Dathúil: Welcome to My Brain

Welcome to My Brain, Isa Messioptra – Dathúil Gallery

“Ever wanted to take a journey through the human brain? No, not really? Eew? Well too bad because I am going to make you!” Isa Messioptra says of her new exhibition at Dathúil Gallery, which opened on August 6th, 2017. She describes Welcome to My Brain as being unlike anything else she has worked on before – and it is certainly quite unlike any previous exhibition held at Dathúil.

For it, the usual gallery space has been converted into a series of rooms across two levels, all of which need to be explored. However, before doing so, visitors are asked to ensure their viewer is correctly set. Information on requirements are provided in the foyer space, just inside the gallery entrance – albeit for Firestorm / Phototools only. If you’re not using Firestorm, ensure you have Advanced Lighting Model enabled (via Preferences > Graphics), local lighting is enabled and you have windlight set to Phototools – No Light (if installed) or a similar very dark environment. Once you’ve set your environment, proceed through the entrance to the exhibition proper.

Welcome to My Brain, Isa Messioptra – Dathúil Gallery

“[This] but is intended to be an immersive experience,” Isa says of the installation. “As you walk through the exhibit you travel through different chambers of the subconscious each completely different from the next much like a Fun House. In this exhibit I use light projection, reflective surfaces, mesh builds, photography, video, physics, animated textures…”

The result is a fascinating jumble of images, lyrics, scenes and lighting which offers an extraordinary trip through the subconscious – or a dream state where the mind is trying to re-order events and experiences – complete with a political comment.

Welcome to My Brain, Isa Messioptra – Dathúil Gallery

Passage through the various rooms is via stair, door and teleport; the dark windlight setting can made finding your way difficult, the journey is worthwhile. Commenting on the various scenes is not that easy, representative as they are of the subconscious; the best way to appreciate them is via a visit and tour through the rooms, and seeing how they speak and or reflect your own subconscious.

That said, this is a skilfully executed exhibition richly demonstrates what can be done with Second Life lighting, reflections, materials, and more – and the hall presenting images apparently behind walls of water or liquid really should be seen to be appreciated. All told, it’s a beautifully immersive installation.

Welcome to My Brain, Isa Messioptra – Dathúil Gallery

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Cica’s Future in Second Life

Cica Ghost – Future

“It’s all prims except the dragon and the birds,” Cica Ghost says of her newest installation, which opened on Sunday, August 6th. Given that the majority might be seen as “retro” in using prims, the title – Future – might seem a little odd. But there is more to this build than may at first appear to be the case.

The core of the build is a series of windowed, concrete-like towers rising from a huge metal base. These are connected by metal “wires” which runs up out of the base, from walls and rooftops – and even support a number of these blocks as they stand above the base platform. Resistor-like elements in them suggest the wires might be some kind of electrical circuit.

Cica Ghost – Future

More of the wires arc over the build, and spheres slowly ride some of these, just as some of the “resistors” run back and forth along some of the horizontal segments. The idea that these wires conduct electrical current is further heightened by the way they appear to be insulated where they join with the tower structures, and by flickering lightning-like arcs zapping between some of the roof-top “resistors”.

It’s a strange, industrial landscape, largely grey in nature, set under a grey sky and surrounded by grey water where, rather incongruously, the mesh dragon raises its head, Nessie-like. A checker board landscape also rises hump-backed from the waters in places, and offers a dry path from the landing point to the installation, as well as places from which more of the wires rise into the sky. But what does it all mean?

Cica Ghost – Future

That’s the open question, and I’d venture to suggest that the answer lies in the quote Cica gives for the installation: If you don’t imagine, nothing ever happens at all. It comes from Paper Towns by John Green, and on one level it sits as an invitation for use to imagine for ourselves what Future might represent.  But there is also more to it, particularly when considered along with the other essential element of the installation: the audio stream.

Featuring much of the extended soundtrack from Blade Runner, the audio is something which must be listened to when touring the installation. Cica selected the sound track because she likes it, rather than it having a specific relationship with the build, or meaning within it. However, it naturally completes the build, adding a further sense of depth to it, and presence within it.

Cica Ghost – Future

What is interesting here – to me at least – is that Green’s quote from Paper Towns is essentially about identity and discovery; Blade Runner is strongly focused on the same issues – identity and discovery (the Replicants and who / what they are and have been / might be). Thus, when combined, they offer us even more of an invitation to examine, explore and consider Future and what it might mean to us.

Cica has a gift for making whimsical, evocative and thought-provoking installations. Future definitely sits within the latter category, and could well have you visiting and pondering for longer than you might have expected!

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  • Future (Seth Island, rated Moderate)

A return to Whimberly in Second Life

Whimberly, Whimberly; Inara Pey, August 2017, on Flickr Whimberly – click any image for full size

Caitlyn and I first visited Whimberly, the Homestead region designed by Staubi (Engelsstaub) in January of 2017. Back then, both of us were struck by the elegance and serenity of the region. So seeing it back in the Destination Guide with an updated image suggesting a make-over, had us hopping back at the start of August for another look; and it was well worth it.

The landing point to the north-east of the region places visitors outside a flat-roofed summer-house surrounded on three sides by an ornate wall while the fourth sports a wooden deck build out over the water. Cosily and elegantly furnished, the house suggests a summer getaway or a lover’s tryst.

Whimberly, Whimberly; Inara Pey, August 2017, on Flickr Whimberly

An old fountain sits alongside this summer-house, birds chirping happily (or perhaps in a demand for food!) while hopping along the retaining wall, while beyond the fountain, a stone arch provides access to one of several seating areas suitable for individual visitors or couples, all of which are scattered far enough apart from one another to offer a sense of seclusion.

A stream, crossed by three bridges, dissects the land into two halves of unequal size. The northern part with the landing point, offers a walk east and south, passing both the seating spot mentioned above and then another, further to the east, before the smallest of the three bridges provide a means to rejoin the larger part of the land. Westwards, past a wooden jetty were one can rez a little motor boat to putter along the stream, the land turns hilly.

Whimberly, Whimberly; Inara Pey, August 2017, on Flickr Whimberly

A grassy path climbs the gentle slopes of the hill, revealing an old barn looking to the north-west and overlooking a tiny islet where a picnic awaits on the far side of the little rope bridge. The grassy trail then continues southwards between the shoulder of the hill and the water to where another bridge – this one crafted from the interlocked trunks of two trees –  crosses the stream and offers access to a grand house.

With a paved courtyard, terrace to the rear, the house presents an idyllic place to live, the full height conservatory to the rear offering a magnificent view. Board walks point the way to where a deck extends out over the waters of a bay which cuts deeply into the land. A humpbacked finger of land points back to the north-eat from the house, and visitors can follow the grassy walk along the flank of its slope above the stream, or walk along its ridged back to where another cosy snuggle point sits within the ruins of an old tower, and stone step present a route up to the highest point on the island.

Whimberly, Whimberly; Inara Pey, August 2017, on Flickr Whimberly

A stylish barn conversion sit at the top of the hill, offering a view to the south and west, back towards the big house. Shaded by fir trees and with the peak of the hill just behind it, it sits as a cosy café where a break from exploring can be enjoyed. For the adventurous, a zip line offers a rapid descent to the little farmstead in the south-eastern corner of the land,  located not far from where another summer-style house is built out over the waters surrounding the island.

Set within the confines of surrounding hills, Whimberly sits as an island on a lake somewhere – I’d say at least – deep in Europe. A place to while away the summer days and unwind from the demands of everyday life; where nothing really matters other than the presence of nature around you.

Whimberly, Whimberly; Inara Pey, August 2017, on Flickr Whimberly

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Ballet of the Little Liars in Second Life

Ballet of the Little Liars

Now open at the Black label Exhibition Corner is Ballet of the Little Liars by Storie’s Helendale (GlitterPrincess Destiny), with the support of Terrygold, who designed and built the installation. This is an interactive art exhibition with a story attached to it – and something of a mystery to solve.

Core information on the installation – including viewer settings – are provided at the landing point. In short, once in the main exhibition spaces, left-click / Touch the images and images your find on the walls and around you. Some will provide feedback in local chat. Environment-wise, the most important setting at to have the local windlight active – or set your viewer to midnight – and to have Advanced Lighting Model enabled (Preferences > Graphics) in order to benefit from the projected lights of the installation.

Ballet of the Little Liars

On reaching the main installation via the teleport sphere, look for the newspaper close by, which references a report of a kidnapped ballerina. Your task – in part – is to follow the clues (again by touching images and objects) and find your way to a letter, which reveals the story of what has happened as seen by the artist. You can then offer your own story or feedback to Stories via note card.

The chat extracts providing by touching objects and images  – remember that not all respond, so you’ll need to take your time – don’t necessarily offer the story in a linear fashion (or at least, didn’t seem to for Caitlyn and I), so again, this may encourage you to build a different narrative around events. I also found the lighting to be a little problematic: the default environment setting was far too dark to navigate by, so I switched over to using midnight – and Caitlyn confirmed doing the same.

Ballet of the Little Liars

What is beyond a doubt is the art from Stories which is, as usual quite extraordinary. The text / poems accompanying those pieces set to be interactive add to their depth even further and quite independently of the wider story.  Once you have completed the first level (the route indicated by a combination of arrows and knives on the floor), take the stairs up to “ground level” to complete your tour through woodland scattered with bunkers containing more images, and a trip up inside a lighthouse. Again, keep touching things as you go, and be aware that there are some red herrings along the way (there’s more than one letter and more than one trunk to be found, for example).

An immersive installation, Ballet of the Little Liars is an interesting exhibit which piques the curiosity as one visits and explores, although patience is recommended. As noted, piecing things together can take time, as can finding your way around; as well as the lower level perhaps being too dark on the recommended settings, a clearer set of in-world directions on proceeding around the woodland / lighthouse might help some visitors. Those wishing to level a story or feedback can do so via the post box to be found to one side of the woods.

Ballet of the Little Liars

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The sands of Banana Bay in Second Life

Follow Your Bliss, Sea Foam; Inara Pey, July 2017, on Flickr Banana Bay – click any image for full size

Banana Bay is a Homestead region described as “still under construction” (but open to the public) designed by the delightfully named Bananas (FunkyBananas). Caitlyn and I were led to it (once again) by Shakespeare (SkinnyNilla), who really does have the knack for finding places.

This is a  distinctly Mediterranean setting with a hint of the tropical; the kind of place it’s easy to imagine  as the destination for an exotic holiday well out-of-the-way of the maddening crowds and bustle of everyday life. A slightly curled, sandy island with an east-facing bay caught within its curve, Banana Bay appears to take its name from the little plantation of banana trees located almost mid-way along its sweep, overlooked by one of several Tuscan / Mediterranean style buildings scattered along the island.

Follow Your Bliss, Sea Foam; Inara Pey, July 2017, on Flickr Banana Bay

Visits start on the west side of one of these buildings, which is itself located at the northern end of the island. A sandy path runs southwards from here, following the line of rock which rise from the foam of a lazy sea to reach another house sitting below the hilly backbone of the island. It’s upon this partially rocky backbone that the plantation sits, the land on the west side offering an easy walk to the southern end of the island and the ribbon of beach curling eastwards.

Following the sandy walk in the other direction from the landing point will take visitors around the villa to where a large wooden pier points out to sea. A loose-laid wooden board walk then offers a path south, running between the soft sands of a wide beach and the slopes of the island’s one hill, before petering out on the sands to the south. Palm trees offer some shade from the early morning sun, and provide convenient points from which hammocks have been slung for those wanting a little rest and they explore. More places to sit, some ready for cuddling, can be found scattered across the island, including an old kayak drawn up high above the tide line on the beach, and an inflatable raft out on the surf.

Follow Your Bliss, Sea Foam; Inara Pey, July 2017, on Flickr Banana Bay

None of the buildings are currently furnished, although the villa near the landing point offers outdoor seating. There’s also no sound scape for the region as yet – but again, remember that it is under construction, so there well be more to come.

Under construction (at the time of writing) it may well be, but Banana Bay is  already and photogenic and restful setting; the fact that it is still being developed means that it’ll be remaining on our list of places to re-visit sooner rather than later in order to see how things are progressing. In the meantime, if you want to have a break from things and drift away from all the noise about Sansar or whatever, why not take a walk along to beaches of Banana Bay?

Follow Your Bliss, Sea Foam; Inara Pey, July 2017, on Flickr Banana Bay

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  • Banana Bay (Charmed One, rated: Adult)

August at the Bailywick Gallery, Second Life

The Bailywick Gallery, August 2017: GlitterPrincess Destiny

Sunday, July 30th marked the opening of the Kultivate Bailywick Gallery’s August exhibition at Water Haven.

The gallery specialises in black-and-white images, and artists are invited to submit pictures in keeping with this theme for each exhibition. The venue is a village hall style of building with two storeys and presented in a yacht club style of environment; as such it is ideal for smaller, more intimate exhibitions, and the August event features the work for four artists: GlitterPrincess Destiny, KodyMeyers Resident, Lulyboop Resident and Solana Python.

The Bailywick Gallery, August 2017: Lulyboop Resident

I’m very familiar with the work of both GlitterPrincess and KodyMeyers, although this is the first time I’ve seen them both present purely black and white images in an exhibition. Both offer a mix of avatar and landscape studies which carry the major hallmarks of their colour work, something which immediately has my eye gravitating towards their pieces, as both have a style to their work I greatly admire.

The Bailywick Gallery, August 2017: Solana Python

Located on the upper floor of the gallery,  Lulyboop Resident and Solana Python are artists I’ve not previously encountered. I have to admit to being particularly drawn to Solana’s images from the physical world – her WhiteLake Trypich (above) in particular holding my attention in the way it present three very different images of a location which together form a natural whole. Lulyboop, meanwhile, presents a set of five avatar studies which beautifully catch a moment in time from the lives of avatars and which deserve careful studio in order to catch the nuances within each.

I believe the exhibition runs through until the end of August 2017.

The Bailywick Gallery, August 2017: KodyMeyers Resident

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