A trip to Alki’s North Pole in Second Life

North Pole at Alki, Alki; Inara Pey, December 2016, on FlickrNorth Pole at Alki, Alki – click any image for full size

“Just for fun, Zoidyn and I have built a light-hearted north pole area over Alki,” Alana Onyett informed me whilst chatting recently. “We had a little dance there, so the elves are a little busy cleaning up, poor things! But we hope you and Caitlyn can come over in your leisure time and relax. We’ll have the build up until the end of December.”

Alki is Alana and Zoidyn’s Full region which offers a lot for people to see and do. Focused on music in Second Life, it presents visitors with a rich mix of music venues, activities, a photogenic public park to wander through, rides, amusements, and much, much more (see here for notes on my last visit). It’s a place always well worth a visit, and the idea that Alana and Zoidyn were having a little seasonal fun as well have Caitlyn and I donning our woolies and jumping over to see.

North Pole at Alki, Alki; Inara Pey, December 2016, on Flickr “Hand over your coal and carrots, and no funny moves. This hair dryer is plugged in, and I know how to use it!” North Pole at Alki, Alki

Sitting at 1500 metres above the region, the north pole area can either be reached via a teleport portal just a few metres away from the main landing point (link above) and here is also another up on the Z&A Plateau, outside the Coffee House; or visitors can use a direct landmark. Whichever route you take, you’ll be delivered to Santa’s North Pole Headquarters, a delightful mix of the quaint and the high-tech (it would seem Santa has moved into the 21st century!).

Of course there is Santa’s toy factory – housed, as one might expect, in a snow-capped cottage, complete with bay windows, sagging roof, stone walls and all. But don’t be fooled; inside things are pretty well automated, production monitored via computer. This means that most of Santa’s Little Helpers (or subordinate clauses, as I call them) can get on with more enjoyable tasks, such as putting up the decorations, baking, and, “product testing” (spelt p-l-a-y-i-n-g).

North Pole at Alki, Alki; Inara Pey, December 2016, on Flickr North Pole at Alki, Alki

Along a cobbled footpath carefully cleared of snow, elf and safety first, after all (OK, I promise that’s the last of the elf puns), sits the rest of Santa’s operation: a sturdy 2-storey stone-and wood-building offering stables for the reindeer (and a sleigh prepping area), with the staff lounge and kitchen above. Further evidence of the high-tech nature of this operation can be seen in the form of the radar dishes on the roof, and the precisely laid-out sleigh runway on the far side of the building. There’s even a weather and communications station up in the hills!

Follow the footpath away from Santa’s operations and through the trees, and you’ll find the elves have been having fun within the circle of a little railway and penguins – presumably up on vacation from Antarctic – are also enjoying themselves.

North Pole at Alki, Alki; Inara Pey, December 2016, on Flickr “Wait. Only five reindeer? With an overloaded sleigh and an overweight, jolly pilot? Are you sure that runway is long enough?” North Pole at Alki, Alki

Fun really is the theme of this build, and Zoidyn and Alana have included a lot of little details which make exploring it carefully well worth the time (not all of them are immediately obvious). Fun can also be had by visitors, be it sledding (with an elf or alone), snowboarding, ice skating or dancing. If quieter pursuits are more your thing, there are plenty of places to sit, snuggle, relax and chat.

And when you feel you’ve seen enough of Santa’s corner of Alki, why not take the portal down to ground level? As noted towards the top of this piece, there’s a lot to be discovered – and a few things added overhead as well since our last visit – just look for the teleporters! When you visit, do please consider a donation towards the region’s upkeep.

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LeMelon and Desy at Ayuda Virtual in Second Life

LeMelonRouge - Ayuda Virtual
LeMelonRouge – Ayuda Virtual Galleries

“We’re trying to show new people much of what is possible in Second Life,” Damian Zhaoying informed me. “As part of that, we want to promote art and music. We’ve already held recitals by Latin singers – Merkabah Oh, for example.”

“Art must be present in the new user experience,” Mona (MonaByte) added, “It’s an important strand of Second Life.”

Desy Magic - Ayuda Virtual
Desy Magic – Ayuda Virtual Galleries

We were standing in the foyer of one of two galleries spaces hosted by the Ayuda Virtual Community Gateway, which has been designed specifically for Spanish-speaking people around the world, and which is part of the Lab’s Community Gateway programme.  Both Damian and Mona are prime movers behind the project, and our conversation came about after I dropped into the region to see the art space – which is curated by Mona – after artist Storie’s Helendale (GitterprincessDestiny) pointed me towards it.

Two artists are currently on display within the galleries: LeMelonRouge (LeMelonRouge Onyett) – aka Francesc Palomas – and Desy Magic. They present very contrasting exhibitions which illustrate the breadth of 2D art potential in Second Life, whilst also touching on 3D art in-world as well.

LeMelonRouge - Ayuda Virtual
LeMelonRouge – Ayuda Virtual Galleries

In one, LeMelon displays BCN, LON, NYC, a selection of his physical world paintings of the cities of Barcelona, London and New York.  Presented in bold, striking colours, the paintings show street scenes, parks, public walkways and café views, their rich colouring perfectly capturing the vibrant nature of all three cities. For me, and having spent more time in them than I have Barcelona (which I’ve only visited the once 😦 ), both London and New York are instantly recognisable, and not just because of their respective taxi cabs! I’ve wandered through Camden Market often enough to instantly identify it, even without the sign, while Piccadilly Circus and Brewer Street are unmistakable, as is New York’s Times Square.

The second gallery space is exhibiting Desy’s art, which features both 2D and 3D pieces. The former are primarily avatar studies presented in a range of styles and finishes, from “straightforward” portrait style studies through nudes to abstract works. Again the use of colour is vivid and striking, with the images amply demonstrating what can be achieved when using SL as a medium for artistic creativity. Also on display are a number of 3D works, at least two of which are prim-based, with all of them further demonstrating the versatility of the platform for creating / displaying sculpture-based art.

Desy Magic - Ayuda Virtual
Desy Magic – Ayuda Virtual Galleries

Including art within a Community Gateway is a welcome idea, and I was pleased to hear from Damian and Mona that Ayuda Virtual consider art – visual and performance – as an important aspect of Second life which should be showcased to new users. Which should not be taken to mean the Ayuda gallery spaces and these two exhibitions are intended just for new users coming into SL through the gateway. Both are richly expressive, are open to visit by anyone – and are worth taking the time to see.

I’ll be covering more on Ayuda Virtual at a future date, as there is a lot to see within the region.

SLurl Details

Ayuda Virtual Galleries (Ayuda Virtual, rated: General)

Exploring Mineral Ridge in Second Life

Mineral Ridge; Inara Pey, December 2016, on Flickral Ridge – click any image for full size

Update: January 16th: Mineral Ridge has unfortunately closed.

In the 1930s, Mineral Ridge was once a wealthy, booming mining town, its fortune drawn from the precious secrets hidden within the rocks of the high plateaus on which it sits. But, as the saying goes, nothing lasts forever. Today Mineral Ridge sits as a place well past its heyday, fading and rusting under the sun, a curio for tourists to come and visit, and a place where the dispossessed and – maybe – those on the wrong side of the law – can find a place where they can settle or hide.

Or that’s how you might interpret the back story to this Full region, designed as a group effort principally by Norman Dobler, Aiden Cauldron, and thejunkyard. It’s a relatively new addition to Second Life, but one which is both atmospheric and which makes good use of the available space to create a scenic environment offers plenty of space for exploration as well as reflecting the theme of a once-wealthy mining town now well past its heyday.

Mineral Ridge; Inara Pey, December 2016, on FlickrMineral Ridge

On the highest plateau of this rugged place, sits part of the town: grand houses  – including a villa of distinctly Tuscan looks – doubtless built by those who gained their fortune out of the mines below, but which have all seen better days. Some appear deserted, other still occupied – although whether by the original owners is perhaps open to question.

A road, cracked in places, loops around them, stables sitting between one or two, rough tracks now forming alleys between others. At one end of this road sits a more recent addition to the town – a motel. But even this has the same air of tiredness and age hanging around it as it faces a diner across the street, the offices above that long since abandoned and boarded-up. Only the emergency services building  and the Sheriff’s office around the corner from it, have a feel of upkeep about them.

Mineral Ridge; Inara Pey, December 2016, on Flickr Mineral Ridge

As the road twists a noose around the houses, a wide track drops away from it, winding its way down into a sheer sided canyon by way of an ageing farm before splitting under the gaze of an old radio tower, one part offering access to the west side of the region, the other running down into the canyon floor proper. Follow it down towards the latter, and if you keep your eye on the rocky wall beyond the trees and bushes lining the track, you might spot the hidden entrance to the old mines on which the town built its wealth, while down on the canyon floor sit ruins far older than the town.

The west side of the region can be reached not only via the dirt track, but also over an old trestle bridge. This offers a convenient short-cut to the west ridge of the region, a gap in the wire fence, at some point faced with corrugated iron sheets as if it had been armoured, allowing it to once more join with the dusty track, presenting explorers with the choice of visiting a decrepit shack or making their way up to the the old radio tower.

Mineral Ridge; Inara Pey, December 2016, on Flickr Mineral Ridge

All told, Mineral Ridge is an interesting and considered design, sitting somewhere between a role-play environment and photogenic region with some little mysterious edges. Photographers looking for somewhere just that little different as a backdrop to their work, in particular may enjoy a visit to the town. Once again, many thanks to Shakepeare (SkinnyNilla) for passing over the LM!

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Bryn’s Hand in Second Life

Hand - Bryn Oh
Hand – Bryn Oh

Hand, Bryn Oh’s latest full region installation officially opens in Second Life on Saturday, December 10th at 12:00 noon SLT. It offers visitors an immersive experience which mixes art and storytelling with a touch of mystery and discovery.

On arrival, visitors are asked to accept the experience HUD (which will initially be blank) , and which can be minimised by clicking the dancing figure icon. As there is a lot of text to be read as one progresses through the experience, the HUD can also be further enlarged by clicking the Extra Large Text button on the HUD.

Hand - Bryn Oh
Hand – Bryn Oh

Instructions for viewer settings are also provided at the landing point. These are geared towards Firestorm and specifically the use of Phototools. Those on other v4-style viewers will find the settings under Preferences > Graphics and the Advanced Settings… button (Advanced Graphics Preferences floater). Bryn also uses Firestorm’s client-side windlight by altitude capability, so those on other viewers may need to manually change windlights (listed in About Land) as they move up through the installation.

From the landing point and instructions, a teleport sphere carries visitors to an underground tram station, and their first encounter with the principal character of the piece, Flit – or as she is sometimes known – Flutter. It is her story we are invited to follow, the narrative (and the way through it) indicated by Flit herself, as she stands within certain scenes or points the way along the route we should follow – such as walking a collapsed aerial mast like a tightrope walker, or standing on a stairway as if waiting for us to join her and continue up them.

Hand - Bryn Oh
Hand – Bryn Oh

This journey takes us through a strange, broken urban setting with decaying, collapsing buildings; a place where adults are almost (but not entirely) absent, apparently leaving their children to fend for themselves. Technology is still active – drones  buzz around and project adverts on walls and floors for whoever might watch them – presumably as a form of currency / earning, and lights flicker and play. Walking through the streets and buildings there appears to be nods to dystopian sci-fi: a hint of Soyent Green here, a reference to rampant consumerism there. While Flit and the other children brought to mind shades of And The Children Shall Lead, minus the space alien angle.

Whether any of this was Bryn’s design or simply my over-active imagination, I’ve no idea – but Hand’s narrative naturally invites you to fill in the blanks: what has happened here? Why have the adult withdrawn? Why is the city so ruined? Lack of maintenance because there are no adults  – or something else (there are hints to be found pointing to a fear of nuclear war). Thus, in experiencing Hand, we also extend it, by exploring carefully and letting the hints  – posters, objects, etc. – suggest things to us.

Hand - Bryn Oh
Hand – Bryn Oh

There are also links and hooks into Bryn’s other work to be found here as well. Some are present within the story, others may be harder to find. As Bryn states, don’t be afraid to touch things as you explore. Take the lacewing beetle, for example; touching it will introduce you to Scissors a machinima by Bryn. Elsewhere, a broken cellphone lying on the kerb might lead you skyward to poignant piece of art based on an equally poignant image; and so careful exploration is required.

Byrn produced a trailer machinima for the installation (below), featuring music specially composed by Phemie Alcott. Phemie was due to perform at the opening of Hand, but Bryn reports that as Phemie’s mixer decided to commit suicide, the performance will now not take place until 14:00 SLT on Sunday, December 18th. Bryn isn’t sure how long Hand will remain in place – so be sure to visitor sooner rather than later, and please consider a donation towards Immersiva’s continued existence.

SLurl Details

  • Hand (Immersiva, rated: Moderate)

A Petrovsky Flux gone from Second Life

A Petrovsky Flux - no longer in Second Life
A Petrovsky Flux – no longer in Second Life

A Petrovsky Flux, the stunning, ever-changing cluster of devices that would assemble themselves and grow almost organically, only to blow apart and rebuild themselves over and over again, taking on a new form each time – has gone from Second Life.

Designed by Cutea Benelli and blotto Epsilon, the installation had, since 2010, been curated by the University of Kansas at their Spencer Art Museum region in SL, where it had over the years been a popular draw. However, at a time when eyes were all on the opening of the Horizons regions (see here) and return of Mont Saint Michel to Second Life in November 2016 (see here), the Spencer Museum of Art region quietly slipped away from Second Life, pretty much unnoticed.

It wasn’t until Chantal Harvey contacted me about the possible status of the Spencer Art Museum region that I found out something may had changed.  “I’ve been trying to get there for weeks now,” she informed me via IM, “I was filming there. but it seems it is gone, do you know?”

A quick check on the map confirmed the region had indeed gone from the grid, and a check through Tyche Shepherd’s excellent Grid Survey summaries showed it had been removed from the grid during the week ending Sunday, November 13th, 2016.

It’s not clear if the removal is permanent or not – as I reported in 2014, the region came close to vanishing from Second Life, due to something of a miscommunication involving the Spencer Art Museum, the University of Kansas and the artists. As a result of that situation, I’ve written to Stephen Goddard, the Spencer’s Associate Director/Senior Curator of Prints & Drawings. He was responsible for the Museum’s presence in Second Life, so hopefully, he can shed some light on what has happened. Should he reply, I’ll offer and update.

In the meantime, here’s Toxic Menges’ 2010 machinima of A Petrovsky Flux to remind us of this fabulous build.

Giovanna’s sky harbour in Second Life

The Last Harbour: sky platform
The Last Harbour: sky platform

In July 2016, Giovanna Cerise invited me to explore The Lost Harbour, her (then) new gallery space in Second Life, shortly before it opened to the public (see here). Occupying the north-east corner of a region, it’s a superb open-air exhibit space, and Giovanna recently extended it with the introduction of a new skyborne section, which can be reached via an Anywhere Door at The Last Harbour’s landing point  (just follow the arrows on the floor to the door), or alternatively, you can teleport directly to it.

The extension continues the theme found at the gallery’s ground level, offering a series of platforms on which elements and reproductions of Giovanna’s 3D installations are displayed, with her 2D work occupying panelled wall sections mirroring some of the floor areas on the ground level.

The Last Harbour: sky platform
The Last Harbour: sky platform

Of particular note to me on my arrival were two scale reproductions of elements from Giovonna’s Monochrome (open until the end of December 2016 and which I reviewed here), and her Ice Castle, which recently formed a part of her display at Holly Kai Park (see here). All of the pieces are offered for sale to the collector, and included a scripted resizer.

As a long-time admirer of Giovanna’s work, I can only say that the sky platform is a superb extension to The Last Harbour, offering an excellent reason for a re-visit  – or for those who have not taken the opportunity to drop in, to have twice the reason to jump over and enjoy Giovanna’s art.

The Last Harbour: sky platform
The Last Harbour: sky platform

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