Blue Orange: where music and art meet in Second Life

Blue Orange
Blue Orange

Blue Orange, is a new music and arts venue in Second Life, brought together by Ini (in Inaka), which opened its doors on Saturday, December 17th, 2016.

“[It] is project to pull together open-minded, friendly people to share time, music, RL and SL art understanding. (rl=sl=rl basically),” Ini says of the concept.  “At first it was an idea to mix urban style with something classy and create bohemian underground music club where people could hear a lot of different music styles, starting from underground alternative, industrial, grunge, indie, noise, psychedelic, folk punk and ending with jazz, neo-folk, instrumental and classical music … Later came an idea to invite creative people who would be happy to share love for art, this how they understand art, how they express themselves and to show how second life as virtual place let to us share it.”

Blue Orange: Indigoclaire and Eupalinos Ugajin
Blue Orange: Indigoclaire and Eupalinos Ugajin

The result is a skyborne “underground” club surrounded by art spaces. The club features a dance floor, two stage areas seating areas. At one end sit two curving arrows. One points the way down an old subway corridor, lined with art by Ini and Gitu Aura, to where ghostly trains rumble through an old station.

A bar by Eupalinos Ugajin sits between the rushing trains, offering those who dare occupy it a drink.  A set of double doors at the end of the platform direct people through to one side of the Art Corner area of the build. This comprises three display halls, of which more anon.

The second arrow in the club area points the way through a hole in the wall and a further art display area, while a set of stairs behind the DJ stage leads one up to an upper level display area.

Blue Orange: Igor Ballyhoo
Blue Orange: Igor Ballyhoo

For the opening, Ini has enlisted artists Igor Ballyhoo, Indigoclaire, Miu Miu Miu, Theda Tammas and Eupalinos Ugajin. Indioclaire and Eupa occupying the middle of the three adjoining halls accessed via the subway platform, with Indioclaire’s 2D art occupying the wall spaces and Eupa’s 3D work occupies the floorspace. Elements of the latter may be familiar to SL art lovers – such as the Dragon from Gravity Is a Mistake (read more here) – and others offer a little interactive fun (you can take a dance on Donald Trump’s hair if you like).

Leading off of this hall are two others. One houses Theda Tammas’ The Cortège, to which visitors are led via a poem inscribed on the floor. The second hall offers a isngle and highly evocative piece by Igor Ballyhoo Sacrificed Angel, which should be viewed under midnight lighting conditions.

Miu Miu Miu’s art sits in the hall reached via the hole in the wall from the club area, so when visiting, be careful not to miss it.

Blue Orange: Miu Miu Miu
Blue Orange: Miu Miu Miu

“I was unbelievably happy when so many people wanted to show their creativity and make Blue Orange bigger, much more ‘wider’,” Ini says of the art exhibits, “not only as music club, but as art project – which is open for all people.”

Music for the open of the club and the art exhibits will be provided by Gitu Aura (12:00 noon SLT through 14:00), Khaz Rotaru (14:00-16:00) and Niels Koolhoven  (16:00-18:00). Those interested in saying up-to-date with events can do so via the Blue Orange inw-world group. Ini informs me that artists will be displaying for 2-3 months at a time at Blue Orange, although they may make changes to the art they are displaying in that time.

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Boarding the Arctic Express in Second Life

DRD Arctic Express
DRD Arctic Express

Inspired by the 1985 children’s classic, The Polar Express, written and illustrated by Chris Van Allsburg, the DRD Arctic Express, built by sisters Jaimy Hancroft and Ewoyn Swords, is currently being showcased in its own region for the holiday season. As the region is a venue for the Lab’s Jolly Holiday Crawl, and DRD is the subject of segment #42 of the Drax Files World Makers; (see my review here), Caitlyn and I took time out on a Friday afternoon to pay it a visit.

The express sits to one side of a snow-bound landscape under an overcast sky, patiently awaiting passengers to climb the steps and board the carriages. Those who do will find there’s considerable comfort to be had within. For example, the First Class saloon located immediately behind the engine and its tender, provides soft sofas and armchairs in which to relax, with decorated Christmas trees offering a seasonal sparkle, while cookies and hot chocolate are on hand to ward off the cold.

Travel in style
Travel in style

Behind this sits the dining car, where the tables are set for those seeking a filling repast – just take a seat and discover for yourself!  Travel further back through the train, and the first class carriage awaits, and behind it, the club car. The latter offers a range of alcoholic beverages for those seeking something with a little more edge than hot chocolate to help them recover from the cold air outside. Bringing up the rear of the train are the standard and third class carriages.

Hauling all of this – so Google informs me – is a mighty 4-6-6 locomotive modelled after the Berkshire 2-8-4 engine from the book (and its cinematic counterpart). This is beautifully detailed on the outside (and the cab number includes a special significance for Jaimy and Eowyn, being three of the digits from their late father’s birth date). While the cab might appear a little plain, there is fun to be had  – simply touch the boiler and select Sit to find out more!

Enjoy a meal and a glass of wine
Enjoy a meal and a glass of wine

Across the snow from the train, for those who feel a need to stretch their legs, is a little DRD outpost where those joining in with the Lab’s Jolly Holiday Crawl on December 19th will be able to claim some special DRD gacha items.

Perfectly showcased, DRD’s Arctic Express makes for a pleasant visit and an ideal location for photography.  I’m not sure how long it will remain available for visits, but it’s definitely not one to be missed, either on its own, or as a part of the Jolly Holiday Crawl.

DRD Arctic Express
DRD Arctic Express

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Cerebral Frame in Second Life

DiXmiX Gallery: Cerebral Fame
DiXmiX Gallery: Cerebral Frame

Currently on display at DiXmiX Gallery, is a selection of thirteen images by Isa Messioptra brought together under the title Cerebral Frame. Taken over the last year or so, the collection comprises both colour and monochrome images spread across the main and mezzanine floors of the gallery, mixing nude studies, examinations of human emotion and moments caught in time.

These are striking pieces – all of which are offered for sale by the artist – each one coming across as a scene from a much larger canvas or story. However, it is left to our imaginations to paint that larger canvas with a narrative sparked by each of the scenes we are witnessing, and so frame them.

DiXmiX Gallery: Cerebral Fame
DiXmiX Gallery: Cerebral Frame

Nor is the narrative necessarily individual to each of the pieces display. For example, displayed on the mezzanine level are four monochrome images – In The Eve, Fragrance and Thank You For The Funky Time at the top of the stairs, and Heirloom, slightly separated from them – which together suggest a common narrative might flow between them, as if each is a paragraph or chapter of an unfolding story.

From a personal standpoint, I found two pictures in particular evocatively striking:  Out Of One Comes Many (seen above) speaks volumes on the subject of composition and of self. It embodies the idea that we are never one person, but the result of multiple selves, which are capable for surfacing  at any moment, sometimes breaking through the painted exterior we are presenting to the world, offering a complete different self narrative to that we may want to project.

DiXmiX Gallery: Cerebral Fame
DiXmiX Gallery: Cerebral Frame

Above Us Only Sky (directly above) is a piece I’ve seen before, and am still struck by its richness and depth on seeing it again. Produced in colour, the opportunity for narrative it presents is  stunning. so much so that is is very easy to become lost within it as one tries to fathom what is being seen and how the mind seeing it is reacting.

This is another superb exhibition by Isa, and one not to be missed.

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The Drax Files 42: creativity and remembrance in Second Life

Jaimy Hancroft and two of her father's creation: a warnamandal, and on the wall behind her, a mirror painted by Mario
Jaimy Hancroft and two of her father’s creation: a swarmandal, and on the wall behind her, a mirror painted by Mario

Dangarnon, The Spires of Andolys, Hope’s Horizon – for anyone who loves Relay for Life of Second Life, these are the names of places which brought to life the three ems, each of them being mythical, mystical and magical. They are also places designed by sisters Jaimy Hancroft and Eowyn Swords, who together form Death Row Designs (DRD), featured in The Drax Files World Makers #42, released on Friday, December 16th.

For those who don’t attend Fantasy Faire, Jaimy, Eowyn and DRD are perhaps better know through their participation in gacha (or gatcha if you prefer) events, such as The Arcade. Through these, their items have also gained popularity in public and role-play regions. Their broken Ferris wheel, for example, can frequently be found as one travels across the grid looking for places to explore.

The DRD Arctic Express
The DRD Arctic Express

Gacha events are loved by some and a total mystery to others. Entire events are devoted to them – The Arcade, mentioned above, being perhaps the most popular / prominent.  However, for those unfamiliar with the The Drax Files World Makers #42 provides a solid introduction during its first half. But this isn’t the heart of the DRD story; that belongs firmly to the second half of the segment, in which Jaimy shares the origins of her creativity with us, which is deeply rooted in the memory of her father, Mario, and his creative influence over her.

“He could fix anything,” Jaimy says of him. “He did woodwork, he built [musical] instruments, he painted landscapes. And he also recreated famous paintings, but in miniature just with only one hair of a brush and a magnifying glass. He was the first one of us, I think, to be in Second Life.”

The Disney-like Spires of Andolys, Fantasy Faire 2015
The Disney-like Spires of Andolys, Fantasy Faire 2015

Jaimy’s own artistic talent revealed itself from an early age through art, but under her mother’s encouragement, directed her talent into cuisine, attending culinary school. As she notes, as a means of artistic expression, it is somewhat akin to other creative endeavours, taking as it does,raw ingredients to create something unique.

But it is Mario’s influence that has had the greatest impact on Jaimy’s and Eowyn’s work in Second Life, and is honoured in many ways through the goods they produce. It is also the reason they have been so deeply involved in Fantasy Faire and RFL of SL – perhaps most memorably in 2014, when Jaimy built Hope’s Horizon, inspired by Tolkien’s great city of Minas Tirith, for that year’s Fantasy Faire.

“He was a major Lord of the Rings fan,” Jaimy noted at the time, “and this was my chance to do something great to make him proud.” Anyone who visited Hope’s Horizon will acknowledge that it was inspirational in its scope, and a fabulous tribute to her father.

The citadel at the top of Hope's Horizon, built by Jaimy for the 2014 Fantasy Faire, and in memory of her late father
The citadel at the top of Hope’s Horizon, built by Jaimy for the 2014 Fantasy Faire, and in memory of her late father

It would perhaps have been nice to catch more of a glimpse of the path  Jaimy took to move from cuisine to Second Life and digital creativity, but this is really a very minor niggle. What we have here is a poignant story, told honestly and from the heart, without any overlay of pathos, told honestly and openly.

Presented in this way, the segment stands as a further tribute to Mario, as well as giving us a glimpse into Jaimy’s own warm nature and the creativity she shares with her sister. As such, it really doesn’t need a lengthy written exposition; it speaks clearly and eloquently for itself and is a fitting piece for the time of year, and with which to see out 2016.

The all new (new) portal parks open in Second Life

New Portal Parks
New Portal Parks

Back in October 2016, Linden Lab blogged about various updates to Second Life (see here). One of the updates mentioned concerned the new two-region Portal Parks, which I wenet on to write about in a little more depth (see here).

Well – guess what? It’s all changed again!

“We made everything fit into one region again,” Naughty Mole told me as I dropped into one of the new Portal Park regions on the suggestion of Dee Linden. “These will be replacing the 2-region ones, which will be gone in a few hours.”

There is something distinctly Tolkienesque about the new parks, which offer a very compact design. At the centre is a huge tree, rooted in a massive crystal, which itself hovers gently in the air, light rising in twists and spirals around it from the glimmering water below.

New Portal Parks
New Portal Parks

Around this is a circular pathway, sitting between the rim of the pool and the great walls of an all-encompassing dome, ageist which great statues and pillars stand, feet garlanded in flowers and plants, the walls behind them set with growing ivy while crystals light the scene. Within these walls are set great doors. Some are closed, their lintels guarded by ancient runes – representing destinations still to come. Others are open, offering walkways to waiting portals, the destination displayed in glowing letters above the runes which might otherwise guard them.

All of the current Lab-provided destinations are represented: Gaming Island, Halloween Haunted, Horizons, Isle of View, Linden Realms, PaleoQuest, The Cornfield and Winter Wonderland. However, if any are not currently open to the public, their teleport portals are sealed and inactive.

New Portal Parks
New Portal Parks

Of the various portal parks designs, this is both the most compact – and potentially the best looking. A landing point built out over the central well present people with a place to sit and a map of the available portals on the surrounding walkway. Admittedly, this started to get a little crowded as people were diverted from the “old” parks – but things will hopefully settle down as both of the portal parks come into use.

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OpeRaAnxiEty: metaphor in Second Life

MetaLES: Op[eRaAxiEty
MetaLES: OpeRaAxiEty
Now open at MetaLES, curated by Ux Hax and Romy Nayar, is OpeRaAxiEty,  by JadeYu Fang. Reached via teleport from the landing point, it presents a haunting mix of ideas and images  intended to play on our anxieties – albeit at times in the most subtle of ways (make sure you have local sounds enabled when visiting).

A misty landscape awaits visitors, across which web-like lines faintly ebb and flow and the air throbs with a steady beat, warping at times into the high-pitched beep of an electrocardiogram. These combine to offer the first play on feelings of discomfort.

In the distance, a huge structure glimmers its way into the sky, figures limned against its glow while darker shapes sit on the horizon. Closer to hand, a hill rises from the surroundings, crowned by twin human torsos atop stilt-like legs, each holding a sphere in which two more figures, back-to-back, stand surrounded by eggs as large, blood-red spiders sit on their abdomens as if about to suckle. Apparently genuflecting before this scene on the slope of the hill, is a crystal Arachne (as perhaps popularised more by fantasy than mythology).

MetaLES: Op[eRaAxiEty
MetaLES: OpeRaAxiEty
A web forms a bridge from these figures to the floating crystalline structure, its arches and general form suggesting a temple. Here, green female figures fade and form as one cams around them, bright trails of light curling and twisting around their bodies, kneel in a circle as a black arachnid female offers up eggs to a female human. Above all of this, watching, sits another crystal Arachne.

Elsewhere, human figures lie wrapped in webs, tended by more arachnids, while before the glimmering, cathedral-like structure stand three android torsos raised on great plinths. Within the arches (vaults?) of the “cathedral” white human forms float over their barbed wire doppelgängers. Flanking this, on either side, are two groups of plinth-mounted female forms, heads encased in televisions sets / computer CRTs.

MetaLES: Op[eRaAxiEty
MetaLES: OpeRaAxiEty
With the ebb and flow of the webs on the ground at this point giving way to flickering data displays (which also form the walls of the cathedral), and data wrapping itself through the misty air, OpeRaAnxiEty offers an ethereal, fascinating environment. But what might it all mean? The artist offers few clues; it is for us to create our own narrative.

To me, the arachnids are a metaphor – albeit perhaps a multi-faceted one. There is the obvious spider-as-phobia element. Many of us are put on edge on seeing spiders, and it would seem that is the intent here. But it is also true that we are by nature complex creatures;  we weave and create so much that often it can ensnare us or confuse us – hence the webs. This idea is also perhaps manifested in the armless figures with their heads encased by screens: they are helpless to prevent their total immersion in a media-driven overload of information which creates is own reality around them.

MetaLES: Op[eRaAxiEty
MetaLES: Op[eRaAxiEty
Thus, OpeRaAnxiety might offer a warning: that the unequal blending of humanity and technology may give rise to something potentially unpleasant. Hence (again) the use of arachnids and their link to images of gestation and hatching / birth (might even the heartbeat throb in the air and the ECG be indicative for new life?).

But perhaps there is also hope here as well. Might the figures floating over their barbed wire doppelgängers within the data-walled vaults of the great “cathedral” be a metaphor representing the potential for technology to yet free us from the mortal constraints  imposed by our own bodies?

OpeRaAnxiety will remain at MetaLES  into the New Year.

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