A Winter of Enchantment in Second Life

Paris Metro Gallery: Winter of Enchantment

Opening on Saturday, March 17th, 2018 at 12:00 noon at the Paris Metro Art Gallery is Winter of Enchantment, a selection of (largely) winter-themed avatar studies and images by the legendary Skip Staheli.

For the exhibition, the gallery has undergone slight remodelling to make three level available, the upper two mezzanine like galleries level reached via two spiral staircases. The centre area of the ground level has been modelled to give the feeling of being outdoors – appropriate to the idea of winter – with flower boxes, a fountain, circling butterflies and the occasional gust of snow.

Paris Metro Gallery: Winter of Enchantment

Some 29 images are on display across the three levels, two mounted on easels (and possibly intended as information givers, although neither was set-up as such when I slipped in to preview the exhibit), the rest mounted on the walls of the gallery. All are undeniably Skip, bringing forth his innate ability to capture mood and emotion, and in presenting erotically sensuous couples. Some nudity is displayed, but hardly enough to mark this exhibition as NSFW.

A number of the images very much focus directly on the idea of winter through subject / imagery – notably Brunella~No more sad winters…, Miranda~Such a blue blue Winter… and Draakje~Ice Queens Magic… along one of the ground floor walls, together which Dee~Through Winter, which faces them from across the gallery, together with Skip~I want you to come, and walk this world with me…., Skip~Not feeling the cold… and Julian and Aleriah~ Feeling safe and warm…. Others evoke winter more indirectly, such as Hannah~It’s a new Year….,  and Dee Mighty…, where tone and or title along suggests wintertime.

Paris Metro Gallery: Winter of Enchantment

Some, like Breezy~All my senses, Dee~Little Red Ridinghood, and Bridget~FurrrrPurrrr…, lean more towards the erotic, although one might say their use of red evokes echoes of winter – or at least midwinter and Christmas. Still others, Long Canvas, Cuddles~Leader of the pack…, lean more towards the sensual or the personal, as with Caleb and Lillbirdee~Drifting away with you…

But whatever the suggestion / emotion each invokes, there is no denying the life these images present to us as we examine them in turn. Each is an exquisite narrative, and story fully formed, waiting to capture and hold us. And for those that feel a hint of chilliness emanating from the more wintry pictures, the fireplaces with their blazing logs offer an opportunity to warm hands and hearts – and to sit awhile and admire the art.

Paris Metro Gallery: Winter of Enchantment

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Linden Realms revamped

The flames of Linden Realms

Linden Realms, first introduced by the Lab in 2011, has proven surprisingly popular among residents. An early example of the Lab’s (then) nascent experience tools, the appeal of the game is – in part at least – its relative simplicity (coupled with the Linden Dollar rewards). In short, players are delivered to a 12-region location (there are several – all identical – on the grid) – where they can receive a game HUD and instructions. Then it is a case of running around the landscape collecting crystals which can be exchanged for Linden Dollars.

Crystals come in three colours, reflecting their rarity  / value, and they can be collected by running over them. However, this being a game means there are a range of hazards – from the rock monsters patrolled the regions and which will chase you if you get too close, through to toxic waters, fireball-spewing rock carvings, treacherous caverns and so on. However, no-one actually dies from these hazards – being “caught” by any of them will lead to players being teleported to one of several “resurrection circles” (generally the one closest to the point where they were “caught”), and then they can resume the game. Or those are the basics.

Linden Realms: the threats are still there, despite the flames

The game has been tweaked a few times along the way (such as being opened to all SL users a month after it opened, rather than remaining Premium-only), and on Thursday, March 15th, the Lab announced the latest of these tweaks: a new fiery look for the Realm regions. In a very brief back story, it seems the wicked Ruth (she of the villainy in Tyrah and the Curse of the Magical Glytches – see my review here) has used Magellan Linden’s coffin (launched into space as part of the prologue to the Tyrah story), to divert a comet so it has crashed on the Realms, leaving them in flames (technically, it should have flattened them, but I’ll push the space fan in me to one side 🙂 ).

From the  – admittedly brief – time I spent there, game play is still the same as previously, just now within a lurid,  smoky-orange environment where trees and building equally burn. How long it will remain so is hard to say, but right now, and allowing for the aforementioned point that Linden Realms has retained popularity through the last 6+ years, the new look and feel does appear to be attracting the curious and encouraging them to play.

Should you opt to renew your acquaintance with Linden Realms (or even hop over to play it for the first time), don’t forget that the regions are also available for the capture of Glytches from Tyrah and the Curse of the Magical Glytches mentioned above. Just be sure to wear your Tyrah HUD and Glytch capture weapon at the ready, as the note in local chat reminds you on first arriving within the Linden Realms regions:

If you would like to play Tyrah and the Curse of the Magical Glytches on this parcel (and many others) you need to be wearing a HUD and a weapon for collecting Glytches. If you do not have a HUD or weapons for collecting the Glytches, you can collect them from Hartyshire (144,126,23). You can read more about the game Tyrah and the Curse of the Magical Glytches at this URL: https://wiki.secondlife.com/wiki/Linden_Lab_Official:TCMG.

Glytches are also in Linden Realms, and can be hunted and caught is you’re wearing the Tyrah and the Curse of the Magical Glytches HUD (the Glytches will ignore you if you don’t)

And happy hunting, whether it is for crystals or Glytches – or both.

Linden Realms, Tyrah and other Linden-created destinations can be reached via the Portal Parks:

The poet and the Prince of Denmark in Second Life

La Maison d’Aneli – Nino Vichan: Hamlet 5 Scenes

Opening on Thursday, March 15th at La Maison d’Aneli, curated by Aneli Abeyante, are two new exhibitions by three well-known Second Life artists: one by Nino Vichan, and the second by Tutsy Navarathna and JadeYu Fang. They are two very different exhibitions, but they are drawn together through each of them having literary foundations. Both are reached via an initial arrival point, and can be reached via either the teleport disks or by clicking on the artist’s names on the main board (which will also deliver note cards). There’s also a direct drop down to one of the installations.

In Hamlet 5 Scenes, Nino Vichan presents his interpretation of five key scenes from Shakespeare’s Hamlet, Prince of Denmark. As Nino points out in his opening notes, we know of three versions of the play have survived through to modern times: the 1623 First Folio edition, considered to be the “definitive” version of the play; and the “First Quarto” (1603, aka “Hamlet Q1”) and “Second Quarto” (1604, aka “Hamlet Q2”).

La Maison d’Aneli – Nino Vichan: Hamlet 5 Scenes

The former of these two Quartos is now widely regarded as the “bad Quarto”, possibly written by an actor who participated in a production of Hamlet. While the Second Quarto is now regarded as an attempt by Shakespeare to published the “full” version of the play (it is some 1600 lines longer than the First Quarto) to set the record straight. In support of this, historian point to the title page of the Second Quarto stating that it is “Newly imprinted and enlarged to almost as much againe as it was, according to the true and perfect coppie.”

For his part, Nino takes these three versions as the leaping-off point for imaging Shakespeare within his study, struggling over the play, writing and revising it. For the purposes of the piece, we are Shakespeare, invited to take a seat – in turn – in each of the five chairs ranged around a central table. Each chair represents a specific element of the play, which we see through the playwright’s eyes, as it were, as he contemplates each.

La Maison d’Aneli – Nino Vichan: Hamlet 5 Scenes

For this to work. make sure your camera is not free-flying when sitting in a chair (hit ESC before sitting in each one). This will allow the act of sitting to take control of your camera and focus it on each scene. The chairs should be occupied in numerical order (each has a number visible on its upholstery), so that the scenes can be seen chronologically in reference to the play.

These scenes start with the sightings of the ghost of Hamlet’s father which set the events of the tragedy in motion, and conclude with Hamlet’s encounter with the skull of a jester he knew in his childhood (“Alas, poor Yorick. I knew him, Horatio: a fellow of infinite jest, of most excellent fancy; he hath borne me on his back a thousand times.” Between there sit the famous soliloquy, the murder of Polonius and the death of Ophelia. Modelled in 3D , using a mix of mesh and particles to achieve their effect, each offers unique view on the aspects of the play it represents, while the liner notes accompanying the installation offer further context, should it be needed.

La Maison d’Aneli: Tutsy Navarathna and JadeYu Fang – Bring Me Your love

For Bring Me Your Love, Tutsy and JadeYu present a tribute to the German-American poet, novelist, and short story writer Henry Charles Bukowski (born Heinrich Karl Bukowski; August 16th, 1920 – March 9th, 1994). The title of the installation is taken from Bukowski’s 1983 short story of the same name, illustrated by Robert Crumb.

This installation brings together images taken from around Second Life together with quotes from Bukowski and excerpts from his writing – poetry and stories. Blunt, at times aggressive in his use of language, Bukowski was forthright in his writings and views, and this is very much reflected in this installation, which is presented as a single piece – art and quotes making up walls and floors. To one side there is an area set aside for sitting and contemplation, complete with a  television set playing a loop of clips of television shows and films for the later decades of Bukoski’s life.  This area is also home to what might be regarded as the bric-a-brac of Bukowski’s life.

La Maison d’Aneli: Tutsy Navarathna and JadeYu Fang – Bring Me Your love

As noted above, these are two very different exhibitions, drawn together through each of them having a literary foundation. Each is individually fascinating, their core subject matter being very different, thus they make an ideal complimentary visit.

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Spirit of Sun, Spring 2018 in Second Life

Spirit of Sun; Inara Pey, March 2018, on FlickrSpirit of Sun – click any image for full size

Now open to the public through until approximately Sunday, March 18th, is Spirit of Sun, a normally private group-owned region. The region has been opened to public access as a part of a photo competition, in which entrants are asked to submit images to the Flickr group associated with the Spirit of Sun. Caitlyn and I were alerted to the opening by Shakespeare and Max, so given the brief period of opening we hopped over to take a look – and found a visually stunning region, well worth taking the time to visit.

The region has been split into three large islands of roughly equal size. The landing point is on the southernmost of the three, a slender finger that runs east-west across the sim’s entire length. A rugged plateau, it is topped by a  bumper car ride (available to visitors) at its eastern end, linked to a central plaza of shops by a broad cobbled walk and wooden steps. Beyond the shops sits a garden area featuring a small stage, open-air seating and a track leading back to the shops.

Spirit of Sun; Inara Pey, March 2018, on FlickrSpirit of Sun

A small headland extends from this island, pushing out into the waters of the region’s channels. A great stone bridge once spanned the channel between this southern island and the one to the north-west, where a knuckle of rock rises from the surrounding land. However, some disaster long ago broke the back of the bridge, leaving it a ruin on either side of the channel. Instead, the western island can be reached via a switchback path winding down to the foot of the blunt headland to where a pier sits, two sailing boats moored against it, the wreck of a fishing boat close by.

The boathouse behind the pier offers a cosy place to sit – one of several across the region – while on the side of it opposite to the wreck of the fishing boat lies a small wooden bridge. A little awkward to reach, it nevertheless provides access to the western island by way of a low table of rock and grass sitting mid-channel.

Spirit of Sun; Inara Pey, March 2018, on FlickrSpirit of Sun

The knuckle of rock against which the ruined bridge is anchored is one of two plateaus on this island, the second being home to an old lighthouse. A dirt track runs south-to-north along the island, passing under a rocky arch between these two plateaus, pointing the way to a third at the northern end of the island. This home to a broad wooden deck, reached by stairs. A greenhouse converted for use as a summer-house sits close to the foot of the steps, while the deck at the top sits around an old English-style folly. Tables and chairs are placed out across the deck, while the folly itself offers a further comfortable lounge.

Between these highland areas is more to be found – a café sitting in the middle of a small lake, another greenhouse – this one of more traditional design – presenting another cosy snug. Pass under the rocky arch to the southern headland, and you’ll find a camp site complete with a pair of British Land Rovers which look like they are on an outing from Encounter Overland.

Spirit of Sun; Inara Pey, March 2018, on FlickrSpirit of Sun

Across the water to east is the remaining island. Dominated by another massive plateau – one equalling the height of the southern island, leaving a deep gorge between the two – curls around the eastern coastline of the  island to form a broad ridge descending down to the lowlands. Six houses sit atop this plateau and ridge, spaced along the track that winds its way along both.  As these appear to be private residencies, discretion when walking by them is recommended.

The lower part of the island offers a broad greensward of grass running out to a narrow ribbon of a beach. This is the home of another camp site, this one apparently of a Romany origin, watched over by a stone windmill oddly built against the rocky face of the plateau. Further around this southern headland lies another summer-house and further secluded spot couples can enjoy.

Spirit of Sun; Inara Pey, March 2018, on FlickrSpirit of Sun

Spirit of Sun is a richly engaging place to explore – albeit one with a limited time with which people can appreciate it. With this latter point in mind, I’d suggest anyone wanting to visit do so sooner rather than later, least public access is restricted once more. And don’t forget to submit photos to the region’s Flickr group. Congrats to Justine Lemton, Doutz (Rianna Joubert), and the rest of the group for their creation.

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Bailey’s Norge in Second Life

Bailey's Norge; Inara Pey, March 2018, on FlickrBailey’s Norge – click any image for full size

Note: Bailey’s Norge is now La Frontera – read here for more.

In late January, Caitlyn and I visited Bailey’s Norge, designed by the Bailey family and in the Homestead region of Forest Haven. At the time, it wasn’t clear how long the region would be open to public visits, but as it is still open to people to explore, I thought I’d write a few words on it.

Designed to represent a piece of rural Norway, the region sits within a ring of green mountains, surrounded by water as if snuggled at the inland end of a fjord, a single channel leading out to sea, watched over by the rotating eye of a lighthouse.

Bailey's Norge; Inara Pey, March 2018, on FlickrBailey’s Norge

A visit starts close to the centre of the region, on a set of stepping-stones running across the mouth of a channel separating two of the region’s islands – so be sure to wait until everything has rezzed and rendered before taking too many steps, or you might end up taking and unexpected bath.

These stones link the two largest islands with one another. The easternmost of these islands has a north-south orientation, and is occupied by two large houses. One of these sits alongside the stepping-stones, the second to the north, reached by a walk through the long grasses which dominate the flatlands of the island. This second house has the look of a working home – a pier sits on the shoreline close by, perhaps home to the fishing boat out in the bay, and with fish drying on the lines alongside the pier. And old pick-up truck has been converted into a makeshift flower garden, while a seating area lies in the shade of trees.

Bailey's Norge; Inara Pey, March 2018, on FlickrBailey’s Norge

A box bridge spans the water separating the northern end of this island with one of the two small islands on the north side of the region. Cut by a man-made water channel, where a little snuggle spot can be found atop a raft, it is otherwise deserted. A second small island lies to the west – but please note it appears to be a private residence, so exploration there should perhaps be avoided in the interests of privacy.

Travel south through the grasslands of the east-side island, and you’ll find your way to a small cabin snug against the southern coastline, looking west towards the second of the large islands, on which sits a large number of structures. A gable roofed bridge sits close by, spanning the narrow channel dividing the two islands from each other.

Bailey's Norge; Inara Pey, March 2018, on FlickrBailey’s Norge

The closest of the  buildings across the bridge is a large Scandinavian-style house. It is clearly a family home, given the swings, slide, roundabout and see-saw in the fenced garden. Surrounding this on two sides are outhouses and barns. These give the house the feel of being a farm, although the outhouses have been converted for particular uses: a bathhouse and a small photography studio / gallery.

Slight further afield, on the north side of the island lies a little shop, a converted boat dock nearby, a swing seat replacing the covered moorings. Further along the curve of the shoreline sits an old Norse building, its apparent age hinting that there has been a settlement here for a long time. Meanwhile, on the west side of the island sits a wood-framed church. This faces a boathouse sitting on the shore alongside a wooden deck that extends out over the waters. As well as offering cosy seating indoors and chairs on the deck, the boathouse also has a hot tub and hammock outside.

Bailey's Norge; Inara Pey, March 2018, on FlickrBailey’s Norge

With rich, open spaces with places to sit and / or cuddle scattered throughout, and one or two little surprises waiting to be found – keep an eye out for the Norwegian troll keeping a watch on things from the tree-line – Bailey’s Norge offers a lot to see and enjoy. Should you enjoy a visit, please consider offering a donation towards the upkeep of the region (the donation box is at the southern end of the east-side island). And if you take photos, please consider sharing them with the region’s Flickr group.

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Second Life through La Baroque’s Eyes

Club LA and Gallery – La Baroque

Currently open on the mezzanine floor of Club LA and Gallery, curated by Fuyuko ‘冬子’ Amano (Wintergeist), is an exhibition of art based on Second Life photographs, by artist La Baroque.

Hailing from Italy, La Baroque entered Second Life in August 2007. Already keenly interested in photography, she quickly found Second Life photography as engaging as that of the physical world. However, what makes her work particularly fascinating is not only the subject matter of her images, but the manner in which she uses post-processing techniques to make her images look – and feel – as much like paintings as possible, often with an other-worldly feel.

Club LA and Gallery – La Baroque

All of this is very much in evidence in the exhibition at Club LA and Gallery. Placed within a beach-like setting, complete with sand and camp fire, are nineteen pieces from La Baroque’s portfolio, all richly diverse in subject, framing, composition and finish. Some are suggestive of watercolour landscapes and settings, others suggest they are oil paintings, rich in colour and texture to the point where it’s easy to imagine reaching out and feeling the uneven surface of the paint on canvas. At least one – Chairs – offers a suggestion of the abstract, while that feeling of other-worldliness is also to be found throughout many of the pieces on display.

In terms of subject matter, the images offer very personal takes on Second Life landscapes, some of which might be familiar to Second Life travellers, such as Orcadi Island (which you can read about here) and Sarawak (which I wrote about here). Others are composed avatar studies offering a narrative flow – such as with Nothing on the Horizon and Breathe the Scent of the Sea, two pieces I found particularly strong in story within this series of narrative images.

Club LA and Gallery – La Baroque

Another piece I found particularly evocative – although singling out pieces within this selection really isn’t fair – is Memories of a Dragon, which is perhaps the most powerfully expressive of La Baroque’s ability to create an expression of a parallel world.

As well as producing 2D art, La Baroque also produces 3D art, but notes she doesn’t do it too often as she claims she is “much too lazy” and lacks the patience to build. Given the depth of creativity and care  shown within the pieces on display at Club LA and Gallery, I beg to differ with La Baroque’s assessment; she is far from “lazy” and her patience with the creative process is abundantly clear.

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