2021 viewer release summaries week #22

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week ending Sunday, June 6th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: Love Me Render (LMR) 5, version 6.4.19.560171, dated May 27th, promoted June 7th – NEW.
  • Release channel cohorts:
    • No updates.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

Mobile / Other Clients

Additional TPV Resources

Related Links

2021 CCUG meeting week #22 summary

Sheepville, March 2021 – blog post

The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting held on Thursday, June 3rd, 2021. These meetings are chaired by Vir Linden, with dates available via the SL Public Calendar and the venue for the CCUG is the Hippotropolis camp fire.

SL Viewer

There have been no updates for the viewer for the week, leaving the pipelines as follows:

  • Release viewer: Eau de Vie Maintenance viewer, version 6.4.18.558266, dated April 23, promoted April 29 – No change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Love Me Render (LMR) 5 viewer, version 6.4.19.560171, dated May 27.
    • Maintenance 2 RC viewer – Fernet, version 6.4.19.559726, dated May 19.
    • Project UI viewer updated to version 6.4.19.559612, May 14.
  • Project viewers:
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, dated November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, dated July 16, 2019.

General Viewer Notes

  • The current version of LMR 5, 6.4.19.560171 is set for promotion to de facto release status at the start of week #23 (commencing Monday, June 7th).
    • This viewer includes a fix for BUG-230789 “[MAINT-E] Alpha failures with Release 6.4.18.558266 (64bit)”.
  • The New User Experience project viewer will follow LMR 5 as the next viewer on the runway for promotion to de facto relapses.
  • There is to be a “general push to improve graphics performance over the next few months”.
  • BUG-5975 “Normal map rendering issue when UV island tangent basis has angular difference and mesh is smooth shaded” is an issue that should be fixed with LMR6. This may cause some content breakage, but will do more to fix an unwanted edge case that can affect content.’
    • The majority of the meeting focused on a discussion of this issue, which is more fully explained in this document, with Ptolemy Linden from the graphics team noting that investigations in to how best to resolve the problem and those related to it for SL are still on-going,

ARCTan

Summary: An attempt to re-evaluate avatar rendering costs and the cost of in-world scene rendering, with the current focus on avatar rendering cost / impact, with the in-world scene rendering / LI to be tackled at some point in the future.

  • Work has finally started on the UI refactoring to present people with a “one stop shop” for displaying surrounding avatar complexity information and action upon it.
  • This work is currently separate to the work on revising that actual formulas used for calculating avatar complexity, but the new UI should work with the existing calculations / values. The idea is to make the UI elements for ARCTan visible in a project / RC viewer whilst work continued on the new calculation formulas, then merging the new formulae into the viewer down the road.
  • It is currently anticipated that the viewer with the UI work will appear some time in the “next several weeks”.

June 2021 SL Web User Group summary with video

The Web User Group meeting venue, Denby

The following notes cover the key points from the Web User Group (WUG) meeting, held on Wednesday, June 2nd, 2021. These meetings are generally held on the first Wednesday of the month, with dates and venue details available via the SL public calendar. A video of the meeting, courtesy of Pantera, can be found at the end of this article, and the following is a summary of key topics / discussions.

Web Properties Updates

[Video: 0:18-3:20]

  • Most of the month has been spent on implementing a new project workflow, for which the primary focus has been on the back-end systems, as per previous reports (post-uplift work, etc.), most of which has been non-user visible. Members of the team should start pivoting towards other work now this is drawing to a close.
  • Payments and Purchases:
    • Work has been carried out on the payment system – but no specifics supplied.
    • The issue with non-US Dollar purchases of  Linden Dollars some experienced at the end of May has been addressed.
  • Web pages:
    • The Cookie permissions banner common to SL web pages has been reduced in footprint size (when displayed), so as to be less intrusive.
    • Further web pages have been updated to use the “new” blue SL logo rather than the older green one. This is low-priority work, so is only being addressed when pages still using the the older logo are worked on for other reasons.
    • Web page “control panels” for the original Linden Homes received assorted fixes for issues.

Marketplace

[Video: 3:29-3:57 + as indicated by timestamps]

  • No updates on any significant Marketplace projects.
  • The issue with Quick Fill failing to pull-in the correct information on the non-English tabs for items has been addressed.
  • Planning / discussions have started with regards to allowing variants in product listings  (e.g. a single listing for multiple colour versions on an item, which currently each have to have their own listing).
    • This is only preliminary discussions and planning, not actual work to implement.
    • The hope is the work can be formally kicked-off as a project later in 2021.
  • [6:27-9:27] Keyword searches: reports that Marketplace keyword searches are failing to return expected results, prompting the question whether anything has been changed. The short answer is, not as far as is known.
    • If there are specific examples that can be cited where this is occurring, the request is for them to be reported via the Jira.
  • [15:01-15:25] the Marketplace  team are also working on ideas for additional MP listing categories. Again, no specifics, but additional categories may start to appear some time in the next 2-3 months.

Mobile Client

[Video: 4:05-4:18]

  • The iOS version still has not been passed to Apple for further evaluation, as it is still being worked on by LL.
  • Android: nothing to report.

Name changes / Last Names

[Video: 4:20-5:15]

  • June will see a further set of Last Names made available.
  • Some of these will be a general refresh of the available names (e.g. new names replacing some of the less popular names currently on the list).
  • Some of the new last Names will be themed after the Second Life Birthday and its  (somewhat generic / bland) theme.
    • As with the April “limited edition” names, these will only be available through the period of the birthday and will then be removed from the list.
    • At the time of writing the list for these “special” names was still being refined.
  • All of the updates will be blogged when they become available later in June.

In Brief

  • [36:18-37:04] Premium Plus: no  significant news, other than still under consideration, but is very much in the “thinking about it” arena, but may be revisited in the “next couple of months”.
  • [38:54-41:00] User-defined grid-wide experiences + larger scripts:
    • Grid-wide experience by users are still under consideration, but no real movement either way on possible implementation or not.
    • Offering larger scripts is something the Lab have discussed in the past, and is something the might be offered in the future, once everything is bedded-in to AWS, but nothing planned for the immediate future.
  • [15:31-23:31] A general discussion on how the marketplace works, various behaviours and feature suggestions (e.g. bulk upload of product images, dynamic keyword – so a creator can specify a set of keywords across their listings, and can then change / remove words dynamically on the basis of how the perform),  with the latter again referred to Jira feature requests.
  • [24:00-27:32] a broader discussion on how to put ideas to LL and where / how creators can make contact with LL. The former remains feature requests through the Jira. The latter is best achieved through LL user group meetings.

Next Meeting

  • Wednesday, July 7th, 14:00 SLT.

2021 SUG meeting week #22 summary

ChicLand, March 2021 – blog post

The following notes were taken from the Tuesday, June 1st, 2021 Simulator User Group (SUG) meeting. These notes relate to the core points of discussion; other topics may have ben raised without specific feedback from LL as actionable items, so  please refer to the video at the end of this report for the full meeting and all points covered.

Server Deployments

At the time of writing, there had (again) been no server deployment thread available for review. However:

  • Tuesday, June 1st saw servers on the SLS Main channel updated with simulator release 560002, containing updates to the logging infrastructure.
  • Wednesday, June 2nd should see the RC channels updated with simulator maintenance release 560108 that includes a new LSL function: llGetInventoryAcquireTime(), which returns the “Acquired” timestamp that inventory name was added to the object’s inventory.

SL Viewer

There have been no viewer updates to mark the start of the week. So the pipelines remain as:

  • Release viewer: Eau de Vie Maintenance viewer, version 6.4.18.558266, dated April 23rd, promoted April 29th.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Love Me Render (LMR) 5 viewer, version 6.4.19.560171, dated May 27th.
    • Maintenance 2 RC viewer – Fernet, version 6.4.19.559726, dated May 19th.
    • Project UI viewer updated to version 6.4.19.559612, May 14th.
  • Project viewers:
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26th.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9th, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, dated November 22nd, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, dated July 16th, 2019.

Video

The following video of the meeting is courtesy of Pantera Północy.

2021 viewer release summaries week #21

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week ending Sunday, May 30th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: Eau de Vie Maintenance viewer, version 6.4.18.558266, dated April 23, promoted April 29 – no change.
  • Release channel cohorts:
    • Love Me Render (LMR) 5 viewer updated to version 6.4.19.560171 on May 27th.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

Mobile / Other Clients

Additional TPV Resources

Related Links

2021 SUG meeting week #21 summary

The Divide, March 2021 – blog post

The following notes were taken from the Tuesday, May 25th, 2021 Simulator User Group (SUG) meeting. These notes relate to the core points of discussion; other topics may have ben raised without specific feedback from LL as actionable items, so  please refer to the video at the end of this report for the full meeting and all points covered.

Server Deployments

At the time of writing, there had (again) been no server deployment thread available for review. However:

  • Tuesday, May 25th saw simulator release 599669 deployed to all servers on the Main SLS channel, containing the llOpenFloater() function intended for use with Linden-owned Experiences – see my week #18 SUG summary for more.
  • Wednesday, May 26th should see the RC channels updated with a simulator release containing internal configuration changes.

SL Viewer

There have been no viewer updates to mark the start of the week. So the pipelines remain as:

  • Release viewer: Eau de Vie Maintenance viewer, version 6.4.18.558266, dated April 23rd, promoted April 29th.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Love Me Render (LMR) 5 viewer, version 6.4.19.559046, dated May 19th.
    • Maintenance 2 RC viewer – Fernet, version 6.4.19.559726, dated May 19th.
    • Project UI viewer updated to version 6.4.19.559612, May 14th.
  • Project viewers:
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26th.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9th, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, dated November 22nd, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, dated July 16th, 2019.

In  Brief

  • During the CCUG meeting on May 20th, the subject of BUG-202864 ‘Change Mesh Uploader to preserve Scene File object names when a full linkset is uploaded’.
    • As noted in my summary of that meeting, the viewer had been updated to make this possible, but simulator-side changes are also required.
    • Apparently, the work had slipped through the simulator team’s net, but is now back on their radar, and will be included in an upcoming simulator maintenance update.
  • The region crossing issue when the avatar is unseated from a vehicle, but cannot move, leaving the camera only able to rotate around it, is likely to be an issue of controls failing to release – essentially, the simulator still thinks the avatar is still seated, while the viewer does not.
    • A current solution for this is to try to sit on something in the same region that also takes camera / movement controls (if possible), then standing again.
    • While it has been suggested a viewer-side “release controls” button in the viewer could fix this, it runs the risk of breaking other controls (such as experiences). The ideal solution therefore, is for a simulator-side “fix” to be implemented – although this may take a while.
  • People are continuing to see assorted teleport issues (e.g. failures within Experiences, and single failures requiring a re-log in order to re-enable teleports anywhere). LL  are aware of these issues.
  • BUG-225742 ‘Server side physics shape reverts to “Convex Hull” for un-analysed meshes with “Prim Physics” connected to linksets with subcomponents animated with llTargetOmega / PRIM_OMEGA parameters upon server restart’, has been a long-standing issue. LL has been looking at the problem, but it is proving difficult to ascertain the root cause.

Video

The following video of the meeting is courtesy of Pantera Północy.