Winter Flakes in Second Life

Winter Flakes, Sugartown
Winter Flakes, Sugartown – click and image for full size

Winter Flakes sits on a homestead region held by Caledonia Dreamscape. Like many regions at this time of the year, it presents a winter setting, and while – I believe – it is also the home for Caledonia and her partner, Trix Congrego, they’ve opened it up for visitors to enjoy.

“[It’s] a combination of Scottish and Danish winters,” Caledonia says of the region. “We first started Winter Flakes  as we both love winter. Four years on and we are still here;  I think it’s a winter love!”

Winter Flakes, Sugartown
Winter Flakes, Sugartown

For those visiting, the region offers an opportunity to wander a snowy landscape, take pictures and simply relax after all the hustle of the holiday period. Think of it as an opportunity for a quiet winter walk in the snow to burn off some of the calories of that New Year’s dinner 🙂 .

The landing point sits at the side of a road which loops around a frozen pond, overlooked by little cottages. For those who might be wondering what happened to Santa over Christmas, the answer might be found in the roof of a little ruined shed to one side of the scene.

Winter Flakes, Sugartown
Winter Flakes, Sugartown

A covered stall offers warming hot chocolate and punch for those in the need of inner warmth, standing close to where the road points the way between brick walls and tall beech trees to a set of iron gates, beyond which sits an old wooden mill, sails slowly turning under the snow-heavy sky.

Alongside the mill, snowy ruts indicate  the route of a track that winds its way through more trees to a distinctly Scandinavian cottage. A little beyond this a skating rink is to be found, folded within encircling rocky arms. It sits next to  a very modern cabin which offers a place to warm up after a spin on the ice. Further still to the west, on the far side of a frozen inlet, sits another cottage, facing a church converted for use as a house across the span of a wooden bridge.  A rather glum looking Santa sits on a hill between them, perhaps still awaiting his own Christmas presents to arrive…

Winter Flakes, Sugartown
Winter Flakes, Sugartown

Surrounded by rocky peaks topped with fir trees and under a steady fall of snow from cloud-wrapped sky, Winter Flakes presents a simple, uncluttered setting with lots of little touches which should be discovered rather than described, making for a pleasing, gentle visit.

Thanks once again to Shakespeare (SkinnyNilla) for passing me the details!

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A Million Freckles in Second Life

Nitroglobus Roof Gallery: A Million Freckles
Nitroglobus Roof Gallery: A Million Freckles

“To be honest this exhibition was initiated because the January artist  I invited to exhibit her work at Nitroglobus couldn’t make it,” Dido Haas says in the introduction to an exhibition of her own photography, A Million Freckles, at the Nitroglobus Roof Gallery she curates. “I started making a few works and gradually got inspired. Hope you appreciate. It’s rather revealing I must admit, to show so much of your pixel skin.”

The result is 14 large format monochrome images which might be described as minimalist – as Dido notes, there is little use of background or props – which are sensual (nudity is apparent in some, so the exhibition might be considered NSFW in places), personal, revealing and engaging.

Nitroglobus Roof Gallery: A Million Freckles
Nitroglobus Roof Gallery: A Million Freckles

Within the liner notes, Dido describes a conversation she had with a visitor who the gallery as she completed hanging the images. He asks her if her goal is to attract attention / admiration (presumably for herself rather than her work), and why she didn’t use a model. Her replies to the questions are that she’s not sure if attaining attention / admiration for herself is her goal, and that she doesn’t feel her abilities to frame and express moods and feelings through the use of a model.

I’d tend to agree with Dido on both counts. While these are undoubtedly refined and attractive images of self, it is the mood they evoke which attracts and engages, rather than necessarily how Dido reveals her body within each image. And while, give the use of pose systems, etc., could facilitate the same selection of photos on display, the fact that they are revealing Dido herself makes the expressions of mood and emotion within each of them that much deeper. more unique to her – and thus our own response is deepened knowing it is her revealing / exposing her own moods and sensuality.

Nitroglobus Roof Gallery: A Million Freckles
Nitroglobus Roof Gallery: A Million Freckles

A Million Freckles will remain open through January.

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Yhorm: a stunning new role-play location in Second Life

Yhorm, NeoShoda; Inara Pey, December 2016, on FlickrYhorm, NeoShoda: the City of Vyhorm – click any image for full size

It stands like one might imagine Tolkien’s Minas Ithil might have looked before Gondor’s fading might failed it, and it fell into corruption as Minas Morgul. Surrounded by snow-capped mountains, their flanks cold and hard, the old city of Vyhorm rises into the darkening sky, tier upon tier to a final crowning citadel.

Designed by Stark Osterham (of Insilico fame), the city forms a part of a new role-play environment – Yhorm – he is designing and building with his Second Life partner, Cailin Beorn. Although not officially opening until around mid-January 2017, Caitlyn and I had the opportunity to tour the city and the region thanks to our resident Sim Detective, Shakespeare (SkinnyNilla), who passed on news about the region. Our visit also gave me the chance to chat with Cailin and Stark about Yhorm.

Yhorm, NeoShoda; Inara Pey, December 2016, on FlickrYhorm, NeoShoda: the City of Vyhorm

“You are certainly a nerd!” Stark joked when I raised the Minas Ithil comparison. “Yeah, I had some sources that helped with inspiration!”

“It’s definitely Tolkien influenced,” Cailin added. “I’m a huge LOTR [Lord of the Rings] nerd! But this was originally a commission Stark took that fell through, and he’s such and incredible builder, I really went along with his creation.”

“The original design was for a city so large it goes out as far as you can see – but on a single sim,” Stark continued. “I said I’d try, but given the space available, it seemed more natural to go up rather than out, and we went from there.”

The city, and the vast cavern-state of Nurem beneath it, are to be the setting for role-play which brings together an interesting mix of flavours. “It’s a dark medieval fantasy,” Cailin said, “But with steampunk elements – flintlocks, airships, and things – here and there. Roughly, it’s about the curse and corruption which has befallen the old city, the lives of the people living within it, and those who can be found in Nurem. We have a backstory available for those who would like to read more.”

Yhorm, NeoShoda; Inara Pey, December 2016, on FlickrYhorm, NeoShoda: the City of Vyhorm

Vyhorm itself is massive and intricate. It – ans Nurem – are reached via a Welcome Centre landing point, which contains the expected elements for a role-play environment: rules, information on races and factions, etc. There are also two maps indicating the key locations within the city and in Nurem. Clicking on the names of these will teleport you directly to them – providing you accept the NeoShoda experience (which also facilities automatic teleport between Vyhorm and Nurem.

Covering almost the entire area of the region, the city is truly massive. It rises naturally on a series of rocky tiers from the great gates to the citadel of the Dark Chapel, separated from the world by high walls. Caught in a perpetual dusk, lights glitter and gleam from a myriad of windows – towers, houses, places of business – and the streets winding between walls and rock are lit by orbed lamps, their light reflecting off the heavy stone, illuminating doors and stairs, blood-red banners and alleyways.

Yhorm, NeoShoda; Inara Pey, December 2016, on Flickr Yhorm, NeoShoda: Nurem

From the well of the great gates through to its upper reaches, this is a city designed to be defended whilst allowing plenty of room of occupation by its citizens. It rises through districts and areas each with its own unique character. Many of the buildings are shells at this point in time, but that will be changing.

“Long term plans is to expand into the buildings and make them into rentable homes or role-play locations,” Cailin told me. In the meantime, the public locations within the city’s heights provide plenty of scope for interaction: the arena, the public baths, the academy, the barrows, and topping it all, the Dark Chapel itself, wherein grows the fabled NightRoot.

Vyhorm is a realm enfolded in darkness and shadow, teetering on the brink of a long plunge into darkness as corruption steals through its streets and alleyways. By contrast, the cavern realm of Nurem (located on the ground level of the region) is a world of light and warmth. This is where the Hunters reside. Recruited from the Tuatha (which I believe is an elven race), they were once seen as the saviours of Vyhorm, but now they are feared by the people of the city, and allowed into it under sufferance.

Yhorm, NeoShoda; Inara Pey, December 2016, on Flickr Yhorm, NeoShoda: Nurem

While it can be reached from the Welcome Centre, Nurem is connected to Vyhorm in two ways. The first is via the Cavern Gates – rocky arches seemingly leading into rough-hewn tunnels, but which are in fact teleport points allowing transit back and forth. The second is harder on the body – and strictly one way. “There is a large section in the heart of the city,” Cailin said. “If you fall into it, it will also drop you down into the cavern, as Nurem sits directly under Vyhorm.”

Like the city, Nurem spans the entire region, presenting a huge vista of rock and stone fingers rising from the watery floor of the cavern. Bridges span the air between these blunt needles of rock, linking the structures built upon them. These building offer an interesting mix of medieval  and industrial looks, while an airship adds a further juxtaposition between steampunk and fantasy.

Yhorm, NeoShoda; Inara Pey, December 2016, on Flickr Yhorm, NeoShoda: Nurem

Not all of the structures are in good repair; several – notably the central ones – lie in ruins, the bridges radiating outward from them also pitted, holed and broken. Might they have once been bombarded by the city high above? But more ruins rise from the flooded base of the cavern, suggesting some natural cataclysm may have befallen Nurem. Beneath the water lies a further realm of fish and creatures, further emphasising how Stark has made full use of the 3 dimensions presented by a region.

Given their involvement in Insilico and love of role-play, Cailin and Stark have brought a wealth of experience to Yhorm, so those wishing to join in with activities are liable to find things engaging and involved. For my part, I cannot get over the region build; “stunning” doesn’t adequately describe it. Yhorm is one of the most involved, intricate and spectacular designs for a role-play environment I’ve seen in a very long time – all the more so when you consider it is neatly packed into a single region. For the last three days I’ve been back and forth, exploring, climbing and looking, and remain utterly bewitched by its form and feel.

If only I were a capable role-player!

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My thanks to Cailin and Stark for their time, and to Shakespeare for the pointer. As noted in the article, Yhorm is on a “soft” opening now, with visitors welcome – but please note some things my be in a state of flux. An official opening is expected in January, please refer to the website for details.

Saturation in Second Life

Saturation
Saturation

“I’ve chosen to play on the definition of the word “saturation” to encapsulate two of my favourite recurring themes: colour and water,” Freyja Merryman says of her exhibition, Saturation, now open at the Paris METRO Art Gallery.

“I often find myself using the allegorical and transportive nature of water to reflect emotion. In a similar way, with the use of colour I hope to be able to convey, perhaps, an emotional and physical reaction. A visceral way to experience  the stories I try to tell. I hope you enjoy them.”

Saturation
Saturation

Within the gallery, which has been decorated to resemble a watery environment – both above and below the waves, given the colour scheme and overall setting – Freyja offers 14 avatar studies, all of which have been photographed in Second Life, then painted and finished in GIMP. All are striking, with all but two featuring water in some degree, and several incorporating that saturation of colour she mentions in her introduction.

But there is more here as well. Freyja notes that since entering Second Life in 2008, she’s become fascinated trying to recreate the enchanting symbolism of the myths and fairy story illustrations which have been an influence in her life since her childhood. Sometimes this has given rise to dark pieces, other times sensual, romantic or erotic pieces, all of which reflect Freyja’s Second life in some way.

Saturation
Saturation

Given this, it is hardly surprising that each of these 14 images carries within it a strong sense of narrative – far more than a single tale, but the feeling that were we to step into any one of them, we would find ourselves within an entire folk tale or legend. There is a sense of wonder with each of them which draws the observer to each in turn, even with Drowned I and Drowned II, which also seem to be experiments in light, colour and angle, whilst Drowned III, completing the trilogy, offers perhaps the most open door into the tale being told within them.

Facing these across the gallery space are three nude studies which I can only describe as utterly bewitching, whilst the magic continues upstairs with eight further pieces – and I challenge anyone not to be captivated by The Reflecting Pool.  A superb exhibition, and one not to be missed.

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Silvermoon’s snowy magic in Second Life

50 Words For Snow
50 Words For Snow

Note: I understand from Silvermoon that A Painter’s Link (and with it 50 Words for Snow) might be closing some time shortly after January 6th, 2017.

On December 26th, I wrote about Silvermoon Fairey’s A Painter’s Link, noting the over it she has created a seasonal setting, 50 Words For Snow. The latter is actually one of two wintry designs Silvermoon is offering visitors, the other being December Will Be Magic Again. While separated by teleport, both of these settings in many ways complement one another, giving the appearance of being different parts of the same countryside.

Visitors arriving at, or teleporting to, 50 Words For Snow arrive atop a rocky plateau over which trees denuded of their leaves raise bare branches to the sky, as if trying to ward off the falling snow. Foxes, raccoons and deer wander among the tree trunks, while a path meanders idly through the woodland, enticing the traveller to follow its winding course. However, the keen-eyed may also spot a path close to hand, switchbacking its way down to lower ground.

50 Words For Snow
50 Words For Snow

Those who follow this route may find their way through fir trees and snow to a large house lit from without and within, where kitties rule the roost and wood fires burn bright in hearth and stove. Sitting diagonally opposite the house, in the north-east corner of the region sits a smaller lodge, also under gently falling snow, and with a frozen pond close to hand. Between these two lie opportunities for walking or sitting beside another ice-sheathed pond, a vista of snow-covered land and blanketed hills stretching to the horizon and caught in the soft glow of a lowering Sun.

A lowering sun is also a feature of December Will Be Magic Again, and while brighter and more visible than at 50 Words For Snow, it is nevertheless one of the elements which gives a sense of connectedness between the two. A much flatter place than 50 Words, December Will Be Magic Again is also blanketed by snow which falls gently from the sky, covering track and grass alike, and hiding the frozen waters of a stream from view, leaving its location marked only by rock and bridge.

December Will Be Magic Again
December Will Be Magic Again

Across this flat setting, ringed by trees and low hills, lie two houses and what might be a cottage farm. Smoke rises from the chimneys of two, but all are bereft of furnishings. Outside, and casting long shadows to match those of the houses and trees, horses meander and pick at the grass that has managed to poke its way up through the snow. From across the frozen expanse of a pond, keeping to the edge of the tree line, a handful of deer watch all the comings and goings.

There is a serenity about both December Will Be Magic Again and 50 Words For snow which invites a side-by-side visit to both. Each is also the perfect accompaniment when visiting either It’s A New Dawn or A Painter’s Link down, over which they respectively sit. However, as Silvermoon has indicated to me she may actually relinquish A Painter’s Link (and with it, 50 Words For Snow) in the near future, I would strong suggest you plan a visit to either of these two sooner rather than later.

December Will Be Magic Again
December Will Be Magic Again

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50 Words for Snow and A Painters Link are located on Salomon Beach, rated: Moderate.

December Will Be Magic Again and It’s a New Dawn are located on Leon Beach, rated:  General.

A year end recommendation for three art installations in Second Life

EVRE by Tahiti Rae - closing December 31st
EVRE by Tahiti Rae – closes December 31st

Second Life is an outstanding medium for presenting art, and 2016 has again seen a huge range of 3D, 3D and immersive art exhibitions and experiences presented to users, many of which I’ve been unable t include in these pages – my apologies to all of those I’ve missed.

While it may seem a little unfair given there is such a wealth of art available in Second Life, I’m taking this opportunity to point to three installations in particular which have caught my attention during the year. I’m doing so in particular with two because they will be closing on December 31st, having reached the natural end of their time in-world. However, all three are more than worth the time taken in visiting them, and so if you haven’t done so already, or if you did visit earlier in the year, I’d like to again offer them as destinations for your in-world time this holiday period.

Invictus
Invictus by Storm Septimus – closes December 31st, 2016

The first of these personal choices is Invictus by Storm Septimus, This is a stunning  visual interpretation of William Ernest Henley’s famous 1875 poem of the same name – although it was initially untitled for around the first 25 years of its existence. It is a stirring statement of our innate determination to overcome the adversities we face in life, no matter how dark, and that even with the portal of death awaiting us, we alone determine our fate.

As I note in my review, Storms design leads the visitor through scenes evoked by the words of Henley’s poem, guided by the verses themselves. The imagery throughout is powerful, reflecting not only the theme of the poem, but also a sense of Storm’s own experiences, which themselves add to the sense of immersion we experience. Across a wild stretch of water, reached via rowing boat (symbolic of the fact we are captains of our souls) sits the serene setting of a ruined cathedral. While outside of the poem itself, it is not out-of-place within Storm’s installation, providing as it does a place for contemplation and reflection, complete with symbolism reflective of the poem’s heart.

Preiddeu Annwn, designed and built by Hypatia Pickens, a professor of English at the University of Rochester,  New York, and her students, is a fabulous visualisation of the famous gnomic / philosophical Middle Welsh poem, Preiddeu Annwn (or Preiddeu Annwfn, “The Spoils of Annwfn“). As I noted in July 2016, its function is to provide an interactive means by which the poem and its themes can be explored and better understood, both within itself and with regards to broader medieval Welsh mythology and medieval literature. It is also an extraordinary piece of scholarly art.

The installation allows visitors to explore the poem through and open cycle of paths beautifully laid out in an underwater environment which presents a sense of entering the Otherworld of the poem. For those who follow the route through to the point of “following the waves” can visit a medieval studies library containing holding in all aspects of medieval literature, history, art and theology.

Preiddeu Annwn
Preiddeu Annwn

My final recommendation is another installation due to close on December 31st, having also reached the end of its allotted time within Second Life. It is Tahiti Rae’s EVRE, which opened in September, and formed the subject of an article in this blog shortly thereafter.

EVRE has been very much a living installation, host to numerous events and discussions since it opened, all of which have been reflective of the philosophical core of the installation: are we everywhere at all times?

As I noted at the time, Tahiti is one of the more thought-provoking, consistently engaging and visually aware immersive artists in Second Life, and this is amply demonstrated within the 13 environments present within EVRE, which conduct us through a study of consciousness, connectedness and time. Rich in content and ideas, it fully deserves exploration and consideration; if you haven’t done so already, I strong urge you to find time to visit it before the year’s end and immerse yourself – Just as I do with both Preiddeu Annwn and Invictus.

EVRE by Tahiti Rae - closes December 31st
EVRE by Tahiti Rae – closes December 31st

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