Nitroglobus Roof Gallery, May 2024: Selen Minotaur – The First Day
Most of us have likely heard the expression “[Today / This] is the first day of the rest of your life” – but what exactly does it mean when we hear it / say it? What does it pertain to life and how we face it?
For most of us, the response to that question might well lean towards the promise that with each new day comes the opportunity to seize new opportunities, to put the past behind us and look forward to all the potential the future offers. For others, however, the expression might be seen as more a curse than an expression of hope, as Selen Minotaur explores in her exhibition The First Day, (subtitled of the rest of your life) which opened on May 13th, 2024 at Dido Haas’ Nitroglobus Roof gallery.
Nitroglobus Roof Gallery, May 2024: Selen Minotaur – The First Day
The easiest way to describe the installation – which encompasses 2D and 3D elements an multimedia, is to refer to Selen’s own words:
“The first day of the rest of your life” usually refers to a new beginning, full of promise and hope. But what if that first day was actually a repeat of the previous days, or worse, a nightmare?
This exhibition speaks of the fears, beliefs and fantasies that invade us in the face of the unknown. And the courage it takes to overcome them, mobilize and move forward. Because no matter what anyone says, the first day of the rest of your life remains a mystery…
In terms of the images, this brings forth a series of richly layered pieces which, depending on your mood and perspective on visiting, might be interpreted in differing ways, both within the context of the the exhibition’s theme and in a manner which might also encapsulate different aspects of both it and how we opt to interpret the underpinning expression.
Nitroglobus Roof Gallery, May 2024: Selen Minotaur – The First Day
Take The First Station,a marvellously layer image encapsulating ideas of trying to move forward in life whilst forever unable to leave what has come before as it seeks to pin us in place and blind our ability to see how we can move forward, instead making us look forever back at what has been rather than towards the freedom of what might be. Beautifully symbolised through the use of red colouring, the black and reaching out from between the rail sleepers, the tracks themselves and the eye in the mirror, the symbolic core of this piece is perfectly framed.
Then there is First Sunrise. This is a piece which might be seen as one of those casting a wider net of potential interpretation. The promise of a new day, of open horizons and all the promise they hold – be they through the arrival of a new day which marks our decision to mark it as a new beginning, our “first sunrise”, so to speak, or the literal first sunrise of birth. At the same time, the Sun rises as a clock, the ever present reminder that life is finite; that no matter who or where we are, we are allotted a finite time. Do we allow it to dominate us, to cause us to live in fear of the every diminishing pile of minutes left to us? Or do we simply “live in the moment”? Where does the balance lay? Is life itself not a state of progress from the former to the latter?
Nitroglobus Roof Gallery, May 2024: Selen Minotaur – The First Day
There is more I could state here around the likes of the caged head, the face mask, and the 3d elements; in fact, I did start – but the reality is, The First Day should be experienced first hand and interpreted directly – and possibly over more than one visit. All I will say here is that I recommend viewing the images and sculptures first prior to viewing the video; in this way, ideas are neatly framed and the narrative then unfolds.
Mirai Melody, May 2024 – click any image for full size
Another year has passed, and so once again I decided to click my heels and make what is now an annual pilgrimage to Bambi’s (NorahBrent) Missing Melody. I did so because a little birdie informed me that she’d teamed up with Ethan Takeda to produce an interesting sky platform called Mirai Melody. However, the project didn’t start out with the intent to build a complete setting, as Ethan explains:
The inception of this street stemmed from Bambi and my initial vision to craft a backdrop for an editorial piece on NeoJapan forL’Homme Magazine April 2024. What began as a mere backdrop evolved into a captivating narrative, sparking discussions about creating a mini-sim. As ideas began to take shape, our conversations ignited a creative flurry, resulting in the birth of Mirai Melody.
– Ethan Takeda
Mirai Melody, May 2024
The setting comprises a single street “somewhere in [insert name here]” as the hoary old TV / film caption goes. Not there is anything hoary about Mirai Melody; rather the reverse, offering as it does an engaging fusion of “old” – a ramshackle environment in a city where the surrounding high-rises might well look down on disdainfully – but their very presence allows it to carry a life of its own; one edged in the bustle of local life and – going on the presence of certain individuals at the landing point – can have a frisson of danger associated with it.
The main street scene is packed with detail – I strongly recommend visiting using the shared environment and, if you can manage them, with shadows enabled. This will ensure you get the full impact of the setting. There are local sounds as well, but I admit I’m not sure they entirely worked for me although they certainly add depth to all the eateries along the way.
Mirai Melody, May 2024
This is a place rich in the tradition of the street market and what – going on the general friendliness evident throughout most of the street’s length – is likely a relatively close-knit community of small businesses support the local populace and possibly used to having tourists find their way through its length.
It is also a place which, as well as having a history to it, is very much of the present (or the future-present, so to speak). Holographic advertising is much in evidence, at one some are using “old school” mobile phones, other XR units which project information and data around them, and one of the sushi bars appears to have dropped in quite literally, given the thrusters located along its underside! Elsewhere, an apothecary’s shop offers a haven of peace, even if it does share the paved square in occupies with a noodle bar managed by mechanoid server that would look just as at home strolling across Mars!
Mirai Melody, May 2024
Away from the landing point and the paramilitary types loitering there (are they the local militia? Here to keep unwanteds out or to stop those here wandering into the city proper? I’ve no idea – you make up the story for yourself!). Fortunately, most of them appear to be preoccupied by the flickering holo dancers just to the side of the landing point, so slipping past them is not a problem – although their presence appears to be enough for one stall owner to feel the need to wear a sidearm and another to look as if she’d happily bop the snoz of anyone remarking unfavourably on the gifts on her stall!
Mirai Melody, May 2024
Further along the street things are a lot friendlier, as noted above, and visitors can mangle with the static NPCs, poke at the shops and stalls, slipping (literally in one case!) into a side-alley to find a book stall or through a doorway into a bar or a little old-style school.
For photographers, Mirai Melody is a delight, whilst the touches of detail and humour are bound to raise a smile. There might be an tendency to look at it quickly and think Bladerunner (as someone commented in local chat whilst I was hopping in and out), but I’d disagree. Whilst mixing an Oriental street scene with cyberpunk / futurist elements might have caused Ethan and Bambi to lean in that direction, they have wisely avoided the temptation and instead come up with something visually unique and engaging.
Life is what happens when you’re busy making other plans.
– Allen Saunders, 1957
I was reminded of the above quote – which is often and incorrectly attributed to John Lennon on accord of his 1980 record Beautiful Boy – when I visited Kit Boyd’s exhibition Details in response to a personal invitation for me to do so.
Open until May 23rd, 2024 at Monocle Man Gallery, which Kit co-manages with Lynx Luga, Details brought the quote to mind because of the manner in which it reminds us that the beauty and importance in life is not in what we are or do – but in who we are, how we treat the world and all the details that offer us pleasure and the opportunity to smile and simply to be.
Monocle Man Gallery, May 2024: Kit Boyd – Details
From the moment one enters the foyer of the exhibition space, this over-arching theme is made clear thanks to a trio of images and a quote by artist Elizabeth Murray in celebration of the art of gardening. Supported by the considered use of props, this leads visitors into the main galleried room of the exhibition.
Here, Kit expands on that core theme, presenting us with images of things that can offer those receptive to them an ineffable richness of experience: reading, music, and luxuriating in the simple pleasures brought of a personal indulgence – in this case, that of the enjoyment of coffee.
Monocle Man Gallery, May 2024: Kit Boyd – Details
I admit that as a pianist with a love of music and as a avid reader, Kit’s use of all three as motifs for Details immediately resonated with me, although I was particularly drawn to her use of coffee as a metaphor for the pleasure of personal indulgence, as the images (shown above) encapsulate and personify the detailed craft of home coffee-making, from the initial measuring and grinding of the beans through the anticipation brought forth by the resistance of a cafetiere (aka French press) plunger as it is being pressed down, to the first hint of that rich aroma and the promise it brings. There is a delight to be found in all of the little details of making and sharing coffee which to me make it less of a drink to be slurped and more of an experience to be savoured – particularly with friends at the end of a home-cooked meal.
Above these celebrations of music, reading and indulgence, and around the room’s gallery, Kit offers more reminders of how much pleasure can be had in pausing and taking time to enjoy the beauty and detail Nature has to offer.
Monocle Man Gallery, May 2024: Kit Boyd – Details
To reach the gallery, visitors must take the stairs up from the foyer. Doing so means passing two more sub-themes with Details. The first – formed by Split Personality and Hang In There, both hanging over the stairwell – offers a neat underscoring of the central theme within Details, by drawing attention to the fact that modern life can so often mean losing sight of oneself the the daily struggle to deal with all the demands placed upon us.
The second sits apart from the rest of the exhibition both physically (being largely confined to a single room) and figuratively. It has within in a message that is increasingly important in this current era. Headed by the inspirational quote A woman Should be whatever she wants, it stands as an expression that women have a right to be themselves – not a chattel or confined by a role or title defined by society, but individuals free to express their own selves and indulge in those aspects and details of life which bring them the most pleasure and / or freedom.
Monocle Man Gallery, May 2024: Kit Boyd – Details
In this I found Kit’s uses of images that might be considered erotic to be particularly effective; all too often, erotic expression by women is framed within the boundaries of male pleasure; but why shouldn’t we be free to express and enjoy such eroticism because it pleases us? Thus, within this small but effective display of six pieces (including Moonlight View on the wall outside), Kit frames a question about a woman’s right to self-expression and freedom of choice which casts a net far wider than the images themselves might initially suggest.
Details is an elegant visual essay operating on several levels. One which can be enjoyed simply for the beauty of the art itself, or which can have those layer explored through introspection, recognition and consideration.
Quiet, Alpha Auer, May 2024 – click any image for full size
I made a return trip to Alpha Auer’s Alphatribe Island recently, after tripping over its latest entry in the Destination Guide. The last time a visited – just over a year ago, the region was hosting Alpha’s Mythologies, “a curation of cultural artefacts that were found on a vast 3D resource called Sketchfab”, which you can read about here.
Quiet – the name of the installation which drew me back to Alphatribe – sees a return of Alpha’s own expressiveness as a visual artist and content creator. In all, it spans a total of four levels, including the ground-level area, with three platforms sitting overhead (along with Alpha’s store), all connected to the ground by a tall scaffold tower. Fortunately, climbing the tower isn’t necessary to reach these upper levels, as a teleport system connects all of them together, and be found at the base of the tower.
Quiet, Alpha Auer, May 2024
As is common with Alpha’s style, the setting and levels are both enigmatic in interpretation and captivating to view. No explanation is offered – although local instructions are – and so interpretation is left entirely up to the individual, although some clues might be had from the names of the sky platforms as listed on the teleport menu.
In terms of the region viewing instructions, these are essentially to have shadows enabled – as this is a sunset style of environment, where the shadows are part and parcel of the whole thing (purely for illustrative reasons here, I did jockey with the position of the Sun when taking photos, to help illuminate details), and to enable the region’s media stream (the movie camera icon, top right of the viewer window).
Quiet, Alpha Auer, May 2024
The ground level area comprises a series of vignettes, all easily reached on foot from the landing point and existing on a sandy island with high dunes. The architecture throughout is in Alpha’s familiar use of geometric forms and structures – with some Oriental influence as well. A question might be asked as to whether we are on Earth or not; the locals appear humanoid, but also faintly alien in the manner in which they dress and decorate their bodies.
This is a place where technology appears to be common, if a little aged or at least mixed. There are both Steampunk and Dieselpunk vibes to be found throughout, whilst machines and tools (such as a very human hand drill) stand as sculptures supports on spindly scaffolds. to one side a huge generator appears to be providing power to an equally huge projector, whilst further afield, another machine appears to have been raised over a rotunda and wedding couple.
Quiet – Bestiary – Alpha Auer, May 2024
The sky platforms, meanwhile, offer more individual vignettes we might attempt to form into stories of their own. To take them in the order presented by the ground-level teleport, the first is called the Bestiary, and is – unsurprisingly, given the name – home to a celebration of the most exotic animals, the majority offered in 2D illustrations beautifully rendered as if forming the illuminations of an ancient and revered manuscript.
Below this, and within a garden, some of the body-painted locals are engaged in a game of chess. But are they actually living people or are they automatons? I have no idea – but their style of body and facial painting makes for an interesting cogitation of the question.
Quiet – Chess – Alpha Auer, May 2024
The last and highest platform is Hands, a series of sculptures of the human hand, once again – and as well Bestiary – placed within an environment formed of and divided by, geometric shapes. However, this installation stands slightly apart from the rest, as Alpha explains at the teleport landing point on the platform:
Hands was made for the artist Lampithaler, who resides on the OpenSim on the Pangea Grid. Although I am the artist who made it, it is her property, and she very graciously gave me permission to rez it here in SL.
The plaque on which this information is provided includes details on how to reach the original version as seen on Pangea (for those who have or wish to create a suitable OpenSim account.
Quiet – Hands – Alpha Auer, May 2024
All told, another fascinating installation from Alpha, one worth taking the time to see and appreciate – and for lovers of exotic avatars or those who wish to obtain a copy of a scene and / or any characters displayed within Quiet or from some of Alpha’s past installations, do be sure to drop by the store.
Black Tulip Gallery is a small art venue operated by Zoey Rhodan (ElizabethZoey); one which I admit to not having come across before. Offering a boutique-style approach to selected art, Black Tulip is currently (as at the time of writing) hosting Women’s World, a sublime collection of work by some of Second Life’s most gifted female photographers and artists, each of whom has offered between one or two pieces from their portfolios for display.
Neatly split into three rooms in which the art can be easily viewed and appreciated, Women’s World features work by (and on the lower level) AmandaT Tamatzui (1 piece); Tallulah Winterwolf (2 pieces); Monqiue Beebe (1); Bamboo Barnes (1); Louvre (1); Maghda (2); Joanne D’arc (BrazilianGirl49) (1); and Jullyane (Jullyane Python) (1). The exhibition continues on the level floor, reached via the external stairway, with: Rita Glad (Sanem Albatros) (1); Scylla Rhiadra (2); Raven Arcana (2); and Manoji Yachvili (1).
Black Tulip – Women’s World, May 2024: Jullyane (l); Maghda (r)
The art is richly engaging with all of the pieces framed, cropped and finished in a manner that underscores the talent of the artist behind each of them, allowing all of the pieces to be enjoyed in their own right. However, and given the overall title of the exhibition, they all perhaps – directly and indirectly – offer reflections on what it is to be a woman – both in terms of self and in terms of societal expectations. This latter point is, I admit, entirely subjective on my part; as regulars to these pages will be aware, it is my wont (correctly or otherwise) to attempt to peel back the layers of possible interpretation within some art and exhibitions.
For example, there is sufficient evocative power within Maghda’s The Void for it to be fully appreciated without having to look beyond its innate beauty and elegance – but through the application of measured depth of field, it also does perhaps convey the idea that all too often, a woman is looked upon purely in terms of her facial beauty, with the soft focus blurring suggesting what goes on within the head and mind behind that face is all too often overlooked.
Black Tulip – Women’s World, May 2024 – Syclla Rhiadra (l +c); Rita Glad (r)
Meanwhile, facing it through the arch connecting the two lower floor rooms are The Untemptation of AdamAnt by Tallulah and Moni’s Desire. Both are exquisite and unique in approach and execution, offering visually striking pieces; at the same time, one also perhaps raises thoughts / questions on the nature of beauty and what makes a woman desirable to herself or through the eyes of others; whilst the other perhaps a rightful rebuttal to patriarchal Christianity’s view that Eve (woman) led Man (the male) to “sin”, thus casting her more fully into the role of subservience.
Upstairs, we are perhaps more fully encouraged to cogitate the potential for subtext and narrative within the images offered, potentially because of the presence of Scylla Rhiadra’s work. Scylla is an artist who can challenge perceptions and present ideas with the most beautifully composed and presented pieces, encouraging us to look deeper, to pause and consider what her images are communicating. As such, for those who – like me – do enjoy stepping back and looking at the broader canvas (so to speak) of possible commentary, this might also cause the eye and mind to look towards Raven’s Heading Down and Laundry Day also as both as perfectly composed images captured from within Second Life and perhaps as comments on both the role of a woman as a mother and how (for too long) a woman’s role was constrained in terms of house and home.
Black Tulip – Women’s World, May 2024: Raven Arcana (l); Manoji Yachvili (r)
In this, I could go on; but as I’ve noted, these are subjective and personal reactions on my part to the pieces. What should not be overlooked here is that Women’s World brings together some extraordinary digital artists, presenting their work in a manner than both emphasises the rich diversity of art and expression available through and because of Second Life, and does so – thanks to the galley’s size and general ambience – in a manner that encourages a level of intimacy with the art which might have been lost within a larger, more formal environment.
The Butterfly Effect, May 2024 – click any image for full size
The butterfly effect is most commonly referenced as a part of chaos theory; it is the idea that a seemingly trivial action or change in one thing or place (such as the flapping of a butterfly’s wing) can result in a very non-linear and much larger change (such as a tornado) elsewhere. In this respect, the term is most directly associated with mathematician and meteorologist Edward Norton Lorenz, although he originally referenced a seagull flapping its wings to produce the change but was persuaded to change it to butterfly as the latter sounded more “poetic”, and the core idea goes back much further than Lorenz.
Within Second Life, the name has been selected by Vally Lavender for a full region she has designed along with Megan Prumier. However, the name should not be taken to mean that either Vally or Megan are offering any form of visual treatise on the effect itself – although one might be fooled into believing this might be the case when arriving at the region’s landing point (if you have local sounds on – and you should for a visit – just make sure the volume is turned down a little when teleporting into the region – the sound scape at the landing point is a little loud). Rather, they have sought to create a region which can mix themes, roles, outlooks and ideas – and perhaps offer a challenge to us in terms of who we are: change one thing, change everything.
The Butterfly Effect – Chaos Theory, May 2024
This challenge is displayed at the landing point, sitting on the side of a large stone archway. Walk under it and – literally – into the light, and you will be collision teleported to the first of two settings located within the region. In doing so, the purpose of the region is revealed: to provide a locations that is photogenic, largely open to exploration by visitors, a potential home to those who might wish to live within it, and a club / event venue.
Called Chaos Theory in keeping with the overall theme, this first setting has been built by Megan. It takes the form of a rooftop environment over a city somewhere; a place where the building are so closely packed, it appears the gaps between them have been built over using decks and walkways to provide a new and continuous living and social space for the locals. Within it might be found shops, places of business, a café, places to live (including actual rental apartments scattered around – so please watch for the signs and be careful to avoid trespass onto people’s private retreats), places to sit and pass the time, and a lot to see and possibly photograph.
The Butterfly Effect, May 2024
One of the largest open spaces within the setting is the open-air club space, which I understand will be the home for DJ led events in the setting every couple of months and is the place where visitor touch down following a teleport from the landing point. From here one can wander the walkways and space, climbing and descending steps and iron stairs that might have once served as fire escapes only, but which now do far more, discovering all the little corners and details which come together to offer an intriguing mix of influences, suggesting in own part a Japanese lean, in another a more Parisian rooftop setting and elsewhere touches that feel distinctly American in origin.
There is a ramshackle beauty spread throughout these rooftop spaces that is admirable both in the level of detail provided and in the sense that this is a real, bohemian-leaning community of like-minded souls. It’s a setting with a real sense that music, art and creativity all flourish without ever being forced or artificially nurtured; somewhere where everyone lives more as an extended family than mere friends and acquaintances drawn together through shared interests.
The Butterfly Effect – Chaos Theory, May 2024
This latter point is well evidenced as one explores; garden spaces and little personal nooks and corners open off of the walkways and open spaces without any let or hindrance to those happening past them. Instead, they offer an invitation to come in, sit, share a drink and chat or play a game of dominoes or simply enjoy the company of the local feline community (of which there are a few!).
The club space is also home to a teleport door that will drop those left-clicking it down to ground level and The Butterfly Effect as designed by Vally.
The Butterfly Effect, May 2024
This is a very different location to The Chaos Theory, offering a pair of subtropical islands, one of which forms Vally’s private home and is thus not for uninvited wandering. It lies to the south of the region, separated from its larger sibling by a fast-flowing channel of water spanned by a single bridge (complete with sign noting it is private), thus making it hard to miss. Two further private residences are located within the larger of the two islands, one to the east and the other to the north-west; again, both are clearly signposted to help avoid accidental trespass.
There are a number of other buildings on the larger island, starting with the large greenhouse / landing point with its information board and teleport boards. Close to this is a smaller rotunda, where tea and cakes might be enjoyed, perhaps followed by a stroll along the beach forming the edge of a shallow cove to the island’s north side. More centrally, and within the ruins of what might have once been a small chapel, is a place where music might be enjoyed, whilst to the west are two further buildings worthy of additional mention: the Mariposa Bath House and the Quantum Coffee House.
The Butterfly Effect – Chaos Theory, May 2024
Both of these venues are reflective of the Adult rating for the region, in that nudity may be encountered in the former, whilst the art in the latter might be considered not suitable for work (NSFW) containing as it does images of female nudity. To avoid too much offence / confusion, access to the Bath House is restricted to Valium group members (joining fee L$250, which also grants rezzing rights should you want to use props for photography – but please pick them up when done!), and those not wearing the group tag will be given a polite but firm warning to remove themselves from the Bath House by the security orb there.
The Coffee House is open to all and offers a pleasant environment in which to pass the time, with plenty of seating on sofas and at tables. Many more places to sit and relax can be found through the setting, both on land and on the waters around and within the island, including within gazebos, under the branches of trees in the form of benches and swings, on the beach along the paths and terraces, and so on, with various elements available for photo poses as well (like the bicycles in their rack or the piano and harpsichord in the chapel ruins).
The Butterfly Effect, May 2024
The region does have a set of behaviour rules relating to it, and these are worth reading through – click one of the information boards to obtain them. It is also finished with specific EEP settings, so I’d suggest visiting both Chaos Theory and The Butterfly Effect, I would recommend having your viewer set to Use Shared Environment, and my earlier warning about sounds at the landing point notwithstanding, do have local sounds enabled when exploring.