A Shot of Tequila and a Love Story in Second Life

Shot of Tequlia
Shot of Tequila – click any image for full size

I received two invitations almost simultaneously recently. The first came from Krys Vita and the second from my region finder extraordinaire, Shakespeare (SkinnyNilla), and both were pointing to Arol Lightfoot’s recently opened Shot of Tequila.

Those who have been around Second Life for a while may remember Arol’s Just Another Tequila Sunrise (which you can read about here). Shot of Tequila occupies the same region, Isle of Love, although Arol now shares the region, with Shot of Tequila occupying the northern half.

Shot of Tequlia
Shot of Tequila

Shot of Tequila sits under an overcast sky (set by default by Firestorm, or use Annan Adored Dusty to get the effect Arol intends with the windlight), and presents a scene which carries some of the essence of Just Another Tequila Sunrise, although the environment is clearly very different.

Visitors arrive on a lush, largely open and flat space, where the grass grows long and trees scattered around the periphery. A large house sits to the north, backing on to a steep fall down to the water. To the west, the grass descends more gently down to a beach, overlooked by a stone terrace and wooden deck build to one side of the house.

Facing the front of the house and close to the shade of tall trees, sits a converted greenhouse, with an old caravan and pick-up truck close by. Eastwards, the land also dips slightly, this time to a small body of fresh water, before rising to more rugged scenery, topped by a flat plateau, home to a little summer-house.

It’s a simple, elegant setting marked by the presence of wildlife: bears wander the edge or the watering hole, possibly vying for fish with the cormorants that are cautiously watching them. Goats and deer graze on the uplands, observed by an eagle perched in a tree and looking quite regal. Closer to the house, stoats and raccoons play, while birds wheel overhead or sit on branches, their song filling the air.

Throughout all of the landscape are little touches which may take time to spot, and visitors have plenty of opportunities to sit and relax or cuddle, be it in the summer houses, in the back of the pick-up truck or at many of the hang chairs and beds or benches scattered across the land.

Love Story
Love Story

Sitting on the southern side of the curtain of cliffs which split the region east-to-west, is Love Story, designed by Lauren (Daisy Kwon) and lit by the springtime skies of the region’s default windlight setting. Also open to the public, it again presents a decidedly rural environment, but this one with a touch of the Mediterranean.

To the west, and overlooking another beach (which is not connected to the one at Shot of Tequila), sits a Tuscan villa, which also overlooks tidy ranks of vines as they descend a gentle slope towards  the stream which cuts diagonally through the landscape. This is feed at one end by a fall tumbling from more cliffs, while at the other it joins a long ribbon of water nestled under the dividing cliffs, also fed by a waterfall.

Love Story
Love Story

Bright with colour from plants and trees in full bloom, this is another place where animals both domesticated and wild, abound. Horses, sheep and pigs graze in a paddock, watched over by cats and an enthusiastic puppy – as well as a nearby young fox. Ducks waddle along one of the two tracks and swim on the water. And this is just the start.

Follow one of the tracks up into the copse of fir trees, and more wildlife awaits, including several endearing bear cubs, one of whom seems to be playing peek-a-boo while another goes all Baloo Bear as he enjoys a back scratch. Hares, foxes and raccoons can also be found here, as can be one of the romantic cuddle spots. Climb the hill to the west of the copse and another such spot can be found, watched over by a red squirrel, while a blanket is spread nearby on the banks of another pool of water.

Love Story
Love Story

Both Shot of Tequila and Love Story make for an engaging join visit, although you will need to teleport between them, as there is no obvious path connecting them. Both require a keen eye to spot everything that’s going on, indoors and out (keep an eye out for the raccoon playing hide-and-seek), and together they make for an enjoyable visit.

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Isle of Love is rated Moderate.

Molly Mirassou’s Studio M in Second Life

Studio M
Studio M

Hi, I’m Molly.  I’d like to invite you to my very first gallery exhibition. I am new to the world of SL photography and through a strange and unexpected series of events, I find myself with a warehouse gallery space for a month, and the need to fill it with (hopefully) beautiful things. I hope you can come for a visit!

So reads the invitation I received from Molly Mirassou concerning her first exhibition in Second Life. As I’m always keen to see work by artists who may not have (yet) had the exposure others have gained through their time in SL, I was only too happy to hop across and take a look.

As the invitation notes, Molly’s exhibition, simply entitled Studio M, can be found inside a large warehouse building rather than the more usual gallery space. Seven large format pieces are displayed against the walls, with the floorspace and a raised wooden area occupied by easel-mounted pieces.

Studio M
Studio M

The pieces on display is a broad mix, from avatar studies (self portraits, I believe), through architectural and art studies (notably Mistero Hifeng’s sculptures, which Molly has photographed to great effect) to landscapes. Most of the pieces appear to have minimal or no post-processing and simply utilise windlight settings. As such, they are refreshingly clean in style, crisply capturing their subjects.

She may be new to SL photography, but Molly clearly has an eye for subject and angle – something which can clearly be seen in the likes of Burning Cathedral (which I believe is a capture of the cathedral at Chouchou), the untitled Studio m alongside it, and, facing them, the powerfully evocative Enough, which can be seen at the top of this article.

Studio M
Studio M

Exhibiting your SL photography can be a daunting proposition – we all harbour doubts and uncertainties about our abilities. Molly, however, shows a definite ability to capture mood and emotion. As such, I’m certain that while this may be her first exhibition, it will not be her last; I’m certainly looking forward to seeing more of her work, and witnessing how her technique develops and the directions in which it might take her. The current exhibition will remain open through until Thursday, March 16th.

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Sera’s Lost World in Second Life

The Lost World - Oyster Bay
The Lost World – Oyster Bay

Sera Bellic has re-opened her Oyster Bay region with another new look for visitors to enjoy. Sera uses the region to help promote her business of region design, and as such periodically changes its look to offer people a new glimpse of her skills and ideas. For this design, she offers visitors the opportunity to go all Cousteau and take a dive – literally – into The Lost World; so swimsuits are advised!

Visitors arrive to find the majority of the island has been flooded; a single sandbar, richly shaded by palm trees lies to the north-west side of the region, while a small volcanic island smoulders in the diagonally opposite corner. Other than a couple of rock formations peeping above the water, these comprise the entire landmass. There is, however, a glass walkway leading out over the waves brushing against the sand, leading the way to a modern, white cylindrical building sitting on a circular platform. It bears the legend The Poseidon Complex  – but the strap line suggests this might be more than the name of a project ;-).

The Lost World - Oyster Bay
The Lost World – Oyster Bay

Drop through the diving hole within the cylinder (touch the door if it isn’t already open), and you’ll enter an undersea world of ancient ruins, schools of fish, roaming sharks and undulating stingrays. Across the sandy sea bed stand numerous ruins and statues, with coral beds and the wreckage of ancient chariots scattered between.

Could this be a part of the fabled Atlantis? Possibly. The statues and some of the buildings seem appropriate for the legend; but travel to the great rotunda and pass inside, and the paintings inset into the upper walls of its great circular chamber appear to be from a far later period than history normally ascribes to Atlantis. Thus, a little riddle exists within the ruins.

The Lost World - Oyster Bay
The Lost World – Oyster Bay

But it is outside, beneath the waves, which perhaps holds the attention the most. Fish flicker and gleam in the rays of the sun as they break through the sea above, casting rays of light down towards the sandy floor. The majestic rays swim singly or in pairs, “wings” rising and falling almost hypnotically, while sharks also patrol, also individually or in pairs.  Between they is plenty of room to swim or walk. For those who prefer, there is a mini-sub rezzer (be aware that the sub will appear and then move overhead, so you may have to cam up to find it), which adds a little additional fun to visits.

The Lost World is not an extensive build – which is actually what makes it  pleasant, easy visit. There are places to sit down and rest, both on the sand bar and under the waves, so if you feel like spending time there, it needn’t all be swimming, walking or sub driving.

The Lost World - Oyster Bay
The Lost World – Oyster Bay

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The Photo Game in Second Life

The Photo Game
The Photo Game

How many words is a picture is worth? Come and view a small selection of photographs by Boudicca Amat and Ricco Saenz. Read what they have both written about each other’s pictures – and then leave your comments, too!

Thus reads the invitation to The Photo Game, an intimate little display of art being hosted at Boudicca Amat’s An Uncertain Destiny (which you can read about here). And when I say intimate – I mean just that: a total of 6 images are offered, three by Boudicca, and three by Ricco.

As the invitation states, this is something of an interactive exhibition: visitors are invited to click the links either alongside or below each piece and read the comments, and also leave comments of your own.

The Photo Game
The Photo Game

The images by Boudicca have been selected by Ricco, who also offers his own view on each piece – and Boudicca has done the same with the three images she has selected from Ricco’s work. Each offers an analysis of the other’s work based on the approach taken – both technically and artistically – in producing each image.

Given that Boudicca and Ricco are both consummate artists, their comments also form something of an invaluable guide to technique and approach for those of us who are considerably less able in our ability to wield the camera and produce consistent, rewarding results. Thus, while small, this exhibition offer far more than at first might first seem to be the case, and makes for an extremely worthwhile visit. And if you haven’t done so before, take a little time to tour An Uncertain Destiny as well – you won’t be disappointed!

Addendum: you can read more about the exhibition and its future on Ricco’s blog – and it’s a recommended read!

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The Gardens by the Bay in Second Life

Gardens by the Bay
Gardens by the Bay

Now open to visitors is the Gardens by the Bay, a full region installation by Maddy  (Nibby Riddler), who is perhaps best known for her Eclectica homestead region designs (which you can read about here and here). It is a stunning installation, rooted in the physical world, but with its own unique flavour, and I am not exaggerating in the slightest when I say it is a must see.

The inspiration for the design comes from Singapore’s Gardens by the Bay, a nature park spanning 101 hectares (250 acres) of reclaimed land in central Singapore. First announced in 2005, it is designed as Singapore’s permier outdoor recreation space, and a spearhead in the drive to transform the city-state  from a “Garden City” to a “City in a Garden”.

Gardens By the Bay
Gardens By the Bay

Working with far less than 250 acres, Maddy has beautifully captured the essence of the Gardens by the Bay, reproducing many of its iconic elements. Central to the design is the magnificent Supertree Grove. Vertical gardens in their own right, rising up to 50 metres (162 ft) into the air, these massive structures are home to enclaves of unique and exotic ferns, vines, orchids and bromeliaceae. They also perform a variety of functions to support the gardens around them. Just as an elevated walkway connects them in the physical world, so to does a similar walkway loop Maddy’s Supertrees, allowing visitors to gain a panoramic view of the gardens below.

Linked by a series of paths, the ground level gardens bring together elements found across all three of the major areas of the original, encapsulating so much of beauty, fauna and architecture without the region every feeling overcrowded, A note card is provided at the landing point to help visitors navigate around, and I thoroughly recommend taking it and reading it before starting any exploration.

Gardens by the Bay
Gardens by the Bay

Another aspect of the original offered to visitors is a representation of one of the massive greenhouses, home to a rich and colourful spread of flora. The famous Audemars Piguet Floral Clock, unveiled on the occasion of the 50th Anniversary of Singapore independence in 2015, is also represented, as are the giant silvery ants which younger visitors to Singapore’s gardens find so irresistible – and so much more.

With places to sit and admire, opportunities to dance and capturing the essence of all three major areas of the original, Maddy’s Gardens  by the Bay is – in a word – magnificent. While the images here are all taken with minor tweaks to the default windlight for the region, the gardens lend themselves perfectly to other windlight settings, and are exceptionally photogenic.

Gardens by the Bay
Gardens by the Bay

Absolutely not something to be missed, Gardens by the Bay will remain open through until the end of June 2017. My thanks to Maddy for the personal invitation she extended to Caitlyn and I to pay a visit.

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Visiting Hobbiton in Second Life

Hobbiton, Dragon Island; Inara Pey, February 2017, on FlickrHobbiton – click any image for full size

“Mae govannen! So good to have you here with us!” Zephira (Gidgette Adagio) greeted as Caitlyn and I explored her homestead region, Hobbiton. “I must confess, I am still working on texture terrain in Region details. I am a noob to this, but have wanted to do this for a long time and finally got the courage to try!”

Truth be told, Zephira undersells herself. Hobbiton is a picturesque region beautifully brought together and welcoming to visitors. Inspired by Tolkien’s Middle Earth, it contains many touches and nods towards his tales without actually being specifically placed with a single realm of Middle Earth. So it is that Hobbit holes sit alongside (and beneath!) wizard’s towers while the houses of Big Folk can be found amidst the green, rolling landscape I have little doubt Tolkien would regard as being a slice of Middle Earth were he able to see it.

Hobbiton, Dragon Island; Inara Pey, February 2017, on FlickrHobbiton

This is a place of delight and natural beauty, full of little touches which make careful exploration a must. Light role-play is allowed (but not required) and the region is home to one or two people – so don’t be surprised if you bump into locals who are in character. As well as Zephira, we had the pleasure of bumping into Robin Brandybuck, a second cousin (once removed) to the famous Meriadoc Brandybuck!

Visitors are advised to use the region’s default windlight when exploring, and this casts the landscape into the shadows of evening, giving it an added air of mystery. However, such is Zephira’s design, it is well suited to a range of windlight settings, and for the purposes of the images here, I used one of my preferred pre-sets.

Hobbiton, Dragon Island; Inara Pey, February 2017, on FlickrHobbiton

There is no set path for exploration – simply follow wherever your feet take you. As the region is home to some, there are one or two places that are off-limits to visitors, but the majority of the land is open to wandering, whilst there are also several places where visitors can simple sit and observe the comings and goings of others.

Some of the highlights of the region are easy to find: the wizard’s towers, the Hobbit holes, the follies, and so on. However, when wandering, keep an eye out for all the little touches which both bring the landscape to life and reflect the tales which inspired it.

Hobbiton, Dragon Island; Inara Pey, February 2017, on FlickrHobbiton

For example, Smeagol can be found in one direction, hunched on a rock and wearing his Gollum face. Elsewhere a walk through the more wooded parts of the region might lead to an encounter with an Ent or two – although at least one (Treebeard himself?)  – can easily be missed if you hurry by too quickly. Elsewhere, a little mine reminds us that Middle Earth is the home to Dwarves as well, while a dragon stands watch on a rocky peak, and – across the waters – a single Eye stares out from the high tower of Barad-dûr.

Hobbiton makes for a delightful visit. My thanks to my region spotter, Shakespeare, for passing on word about it, and thanks from both Caitlyn and I to Zaphira for both sharing her vision with Second Life explorers, and for the warm greeting and time spent with us during our visit.

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Hobbiton (Thunder Dragon Island, rated: Moderate)