44-13:50] Rider has been busy with other projects since the work was first announced, but will hopefully provide updates when the work resumes.

[44:15-46:32] Further summary of the work by Rider.

Bakes On Mesh

Project Summary

Extending the current avatar baking service to allow wearable textures (skins, tattoos, clothing) to be applied directly to mesh bodies as well as system avatars. This involves server-side changes, including updating the baking service to support 1024×1024 textures. This may lead to a reduction in the complexity of mesh avatar bodies and heads.

Recent Progress

[22:33-23:12] Work is progressing. The updates to the baking service to support 1024×1024 textures are currently on internal testing by the Lab using at least one of the development grids. It’s in a “pre-Aditi” (Beta grid) state, but will hopefully be moving forward soon.

Other Items

Note that some of the following are the subject of more extensive commentary in local chat.

[11:46-12:40] Adjustable walk / run speeds: (see: feature request BUG-7006 for example) nothing happening on this “immediately”. The JIRA has been pulled in by the Lab as it may tie-in with some work being considered for animation playback. However, things are unlikely to be looked at until the next round of animation updates, which will include supplemental animations. The specs for this work have to be fully determined.

Alexa Linden: Product Manager for Animated Objects (Animesh)

[16:29-17:00] Increasing script memory limits: not currently on the roadmap.

[18:00-19:35 and 21:36-22:15] Development kits for the default mesh avatars: in short, nothing planned on the Lab’s part at present. There are, of course, various models and samples available through the Bento wiki pages which might be useful as teaching tools.

[23:14-29:56] Adding further bones to the avatar skeleton for clothing, etc / custom skeletons: adding further bone to the avatar skeleton is unlikely. As it is, the additional Bento bones – if carefully used – can be re-purposed for a wide variety of uses beyond their default names, including in clothing, etc., although custom animations will be required as well. However, this can – within limits – allow creators to build semi-customised skeletons.

A particular consideration with custom skeletons is the issue compatibility between different objects wanting different skeletons, it makes it much harder to ensure different avatar part work together smoothly (e.g. a pair of wings from one avatar working with the quadruped body of another).

[25:33-26:02] Near-term roadmap: the current near-term roadmap for content creation features is; animated objects (animesh), bakes on mesh, then a follow-on to allow bakes on mesh to be used on animesh objects together with some additional features, in order to enable more NPC-like character creation.

[49:44-50:34] Dynamic mirrors: (see STORM-2055) these continue to be periodically raised at meetings, the Lab remains disinclined to implement anything on the grounds of performance impact, particularly as dynamic reflective surfaces would, in all likelihood, be used indiscriminately by many.

[50:45-51:41 and 53:24-54:54] Terrain texture resolution and adding materials to terrain: SL terrain textures suffer from having a relatively large pixel size/ low pixel density, resulting in terrain looking blurred. This can be exacerbated when default terrain is mixed with mesh terrain, where the latter can use the same textures and benefit from the use of materials.  Currently, there is nothing on the SL roadmap for making changes to SL terrain textures.  The pixel size / density issues is seen as a non-trivial fix, given the impact it would have on terrain as a whole and how it may affect those using custom textures on their land.

[59:10-1:01:20] Lab-provided building learning centres: the question was raised about the Lab providing more in-world locations where people could learn about building in SL (“building islands”). There are already a good number of user-provided areas in SL, however, the idea here is to provide more of a self-teach facility (think the Ivory Tower of Prims) rather than one which relies on classroom based teaching, and which includes the best practices, access to test models, etc. Alexa said she’d run the idea past the LDPW team.

SL project updates 32/1: server, viewer

Follow Your Bliss, Sea Foam; Inara Pey, July 2017, on Flickr Banana Bayblog post

Server Deployments Week #32

Please refer to the deployment notice for the week for latest updates and news.

  • On Tuesday, August 8th, the Main (SLS) channel was updated with a new server maintenance package (#17.07.27.327933), comprising “additional internal fixes”,
  • The scheduled deployment to the RC channels for Wednesday, August 9th has been cancelled due to a back-end data issue which meant the region channel names weren’t being set correctly, so they didn’t start.

SL Viewer

There have been no viewer updates so far this week, leaving the various pipelines as follows:

  • Current Release version 5.0.6.326593, released on May 26, promoted June 20 – formerly the AssetHTTP RC viewer – overviewdownload and release notes
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
  • Project viewers:
  • Obsolete platform viewer version 3.7.28.300847, dated May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7. This viewer will remain available for as long as reasonable, but will not be updated with new features or bug fixes.

Other Items

Terrain Issues

For the last few months there have been intermittent reports of odd terrain changes occurring following scheduled restarts. These have been mostly seen around golf courses (see my week #26 update and BUG-100693). There have since been a number of what appear to be similar incidents see:  BUG-7922 and BUG-41609). Commenting on the problem during the Simulator User Group meeting on Tuesday, August 8th, Simon Linden said, “the reports of terrain shifting are totally mystifying to me … I believe it’s happening but really a mystery how and why”.

Feeds Issues

Issues with the feed (my.secondlife.com) appear to have been fixed, with many people reporting they can once again post images and comments.

2017 Viewer release summaries week 31

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, August 6th

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

LL Viewer Resources

Third-party Viewers

V5-style

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

SL project updates 31/1: server, viewer

Follow Your Bliss, Sea Foam; Inara Pey, July 2017, on Flickr Follow Your Blissblog post

Server Deployments Week #31

Please refer to the deployment notice for the week for latest updates and news.

  • The Main (SLS) channel was restarted on Tuesday, August 1st, but there was no deployment to the channel, which remains on server maintenance package #17.07.11.327548.
    • This update includes a fix to allow DJ boards to work, however, any scripts which have not been updated to meet the new requirements may not work. for details, please refer to this forum thread.
  • On Wednesday, August 2nd, all three RC channels should be updated with the same new server maintenance package (#17.07.27.327933) comprising internal fixes.

Following the recent issues with deployments, there may be a blog post from the Operations team in the future, once the post-mortem has been completed. However, any such post is unlikely to appear in week #31 due to the core Second Life team all attending a planning meeting to determine potential future potential projects for the platform, etc.

SL Viewer

The Maintenance  updated on Friday, July 28th to version 5.0.7.327940. This was superseded on Monday, July 31st by a new update, version 5.0.7.327958.

Otherwise, all other viewers in the LL pipelines remain as:

  • Current Release version 5.0.6.326593, released on May 26, promoted June 20 – formerly the AssetHTTP RC viewer – overview
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
  • Project viewers:
  • Obsolete platform viewer version 3.7.28.300847, dated May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7. This viewer will remain available for as long as reasonable, but will not be updated with new features or bug fixes.

Reminder

There is no Simulator User Group meeting on Tuesday, August 1st or Content Creator’s User Group on Thursday, August 3rd. I’m not sure if the SBUG meeting on Aditi on Thursday, August 3rd will be taking place, as I’ve been unable to attend those meetings for the last couple of months or so.

As noted above, the reason for the lack of in-world meetings is the SL planning session that’s taking place throughout the week.

2017 Viewer release summaries week 30

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, July 30th

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

LL Viewer Resources

Third-party Viewers

V5-style

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

SL project updates 30/3: TPV Developer meeting

Follow Your Bliss, Sea Foam; Inara Pey, July 2017, on Flickr Follow Your Blissblog post

The majority of the notes in this update are taken from the TPV Developer meeting held on Friday, July 28th 2017. The video of that meeting is embedded at the end of this update, my thanks as always to North for recording and providing it. Timestamps in the text below will open the video in a separate window at the relevant point for those wishing to listen to the discussions.

Server Deployments Week #30 – Recap

Please refer to the deployment notice for the week for latest updates and news.

Main (SLS) Channel

There was no deployment / re-start of the Main (SLS) channel on Tuesday, July 25th, the Main (SLS), which remains on server maintenance package #17.07.11.327548. This update included a fix to allow DJ boards to work, however, any scripts which have not been updated to meet the new requirements may not work. for details, please refer to this forum thread.

RC  Channels

The deployment to the RC channels did not go as planned, after it was discovered the release had a creeping crash bug that could not be reproduced on Aditi, but would be a bad experience for all regions on the RCs. A roll-back was therefore performed, leaving all three RCs on the same server maintenance package as the Main (SLS) channel (#17.07.11.327548).

SL Viewer

[0:10-3:33] The Maintenance RC viewer updated to version 5.0.7.327940 on Friday, July 28th. This update includes two crash fixes, and an update for a pull request fix, which Oz has asked third-party viewers to include as soon as possible. Essentially, some of the very low-level code in the log-in process has a very aggressive approach to retries if it encounters log in delays, and this needs rectifying.

This only became apparent when a main network cable in the Lab’s data centre was severed (by a backhoe!). This shifted log-in attempts to an alternative network connection where the combination of high user numbers and this aggressive retry loop in the code resulted in what was essentially a denial of service attack which overwhelmed the log-in servers. Given the depth of the code in the viewer, it is believed it is present in the vast majority (if not all) viewers. This also means the Maintenance viewer will get promoted relatively soon.

[3:59-5:16] The Alex Ivy 64-bit viewer still has an elevated crash rate and the Lab is making changes to obtain better data on the crashes. The 32-bit version of the viewer in particular is suffering “really high” crash rates.

The remaining viewers in the pipelines remain unchanged:

Web Property, Attachments and ToS Issues

[5:48-7:01] Some users have been experiencing some or all of the following issues during the week:

  • Inability to access various LL web properties (e.g. their own dashboard, the JIRA system, etc). As of the TPV Developer meeting, all web services were believed to be back up and running, although the Lab weren’t sure as a to the cause of the issues.
  • Attachment failures – either on attach or with scripts. These are still being investigated, and a definitive cause has not yet been found.
  • The Terms of Service update, which officially comes into force on Monday, July 31st but which currently requires acceptance by users, has been causing log-in issues for some. Again, the cause isn’t as yet known.

Other Items

Parcel Sounds

[7:55-13:12] There is a discussion on parcel sounds (from objects and avatars). In short: parcel sounds can be restricted from within a parcel going out, but not for sounds from other parcels coming in. As parcel privacy is two-way, this has caused some confusion for some users. The Lab is hesitant to change the scope of the setting (e.g. make it apply to both sounds leaving and entering a parcel), they are possibly amenable to changing the setting to sounds are restricted to parcels by default, or receiving a code contribution / feature request to separately stop sounds entering a parcel.

Sansar Public Beta

[17:58-18:50] During the meeting, Oz Linden indicated that the Sansar public Creator Beta will be launching on Monday, July 31st / during the week commencing Monday, July 31st.

However, during the week of July 24th through 28th, the Lab hosted a series of meetings involving staff, those of us fortunate enough to be in Sansar and creators and bloggers from Second Life who have not been a part of the Creator Preview in which it was indicated the company wasn’t ready to provide a date for the public Beta, other than it being “soon”.

We’ll obviously find out what is happening on Monday, but either way, I’ll have at least one article on Sansar and Second Life coming out quite soon which will delve into the meat of the meetings – so to speak!

Lab’s Second Life Development Summit

[18:00-18:42] Week 31 (commencing Monday, July 31st) marks the next Second Life summit in which Lab staff directly involved in running and maintaining SL (developer, product team, operations, etc), get together to plan out the next several months of work and projects for the platform.

In Brief

[19:51-20:36Further Estate Tool Improvements: the work to improve the Region / Estate floater in the viewer to make it easier to manage ban lists, etc., is still in-hand at the Lab, it’s just been delayed due to other work being carried out / completed.

[21:26-22:57] Premium “Goodies”: Grumpity Linden indicated there are some “awesome goodies” in the pipeline for Premium members, which sparked a lot of text-based suggestions.

[22:57-25:46] Group notices being dropped: there are issues around group notices being received by users in certain groups. The Lab has made adjustments to handling the UDP packets which handle group notices to try to improve things, but the issue of dropped notices is hard to reproduce, and therefore hard to diagnose and fix.

[26:51] Place Pages: have been updated to include events.