Gaia Calling in Second Life

Gaia Calling; Inara Pey, March 2018, on FlickrGaia Calling – click any image for full size

Update: Gaia Calling no longer exists at Serena Kiraly. The sim is under new management and has been repurposed.

Gaia Calling is the name given to the Homestead region design by Gidgy (Gidgette Adagio) – who has previously presented Savor Serenity and Hobbiton (see here and here respectively). It is something of a departure from these previous builds, which were rooted in Tolkien’s mythologies, offering instead a take on more classical mythology – specifically that of the primordial deity, Gaia, the ancestral mother of all life and primal Mother Earth goddess. But while a departure from Gidgette’s past designs, it is nonetheless as enchanting as they have been.

A visit begins on a transparent octagonal platform serenely floating above a deep gorge cutting into an elevated landscape. This platform contains an echo of Gidgette’s earlier builds in that it is ringed by a circle of elven-like arches. A single arched walkway points the way to a second platform, almost at the centre of the region. From this, a tall figure of Gaia rises, arms uplifted as she becomes a tree – the perfect symbol of mother Earth – framed by a rising Sun.

Gaia Calling; Inara Pey, March 2018, on FlickrGaia Calling

The roots for this great tree / statue reach down beneath the platform, extending down to the surface of the water below. The waters of this gorge are served by a series of waterfalls that tumble-down the cliffs and slopes of the surrounding ring of land – a right richly forested, but which doesn’t quite connect to either of the platforms, presenting visitors with an interesting quandary of how to get from platforms to land.

Flying is one means of crossing the divide – but there are preferable alternatives: the arrival platform includes a bubble rezzer for those who like to travel on their own. Simply touch to rez, sit in the bubble and use the WASD / arrow keys for forward / back motion and turnings, and PAGE UP and PAGE DOWN to increase / decrease altitude. For couples, there is a flying leaf rezzer, with the same principles applying to flying it.

Gaia Calling; Inara Pey, March 2018, on FlickrGaia Calling

The surrounding lands offer various paths through the aged trees, some of which are strung with lights. Along these paths visitors can find numerous points of interest: lanterns offering dances, “magic” mushroom that rez picnic spots and / or cuddle spots, a gazebo rich with flower growing in an old bathtub, a cosy camp fire … all offering places to sit and appreciate the ethereal surroundings.

Nor is this all: bears and wolves and rabbits are scattered across the landscape, and for those willing to take the plunge – preferably via bubble or flying leaf –  there is a world under the surface of the waters to be found, where whale, porpoise, shark and more swim together, their surroundings rich in colour from corals and plants.

Gaia Calling; Inara Pey, March 2018, on FlickrGaia Calling

“Many moons ago, many sunrises ago, Gaia called.” Gidgette says of the region, “Her song singing the essence of our being, the calling of the soul, the oneness of our dream, and as our consciousness arises, Gaia smiles.” Wandering this landscape, beautifully lit, it isn’t hard to imagine being one of Gaia’s first Earth-born, and even encouraging spiritual / conscious growth through the mediation platform extending from one of the cliffs of the gorge.

Gaia Calling is a marvellously ethereal setting, rich in content and beautifully photogenic (and photos can be submitted to the region’s Flickr group). It makes for both a restful and fun visit – particularly when floating around in the bubbles. There’s also a lot more to discover than might at first appear to be the case – not only because of the underwater setting mentioned above, but also because of other little spots I’ve refrained from mentioning here so that you might enjoy discovering them for yourself – just be sure to look underground and under tree…

Gaia Calling; Inara Pey, March 2018, on FlickrGaia Calling

SLurl Details

  • This sim is under new management, and Gaia Calling as a region no longer exists.

Bryn’s Tilt-a-Whirl in Second Life

Bryn Oh: Tilt-a-Whirl

At the end of February 2018, Bryn Oh opened Tilt-aWhirl, the third in a series of single-scene poems  she has been putting together whilst also working on a new immersive installation to succeed Hand (reviewed here). It joins Lady Carmagnolle and 26 Tines (both of which I wrote about here) on a darkened Immersiva. However, in difference to the first two pieces, Tilt-a-Whirl has something of a personal foundation for Bryn.

“It is pretty much a nostalgic memory of being young at a fairground or carnival,” Bryn says of the piece – albeit it a carnival with fantasy overtones. Two rides form the piece, the titular tilt-a-whirl ride, with flashing lights and regular-looking cars, and a carousel with a quite unusual set of animals on which to ride: a dragon, ball-balancing unicorn, a butterfly, and a mechanical octopus, seahorse and horseshoe crab …

Bryn Oh: Tilt-a-Whirl

These are not a random selection of creatures for the ride, however. In her notes accompanying the piece, Bryn notes how some of the creatures have a personal link to her – notably the dragon and the octopus – a creature she’s clearly fascinated by, and with good reason.

There seems to be a further personal element contained within this piece, a reflection of another childhood memory revealed by the accompanying 3-stanza poem, which opens:

I dreamt of my youth
when I met a girl
and kissed her by the
Tilt-a-Whirl

Bryn Oh: Tilt-a-Whirl

Glance under the front of the Tilt-a-Whirl, and this memory is revealed through two figures – Flutter and Juniper – cautiously leaning towards one another, one shrouded by a blanket, hands reaching for one another, heads tilting. It’s a poignant moment caught in time; an echo of a childhood event made manifest once more through art and expression. Click on them, and you can view the video accompanying the scene, and which I’ve taken the liberty of embedding below (the video, and those for Lady Carmagnolle and 26 Tines can also be video by clicking the images on the floor of the arrival point).

Like Lady Carmagnolle and 26 Tines, Tilt-a-Whirl is haunting in theme, but it is also perhaps warmer in tone and feel. All three make for a striking visit.

SLurl Details

Spring 2018 at La Vie in Second Life

La Vie; Inara Pey, March 2018, on FlickrLa Vie – click any image for full size

It’s just two months since our last visit to La Vie, the homestead region designed by Krys Vita and Arol Lightfoot (see here for our winter visit write-up). Normally, I prefer not to re-visit regions after so short a space of time, but La Vie has always been somewhere special, so when I received word from Krys that the region had received a spring 2018 make-over, I knew we had to hop over a take a look.

The new design brings with it some motifs and elements those familiar with earlier iterations of the region will recognise – a broad sandy beach, rural paths and fields, a little gathering of buildings – while the region as a whole presents something wholly new in terms of look and feel.

La Vie

A visit begins on the west side, where sits a little cobble square with a round-cornered road to nowhere set within it. Two sides of this square – north and east – are bounded by tall shops and town houses. To the west, the square overlooks the open sea, a wooden board walk extending out over the rocky shoreline.

On the east side sits a gym ready for those wishing to keep themselves in shape (try the boxing bag). Close to the gym, a set of wooden boards and steps provide passage over more rocks and cross a sliver of water to where a small warehouse store and wharf sit at the water’s edge. This finger of the region is almost – but not quite – cut off from the rest by the water’s narrow passage, allowing it to offer a little corner of solitude, its southern edge marked by a cinder beach, and a cosy gazebo sitting in the middle of its grassy top.

La Vie

Finding other routes out of the little village square is somewhat harder. It sits on a flat table of rock, the rugged making passage to the beach to the north or the open lands to the east a matter of scrambling over rugged  shoulders of rock; it would perhaps be nice to have another wooden walkway and steps to help guide visitors. However, once the rocks have been negotiated, visitors will likely find themselves in a broad dip in the land that forms something of a track to be followed, easing further exploration.

Take this path northwards, and it becomes increasingly sandy until it delivers you to the broad northern beach. Take it eastwards, and it will lead you through grass and by tree and bush, curling gently around the large plateau that forms the backbone of the land, steadily rising towards the top as it does so. A set of stone steps passing between old iron gates mark the top of the plateau, and give the impression you’re entering a wild garden. Crowned by trees, the plateau is home to an old folly where beribboned  geese and winged mannequins gather around a wooden swing, all watched over by a passing unicorn. A second set of gates and steps present a way to a track running sharply  down the slope of the plateau to meet with the beach below.

La Vie

Throughout this setting are a number of places visitors can sit and enjoy the scenery, from the gazebo mentioned above, to bench seating and parasolled tables in the village square, to places like the folly and its swing and shady spots on the beach. There’s even an off-shore vantage point offering a bird’s-eye view of the region, although whether it is supposed to be used or not is questionable; it’s positioned so close to the region edge, anyone finding it and sitting on it is in for a dunking when they stand!

With March having arrived, and the promise of spring sitting on the horizon for those of us in the northern hemisphere – or the danker days of winter for those in southern climes – La Vie’s current make-over reminds us of the promise and delight of warmer, sunnier days and the opportunities for countryside walks or lazy afternoons on the beach.

La Vie

Another beautiful setting by Krys and Arol, and a perfect destination for those seeking somewhere to go.

SLurl Details

  • La Vie (La Vie, rated: Moderate)

A little more tee in Second Life

Angel Manor: always an amazing visit and for those trying SL golf for the first time, an excellent introduction to the game?

Caitlyn and I have been dabbling on-and-off with golfing in Second Life. Our preferred base of operations has been the AERO golf club, simply because it is so relatively quiet (see Teeing off in Second Life for more). However, there are many places in SL where a round or two can be enjoyed. So many, in fact, that there are doubtless favourites for many who enjoy the sport  – just as those coming into it for the first time might feel a little overwhelmed. Not just by the breadth of choice, but also by the prospect of trying to get around an entire 18 holes.

Of course, you can always break your round down over a couple of sessions: find a course and do the first nine, say, then come back and complete the back nine another day. Or, if that doesn’t appeal, you can always try a smaller course – such as the one at Angel Manor. Here, on the south side of Kaya Angel’s magnificent 12-region estate centred on his stunning manor house, can be found a delightful 6- hole course which can serve as an excellent introduction to SL golf.

Set within Angel Manor Park, the course covers just over half a region, and can be played using most golf systems. Two systems are provided at the tee for the first hole: Fa Nyak’s basic system of club and HUD (provided free and works for about a day), and the CrowleyCorp Elite golf system. The latter can be purchased outright from the vendor boards, or “rented” for L$10 per 16 hours (real-time).

One of the six fairways at Angel Manor Park

Fa Nayak’s system is more than adequate for more casual golf play in SL: everything is HUD-driven, with three basic clubs provided: driver, wedge and putter. The CrowleyCorp system is more sophisticated: HUD-driven again, it provides a set of 12 clubs: driver, 3 woods (1, 3, 5), five irons (5-9), a pitching wedge, a sand wedge, and a putter. In addition, the HUD provides options for adjusting the club size for a better fit with different height avatars, a range of camera options, a built-in power meter, a spinner for adjusting backspin on the ball,  and an animation suite (tee-up, walk to ball, drop ball, holster / unholster club from bag, if used).

Which of the two systems you play with is a matter of choice: Fa’s is the simpler of the two, and avoids the need to have to worry about fiddle-farting with options and settings – useful if you are just starting out. The CrowleyCorp system offers a more “realistic” approach to play, although with respect to the Angel Manor course, it probably really doesn’t come into its own, the holes all being relatively short par 2 or par 3 affairs with few obstacles which have to be worked around.

Both systems also offer the same basic play: select your club – such as the driver (which will also tee you up) –  then checking the particle wind indicator and noting the ball’s direction of flight as indicated by the arrow marker overlaying your ball. The LEFT / RIGHT cursor keys can be used to adjust the latter, and to compensate for winds cutting across the ball’s line-of-flight (headwinds and tail winds are handled through the power of your stroke).

The Fa Nayak HUD (l) offers the essentials for good game play without overwhelming the novice. The CC Elite HUD (C) offers a broader range of clubs (on the right) and additional gameplay and animation options. Selection of wood, iron or wedge opens a further sub-menu of options (r), requiring a greater degree of familiarity with the function of the various clubs

When your shot is aligned, it is then a case of pressing and holding the LEFT mouse button and monitoring the power behind your swing. This is indicated by the power meter on the CrowleyCorp HUD, or in-world with the Fa Nayak system, which uses a hovertext indicator. Judge the amount of power to put into a swing takes practice – and be wary of holding the mouse button down too long as the power meter reaches full strength (when needed), as this can over-drive your swing and lead to unexpected results. Then, note where your ball falls, may way for your companion players, before continuing down the fairway and to the green, selecting your clubs as required by each stroke.

Given their relatively short par lengths, the six holes at Angel Manor can be completely pretty easily, avoiding a round from becoming too drawn-out. As noted the obstacles are pretty limited, but it is still possible to get into the odd spot of bother which can make things fun. But, as a gentle introduction to golf in SL, the compact size of this course makes it pretty ideal – while the choice of systems available for play gives newcomers a good feel of what to expect on other courses.

Both systems use essentially the same approach to play, including swing direction indicators. note my camera is deliberately slewed to take this picture, and is not representative of gameplay camera positioning

Nor is this the only fun to be had in Angel Manor Park. Sitting in the middle of this little 6-hole course is a clay pigeon shooting system. Free-to-play, this is a qualification-based game: each round comprises 40 clays, with a minimum number which must be hit each round (e.g. 10 in the first), to progress to the next round. At the same time, the frequency and number of clays released each time increases, and the angles of release can become more and more divergent.

I’ve played this type of game in SL before (in fact, a really old, and no longer functional system is buried in my boxed inventory). Some require the payment of a basic fee to play, others are free – the Angel Manor system, created by Abramelin Wolfe – is free to play. Just get a shotgun from the board and touch the trap to start a round and go to Mouselook to shoot (left-click). My one minor niggle with this system is the gun has unlimited ammo: hitting the clays is a matter of blasting away as fast as possible, rather than making shots count in the knowledge you have to “reload” every 2 shots. But – it’s still fun to play.

So, if you’re looking for a gentle introduction to SL golf located within a eye-catching environment (and one of the grid’s most famous and stunning destinations) – and which offers something “extra” in the way of fun (blasting clays out of the sky), Angel Manor park could be just the ticket. And don’t forget – there is the manor and its public grounds awaiting exploration as well!

SLurl Details

Nativo in Second Life

DaphneArts: Nativo

Nativo, featuring the art, words and voice of Italian physical world artist Stefano Mingione, and which has been open for that last month at DaphneArts, is the latest in a series of installations presenting a broad canvas of artistic expression which can combine multiple approaches into a single installation / expression of ideas which are intended to be viewed as a whole, rather than just as individual elements, be they drawing, sculptures or poems.

An artist working in a range of media – drawings, paintings, sculptures, digital media, written word – Mingione tends to identify himself more thematically, through his focus on the dualities present in life. Birth and death, happiness and despair, hope and fear, youth and age; and this is very much in evident in Nativo.

DaphneArts: Nativo

The exhibition space is split into two parts – although together they form a whole. The main exhibition area, where  visitors first arrive, forms a cylindrical hall in which eleven draws are displayed. Some appear to have religious connotations, offered through titles such as Santissima Trinità (Holy Trinity) or La Caduta dell’Angelo (The Fall of An Angel), or through their subject matter – as with  Padre Perché Io Disegno (Father Because I Draw).

However, religious overtones – entirely in keeping with the idea of duality in life, expressing both the earthly and spiritual – are only part of what these images have to offer.  Collectively, they provide an expression of thinking about left, death and all that lies between in a manner – to my eye at least – not that far removed from the art of Hieronymus Bosch, another artist who pondered (agonised over?) dualities through his work (and even through his patronage).

DaphneArts: Nativo

A single walkway extends back from this cylindrical room. It offers a way to where a grand sculpture of an old man, curled foetal-like, hangs in the air. It is a further embodiment of the theme of duality: the aged man appearing foetus-like in the darkness. Positioned before the sculpture is a chair and “play” symbol. Visitors are encouraged to sit in former and click on the latter – which will allow them to hear three of Mingione’s poems – Amico, Nativo and Vecchio – narrated by the artist himself in Italian, and presented with both text subtitles and a series of sculptures representing each one. These are very much the heart of the exhibit, richly evocative, and deserve special consideration which may require each to be listened to and watch more than once.

Interpretation of Nativo is deeply subjective. I found it by turns fascinating and also a little pretentious – and ultimately captivating.

SLurl Detail

DaphneArts (Isle of Seduction, rated: Adult)

Bay of Dreams in Second Life

Bay of Dreams; Inara Pey, February 2018, on FlickrBay of Dreams – click any image for full size

Bay of Dreams is the Full region home of Valor Poses Mainstore and Photo Sim, operated by Keegan Kavenagh (AlexCassidy1), and designed on his behalf by inertia (Caridee Sparta) of Neverfar fame. This latter point alone should have anyone seasoned SL travellers adding Bay of Dreams to their list of places to visit, whether or not they are on the look-out for poses; as with Neverfar (about which you can read more here), the region is an eye-catching and involved design.

No landing point is set within the region, but a good place to start explorations is in the courtyard before the main store, tucked into the south-east corner. A large church style gate stands guard over the store area, separating it from the rest of the region, large gates ready to be opened or closed as required. A teleport board sits just beyond this, offering a choice of 10 destinations for those keen to start seeing the sights. These destinations include both the ground-level store and its skyborne Adult annex – a minor niggle here being there wasn’t (at the time of our visit at least) a TP point to easily get back to ground level from the latter. Also, as the board only delivers you to a location, we’d suggest it is actully better just to use shanks’ pony from the get-go, and explore on foot.

Bay of Dreams; Inara Pey, February 2018, on FlickrBay of Dreams

Veer left from the teleport board, and the route takes you through the ruins of a stone-built structure shouldered on either side by blocks of unhewn rock. Two arches stand at the end of the ruins, one offering a path down to a beach watched over by great trees with trunks bent with age to where a board walk cross shallow water to a smaller island. The other arch offers a path to where two old houses stand  above the beach, each reached by its own steps cut into the living rock. Both appear abandoned, and a rough, grassy path arcs between them, passing round a little copse of trees standing between them.

The larger of these two houses sits with its back to a deep gorge cutting south-to-north through the land, a sandbar at its southern extreme preventing the sea from completely splitting the region. A wreck of an old plane lies on the sandbar, and a path from the smaller of the two abandoned houses offers a route over the rocks above the edge of the gorge to where a set of steps drop down to the beach and ‘plane wreck. Alternatively, a wooden bridge spans the gorge from behind the larger of the two houses, linking it with the broad, stepped plateau on the far side. Here, past the windmill and tree house, up the wooden steps and with a little scrambling over rocks, you might find yourself at the front door of the largest house on the island, looking imperiously down at the rest of the scene.

Bay of Dreams; Inara Pey, February 2018, on FlickrBay of Dreams

A second bridge, wide and gated two-thirds of the way along its length, spans another watery charm splitting the land. It offers the way to a grassy shoulder of rock where visitors can either opt to go by way of log bridges down to a secluded beach and beach house, or use a switch back path cut into the rock to descend to where the wrecked aeroplane awaits.

The smaller island to the north-west and mentioned earlier, appears to have once been a centre of commerce. A lighthouse and a huge warehouse rise from the rocky base of the island, vying with one another to be the tallest. Old wharves extend out into the waters from their feet, and two old trawlers are moored in the shallows. But whatever went on here has long since ceased: the buildings are decaying slowly, the wharves falling apart, the waters beneath them fast becoming choked and overgrown with grass and weeds, while falling trunks of great fir trees now pin the old boats under their weight.

Bay of Dreams; Inara Pey, February 2018, on FlickrBay of Dreams

Whether the trees fell due to age, or were cut down might be a matter for debate. However, there is plenty of evidence for them having been brought low by storm and wind to be found elsewhere, while the heavily bent trunks of other trees suggests this is a place subject to extremes in wind, further suggesting it is the elements which are responsible for the damage.

With its rugged outlook, scattering of houses, store and old fishing centre, Bay of Dreams is a visual treat. For those who would like to tarry a while, there are numerous places to sit – indoors and out – to be found, and for photographers, rezzing rights can be enjoyed on joining the local group, although you might want to twiddle with Windlights.  Our thanks to Shakespeare and Max for pointing it out to us!

SLurl Details