SL project updates 26/1: server, viewer, misc

Grumpity (l) and Oz Linden at SL14B, Thursday, June 22nd – transcript with audio and video

Server Deployments Week 25

As always, please refer to the server deployment thread for the latest updates.

  • There was no deployment to the Main (SLS) channel on Tuesday, June 27th.
  • On Wednesday, June 28th, the RC channels should be updated as follows:
    • BlueSteel and LeTigre should receive the same server maintenance package (#17.06.23.327344) containing internal fixes, and an update to the week #25 deployment (#17.06.19.327206 )
    • Magnum should receive a server maintenance package (#17.06.23.327348) comprising the ongoing OS system update for the simulators, which should have no visible functional changes.

SL Viewer

The Maintenance RC viewer updated to version 5.0.7.327250 on Thursday, June 22nd, and the Voice RC viewer updated to version 5.0.7.327253 on Friday, June 2rd. Both of these changes were to bring the two RC viewers to parity with the current release viewer.

This leaves the rest of the viewer pipelines as:

  • Release version: version 5.0.6.326593, released on May 26, promoted June 20 – formerly the AssetHTTP RC viewer
  • Project viewers:
    • 360 Snapshot viewer version 5.1.0.506488, dated June 19th (will not provide snapshots with the correct metadata for displayed is 360 images on Flickr)
    • Project Alex Ivy 64-bit viewer version 5.1.0.505089 dated May 11th
  • Obsolete platform viewer version 3.7.28.300847 dated May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Enhanced Environment Project

The details of what is to be included in this project to enhance the Windlight capabilities in Second Life (such as by making them inventory assets) are still be being Sorted. However, during the last simulator User Group meeting where they were discussed, the pre-Windlight volumetric style of clouds was raised. Rider Linden has since poked into the code (and is still poking at it), and had this to say on the matter:

I’m still looking into what we’d need for the volumetric clouds. According to legend, in “The Before Time”, we had volumetric clouds… but there were problems in the algorithm that caused every region to end up with one big cloud hanging over the centre.

Note this does not mean volumetric clouds (which the pre-Second Life version of Windlight was said to be able to support) will be a part of the project. Rather, Rider is looking at what was alongside of what has already been outlined as what is likely to be for the environment enhancements.

SL Golf Issues

There  have been ongoing problems across a number of SL golf courses since around May. These broadly tend to fall into two categories which may or may not be related:

  • The region terrain /water height appears to be adjusting itself
  • There seem to be terrain / mesh physics issues.

Both are resulting in unpredictable behaviour / physics issues on golf courses, a typical example being (and witnessed first-hand), a golf ball striking the overall between a mesh green surround and the terrain around it can result in the golf ball falling through both the mesh and the ground beneath it (as indicated by its contrail marker), disappearing deep into the “water” under the terrain (see also BUG-100693 for examples of issues).

The problem is this issues appear random and cannot be easily reproduced at any one golf course / hole with any predictability. So, if you are playing a round of golf and encounter these types of problems could you please take time out from your game, grab your viewer log files, and add a comment to BUG-100693, appending your log files and stating which course you were using at the time of the incident, what happened the hole you were on, what happened (and a screen shot of anything relevant)  and a SLurl to the location / course.

Oz and Grumpity Talk Second Life

At the SL14B Meet the Lindens, Oz and Grumpity Linden – respectively the Director of Engineering for Second Life and the Director of Product for Second Life, discussed the platform, recent projects and gave a look into the immediate future.

If you missed the discussion, you can find the video on the official Second Life video channel, and I have a transcript of “selected highlights” from the session (all the core questions and answers), complete with audio extracts of their answers.

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