Awakening in Second Life

Nitroglobus Hall: Awakening
Nitroglobus Hall: Awakening

“I am grabbing things that appear in front of me, moments and sensations. I keep them as treasures, which are open in moments when I want to colour the silence,” Natalia Seranade says in introducing her work. “When my imagination and fantasies are flying, I mix the collected stuff with new things that appear in the moment, I never know what can appear, and I never know what will be the result. I am in another world where I am able to find what was unknown to my eyes.”

It’s a description which encapsulates her work perfectly: moments captured in time, filtered through a lens of imagination and the inspiration which occurs in the very instant of creativity to produce a striking image, often rich in emotion and subtext. And it is a description which in turn is perfectly framed by Awakening, an exhibition of Natalia’s work on display at Nitroglobus Hall, curated by Dido Haas, during September / October 2016.

Nitroglobus Hall: Awakening
Nitroglobus Hall: Awakening

Awakening is a visual interpretation of the philosophical / psychological idea that everything we see in the world, all the encounters we have, intimate, friendly, happy, unhappy, and so on, in whatever we do, are in fact a reflection of ourselves. As Natalia notes, it is perhaps best embodied on a personal level through our interactions and relationships by the saying your perception of me Is a reflection of you, my reaction to you is an awareness of me.

Within Awakening, we have an exploration of this concept. In viewing the images, colourful, striking, blended through considered use of PhotoShop, we are directly challenged to consider what is it within ourselves that drives our reactions to them, and how does our perception of the art – the individual pieces and the collective whole of the exhibition – speak to our own nature?

Nitroglobus Hall: Awakening
Nitroglobus Hall: Awakening

It’s an intriguing approach; when witnessing art – or anything we find attractive or unattractive – it is easy to externalise our reaction, as to what is right / wrong about the art (or event or person, etc.). If we consider what might be within us that drives our reaction, it is generally only on a superficial level. We rarely delve deeply into our own psyche to determine what might be working within ourselves to generate that reaction, or what may have been at work to inform any perceptions we have about art, virtual or otherwise. Within Awakening, we’re being asked to do just that.

This may not be a comfortable subject for some – but it is an intriguing one, and something which perhaps gives us greater pause in visiting this exhibit than might otherwise be the case. But just because there is a deeper potential within Awakening for introspection and questions about ourselves shouldn’t be used as a reason to not visit. Jungian considerations aside, as noted towards the top of this article, the images within Awakening beautifully exemplify Natalia’s approach to her art. They are striking pieces, rich in colour, imagery and emotion, deserving to be witnessed and appreciated.

Nitroglobus Hall: Awakening
Nitroglobus Hall: Awakening

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Revenland: fantasy / medieval role-play in Second Life

Revenland: the castle and town
Revenland: the castle and town

Content creator and friend Cube Republic – who is responsible for some superb plants and landscaping kits  – pointed Caitlyn and I towards a fantasy / medieval role-play region he’s been helping out with, and which is open to the public although still under development.

Set no later than the 15th century, Revenland offers a rich environment for role-play utilising a variety of races  – although there are some constraints on what is and isn’t allowed within the information pack available in the skyborne arrival area. Largely the work of littlenixie, the region represents the continuation of an idea which initially started in AOL before moving to the immersive spaces offered by Second Life.

Revenland: Revenland Forest
Revenland: Revenland Forest

The region itself is divided into two primary areas: the human-controlled castle and town of Redfoem, together with the Ter’li Fields, separated from the rest of the region by a wooden palisade. Beyond these lies Revenland Forest, home to non-human characters, regarded as a bandits by humans, and the Undercity, home to underground dwellers. Mention is also made of the Honeysuckle Falls – which I think can be found towards the centre of the region – and the Lost City of Lava, which is part of the work-in-progress along with some of the underground areas, as region Admin inboccaallupo informed me:

[They’re] a work in progress. The Undercity is something that will be for a faction and come back new and improved build wise. While some things are a bit more for events, such as the catacombs are on sim and accessible but highly dangerous for the time being, and thus would require a skirmish or group to enter in order to stay safe. Nixie is constantly building her own mesh to update, improve, and bring a more unique look to the sim.

The backstory offers insight into the region and role-play here.

In the past there was a rift between humans and other species, as well as the magical arts. Certain territories (Redfoem, Ter’li Fields) are human-controlled, meaning any who do not look or act human or display magical abilities will be run off, tortured, perhaps even killed (this is up to you). However, don’t expect to stroll into these territories and have nothing bad happen if your character does not seem to fit in with the townspeople.

Like-wise, humans might be ill-received in certain other territories on land, such as in the Undercity.

Revenland: Redfoem
Revenland: Redfoem

Non-humans wishing to pass safely within the human areas are advised to either shape-shift into human form, or find an alchemist who can furnish them with a transformation potion. Combat may also form a part of game play; where it does, it is dice-driven rather than metered, although free-form combat is also permissible by mutual agreement. A 1d100 dice HUD is provided in the information pack for most combat situations, together with guidelines on character creation and general rules – the latter of which as noted as being fluid, so as not to stifle developing RP and stories.

If the number of areas within the region seem to be a lot, you needn’t worry about things feeling crowded; such is the design, everything fits together at ground level to leave a good feeling of open space to Revenland. This is greatly assisted by the merging of the region with a mountainous sim surround. So effective is this, that is possible to walk up to the region boundary without realising and then find yourself bouncing off of it whilst trying to continue onwards!

Revenland: Revenland Forest - bandit territoy!
Revenland: Revenland Forest – bandit territory!

Good use is also made of space both above and below ground. Some areas where this occurs may be obvious, others less so, thus demanding people spend time exploring – although again, those in character had best do so with cautious, depending on their race and where they are!

Visitors to the region who do not wish to participate in any ongoing role-play are asked to wear the Observer tag, which is available in the information pack and via the packing crates at the teleport points. Other than this, and a request that they don’t engage in local cha to disrupt and role-play, visitors have a free hand in exploring the region – but do keep in mind there are places available for rent which may be people’s private homes.

For those seeking a new medieval / fantasy RP environment, Revenland might be just the place to hop over to and tour.

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Soul of Avatar in Second Life

Gallery Desy Magic
Gallery Desy Magic: Soul of Avatar

Desy Magic is an Italian artist and photographer who is marking the opening of her new gallery on Wednesday, September 14th with an exhibition of her own work entitled Soul of Avatar,
which Desy defines as, “a reflection of our dreams and fantasies, as realised through our avatar.”

Housed within a gallery space designed by Desy, the exhibition features nineteen avatar studies presented in a number of different styles, from relatively straightforward posed portraits through to very stylised and post-processed works – hopefully the pictures in. All intended to highlight the rich diversity of vision and fantasy we can embody within our avatar.

Gallery Desy Magic
Gallery Desy Magic: Soul of Avatar

While they may be of different styles and presentation, it is in their celebration of the avatar that they are united as a cohesive set. Whether an image shows a “normal” human avatar, naked or clothed, or whether it reveals a more fantasy or science fiction look; whether it is processed in colour or rendered as a monochrome image, all of them make Soul of Avatar a deceptively engaging exhibition; one ideally suited to the interior styling of the gallery space.

Each of the pieces in the exhibit is available for purchase, and the opening at 13:30 SLT on Wednesday, September 14th will feature the music of artist (and friend) Morlita Quan – my congratulations to Desy on the opening!

Recommended.

Gallery Desy Magic
Gallery Desy Magic: Soul of Avatar

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UWA to scale back in Second Life

UWA: Winthrop Clocktower and the Reflection Pond, with the SLeducate area on the right, which you can read about here
UWA: Winthrop Clocktower and the Reflection Pond, with the SLeducate area on the right, which you can read about here

Update, October 10th: JayJay Zifanwe has announced that the four core UWA regions will remain open through until July 2017. You can read more here.

I received a nudge about the University of Western Australia, which has enjoyed a long presence here in Second Life, operating multiple regions and becoming a stalwart supporter of virtual arts through its grand challenges and other competitions and opportunities offered to artists to present their work, as well a through support of machinima in physical world film challenges, such as those run by Screen My Shorts.

The news was actually broken over the weekend by Jayjay Zifanwe, who has spearheaded the UWA’s presence in Second Life since it started, and who has worked exceptionally hard with FreeWee Ling to promote and support artistic creativity within the broad cross-section of second life users and talent. In the post, Jayay states:

It is with a heavy heart, that I must inform you all, that 4 of the 5 UWA sims, will vanish into the binary night on the 9th of October 2016. The SIM that will remain for at least another year is the Uni of WA sim, which is our flagship sim housing Winthrop Clocktower and the Reflection Pond, The Sunken Gardens and The Somerville Theatre.

Everything on all [the] sims will remain as is for the next 2 weeks… do come back for a visit as many of the artworks going back 7 years are still at various locations. Once those 2 weeks are up, our curator, Freewee Ling will start to rationalise what is on the UWA sims, so that some items from all sims are brought onto the one remaining sim.

UWA: UWA Winthrop and the gallery displaying some of the smaller art pieces on display within the UWA regions
UWA: UWA Winthrop and the gallery displaying some of the smaller art pieces on display within the UWA regions

FreeWee adds to the blog post with a note to those artists who have works on display in the UWA regions. So if you are one of those artists, do please make sure you read the post in full. Of the four regions which the UWA is closing, three will be shutting down completely, and one will be changing hands.

The reasons for the region closures appear to be internal to the UWA, and not anything specifically directed towards virtual worlds and Second Life. At the end of 2015, the UWA did cut back on its direct support of artistic endeavours in SL through its patronage of the Grand 2D and 3D art challenges, again spearheaded by Jayjay and FreeWee. Since that time, arts have continued to be supported at the UWA through smaller, but no less attractive activities, such as a the current Immaterial contest, which I’ve been covering in this pages, and the entries for which can be seen at the UWA gallery.

Nish Mip's Last Ocean, a poignant opening to Jayjay's blog post
UWA: Nish Mip’s Last Ocean, a poignant opening to Jayjay’s blog post

If you have not visited the UWA regions, I urge you to do so before the four scheduled to be removed vanish. There is a stunning amount of art to see, much of it standing as a historic look back over artistic expression in Second Life, including the Grand Final winners from the various challenges, including Nish Mip’s Last Ocean, which forms a poignant opening to Jayjay’s post, As well as the art, there are campus facilities to explore.


Tutsy Navarathna’s “The Residents“, overall winner in the machinima category of the 2013 Project Sci-Fi challenge, sponsored by the UWA

For my part, I’d like to thank Jayjay and FreeWee for all of their hard work over the years in building the UWA environment in-world, and to those at the UWA itself, for their support of virtual spaces and digital arts.

Additional links

Revisiting Roche in Second Life

Roche
Roche

I first visited Roche in 2012 (see here). Then held by ddsm2 Mathy, the region offered a rural setting which was instantly attractive, making it a popular destination for SL travellers. In 2015, it was announced Roche would by closing. However,  Ricco Saenz pointed out to me, it later re-opened as Up to U, a collaborative effort between Fio and ありえす (ArieS Magic), offering a new look and beauty, which I wrote about here.

Over the course of the next year, I lost track of the region, so I was intrigued to catch word from Annie Brightstar that Roche would once again be closing at the end of September, as announced by the region’s current holder, Uta (xoYUUTAox). Intrigued, Caitlyn and I went to have a look.

Roche
Roche

Mostly given over to water, the region sits beneath a dark sky, lit to one side by a bright white star caught forever just above the horizon, giving the region a magical, otherworldly feel. Tall trees are scattered across the shallow waters, their willow-like branches glowing dimly and strung with lights as much as leaves. Blue and red lilies carpet the water under some of the trees,  whilst a grove of bamboo stands guard around two oriental style bridges, which rise from the water to span the water, sharing the space with tables of alien-looking blue plants caught in the light of that distant star.

Ruins can be found among the carpets of lilies, and to one side of the region a single rocky outcrop pushes its way clear of the dark water, a giant piglet asleep on its grassy head.  The remaining occupants of the region can be found flapping above a dual line of old electrical poles, or fussing around the litter of chairs and seats scattered in the lee of the poles.

Roche
Roche

With light falling like raindrops from a cloudless, starry sky and lanterns floating on the water, Roche is a strange, but enchanting place. There is no ambient sound scape; instead the gentle sound of piano solos is offered via the audio stream. For those seeking somewhere to sit, places can be found among the jumble of chairs and seats, at the top of a curving flight of steps, among the ruins, or against the giant piglet on his island.

Roche has always offered unique environments, and Uta’s design is no exception. Whether or not the next incarnation of the region maintains that tradition remains to be seen; as does whatever comes next from Uta’s imagination; I gather she is already thinking about something new elsewhere. In the meantime, if you’ve not paid her vision for Roche a visit, you might want to do so before the region changes hands once again.

Roche
Roche

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  • Roche (Rated: Moderate)

 

Windlight Gallery Fellows September-October 2016

Windlight Fellowship Exhibition, September / October 2016
Windlight Art Gallery Fellowship Exhibition, September / October 2016

Now open at the Windlight Art Gallery is the September-October 2016 Fellowship exhibition, which features the work of artists Jesse Boren (Tatjab Resident), Cadence Caine (heathermknopp Resident), Kaijah Chrome, MIlly Patton (MillyWH Resident), Bluesrocker Resident, ChloeElectra Resident, KodyMeyers Resident, Pacesoftly Resident, Tisephone Resident, and Inquisitor Titanium, together with Windlight Gallery artists in residence Pam Astonia, Honey Bender and Warm Clarity, Windlight Gallery’s Select Artist, Wicca Merlin, and – yours truly 🙂 .

Windlight Fellowship Exhibition, September / October 2016
Windlight Fellowship Exhibition, September / October 2016

On offer once again is a rich mix of styles and subject matter – landscapes, avatar studies, some abstract work and some images from the physical world. It is this mix of styles and subject which makes the Windlight Exhibitions more than worth the visit; the Gallery design encourages the visitor to focus attention on each artist in turn whilst at the same time allowing individual styles and approaches to be compared and contrasted, helping one to appreciate further the skills evidence by each artist in creating their work.

I’m particularly proud to be a part of this exhibition: showing my work is not entirely my strong suit, so being offered the opportunity to do so is gratifying. So much so, that if there are artists who are shy about showing their work in public, or find they’re uncertain about how to go about presenting their work in-world, I thoroughly recommend the Fellowship as offering an excellent starting point. Find out more below.

Windlight Fellowship Exhibition, September / October 2016 - toot! toot! It's me :)
Windlight Fellowship Exhibition, September / October 2016 – toot! toot! It’s me 🙂

The Windlight Artist Fellowship Programme

In promoting and supporting artists and photographers, the Windlight Art Gallery operates the Windlight Artist Fellowship Programme. This allows artists to apply for free exhibition space at the Windlight gallery for a period of 30 days. Applications are open to artists from across Second Life, and the criteria for acceptance can be found in the Artist Fellowship Programme application form.

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