When you’re Nowhere Else in Second Life

Nowhere Else; Inara Pey, October 2018, on FlickrNowhere Else – click any image for full size

Nowhere Else caught my attention through its apparently contradictory labelling: the region name refers to it being “under construction”, while the About Land description define it as a “fully landscaped sim to explore, take photos or just hang out.”

“So, it’s not finished,” Suzy Lekira (Suzy Brandi) says in reference to this apparent contradiction, before continuing, “It never will be. A special place. Drop in, if you like. Having visited the region with Caitlyn, I can confirm that “dropping in” is highly recommended.

Nowhere Else; Inara Pey, October 2018, on FlickrNowhere Else

Currently sporting a rural setting that – to me at least – suggests somewhere in the north of England, Nowhere Else suggests a place on the edge of a lake surrounded by the peaks of the Pennines (albeit slightly tall peaks!), this is a place for hiking boots and a camera.  No set landing point is offered – or at least, one wasn’t being enforced at the time of our visit – so the SLurl given here is entirely arbitrary.

Located on the flat top of one of the higher points of the region, set well to the east, the location I selected has the advantage of offering views across the landscape whilst also presenting an ideal start to exploration: a small hamlet. It’s the kind of place hikers might start out from for a day on the moors. A broad cobbled road winds down from the chapel, running by the local shops and along which assorted vehicles are parked; vehicles which cast the setting perhaps in a more European direction, as do some of the buildings.

Nowhere Else; Inara Pey, October 2018, on FlickrNowhere Else

From here, it is possible to strike out across the rough grassland to a thatched cottage, the garden overlooking the northern waters surrounding the region. The cottage, with its terraces, moorings for a rowing boat and outlook is the kind of place it is easy to imagine retiring to; a quite place, close enough to little shops for comfort whilst also offering numerous opportunities for walks without the bother of a lot of traffic.

It’s also, quite frankly, exceptionally picturesque in its setting.

Nowhere Else; Inara Pey, October 2018, on FlickrNowhere Else

The cottage is just one of a number of houses scattered across the region outside of the village, although the other like across the body of water that cuts an “L” through the region. One of these is a country farm, sitting to the south-west. Again offering plenty of scope for photographs, the farm is linked to a camp site to the north with tents and opportunities for swimming.

One of the attractions of the region is the minimal use of trees, something that gives portions of it the feel of a moorland or high fell. This is further enhanced by the use of Cube Republic’s very excellent sedimentary layered rock forms across parts of the landscape, some of which rise tor-like from the grasslands.  These touches add an air of familiarity as well as realism to the setting that enhances its photogenic appeal, while the considered use of static figures in the village help to bring a greater depth of life to the setting.

Nowhere Else; Inara Pey, October 2018, on FlickrNowhere Else

While travelling, keep an eye out for the little places where hikers might take a rest: the little deck built out over the river, complete with a barbecue; the Land Rover and its camp site, the rowing boat (and its suitcases!). Throughout the region, the attention to detail is a joy to see.

Simple in design, elegant in execution, Nowhere Else is a visual delight, a place well worth visiting and spending time within. So if you don’t go anywhere else, be sure to visit Nowhere Else.

Nowhere Else; Inara Pey, October 2018, on FlickrNowhere Else

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The artefacts of love and lust in Second Life

Artefatos, the G.B.T.H. Project

The hotel sits alongside a canal, the one building lit within the gathering gloom of night. Limned in teal, the entranceway beneath the heavy awning looks cold even in the gloom, but inside is the warm yellow glow of ceiling lights offering a more friendly invitation to come inside, while more of the warm illumination pours out of the entrance leading up to the hotel’s rooms.

This is clearly a discrete establishment: the fact that the rooms can be accessed without the need to pass through the lobby area once a room is booked means patrons – and their guests – can come and go without too much notice. Thus, it is the perfect setting for a lover’s tryst – and for Artefatos (Artefacts), a provocative story-as-art installation by Ash (Ashratum), the latest exhibition presented at the G.B.T.H. (Grab By The Horns) Project, curated by Megan Prumier and Marina Münter.

Artefatos: The G.B.T.H. Project

The hotel lobby offers an introductory guide to the installation. In short, ensure you have Advanced Lighting Model (ALM) enabled in your viewer (absolutely essential, as the installation uses projected lighting and effects) – just go to Preferences > Graphics and ensure the ALM option is checked. Then climb the stairs to each floor in the hotel and visit each room in turn – there are two rooms to a floor for a total of 6 visits (although the 6th room offers more of a farewell, suggestive that the individuals in the stories might all be one in the same), each with a teleport door that should be touched to “enter” the room (touching the door also returns visitors to the landing “outside”) so they might proceed to the next door.

Each room forms a chapter of a story – the meeting of people brought together in love and – particularly – lust; erotic and sexual encounters. Written from a personal perspective (that of the / a woman in each story), they cast those visiting the rooms into multiple roles.

Artefatos, the G.B.T.H. Project

The most obvious of these roles as that of the storyteller’s male lover; written as recollections of recent encounters. In this, some might be stories designed to titillate and arouse as a kind of foreplay between lovers; in others they might be seen as expressions of regret for what has passed, while other hint at an unburdening of hurt. At the same time, there is an air of revealing secrets through the stories, casting the visitor almost into the role of confidante – although this is overshadowed by the sense that we are in fact voyeurs, having stumbled across the intimate letters from lover to former lover.

Thus, Artefatos presents a layering of interpretation through the stories, which are themselves made further tangible through the objects found within each of the room. These both reflect the story specific to each room whilst also casting visitors into two roles: that of the male lover – the props making us very much part of the story; and (again) that of voyeur, witnessing individual moments from each story from the outside, through the study of the artefacts that have been left behind.

Artefatos, the G.B.T.H.. Project

There is more to these objects than passive illustration, however. For those who speak Portuguese, approaching the items in each room allows the story to unfold through the spoken word via local sounds. For those who don’t speak Portuguese, a note card giver in the wall of the entrance hall to each room will supply the story in English, while extracts are projected onto each bedroom wall – hence the need to have ALM enabled.

The audio project can sometimes be disconcerting, as it is possible to stand within the room and hear multiple voices; but it can also deepen the sense of immersion within the installation, regardless of whether or not you understand what is being said. The passages layered one over the other can become fragments of memory; words said in the past, echoing in our ears. Thus we become not only the man to whom each story is projected, but the male half of the story as he perhaps revisits the scene of an encounter, hearing once again the words said to him in its wake or aftermath.

Artefatos, The G.B.T.H.. Project

A fascinating installation offering a different perspective on artistic expression in Second Life, Artefatos further establishes the G.T.B.H. Project as a forward-thinking gallery space in-world, and will remain open through until November 8th, 2018.

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The ghostly echoes of Pendle Hill in Second Life

Pendle Hill; Inara Pey, October 2018, on FlickrPendle Hill – click any image for full size

Pendle Hill, the latest Homestead region design by Lauren Bentham, takes its name – as the introductory note card offered to visitors on arrival states – the hill of the same name located in east Lancashire, England.

England’s Pendle Hill is steeped in history. Standing just 557m (1,827 ft) above sea-level, it is somewhat isolated when compared to the Pennines as a whole. In the 17th century George Fox climbed it and had a vision that resulted in him founding the Religious Society of Friends – and to this day, the name “Pendle” has strong connotations for Quakers. The hill is also the site of a Bronze Age burial ground; while again in the 17th century (and perhaps most famously), it was the location for the  trials of the Pendle witches. Because of this event, it is still regarded as one of the “most haunted places in Britain” in some circles.

Pendle Hill; Inara Pey, October 2018, on FlickrPendle Hill

It is in reference to Pendle Hill’s notoriety as a haunted place that Lauren – who is also responsible for the another haunting region in the shape of Arranmore (which you can read about here) – has created Pendle Hill in Second Life. She’s actually done so quite cleverly as well, touching as it does her love of the north of England (as seen through her marvellous Netherwood – which you can also read about here, whilst also offering echoes of the physical world Pendle Hill.

As a ghostly / haunted region, Pendle Hill has opened in time for Halloween, but isn’t intended to be purely for the Halloween season; like Arranmore, it will hopefully remain available the year round for people to visit and enjoy. And I have to say that like Arranmore, it is exquisitely atmospheric in its haunted presentation and feel – do make sure you have local sounds enabled when visiting.

Pendle Hill; Inara Pey, October 2018, on FlickrPendle Hill

The echoes of the physical Pendle Hill can be seen in the way the region is surrounded on three sides by high peaks while remaining apart from them – just as Pendle Hill stands apart from the Pennines. Within the region, black figures hover among the wizened, weathered trees, a possible allusion to the spirits of the Pendle Hill  witches of Pendle Hill, while to the north-west of the region a stone henge can be found, possibly echoing the bronze age history of the hill.

But this is not a place designed to emulate its namesake; nor is it intended to stand in a single moment of time. It has its own unique character, one that spans centuries, from the ancient stones of the henge, through to the wreck of the man-o’-war lying in the shallows off the coast, then forward to more recent times, as evidenced by the sunken and abandoned trawler sitting on the water close by and the tower of a lighthouse with its single, almost baleful eye surveying by turns land and sea. On the land is further evidence of this mixing of times as bent  Victorian gaslights looking like crooked old men are accompanied by the poles of electrical power lines.

Pendle Hill; Inara Pey, October 2018, on FlickrPendle Hill

There are several routes from the landing point, offering by turns routes to the ancient henge, the lighthouse, an apothecary / magic shop and a hunted house. There is the inevitable cemetery, while skulls hang from branches of trees or even make up their trunks, malevolent green eyes that glow through the mists and darkness staring outwards in menace whilst also drawing visitors to travel beyond the haunted house and the lighthouse and out to a headland. Nor are these green eyes the only ones watching: owls and vultures are in the air or perched where they can, the latter looking as if they might be hoping one or two visitors receive a shock severe enough to keel over … and provide a meal.

As with all of Lauren’s builds there is wonderful attention to detail throughout. Catch the monkey from Stephen King’s The Monkey for example. Other hints / reminders of horror flicks can be found as well; even Hogwarts (which can be a spooky place after all) gets some visual references.

Pendle Hill; Inara Pey, October 2018, on FlickrPendle Hill

Lauren’s region designs always make for an engaging visit, and Pendle Hill is no exception – although I strongly recommend that for best results you have Advanced Lighting Model (ALM) enabled in your viewer (Preferences > Graphics > enable ALM), particularly if you’re going to use the supplied torch, as it uses projected light. If you can also manage the region with shadows enabled, so much the better – but this is not an essential requirement for enjoyment of the region.

Photographers can join to local group for a single payment of L$175 and gain rezzing rights to rez props (do please remove them after use!), and a Flickr group is available to those wishing to share their pictures with other visitors to the region. Should you appreciate Pendle Hill, please consider making a donation at the landing point towards its continued presence in Second Life.

Pendle Hill; Inara Pey, October 2018, on FlickrPendle Hill

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Moni’s Changing Moods in Second Life

Nitroglobus Roof Gallery: Changing Moods

Monique Beebe makes a further return to Nitroglobus Roof Gallery, curated by Dido Haas, with a new exhibition entitled Changing Moods, a must-see exhibition, although part of it should be considered NSFW.

This is Moni’s third appearance at the gallery, and having covered her first two – Hidden Faces (see here for more) and Sensuality (see here for more), I confess to having been excited by the news of her return, as I’ve found her to be one of the most sensuous, evocative artist and – given she is generally the subject of her own work – models in Second Life.

The traits of sensuality, strength, vulnerability and expressive beauty seen in both Hidden Faces and Sensuality are clearly present in the 14 images presented within Changing Moods, which takes a different direction to the two prior exhibitions by presenting all of the photographs in monochrome. This is a particularly striking decision as it richly casts Moni’s work in a new light: black-and-white photography can often lead to bold images bereft of the greater softening afforded by the blending of multiples hues and tones common in colour photography; it also tends to draw the eyes into the central figure(s) within a tableau.

Nitroglobus Roof Gallery: Changing Moods

This is very much the case with many of the images Moni present here. But while perhaps appearing more hard-edged than might have been the case had they been produced in colour, the monochrome presentation also serves to heighten the beauty within each piece and – to my eye – induces more of a feeling that we are witnessing Moni’s inner perspective of herself, as shaped by her moods and desires – some of which might be considered leaning towards the erotic.

Narrative is another powerful factor within Moni’s photography, and this is also brought to the fore within the pieces offered in this exhibition. Take for example Robotoca, Almost Real, and The Mask We All Wear. All offer up ideas of identity, place and self-image in an increasingly technological world where the demands to reveal all perhaps causes us to react with a greater desire to hide, while the pressure to conform evokes the need to be strikingly  different.

Moods and desire as also powerfully incorporated into these works in a variety of ways, from the direct – as with Captured, with its strong portrayal of erotic desire -, through the almost wistful subtext contained within InnocentThe Look and (to a degree) Wet.

Nitroglobus Roof Gallery: Changing Moods

There is also something else within these images which is salient for the times in which we live. It is an over-arching narrative that collectively runs through all of them and which, in so doing, completely alters the perspective they present. This is entirely intentional on Moni’s part, as Dido explains in the liner notes accompanying the exhibition:

Moni presents work that shows how her ‘Doll’ is created. She uses artificial arms, legs and face to illustrate this process. Moni gets the impression in SL women are often treated like Dolls; pampered, loved and dumped after usage.

When viewed with this in mind, the context of the images presented in Changing Moods is dramatically altered. We are no longer in the mindspace of personal thoughts, moods, and desires, but have stepped into that questionable space of how – as Dido notes – women can so often  be regarded and treated as objects. Thus is the subtext present within the images dramatically shifted. Take the way in which Captured, for  example, moves from being a sensually secretive desire within the mind of the subject to become a darker voyeuristic (and subjegative) desire to see a woman so helpless on the part of an observer.

Nitroglobus Roof Gallery: Changing Moods

Evocative, provocative, challenging and captivating is another stunning exhibition of photography by an exceptionally talented artist, Changing Moods is open through until the end of October 2018, and one not to be missed.

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Exploring Malaika Park in Second Life

Malaika Park; Inara Pey, October 2018, on FlickrMalaika Park – click any image for full size

Malaika Park is, according to region holder Leroy Voorhees, “A happy place, and home to a very few people . The ground area and the mystical waters underneath are for exploring, photos and fun.” He goes on to note that changes may occur at time in décor, but visitors are invited to embrace and enjoy the setting.

I can vouch for the fact things change at Malaika Park; we’ve visited this full region numerous times over the past few months – although it has actually been around since 2014 – and each time there have been changes both large and small in the current design: a building moved from one side of the bay to the other here, the addition of a piece of art there, the arrival of a car… and so on. All if which have piqued curiosity and encouraged return trips.

Malaika Park; Inara Pey, October 2018, on FlickrMalaika Park

There is a certain eccentric look and feel to the region, marking it as a delightful curio among Second Life regions. Oriented north-to-south, it presents a island with a somewhat Mediterranean feel to it due in part due to some the architecture used, but which also feels a little as if it has been lifted from a storybook with its tall, slender houses rising like multi-hued bristles from the back of a hedgehog as they climb the island’s rocky hump.

The southern end of the region forms a small bay marked by an outstretched rocky promontory on one side and the long arm of wooden decks on the other as they stretch forth from the rocky coast, offering mooring for boats and yachts. A café and an open-air bar face one another across the inner face of the bay, where stone stairs step their way down to the water’s edge – and then under it, as if daring visitors to follow them below – although it wasn’t an invitation to be accepted at the time of our visits; the steps only led to the sensation of getting wet 🙂 .

Malaika Park; Inara Pey, October 2018, on FlickrMalaika Park

Instead, it is better to climb the hump of the island, either by taking the steps up the the terraced café and its rooftop pool or, for a longer walk, up the broad road leading uphill between the talk ranks of the island’s houses and they stand to attention behind what might be a gentleman’s club close to the waterfront.

None of the brightly coloured town houses are actually furnished, but this doesn’t mean there is nothing to appreciate within the town. Follow the road to the top of the hill, and an ageing, pavilion-like house awaits, the path down to a beach off to one side while just behind it, the north side of the island falls away to the sea. This isn’t, however, the highest point on the island.

Malaika Park; Inara Pey, October 2018, on FlickrMalaika Park

This is reserved for a high table of rock rising to the north-west of the island, the location for a studio and workplace set out by Gabriel2009, who along with Leroy, Sangi Phaeton, JJ Goodman, and WayneNZ (responsible for the former Toru homestead region – see here and here for more, and a curator of the former Holtwaye ArtSpace gallery), form the team responsible for the look of the region.

Below this, between it and the café by the bay are a couple of Mediterranean style buildings. One offers itself as a spa with swimming pool and the other a place of table-top and other games, a playable chess set sits on the cobble path outside the walled courtyard setting. Art can also be found at various points across the island, in the studio building up on the north-western plateau, and via sculptures by Mistero Hifeng and Lucas Lameth which sit both on land and in the water.

Malaika Park; Inara Pey, October 2018, on FlickrMalaika Park

And talking of water whilst also returning to our starting point: those who fancy a little on-the-water fun might try the bumper boats available from the deck on the west side of the island’s bay.

Malaika Park makes for a slightly different visit for those who enjoy exploring Second Life; there is no central theme, but enough hints in building styles to give it a certain air of familiarity. The setting is photogenic, and can make an ideal backdrop for photography (join the local group to obtain rezzing rights for props, but do please clean-up behind you.

Malaika Park; Inara Pey, October 2018, on FlickrMalaika Park

Stop Press

Malaika Park will be hosting a special Halloween setting, opening on Wednesday, October 10th, 2018 in the sky over the region.

It will be an adventure style thing, an explore and enjoy, thing, all of that plus a hunt with some fun toys and Halloween goodies!

Malaika Park co-designer Sangi Phaeton

So, if you fancy a few Halloween scares as well as a visit to a delightfully quirky and eye-watching region, make a note to visit Malaika Park this October!

Malaika Park; Inara Pey, October 2018, on FlickrMalaika Park

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The mystery of Calas Galadhon’s MAZE in Second Life

Calas Galadhon MAZE; Inara Pey, October 2018, on FlickrCalas Galadhon MAZE – click any image for full size

Wednesday, October 3rd, 2018 saw the public opening of the 2018 Calas Galadhon Halloween tour, and once again it is a stunning setting – possibly the best that Tymus Tenk and Truck Meredith and their Calas team have created.

Covering two regions, the Calas Galadhon MAZE is a stunning setting designed to lead visitors on a journey of exploration.

Calas Galadhon MAZE; Inara Pey, October 2018, on FlickrCalas Galadhon MAZE

Decades ago a group of explorers woke to find themselves in the middle of a large seemingly impenetrable Maze … They set-up a base camp with supplies that had been left for them. In time, a group set out to explore what lay beyond and [find] a way out.

They never returned.

The remaining few, when supplies ran out and with no way to gather more, eventually perished. 

– Introduction to Calas Galadon MAZE

Calas Galadhon MAZE; Inara Pey, October 2018, on FlickrCalas Galadhon MAZE

Visitors arrive at the setting in an underground location, where they’ll find the introduction and a few helpful hints. Visits are best enjoyed using the region windlight setting, which is suitably dark, and the adventure begins at ground level. This is reached via an elevator or stairways. From here it is a short walk to the base camp – by way of a station where survival backpacks, torches  and helmets can be obtained for those wanting to get fully into the spirit of exploration and discovery.

I don’t what to go into specifics of the maze itself, that would be to spoil explorations. However, I will say that things are laid out in such a way as to keep visitors engaged for a considerable amount of time – and rightly so. As the notes in the regions indicate, a good place to start is to take the boat ride from close to the base camp.

Calas Galadhon MAZE; Inara Pey, October 2018, on FlickrCalas Galadhon MAZE

This will take you on a journey around the ground-level areas of the regions and present you with the opportunity to see some of the places you’ll be exploring on foot  – and some places you otherwise might not see.

The boat tour follows waterways running through both regions before running explorers to the base camp and the opportunity to start their explorations on foot. A footbridge offer the way to the first part of the maze – which is literally that, a maze running through towering walls and with hidden surprises. It’s not difficult to get through, but it does provide access to the rest of the mysteries that might be found.

Calas Galadhon MAZE; Inara Pey, October 2018, on FlickrCalas Galadhon MAZE

And that’s as far as I’m going to comment on the regions – other than to say that things don’t just exist on the ground. In keeping with past Calas Galadon seasonal designs, there are also places to be explored in the sky as well – and I will say that I found these particularly enjoyable and put together the care and eye for details that made Ty and Truck’s designs engaging and fun to explore.

Calas Galadhon MAZE will remain open throughout October in order to allow people to enjoy the Halloween season at their leisure. There is a lot to see and enjoy, so when planning a visit make sure you allow plenty of time to explore and appreciate – and keep an eye on the Calas blog for details of special events that may be taking place within the regions while they are open.

Calas Galadhon MAZE; Inara Pey, October 2018, on FlickrCalas Galadhon MAZE

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