The Photo Game in Second Life

The Photo Game
The Photo Game

How many words is a picture is worth? Come and view a small selection of photographs by Boudicca Amat and Ricco Saenz. Read what they have both written about each other’s pictures – and then leave your comments, too!

Thus reads the invitation to The Photo Game, an intimate little display of art being hosted at Boudicca Amat’s An Uncertain Destiny (which you can read about here). And when I say intimate – I mean just that: a total of 6 images are offered, three by Boudicca, and three by Ricco.

As the invitation states, this is something of an interactive exhibition: visitors are invited to click the links either alongside or below each piece and read the comments, and also leave comments of your own.

The Photo Game
The Photo Game

The images by Boudicca have been selected by Ricco, who also offers his own view on each piece – and Boudicca has done the same with the three images she has selected from Ricco’s work. Each offers an analysis of the other’s work based on the approach taken – both technically and artistically – in producing each image.

Given that Boudicca and Ricco are both consummate artists, their comments also form something of an invaluable guide to technique and approach for those of us who are considerably less able in our ability to wield the camera and produce consistent, rewarding results. Thus, while small, this exhibition offer far more than at first might first seem to be the case, and makes for an extremely worthwhile visit. And if you haven’t done so before, take a little time to tour An Uncertain Destiny as well – you won’t be disappointed!

Addendum: you can read more about the exhibition and its future on Ricco’s blog – and it’s a recommended read!

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The Gardens by the Bay in Second Life

Gardens by the Bay
Gardens by the Bay

Now open to visitors is the Gardens by the Bay, a full region installation by Maddy  (Nibby Riddler), who is perhaps best known for her Eclectica homestead region designs (which you can read about here and here). It is a stunning installation, rooted in the physical world, but with its own unique flavour, and I am not exaggerating in the slightest when I say it is a must see.

The inspiration for the design comes from Singapore’s Gardens by the Bay, a nature park spanning 101 hectares (250 acres) of reclaimed land in central Singapore. First announced in 2005, it is designed as Singapore’s permier outdoor recreation space, and a spearhead in the drive to transform the city-state  from a “Garden City” to a “City in a Garden”.

Gardens By the Bay
Gardens By the Bay

Working with far less than 250 acres, Maddy has beautifully captured the essence of the Gardens by the Bay, reproducing many of its iconic elements. Central to the design is the magnificent Supertree Grove. Vertical gardens in their own right, rising up to 50 metres (162 ft) into the air, these massive structures are home to enclaves of unique and exotic ferns, vines, orchids and bromeliaceae. They also perform a variety of functions to support the gardens around them. Just as an elevated walkway connects them in the physical world, so to does a similar walkway loop Maddy’s Supertrees, allowing visitors to gain a panoramic view of the gardens below.

Linked by a series of paths, the ground level gardens bring together elements found across all three of the major areas of the original, encapsulating so much of beauty, fauna and architecture without the region every feeling overcrowded, A note card is provided at the landing point to help visitors navigate around, and I thoroughly recommend taking it and reading it before starting any exploration.

Gardens by the Bay
Gardens by the Bay

Another aspect of the original offered to visitors is a representation of one of the massive greenhouses, home to a rich and colourful spread of flora. The famous Audemars Piguet Floral Clock, unveiled on the occasion of the 50th Anniversary of Singapore independence in 2015, is also represented, as are the giant silvery ants which younger visitors to Singapore’s gardens find so irresistible – and so much more.

With places to sit and admire, opportunities to dance and capturing the essence of all three major areas of the original, Maddy’s Gardens  by the Bay is – in a word – magnificent. While the images here are all taken with minor tweaks to the default windlight for the region, the gardens lend themselves perfectly to other windlight settings, and are exceptionally photogenic.

Gardens by the Bay
Gardens by the Bay

Absolutely not something to be missed, Gardens by the Bay will remain open through until the end of June 2017. My thanks to Maddy for the personal invitation she extended to Caitlyn and I to pay a visit.

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Visiting Hobbiton in Second Life

Hobbiton, Dragon Island; Inara Pey, February 2017, on FlickrHobbiton – click any image for full size

“Mae govannen! So good to have you here with us!” Zephira (Gidgette Adagio) greeted as Caitlyn and I explored her homestead region, Hobbiton. “I must confess, I am still working on texture terrain in Region details. I am a noob to this, but have wanted to do this for a long time and finally got the courage to try!”

Truth be told, Zephira undersells herself. Hobbiton is a picturesque region beautifully brought together and welcoming to visitors. Inspired by Tolkien’s Middle Earth, it contains many touches and nods towards his tales without actually being specifically placed with a single realm of Middle Earth. So it is that Hobbit holes sit alongside (and beneath!) wizard’s towers while the houses of Big Folk can be found amidst the green, rolling landscape I have little doubt Tolkien would regard as being a slice of Middle Earth were he able to see it.

Hobbiton, Dragon Island; Inara Pey, February 2017, on FlickrHobbiton

This is a place of delight and natural beauty, full of little touches which make careful exploration a must. Light role-play is allowed (but not required) and the region is home to one or two people – so don’t be surprised if you bump into locals who are in character. As well as Zephira, we had the pleasure of bumping into Robin Brandybuck, a second cousin (once removed) to the famous Meriadoc Brandybuck!

Visitors are advised to use the region’s default windlight when exploring, and this casts the landscape into the shadows of evening, giving it an added air of mystery. However, such is Zephira’s design, it is well suited to a range of windlight settings, and for the purposes of the images here, I used one of my preferred pre-sets.

Hobbiton, Dragon Island; Inara Pey, February 2017, on FlickrHobbiton

There is no set path for exploration – simply follow wherever your feet take you. As the region is home to some, there are one or two places that are off-limits to visitors, but the majority of the land is open to wandering, whilst there are also several places where visitors can simple sit and observe the comings and goings of others.

Some of the highlights of the region are easy to find: the wizard’s towers, the Hobbit holes, the follies, and so on. However, when wandering, keep an eye out for all the little touches which both bring the landscape to life and reflect the tales which inspired it.

Hobbiton, Dragon Island; Inara Pey, February 2017, on FlickrHobbiton

For example, Smeagol can be found in one direction, hunched on a rock and wearing his Gollum face. Elsewhere a walk through the more wooded parts of the region might lead to an encounter with an Ent or two – although at least one (Treebeard himself?)  – can easily be missed if you hurry by too quickly. Elsewhere, a little mine reminds us that Middle Earth is the home to Dwarves as well, while a dragon stands watch on a rocky peak, and – across the waters – a single Eye stares out from the high tower of Barad-dûr.

Hobbiton makes for a delightful visit. My thanks to my region spotter, Shakespeare, for passing on word about it, and thanks from both Caitlyn and I to Zaphira for both sharing her vision with Second Life explorers, and for the warm greeting and time spent with us during our visit.

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Hobbiton (Thunder Dragon Island, rated: Moderate)

CioTToLiNa’s rooftop exhibition in Second Life

Art on Roofs: Ciottolina Xue
Art on Roofs: CioTToLiNa Xue

It’s been a while since Caitlyn and I last visited Art on Roofs at Solodonna Land, so it was with some delight I received an invitation to pay a visit to explore a new exhibition by an artist I admire: CioTToLiNa Xue.

I first encountered CioTToLiNa’s work whilst visiting an exhibition on Mistero Hifeng’s work at the same exhibition space (which you can read about here). Since then I’ve been captivated, and always enjoy seeing her pieces on display.

Art on Roofs: Ciottolina Xue
Art on Roofs: CioTToLiNa Xue

Some 20 pieces are presented across the rooftops of Solodonna’s Art on Roofs exhibition area. All are quite exquisite and carry a narrative of their own. Some embody the intimacy of love, others reflect CioTToLiNa‘s cultural / political / ecological interests, others marry 3D work with 2D art – notably the three Moods pieces – as seen in the image above.

Several of the pieces a quite large, such as Lesbian World (below) and pista puzzle chiuso, which are something of a departure from CioTToLiNa‘s earlier work, which has tended towards a smaller scale, as evidenced by most of the pieces on display. I see this as perhaps a sign she is growing in confidence in her technique and ability – and applaud her in more freely expressing herself with these larger pieces.

Art on Roofs: Ciottolina Xue
Art on Roofs: CioTToLiNa Xue

One of the things that particularly attracts me to her work is that the emotional power contained within a piece is so often felt, rather than seen. The eyes may well appreciate the beauty of a piece, but it is within the heart that it resonates, causing to pause or return to it and ponder it again – and even desire it.

The exhibition will remain open through until the end of February, and is very genuinely one that should not be missed by anyone who appreciates art and 3D sculpture in Second Life. Should you be taken by that desire to purchase one or more pieces, they and other items from CioTToLiNa’s collection can be found at her in-world store. This is on three levels, so be sure to see it all.

Art on Roofs: Ciottolina Xue
Art on Roofs: CioTToLiNa Xue

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A NonStop visit in Second Life

 

NonStop, NonStop; Inara Pey, February 2017, on FlickrNonStop – click any image for full size

Update: NonStop as described here no longer exists. See Exploring Puddlechurch in Second Life for details of a more recent region design by Cherish and Marty.

NonStop, a homestead region by Cherish Demonge and Matry Trellis, is presented as “Second Life’s ultimate forest”.  I’d personally regard the setting as more coastal / rural than “forest” – while there are trees aplenty, they mostly look and feel more like woodland, occupying the more rugged parts of the region and offering pleasant glades and walks between them, while leaving the low-lying parts of the region open for habitation.

Be this as it may, there is no denying the region is beautifully put together with an eye for detail, presenting visitors with plenty to see and enjoy.

NonStop, NonStop; Inara Pey, February 2017, on FlickrNonStop

A visit begins in a little hamlet surrounded on three sides by rocky plateaus, and on the forth by an inlet with a narrow channel beyond, leading between distant peaks to the open sea. Wooden decking has been built out over the water from the narrow footpaths in front of the hamlet’s buildings, offering a makeshift town square  – a meeting point for new arrivals.

This would seem to be an eco-conscious community: rising from the waters of the inlet are the slender fingers of wind turbines, their blades quietly turning.  North-east of the hamlet lies a small farm, sheep grazing on tall grass, hay neatly baled, and a little market shack sitting at the end of the unpaved road leading out to it. Three more wind turbines sit out in the waters to the north, indifferent to the wreck of a fishing boat beneath them, or the second boat lying at anchor.

NonStop, NonStop; Inara Pey, February 2017, on FlickrNonStop

Facing the farm across another inlet, this one watched over by a squat lighthouse, sits a camp site amidst the trees at the top of one of the plateaus. Reached via a set of stone steps set into the blunt shoulders of the rocks, it offers a setting which feels genuinely isolated and forest-like.

To the west, and reach via a set of wrought iron gates, a cobbled path leads the way to a little trailer park. Or, if you prefer, a board walk hugs the foot of another plateau, pointing the way south to where a long-abandoned chapel sits on a tiny breach of land rising from the water, its only company an ancient tree and tall wild flowers.

NonStop, NonStop; Inara Pey, February 2017, on FlickrNonStop

Northwards, beyond the rocks safeguarding the trailer park, the woodland marches up the slope of a hill denuded of grass, sandy earth laid bare, reflecting the autumnal hue of the leaves on the trees. A similar stretch of sandy earth lies to the west as well, more golden-leaved trees marching across it and over the flat top of the rocky uplands it abuts.

Caught in a late summer or early autumn frame, complete with matching windlight, NonStop really is picturesque and decidedly eye-catching. There are numerous places throughout where people can sit and chat or play games, as couples or in groups. There are also indoor spaces to explore – such as the houseboat alongside of the hamlet, although there are one or two little oddities to be found as well, adding a touch of cursory intrigue to the little town.

NonStop, NonStop; Inara Pey, February 2017, on FlickrNonStop

Adult rated, NonStop can be the home of some colourful language among the locals, but is nevertheless welcoming and more than worth the time needed to explore. My thanks, as ever, to Shakespeare for the pointer!

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Mistero Hifeng at Astral Dreams in Second Life

Mistero Hifeng at Astral Dreams
Mistero Hifeng at Astral Dreams

Now open in the gardens and piazza of Astral Dreams is an open-air exhibition by Mistero Hifeng, featuring his 3D art.

Caught is the grip of a frozen winter, the garden and piazza are an excellent setting for Mistero’s evocative pieces, and he has exhibited measured care in placing his work such that it appears as a natural part of the garden, rather than being simply placed within it.

Mistero Hifeng at Astral Dreams
Mistero Hifeng at Astral Dreams

Take Bruciando Ricordi (“Burning Memories” – at the top of this article) for example, as it sits within the slowly rotating cog set into the ground at the landing point. The latter is the first visible sign that Astral Dreams has a strong steampunk influence, but Bruciando Ricordi occupies the centre of the cog as if the two were intended for one another. Meanwhile, the two figures of Veglio su di te (“Watch Over You), which are bent over the piece blend perfectly with the frosted branches and leaves of the tall oak tree shading the landing point, they could almost at first glance be mistaken for tree trunks.

Given the theme of the gardens is that of romance (alongside the steampunk element), Mistero has also selected pieces which offer feelings of passion for the core of this exhibition. Along with Bruciando Ricordi, there is  Ti respiro e ti trattengo rising from the nearby pond, while the stage is dominated by Le ultime frasi degli amanti and Tu hai  l’anima che io vorrei, with La…chiamano realta’ and Aneladam occupying two corners of the dance floor.

Mistero Hifeng at Astral Dreams
Mistero Hifeng at Astral Dreams

This is not an extensive exhibit, but for those who enjoy Mistrero’s work or would like an introduction to his sculptures, it is an ideal one to visit. Should you do so, note that all of the major pieces are for sale, and do be sure to follow the untitled figure of the woman with the umbrella as it sits along the path away from the landing point, over the bridge and to one of the buildings at the edge of the garden – not all of Mistero’s pieces are displayed outside.

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