The rugged beauty of Cuivieenen in Second Life

Cuivieenen; Inara Pey, February 2018, on FlickrCuivieenen – click any image for full size

Cuivieenen is the name given to a fabulously rural Homestead region designed and presented to Second Life users by Personal Jesus (Alexynophus). We were pointed towards it by Shakespeare and Max (TY, again!), and recently spent a pleasant evening wandering along its roads and paths, discovering its little nooks and crannies and spending time sitting and enjoying the scenery.

The landing point sits just off the region’s centre, just outside an old stone chapel. Where you go from here is – at first glance – a matter of following the unsurfaced roads running through the region, north-to-south, and winding westwards. By just keeping to these roads offers visitors a lot to see: the chapel surrounded by a small farm: cattle, chickens and sheep roam immediately outside of its walls, the wrought iron fence that might once have set it apart from their wanderings having long since have fallen or been removed over the years. And old barn sits behind it, while the role of pastor appears to been given over to a scarecrow, watching over his flock.

Cuivieenen; Inara Pey, February 2018, on FlickrCuivieenen

Turf-roofed cottages sit facing the chapel on two sides from across the roads, dry-stone walls guard the roads, while to the west what might be an old quarry awaits discovery. With each of the cottages being furnished, the exceptional care taken with the landscaping elements, this alone means Cuivieenen offers a lot to see – but keeping to the roads and just hopping into the cottages will reveal everything. For example, walk eastwards past two of the cottages to where the land drops rocky shoulders to the waters below, and you’ll find a path descending to a wooden board walk, which in turn offers a way to a small island  topped by a folly with a special welcome waiting inside.

Make your way around the coastline, and you’ll find other places to explore – the cinder beach to the north, the shallow and deep inlets to the south-east and the south, each of which offers a further eclectic feel to the region, be it through the Norse long-boat, or the Gothic alcove and ancient standing stones (with their retinue of cormorants).

Cuivieenen; Inara Pey, February 2018, on FlickrCuivieenen

Between these, up among the rocks are little places for couples to enjoy: a blanket and pillows spread under a tree, and old cart also with blankets spread in its bed; the ruin of an old boat converted into a shaded rest point on a cinder beach, the canoe floating on the waters of the quarry, or the motorboat moored at the foot of a set of iron stairs descending the northern cliffs. More cosy spots for sitting / cuddling can be found inside the region’s old barn, the ruins of a lighthouse and in the cottages – all of which adds a certain intimacy to any shared visit.

A nice touch with Cuivieenen is the way in which it has been blended with part of a sim surround. This very much gives the impression the region is something like a headland, that beyond the mountain behind it lies more land awaiting discovery. When you bring all of this together – the use of the sim surround, the overall care shown in the region’s design and the attention to detail evident in everything, large and small – Cuivieenen emerges as a place with a huge amount of depth. Although – and I say this cheekily and not as a critique – I had to agree with Caitlyn when she noted the landscape naturally leant itself to a cave or two for explorers to find.

Cuivieenen; Inara Pey, February 2018, on FlickrCuivieenen

One of the things I do when visiting a region is try to imagine where in the physical world it might be. In the case of Cuivieenen, I could not help but be put in mind of Iceland: the rugged landscape, cinder / lava like soil, sparse tree coverage – even the turf-roofed cottages – all put me in mind of various parts of Iceland I’ve been fortunate enough to visit, most notably the Myvatn region.

But howsoever you regard Cuivieenen in relation to physical world locations, its own beauty and design mean it not a place to be missed when region hopping across Second Life.

Cuivieenen; Inara Pey, February 2018, on FlickrCuivieenen

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Melusina’s minimalism in Second Life

DiXmiX Gallery: Melusina Parkin

Less is More is the title of an exhibition of Second Life photography by Melusina Parkin, featured at the basement Womb exhibition space at DiXmiX Gallery and which opened on February 20th, 2018.

As an aphorism, the phrase is most readily associated with the German-America architect, Ludwig Mies van der Rohe, regarded as one of the pioneers of 20th Century modernist architecture, although he appears to have lifted the expression from Robert Browning’s 1855 poem Andrea del Sarto  (also called The Faultless Painter). Van der Rohe used the term to define a form of architecture with a minimal structural framework that could suggest free-flowing open spaces, and which could explore the relationship between people, shelter, and nature.  Given Melu’s own unique approach to photography which very much encompasses the refined, minimalist use of structure balanced against the idea of natural,open space, the aphorism is an ideal title under which to exhibit some of her work. 

DiXmiX Gallery: Melusina Parkin

In all, 18 photographs are displayed in the Womb’s three halls – you can find it by entering the main DiXmiX gallery and making your way to the Black Gallery, where the entrance to the Womb resides. Primarily rendered in soft tones, all of the pieces perfectly exemplify the idea of minimal structure, both in terms of framing – most of the pictures carry an intentional off-centre focus – and in terms of content – the physical structures within the images are minimally presented against a broader backdrop suggestive of open space, whether offered by open water, cloudy sky or a blank wall. 

Also evident in these images, and in keeping with van der Rohe, is another of the architect’s adopted aphorisms: God is in the details. Yes, the over-arching aim of this type of photography is to present something that carries within in minimal structure and balances that structure against the use of space; however, this is something that just “happens”. It requires a measured eye and a flair for making what is actually a painstaking study of places and environments look so naturally easy.

DiXmiX Gallery: Melusina Parkin

Thus, while they might all look effortless in execution, considered study of each of them reveals the care and thought that went into bringing each of them to life. Even the way they have been paired within the three sets of images: views, interiors and bodies, should be considered; Melusina’s attention to detail is evident through this exhibition.So much so, in fact, that I couldn’t help but wonder if with some of the selected images, she’s not also offering a tip of the hat directly to van der Rohe. Looking at two of the images in Bodies (centre image of this article), I found myself thinking about his Farnsworth House design, and its original occupant, Dr. Edith Farnsworth.

Another excellent exhibition from one of my favourite artists in Second Life.

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A return to Chamonix City in Second Life

Chamonix City

With the 2018 Winter Olympics, officially known as the XXIII Olympic Winter Games running from February 8th through until February 25th, 2018 at Pyeongchang County, South Korea, a tweet from fellow SL traveller and writer, Erik Mondrian reminded me that Second Life also has its own winter sports venue in the form of six regions centred on Chamonix City on the Full region of Cross Check. It’s a place I last visited back in 2014, so the current games  and Erik’s tweet put me in the mind to hop back and have another look, and see what may have changed.

Chamonix City  – a reference to the location of the first Winter Olympics Games, held in 1924 – encompasses two of the six regions of this winter sports venue – Cross Check and Neutral Zone. They are bracketed by Breakaway to the west and Off Sides to the east, with Empty Net and Blueliner to the north and south respectively. Within these regions, the facilities on offer are extensive, and can be found both on the ground and up in the air. The city itself is dominated by two huge ice hockey arenas – the Brooks Arena on Blueliner, and the impressive Cleary arena, which straddles the northern part of Cross Check and most of Empty Net. Home to the Chamonix Pandas, Cleary arena also offers 10-pin bowling on the lobby area and one of a number of teleport stations which can be used to hop around the facilities scattered across the six regions.  This includes a direct TP to Brooks Area – although the walk across town is pleasant enough, or there is a subway option, with stations just outside of both arenas.

Chamonix City – Caitlyn tries her hand at curling

Directly behind Brooks Arena is the main curling hall, with four ends available for players. To be honest, some instructions would not go amiss – for example: is actually possible to sweep, and if so, how? However, game play is pretty much as per the physical world game – trying to slide your team’s stones as close as possible to the centre of the house, whilst also seeking to block / eliminate your opposition’s stones. When playing, make sure you wear at least one of the coloured brooms from the free pack available at the top house of each end – order of play is based on who is wearing the broom matching the colour (red or yellow) of the first stone to appear before the hacks (chocks). Clicking on the hacks will position the player and place them in Mouselook, then it is a case of taking aim (use the crosshairs HUD if required), then press and hold the left mouse button to deliver the stone – the longer you hold the button, the more momentum is delivered to the stone, and players should be wary of delivering too much momentum and carrying their stones out-of-bounds.

A faster pace of event can be found in the sky over Breakaway, where the speed skating arena resides.   Slip into a suitably aerodynamic suit, don your skates and then click on one of the speed skating rezzers located around the rink to get started. For those who prefer, there’s an indoor speed skating rink right next door to the outdoor arena. This is smaller and tighter, and requires a certain amount of skill to get around.

Chamonix City Park

Breakaway is also the home of the ski jump and alpine ski run for those who love sports skiing. Comprehensive instructions are given for the ski jump, and skis are available from the rezzer at the back of the jump’ s start. Sadly, the alpine ski rezzer appeared to be out of commission during our visit, so reacquainting myself with that run wasn’t possible.

Offsides, meanwhile, is the home of the snowboarding and bob-sleigh runs. However, at the time of our visit, while the rezzers (boots and board) worked OK for the former, the rezzer for the bob-sleigh also appeared to be out-of-action.

Chamonix City ski jump

At the time of my 2014 visit, there was a practice area in the sky over Neutral Zone, which included a figure skating rink. Since then, things have changed and this sky area is now the home of a go karting track, speedway circle and a Warbugs flying area, offering a set of alternatives to the winter fun across the rest of the regions. I’m not sure if this means the practice area and figure skating rink have been relocated – but I did have (an admittedly fast) hop around and attempt to find them, with no joy – and none of the teleport boards I found and tired led me to them.

A collaborative build, led I believe, by Kacey Rossini, Chamonix City provides a venue rich in winter scenery containing a lot of sports activities which can be enjoyed as a pert of a shared visit, with options as well for exploring the little town centre, having fun flying Warbugs or simply riding the cable cars.

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  • Chamonix City (Cross Check, rated: General, as are all six regions)

The Art Garden Gallery in Second Life

Art Garden Gallery

There are many galleries across Second Life. Some specialise in exhibiting photography and art created within Second Life; others focus on exhibiting the physical world work of artists who have come to Second Life for both social activities and as a means to reach a broader audience for their art. Indeed, such is the number of galleries, that reporting on all of them is a difficult task – but I enjoy hopping around SL looking for the smaller art spaces and discovering the work of artists between new to me and familiar.

One such gallery space, offering ensemble and mixed exhibits is the Art Garden Gallery operated by Fanny FooFoo Miklos (Sloane Cerise) and her partner Thorne Miklos. Located in the sky over the mainland, the gallery is – as its name suggests – presented as a garden environment; in this case a walled garden under a night-time sky.  The landing point is towards the centre of the garden space, with the art displayed on the outer stone walls.

Art Garden Gallery

At the time of my visit, most of the art on display represented physical world pieces by a broad range of artists, including Kaly Iali, Persia Silverblade, Toysoldier Thor, SaraMarie Paul, Shmoo Snook, JudiLynn India, Asmita Duranjaya, Dulcis Taurig, to name a handful. Given such a broad cross-section of artists, it should come as no surprise the art itself was broad in terms of content, style and approach. Some offered studies of flowers, others present landscapes or representations of landscapes, and others are far more abstract in nature. Thus, the gallery offers an eclectic and attractive mix of art for the visitor’s enjoyment.

If I have a complaint at all, is the lack of artist information outside of plaques bearing the name of each piece and the artist’s name. Given that there are so many artists in Second Life, and the ease with which information givers can be set-up, it would be nice to see settings like this do a little more to help inform visitors about the artists behind the works on display; doing so can add further depth to an exhibition.

Art Garden Gallery

At the western end of the gallery space is the Miklos Centre, a smaller space for what appears to be more themed art displays. Again, at the time of my visit, this smaller, enclosed area was home to a display of art and poetry entitled Telephone Walkers. On offer are seven pieces of art and seven poems on the subject of telephone poles. Four of the pictures were produced within Second Life, with the remaining three – by photographer Nils Urqhart and artist David E. Weiner – are of physical world locations. All feature telephone pole – or overhead power lines – either as something of a focal point – as with Ziki Questi’s Bonne Chance 3 and Furillen 1, in orders they are part of the overall image framing, as with In Every Life by Wintergeist and Old Stone Wall by Nordica Torok, while for the rest the poles are almost incidental.

The poems offer a broad range of perspectives on telephone poles,  and combined with the seven images – the numbers are more for balance than any attempt at pairing of specific images with poems – poems and pictures back for a very effective exhibition. I admit to finding Telephone Walkers more engaging than the main gallery space exhibition, partly because it is more contained and focused (and includes work by artists I greatly admire), but also because the poetry draws the visitor into each of the pieces, offering each multiple narratives to be enjoyed.

Art Garden Gallery – Telephone Walkers

I’m not certain how frequently exhibitions change at the rt Garden Gallery, but for those who enjoy visits to smaller, more boutique style galleries which can offer ensemble exhibitions, I recommend a visit.

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A double helping of Soul to Soul in Second Life

Soul2Soul River; Inara Pey, February 2018, on FlickrSoul2Soul River – click any image for full size

In January, MiaRiche Resident dropped me a line inviting Caitlyn and I to visit Soul2Soul River, a public / private homestead region designed and operated by Minnie Blanco (Minnie Atlass). It’s actually one of two Homestead regions Minnie has landscaped and offers for both public visits and private rentals, the other being Soul2Soul Bay.  Both are inspired by part of Minnie’s native England – and as such, have a particular attraction for Caitlyn and I.

Minnie describes Soul2Soul River as a reflection of the Thames River – although those unfamiliar with the full length of Old Father Thames may not recognise this at first glance, the Thames being popularly associated with London more than anywhere else. However, as the longest river rising and flowing entirely through England, it has many faces, its youngest being in Cotswolds district of Gloucestershire where the Thames rises – and it is this which forms the inspiration for Soul2Soul River.

Soul2Soul River; Inara Pey, February 2018, on FlickrSoul2Soul River

Given that Second Life regions are relatively small, representing a decent stretch of a river running through them isn’t easy without introducing a lot of twists and turns – and potentially reducing the width of the river itself, making it less of a focus. Minnie has sought to avoid this by dividing the region into four parts split by water. This way, when exploring, one can get the feeling of looking and walking along three stretches of a single river.

A visit starts at a small village landing point which might be referred to as “classically Cotswold”. Thatched cottages sit alongside a countryside pub, overlooking a stretch of river guarded by willows and bordered by reeds and flowers. A bridge spans the water to where a footpath runs around the south side of the land, offering a riverbank walk which loops back to a path cutting over the hill to the far side, and another bridge linking to the western side of the region – which is home to one of the rental properties, so please keep privacy in mind if you cross the bridge.

Soul2Soul River; Inara Pey, February 2018, on FlickrSoul2Soul River

A second path runs along the riverbank on the far side of the river to the village, offering views back towards the bridge and pub. It’s open to the public, but be aware that again it does run around to rental properties. Further retails are scattered along river banks, all positioned so that they can enjoy a degree of privacy from one another, and with enough room between them to offer space to explore.

Soul2Soul Bay takes its inspiration from the Cornish coastline, offering a little beach bay and a village – which again forms the landing point, complete with old chapel on the hill. A track runs down the hill from the village to the beach front and the sweeping curve of the bay’s C. The sand here offers a route around the region, passing the scattered rental properties.

Soul2Soul River; Inara Pey, February 2018, on FlickrSoul2Soul Bay

Getting around on foot is easy, but for those who prefer, there is a bicycle rezzer opposite the post office (rentals office) allowing visitors to take a ride around the region’s public areas. There are also several places to sit and rest from walking or riding, including on a number of rowing boats moored in the bay and deck chairs in the sand.

Visiting both Soul2Soul regions, I admit to being a little more attracted to Soul2Soul River – but this is primarily because I have an affinity for the Cotswolds, and really enjoyed the views along the river.  The truth is both Soul2SoulRiver and Soul2Soul Bay are picturesque and make for a relaxing visit. Those looking for a home within themed regions might also find them well worth a visit, while photographers will find both regions attractive to their cameras.

Soul2Soul River; Inara Pey, February 2018, on FlickrSoul2Soul Bay

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A Little Sanctuary in Second Life

Sanctuary; Inara Pey, February 2018, on FlickrSanctuary – click any image for full size

I don’t often get the chance to write about the mainland – a fault that is mine; so I was delighted when we had the opportunity to explore Sanctuary, a beautifully presented stretch of coastline in the continent of Satori, designed by Roxi Firanelli with help from her best friend (and Second Life photographer),  Darth Kline (ropedick). Spanning a stretch of land across two regions –  Afanasyev and Rideau – it is a photographer’s delight and a place rich in detail for explorers.

In looks, a good portion of Sanctuary has the feel of a careworn coastal town, possibly along America’s gulf coast. The buildings are old, slightly run-down, the roads unpaved and overlooking a bay dotted with sandbanks, one of which has the wreck of a coaster aground on it; a wreck so old, nature is gradually having its way.

Sanctuary; Inara Pey, February 2018, on FlickrSanctuary

There’s no set landing point for visitors, so I’ve arbitrarily selected the parking lot above the bay. From here, visitors can look down on an old board walk which has clearly seen better days and is home to three old houseboats, one of which has been converted to a eatery, and another is now home to a bar.  Across the road from the parking lot sit a little huddle a businesses, all of which have seen better days, the largest of which is a used car lot and auto repair centre.

These businesses are filled with detail which help to further bring sanctuary to life. Going by the car being repaired at the auto centre and bicycles outside the cafe, they still seem to be drawing in business as well.  However, they are bookended – if not overshadowed – by the two structures which perhaps best encompass  the broader status of this little corner of the world: a boarded-up motel, and a tumble-down, overgrown funfair and public swimming pool. These clearly speak to the place which has perhaps seen better times.

Sanctuary; Inara Pey, February 2018, on FlickrSanctuary

Across the water sits a small, rugged island, home to a working dock and wharf on its north and island-facing side (the southern side of the island appear to be privately owned) with trawlers tied-up alongside. The channel running between the island and the mainland looks to have once been swampland; there’s evidence of old tree having been cut down to clear the water, although some swamp cypress still grow on either side of the slowly-passing water while signs give notice of snakes and alligators. For the most part, these may not be easy to spot – with one exception: a cheerful (and whimsical) ‘gator is more content with standing on an ageing wooden pier playing a banjo than with floating log-like in the water. If you spot him, do consider leaving him a tip for his efforts!

Follow the old road up towards the abandoned motel and you’ll find a choice of routes to take: a grassy track down between the motel and its sign, leading to where the board walk below the rod comes to an end; or you can stick to the old road and following it as it switchbacks inland, offering an walk that eventually loops back towards to the coast; or you can turn off the road just past the old motel and take the aged stone steps climbing up into the hills behind Sanctuary’s southern waterfront.

Sanctuary; Inara Pey, February 2018, on FlickrSanctuary

All three route can bring you by turn, gorge and bridge to an abandoned farm sitting above the motel, buildings long deserted, equipment left behind, unwanted. However, take the grassy trail down from the road to where the broad walk ends, and as well as the path leading up to the farm, you’ll discover a stony trail curled past the old, converted machinery house sitting on its own pontoon. This trail will- for the keen-eyed – offer a way to where a set of steps are cut into the rock which offer a path north into Sanctuary’s northern end, in the region or Rideau.

“Roxi decided we needed a change there,” Darth informed me during our visit. “So please excuse the untidiness!”

In turn, the rebuilding work barely intrudes on a visit – but it was worthwhile knowing it was going on, as it definitely marked Sanctuary as a place to be revisited soon. As it is, the northern half of the build couldn’t be be more different to the southern end. Climb up through the rocks and follow the path through the narrow clefts and you’ll be brought to a place which – for me at least – brought out strong memories of Sri Lanka.

Sanctuary; Inara Pey, February 2018, on FlickrSanctuary

Down on the waterfront sits a copy of Eliza Wierwright’s Patron house: a open-sided villa which powerfully echoes Sri Lankan resorts designs in look and layout. Up the hill, behind this villa, tiered walls hide stairs that lead up into the high rocks, to where more clefts and steps cut and climb – the entire walk up from the beach putting me in mind of the Boulder Garden Hotel, Kalawana, Sri Lanka. The upper end of this walk is were work is being carried out, so I’m not going to reference more of it here – but will be back to see what Roxi and Darth produce there.

I genuinely cannot praise Sanctuary enough; it’s an outstanding design, rich in detail and full of contrasts, with the southern end of the landscape suggestive of America’s gulf coastal regions, as noted, but also containing little twists and touches  – such as the tuk-tuk vans – which might place it elsewhere. The tuk-tuks also provide a nice hook to the more tropical / Indo-Asian feel of the northern end of the land.

Sanctuary; Inara Pey, February 2018, on FlickrSanctuary

Undoubtedly well worth visiting and taking the time to explore carefully. My thanks to both Roxi and Darth for taking the time to chat, as well. Do keep an eye out for the more … unusual .. details of setting as well, which I’ve pointed not mentioned here, but which add a little edge to the scene.

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