Of Heritage and Wrecks in Second Life

Heritage: Wrecks
Heritage: Wrecks

Wrecks, which opened on Monday, March 7th, is the concluding element of a two-part immersive art installation created by Gem Preiz, the master of the high-resolution fractal landscape. It’s a piece, together with the initial part of the installation, Vestiges (which you can read about here), is presented under the over-arching title of Heritage.

“Heritage is the theme of the two exhibitions,” Gem explains of the pieces. “The heritage passed to us by our predecessors, and the one we shall bequeath to our descendants in the endless fight of life against Time.”

Vestiges, which opened in January, examined the first part of this statement: looking at the heritage passed down through the ages. We were cast into the role of archaeologists examining past (or perhaps even alien) civilisations; those which had come before us, as who influenced our existence.  With Wrecks, Gem poses a question to us: what are we going to bequeath to those generations that follow us?

Heritage: Wrecks
Heritage: Wrecks

The inspiration for Wrecks comes from the recent global summit on the threat of climate change held in Paris at the start of 2016, and what will happen if we continue to ignore the warnings nature is giving us as to the consequences of our continued abuse of the planet’s ecosystem, presenting one possible future our descendants might face.

Thus we are taken on a journey into the 22nd century, and a vision of a world which has come to ruin directly as a result of our failure to act responsibly. We become a part of the crew and passengers aboard what is perhaps the last vessel capable of leaving Earth in the hope of finding a new home far out within the Kuiper Belt.

Heritage: Wrecks
Heritage: Wrecks

This voyage takes the form of a physical journey through 15 rooms, each one with one of Gem’s magnificent fractal pieces standing together with a journal entry. Some of the latter appear to be from passengers, other are clearly from the crew. All make soulful reading: personal fears, anguish, melancholy, even despair, at  all that has come to pass, founded on a lament for an Earth thoroughly ruined by the hubris and folly of humanity.

What if, as one entry hints, as the space vessel Orpheus transit the Moon, we had heeded the gentle warnings of the first astronauts to stand on those desolate plains, only to look back at Earth and recognise it as a fragile, precious jewel of life suspended in a coal-black sky?

Meanwhile, the images serve to both underline and also counterpoint the essence of the text. While the landscapes and scenes presented may appear desolate and shattered, so to do they remind us that humanity and nature are powerfully creative forces: what might come from us combining our inane abilities with those of nature, rather than simply putting our needs before those of nature?

Heritage: Wrecks
Heritage: Wrecks

If this sounds an overly dark piece, rest assured it isn’t. Rather it is a layered, nuanced piece which aims to get us thinking about matter of ecology, climate change, and our relationship to this one cradle of life we have: Earth. Yes, there is the warning that if we don’t mend our ways, if we fail to act responsibly towards this fragile environment surrounding us, then we are ushering in the potential of ruin and heartache for future generations.

But so to is there a message of hope; a reminder that it is not yet too late. Just as the crew of the Orpheus, in the final chapter of their voyage, find the means to return to Earth, to reunite with those left behind and offer a way to recover and restore the planet, so to are we reminded that there is still time. We can still take the firm, committed step of ceasing our self-centred denials, excuses and procrastinations and decide we will act more responsibility towards this planet, and in doing so lay the foundations by which we can bequeath a rich, vibrant and healthy world to our children and those who follow them. All it takes is a little collective courage.

Heritage: Wrecks
Heritage: Wrecks

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The Drax Files 36: creative immersion in Second Life

Sominel Edelman - at work
Sominel Edelman – at work

The Drax Files World Makers show #36, released on Monday, March, 7th, is the second in the slightly shorter running time format of 3.5 minutes. And it is the first, I have to admit, that has struck me as a bit of a curate’s egg.

On the one hand the segment is about the work of landscape creator Sominel Edelman, whose skill in creating sim surrounds and landscaping elements is very much informed by his training as a geographer, and who offers keen insights into Second Life.  On the other we have a piece interspersed with shots focused on the used of VR headsets with only a very tenuous link back to the rest of the narrative within the piece.

Sominel Edelman - in-world
Sominel Edelman – in-world

Sominel’s work is, without a doubt outstanding, and the video serves as a high-level demonstration of the efforts involved in order to produce content that is both highly detailed and optimised for viewer rendering, a useful reminder when the focus on creation can all too often be on the former at the expense of the latter. For Sominel, producing content which both looks good and is optimised at much as possible requires a range of tools: PhotoShop, Blender and custom python scripts to achieve the desire results.

The beauty of Sominel’s work is that it can add to our sense of immersion in a place. Sim surrounds provide the means by which we can extend our vision of our world beyond the limitations of a 256×256 metre piece of virtual real estate bounded by water. As such, they have become an important part of the second life ecosystem, something very much reflected in their popularity among users interested in many different in-world activities, as he notes.

"Second life made it possible for me to explore my creativity. It's an amazing thing to discover that."
“Second life made it possible for me to explore my creativity. It’s an amazing thing to discover that.”

However, it is in his views on Second life and its community (in the broadest sense of that word) of users one find the heart of this piece. “Selling my landscapes is enough to sustain my family and my house and my living situation,” he notes. “But while the financial aspect is certainly not insignificant, it’s an amazing thing that [being] logged into Second Life gives me a true feeling of being a part of this environment, and I think I know why that is.

“I’ve played some other computer games, but it was all about consuming the path they had chosen for me. Second life made it possible for me to explore my creativity. It’s an amazing thing to discover that.”

This, I think, is the point Drax is trying to make through the inclusion of the Oculus Rift HMD shots: the idea that Second Life is so rich, immersive and boundless, that it doesn’t actually need headsets and hand controllers to come alive for someone – which any SL user will acknowledge as being true enough, and it is a point that’s important to remember as the tech world at large continues to focus on VR as if it is the only way of going about things.

The problem here is that by including the footage, and in particular by bookending the segment with shots of donning and doffing a HMD, the message is undermined, if not subliminally reversed in the minds of those untutored in Second Life, suggesting that a headset is integral to the experience.

True, there is the comment from Sominel, prompted by Drax,  that such devices aren’t vital. But even this begs the question, “so why include shots of headsets in the first place?” They certainly don’t add anything substantive to the rest of the narrative; the story could be told as effectively without them – which should really be the acid test on whether or not to include them.

Sominel 's store in-world
Sominel ‘s store in-world

Hence why I say I found the piece to be a curate’s egg. On the one hand, there is a clear message that Second Life is first and foremost about the people using it, and everything else is secondary. On the other, almost a third of the video footage is informed by shots involving a specific piece of technology (HMDs), which I cannot help feel erodes the more pertinent message.

 

Skip Staheli at The Living Room

Skip Staheli at The Living Room
Skip Staheli at The Living Room

Skip Staheli is a photographer who needs no introduction. His avatar studies are legendary in Second Life – and with good reason. He composes some of the best on the grid, often mixing elements of both digital and physical worlds to produce stunning images. He’s now the featured artist at The Living Room through until March 29th.

“For my  Second Life work I use PhotoShop CS6 and plug-ins like FilterForge and Alien Skin,” Skip says of his technique. “But I would be nowhere without my Bamboo drawing tablet; a lot of my work is drawn by hand. For two years I’ve taken art classes and draw with pencils and charcoal. Second Life showed me how much I could enjoy drawing,  and if not for it, I probably wouldn’t have learned about my creative side.”

Skip Staheli at The Living Room
Skip Staheli at The Living Room

From starting out taking shots of friends for fun, Skip’s reputation quickly grew to the point where he is very much in demand. So much so, that his PA, Delinda Dench, has closed his appointment book until June so that he’s not completely overloaded.

For the Living Room exhibition, he’s displaying over 20 pieces, across the three floors of the gallery space, all of which amply demonstrate the breadth and depth of his skill. From portraits to action poses to fantasy, all of the pictures present Skip’s signature attention to detail and his ability to frame a story in a single frame.

Skip Staheli at The Living Room
Skip Staheli at The Living Room

The exhibition comes at the first anniversary of The Living Room opening its doors, and as such, Skip is a superb choice of artist to be displaying there. Over the course of the past 12 months I’ve had immense pleasure in reporting on each exhibit Owl, Daallee and Nora have staged, and have witnessed some wonderful talents there (some of whom I’m hoping to “steal” and have exhibit at Holly Kai Park!). And on occasion of their anniversary, I’d like to pass on my congratulations to them, and my hope that it is the first of many.

Skip’s exhibition officially opens at 20:00 SLT on Tuesday, March 8th with music from the Vinnie Show, and will run through until 20:00 SLT on Tuesday, March 29th, when there will be  closing party with Aminius Writer.

Skip Staheli at The Living Room
Skip Staheli at The Living Room

The mid-month music party for March will take place on Thursday, March 17th, with Whirligig Rutabaga taking to The Living Room stage at 17:00 SLT, followed at 18:00 SLT by Oblee. And given this is the anniversary month, Owl, Daallee and Nora are promising more surprises as well – so make sure you get to the parties and keep an eye out for news from The Living Room!

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Finnish legends and auroral displays in Second Life

Suomi - Finland; Inara Pey, March 2016, on FlickrSuomi – Finland – click any image for full size

Featured in a recent Destination Guide Highlights blog post from the Lab, is an entry for Suomi-Finland (Finnish for “Our Land”), located on the homestead region of Cubana Bay. The Guide entry describes it as, “a land rich in history, folklore, and natural wonders”, in which visitors are invited to “explore vast forests, long waterways and pristine, frozen wilderness as you chance to stumble upon various interactive and immersive elements meant to educate and inspire. ” Intrigued by the description, Caitlyn and I set out to investigate – and discovered something of a treat.

Created by Shen Molinaro and Sighvatr Sturluson, this is indeed an immersive, frozen wilderness. Snow lies deep on the ground, ice sheaths the water channels in many places, and almost the entire landscape sits beneath the boughs of tall fir trees which point to midnight sky around which an auroral display ebbs and flows.

Suomi - Finland; Inara Pey, March 2016, on FlickrSuomi – Finland

The landing point on the south side of the region should offer you an introductory note card on arrival, and we do recommend you read it, as it sets out what the region is a bout and – as importantly – offers a map of trails and points of interest. Key among the latter is the legend trail,starting at the Sámi camp, which takes you through part of the woods and to a series of small displays, each offering a note card (just touch the shaman drum at each one) on a particular aspect of Finland’s culture and mythology.

Suomi - Finland; Inara Pey, March 2016, on Flickr
Suomi – Finland

The note cards, by Sighvatr Sturluson, present a rich tapestry of Finland’s mythological heritage and are well worth reading either as you find them or later when snuggled up somewhere on the region. Through them, you can learn about the Sámi (Saemieh), the people who populated the Scandinavian peninsula long before other influences took hold. You can also discover something of the mystery of  Sampo, and meet the pantheon of old Finnish gods and discover the roles of elves, gnomes, spirits and cults in old Finnish culture.

But this is not all there is to find here. As the map reveals, there is also a wildlife trail, taking visitors past reindeer (Rangifer tarandus), bear, wolves, and deep into the forests across the semi-frozen streams and rivers. For those who prefer,  the map shows the way to an old pier where sleds can be rezzed to scoot over snow and ice – although I’d personally recommend walking, lest you miss something.

And once the exploring is done and you’re in need of a rest, camp sites can be found offering warmth, rest, and snuggles. Or for the intrepid, there’s a sauna, complete with traditional birch vihta (or vasta in Eastern Finland) for an authentic Finnish sauna experience. Just keep in mind the region is Moderate, so swimming costumes are probably best, particularly if you plan to take a roll in the snow between sauna sessions!

Suomi - Finland; Inara Pey, March 2016, on FlickrSuomi – Finland – click any image for full size

Suomi-Finland is a  beautiful design; simple but elegant, and offering the opportunity to dip oneself in the culture and ancient beliefs of another country whilst exploring it. When visiting, I would recommend using the region windlight, as suggested in the introductory notes, but would also suggest that you don’t let the recommendation to use Ultra graphics put you off; Caitlyn’s laptop tends to teeter on the edge of a major collapse if pushed much beyond Mid settings, for example, and she still found the region captivating.

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Artists and solitude in Second Life

Hana Hoo, Solitudes, CKB Gallery
Hana Hoo, Solitudes, CKB Gallery

Opening on Sunday, March 6th at noon SLT is an ensemble exhibition entitled Solitudes, which is taking place at  CK Ballyhoo’s CKB Gallery on Mistwood Isle.

On display are works by Whimsical Aristocrat, Jamisson Burnstein, Sera Galaxy, Hana Hoo, Rawnie Lane, Johannes1977, Peep Sideshow, Ceakay Ballyhoo and myself. As the title of the exhibition suggests, each artist’s works (three each) on the theme of solitude. Such are the different approaches each of us takes to our work, the result is a broad range of images, each set of pictures distinct from the others, yet all recognisably linked by the theme.

Sera Galaxy - Solitudes, CKB Gallery
Sera Galaxy – Solitudes, CKB Gallery

From avatar studies through ethereal, story-like images, to landscapes and sea views, the exhibition is set out on the slightly fog-bound beach at Mistwood Isle, the fog adding an appropriate level of atmosphere given the theme of the display.

“For this exposition I’ve asked some of my favourite SL-Flickr photographers to join me in displaying works around the theme Sollitude,” CK says of the exhibition, “I find it exciting to work with a theme and have guest artists at the gallery, because nobody looks at a theme in the same way and it is interesting to find other people’s take on things. The many different styles and angles are always a joy to discover!”

Solitudes, CKB Gallery
Solitudes, CKB Gallery

The opening will feature the music of Lisa Brune, and the exhibition itself runs through until the end of the month.

For myself,  I’m very honoured to have my pieces displayed among such a gathering of talent; particularly given some of them are artists I know well and admire for their incredible work. My thanks to CK for allowing me to be a part of it.

Solitudes, CKB Gallery
Solitudes, CKB Gallery

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A story of a summer affair in Second Life

Sordid Affair, Grace Island; Inara Pey, March 2016, on FlickrSordid Affair, Grace Island – click any image for full size

“Sordid Affair,” Chuisle Alecto says of her homestead region (also known as Grace Island), “is the end of a summer’s love affair, as told through a photogenic beach sim capped with mountain forest. In Sordid Affair time stands still in heartbreak, for photography and to explore. Watch for clues and interpret the story your way.”

That may sound like a bleak description of the region, but while it might express a state of mind come the end of a relationship, it belies the simple, rugged beauty of the region; a beauty within which a story awaits discovery. One which, as Chuisle notes, the visitor is free to interpret.

Sordid Affair, Grace Island; Inara Pey, March 2016, on FlickrSordid Affair, Grace Island

The landing point, in the south-east corner of the region, forms a part of the low-lying beach which covers more than half the island as it sweeps around from the south, along the east coast and then curves back around to the north. Separated from this by a narrow ribbon of water and itself sitting on a rim of sand, lies a rocky plateau with steep, craggy flanks.

The beach is home to a little group of summer huts and, close by, but set apart from them by a fence, a small cottage and flat-topped hall. all of them are in turn watched over by the tall red tower of a lighthouse tucked into the north-east corner of the region.

Sordid Affair, Grace Island; Inara Pey, March 2016, on FlickrSordid Affair, Grace Island – click any image for full size

The plateau, reached by a single climb between rocky shoulders, is topped by woodland and grass which contrast strongly with the sands below. Amidst the trees can be found places to sit and a little pavilion, apparently awaiting guests for dinner. As one wander the island, other places to sit can be found scattered about, each of offering a hint of romance: places to snuggle and share. So, what then of story said to be waiting to be found?

This is actually to be found all around. The little snuggle spots form a part of it, as does the pavilion.  Further part of it can be found when exploring. What at first appears to be a small camp fire blazing through the trees turns out, on closer inspection, the be the funeral pyre of burning pictures. Down on the beach sits the concrete box of a war-time pillbox, wherein the reason the affair ended might be found. And then, across the beach, amidst the trees of the plateau and within the hall can be found several of Mistero Hifeng’s sculptures, each of which adds a further page to the unfolding story.

Sordid Affair, Grace Island; Inara Pey, March 2016, on FlickrSordid Affair, Grace Island – click any image for full size

This is a region which apparently changes in theme and design – and thus, I presume – story; as such, how long it will remain in its current form isn’t clear. So, if you do want to see how this particular story comes together for you, a visit sooner rather than later might be in order. For my part, I’m sure to be returning to Grace Island in the coming months to see what other treasures have been created there.

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