CioTToLiNa’s rooftop exhibition in Second Life

Art on Roofs: Ciottolina Xue
Art on Roofs: CioTToLiNa Xue

It’s been a while since Caitlyn and I last visited Art on Roofs at Solodonna Land, so it was with some delight I received an invitation to pay a visit to explore a new exhibition by an artist I admire: CioTToLiNa Xue.

I first encountered CioTToLiNa’s work whilst visiting an exhibition on Mistero Hifeng’s work at the same exhibition space (which you can read about here). Since then I’ve been captivated, and always enjoy seeing her pieces on display.

Art on Roofs: Ciottolina Xue
Art on Roofs: CioTToLiNa Xue

Some 20 pieces are presented across the rooftops of Solodonna’s Art on Roofs exhibition area. All are quite exquisite and carry a narrative of their own. Some embody the intimacy of love, others reflect CioTToLiNa‘s cultural / political / ecological interests, others marry 3D work with 2D art – notably the three Moods pieces – as seen in the image above.

Several of the pieces a quite large, such as Lesbian World (below) and pista puzzle chiuso, which are something of a departure from CioTToLiNa‘s earlier work, which has tended towards a smaller scale, as evidenced by most of the pieces on display. I see this as perhaps a sign she is growing in confidence in her technique and ability – and applaud her in more freely expressing herself with these larger pieces.

Art on Roofs: Ciottolina Xue
Art on Roofs: CioTToLiNa Xue

One of the things that particularly attracts me to her work is that the emotional power contained within a piece is so often felt, rather than seen. The eyes may well appreciate the beauty of a piece, but it is within the heart that it resonates, causing to pause or return to it and ponder it again – and even desire it.

The exhibition will remain open through until the end of February, and is very genuinely one that should not be missed by anyone who appreciates art and 3D sculpture in Second Life. Should you be taken by that desire to purchase one or more pieces, they and other items from CioTToLiNa’s collection can be found at her in-world store. This is on three levels, so be sure to see it all.

Art on Roofs: Ciottolina Xue
Art on Roofs: CioTToLiNa Xue

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A NonStop visit in Second Life

 

NonStop, NonStop; Inara Pey, February 2017, on FlickrNonStop – click any image for full size

Update: NonStop as described here no longer exists. See Exploring Puddlechurch in Second Life for details of a more recent region design by Cherish and Marty.

NonStop, a homestead region by Cherish Demonge and Matry Trellis, is presented as “Second Life’s ultimate forest”.  I’d personally regard the setting as more coastal / rural than “forest” – while there are trees aplenty, they mostly look and feel more like woodland, occupying the more rugged parts of the region and offering pleasant glades and walks between them, while leaving the low-lying parts of the region open for habitation.

Be this as it may, there is no denying the region is beautifully put together with an eye for detail, presenting visitors with plenty to see and enjoy.

NonStop, NonStop; Inara Pey, February 2017, on FlickrNonStop

A visit begins in a little hamlet surrounded on three sides by rocky plateaus, and on the forth by an inlet with a narrow channel beyond, leading between distant peaks to the open sea. Wooden decking has been built out over the water from the narrow footpaths in front of the hamlet’s buildings, offering a makeshift town square  – a meeting point for new arrivals.

This would seem to be an eco-conscious community: rising from the waters of the inlet are the slender fingers of wind turbines, their blades quietly turning.  North-east of the hamlet lies a small farm, sheep grazing on tall grass, hay neatly baled, and a little market shack sitting at the end of the unpaved road leading out to it. Three more wind turbines sit out in the waters to the north, indifferent to the wreck of a fishing boat beneath them, or the second boat lying at anchor.

NonStop, NonStop; Inara Pey, February 2017, on FlickrNonStop

Facing the farm across another inlet, this one watched over by a squat lighthouse, sits a camp site amidst the trees at the top of one of the plateaus. Reached via a set of stone steps set into the blunt shoulders of the rocks, it offers a setting which feels genuinely isolated and forest-like.

To the west, and reach via a set of wrought iron gates, a cobbled path leads the way to a little trailer park. Or, if you prefer, a board walk hugs the foot of another plateau, pointing the way south to where a long-abandoned chapel sits on a tiny breach of land rising from the water, its only company an ancient tree and tall wild flowers.

NonStop, NonStop; Inara Pey, February 2017, on FlickrNonStop

Northwards, beyond the rocks safeguarding the trailer park, the woodland marches up the slope of a hill denuded of grass, sandy earth laid bare, reflecting the autumnal hue of the leaves on the trees. A similar stretch of sandy earth lies to the west as well, more golden-leaved trees marching across it and over the flat top of the rocky uplands it abuts.

Caught in a late summer or early autumn frame, complete with matching windlight, NonStop really is picturesque and decidedly eye-catching. There are numerous places throughout where people can sit and chat or play games, as couples or in groups. There are also indoor spaces to explore – such as the houseboat alongside of the hamlet, although there are one or two little oddities to be found as well, adding a touch of cursory intrigue to the little town.

NonStop, NonStop; Inara Pey, February 2017, on FlickrNonStop

Adult rated, NonStop can be the home of some colourful language among the locals, but is nevertheless welcoming and more than worth the time needed to explore. My thanks, as ever, to Shakespeare for the pointer!

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Mistero Hifeng at Astral Dreams in Second Life

Mistero Hifeng at Astral Dreams
Mistero Hifeng at Astral Dreams

Now open in the gardens and piazza of Astral Dreams is an open-air exhibition by Mistero Hifeng, featuring his 3D art.

Caught is the grip of a frozen winter, the garden and piazza are an excellent setting for Mistero’s evocative pieces, and he has exhibited measured care in placing his work such that it appears as a natural part of the garden, rather than being simply placed within it.

Mistero Hifeng at Astral Dreams
Mistero Hifeng at Astral Dreams

Take Bruciando Ricordi (“Burning Memories” – at the top of this article) for example, as it sits within the slowly rotating cog set into the ground at the landing point. The latter is the first visible sign that Astral Dreams has a strong steampunk influence, but Bruciando Ricordi occupies the centre of the cog as if the two were intended for one another. Meanwhile, the two figures of Veglio su di te (“Watch Over You), which are bent over the piece blend perfectly with the frosted branches and leaves of the tall oak tree shading the landing point, they could almost at first glance be mistaken for tree trunks.

Given the theme of the gardens is that of romance (alongside the steampunk element), Mistero has also selected pieces which offer feelings of passion for the core of this exhibition. Along with Bruciando Ricordi, there is  Ti respiro e ti trattengo rising from the nearby pond, while the stage is dominated by Le ultime frasi degli amanti and Tu hai  l’anima che io vorrei, with La…chiamano realta’ and Aneladam occupying two corners of the dance floor.

Mistero Hifeng at Astral Dreams
Mistero Hifeng at Astral Dreams

This is not an extensive exhibit, but for those who enjoy Mistrero’s work or would like an introduction to his sculptures, it is an ideal one to visit. Should you do so, note that all of the major pieces are for sale, and do be sure to follow the untitled figure of the woman with the umbrella as it sits along the path away from the landing point, over the bridge and to one of the buildings at the edge of the garden – not all of Mistero’s pieces are displayed outside.

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The streets and paths of Anduril in Second Life

Anduril, Anduril; Inara Pey, February 2017, on FlickrAnduril – click any image for full size

Anduril is a homestead region which has been designed as a collaborative piece between Asa Vordun and Marina Breen. I’ve long been a fan of Asa’s region design work, having first encountered it with Caprice and Easy A back in 2014, then following the development of Caprice, and after it, L’Arc-en-Ciel, which closed in 2015. So it was with a sense of anticipation that I hopped over with Caitlyn to see what this latest build might be.

Now, to be perfectly honest, with a name like Anduril, I was expecting a build which might exhibit at least hints of Tolkien or have something of a Middle Earth look or feel. However, this is not the case; which should not be taken to mean the region in any way lacks magic; quite the reverse.

Anduril, Anduril; Inara Pey, February 2017, on FlickrAnduril

Visitors arrive in what appears to be the main street of a small town. A hotel stand on one side of the paved road, a pub and warehouse-cum-cinema / club on the other. Close by, the rounded tower of a lighthouse rises from a blockhouse base, suggesting this is a coastal town, and indeed, it is surrounded by water, although hills are visible beyond, so perhaps it lies within the estuary of a great river.

Everything is caught in the filtered light of morning, the Sun to the east, masked by heavy cloud and casting a warming glow over the distant hills. Along the street lights gleam from windows or illuminate the fronts of houses. A sailing boat rocks gently, moored within the arms of concrete piers, and cars reflect the lights in their polished finishes. It is a picture of calm suburbia; only the soft moaning of the wind gives the scene an edge of suspense, leading to the question of, “where is everybody?”

Anduril, Anduril; Inara Pey, February 2017, on FlickrAnduril

A walk along the street in one direction will take you past the moored boat and to the white front of a ballet school, where a latter-day Marcel Marceau uses the lights illuminating the school to highlight an impromptu performance up on a balcony. Turn inland from the main street, passing under the bridge between lighthouse and hotel, and you’ll enter a rugged landscape, cut by a channel of water beyond which sheer, bridge-topped cliffs rise, reached via broad stairs, while rusted gates point the way to where a dirt track curls out over a blunt headland.

With the stairs, the track, and a low bridge spanning the dark waters, where you go from here is up to you – but be sure to explore all routes carefully. There is much to be discovered as you explore, be it wooded paths leading to reclusive places to sit and cuddle, the slender finger of old ruins bridging the gap between land and tiny island, the alone sentinel of a small hall sitting atop the vertical face of high cliffs, or the sheltered gorge where pandas play.

Anduril, Anduril; Inara Pey, February 2017, on FlickrAnduril

Throughout all of this there are statues by the likes of Bryn Oh, Kadaj Yoshikawa, Mistero Hifeng and Silas Merlin to be found, both indoors and outside. These perhaps mark Anduril as a place where art is highly regarded – and may even be symbolic.  Whilst not all the building are accessible, those that are should be explored as well, as each sets out its own little vignette – although you might have to look carefully to find your way into the blockhouse on which the lighthouse sits!

Atmospheric, beautifully put together and married to a subtle sound scape, Anduril makes for an engaging visit.

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  • Anduril (Anduril, rated: Moderate)

The Haul in Second Life

MetaLES: The Haul
MetaLES: The Haul

Hauling, on land and in the sea. Exploring limits and bypassing any respect for them, while stringing our catch into a growing story.

So reads the introduction to Haveit Neox’s latest installation The Haul, which opened on February 5th, 2017 at MetaLES, curated by Ux Hax and Romy Nayar. It’s an interesting description, offering just enough to pique the curiosity and point the imagination in a certain direction, without laying bare the artist’s intent or hope.

MetaLES: The Haul
MetaLES: The Haul

Occupying the region’s sea level – loftier reaches being occupied by Chimkami’s Illogism (which you can read about here), The Haul offers an enigmatic setting which is both familiar and other-worldly. Teleporting from the MetaLES landing point, visitors arrive on the deck of a vessel, one of three in fact, although it appears to have collided with one of its sister ships. All are deserted, delicate sails unfettered by rigging, silent roll outwards from heavy masts, caught in a gentle breeze.

Above these ships are four giant objects, looking like some otherworldly jelly fish floating serenely in the currents of the air. Three of these drop chain-like lines or tentacles down into the sea, but the largest trails an intricate filigree of lines and webbing from its rim, in which are caught fish and other creatures. Look up inside this great jelly fish of the sky, and you will see this web of tentacles is in fact nets, the catch within them being hauled aloft by figures poised on spheres within the great dome.

MetaLES: The Haul
MetaLES: The Haul

Nor is this all. Follow the lines of the smaller “jelly fish” down below the waves and you will find them drifting over ruins encrusted in coral – some are even holding the upturned form of an encased car. The ruins are arranged around a central square, the remains of a great hall to one side. In the midst of this former square, delicate, broken spiral of coral rises, its spines and turns resembling a broken strand of DNA.

What are we to make of all of this? The clue seems to rest in Haveit’s description: we explore – or exploit – over land and sea. We take what we want, ignoring limits and showing no respect for the damage our actions may cause, stringing everything into a net of greed and want. Not even the loss of our homes and lifestyles (the flooded ruins a reference to global warming?) can stop us, even as we sow the seeds of our own destruction (which are perhaps embodied in the sleeker, smaller, group of “jellyfish” which seem to be approaching the larger group in an almost predatory manner).

MetaLES: The Haul
MetaLES: The Haul

Of course, this is only one interpretation, you my well find your own narrative within the great tableau, and it is Haveit’s ability to put before us some pages from a narrative hidden within our thoughts, as much as his ability to create such beautifully intricate pieces as these, which make him not just an artist, but a master storyteller and a social commentator.

Fascinating, beautiful and challenging, The Haul will remain open through until the end of March 2017.

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Changes at Holly Kai Park in Second Life

Holly Kai Park - with the new north-east design to the right
Holly Kai Park – with the new north-east design to the right

As many readers of this blog know, I both curate the Art at the Park exhibitions at Holly Kai Park, and help to look after the park itself, taking care of landscaping, layout etc. In addition, Caitlyn and I run a small music venue there – Caitinara Bar.

Earlier in the year, Nber Medici, the region’s owner, asked me if a part of the park could be altered to provide room for some of her collection of 2D and 3D art which she has put together over the years, making it something of a Second Life art archive. After some discussion, we decided to re-work the north-east corner of the park, which has been home a quiet art garden and the beach with Caitinara Bar.

The steps up from the Art Park to the new plateau
The steps up from the Art Park to the new plateau

Unfortunately, I can’t really do “small” changes … so what started out as the intent to keep things much as they were quickly became a major brainstorming session, which in turn culminated in an extensive rebuild of that corner of the park. Hence why, for a time recently, my blogging activities dropped off for several days!

Anyway, the larger part of the work is now done, and the new build is in place. If you’ve visited Holly Kai Park in the past, or if you’re a regular to the park or Caitinara Bar, the changes are pretty obvious, being marked by an extension to the Park’s rocky plateau.

This new rocky outcrop, higher than the main elevation in the park and linked to it by stone steps, will eventually be home to the Medici Collection, featuring both indoor and outdoor displays of 2D and 3D art from Nber’s collection. Right now, the footpaths and buildings are in place, but we’re still sorting through the art, so it will be a little while longer before things are in place and the landscaping is finished.

Going underground: the entrance to the new Caitinara Bar
Going underground: the entrance to the new Caitinara Bar, with steps up to the level above

Directly below this, and accessed via a cave-like opening, is the new Caitinara Bar, which grew out of a suggestion from Caitlyn that we try going underground. It’s a little large than the old beach side bar, with arched brick ceilings and walls, new seating  – it even has an actual bar at one end!

We’ll continue to host our Wednesday and Friday night music events at the bar with our DJs Anthony Westburn and Joy Canadeo. In fact, we’ll be christening the new bar on Wednesday, February 8th with a special event celebrating the Academy Awards, so there’s an excuse to don gowns and evening suits and come on over and see the place for yourself!

The north end of the area, reached via an extended Park Walk, will now offer interactive 3D art displays, including Reflections at Midnight, donated by Frankx Lefarve.

The Holly Kai River now sports a new set of falls
The Holly Kai River now sports a new set of falls

We’ll be re-starting the Art at the Park series very soon. But in the meantime, if you fancy visiting the park, you are more than welcome to do so, and Caitinara Bar offers a warm, friendly greeting and great musics every Wednesday and Friday, between 16:00 and 18:00 SLT. Hope to see you there one evening!

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