Kiss Like A Blow: a story in art and words

Kiss Like a Blow

Storie’s Helendale (GlitterPrincess Destiny) has a reputation for producing thought-provoking installations that often combine narrative and art. Such is the case with Kiss Like a Blow, which opened at the Black Label Exhibitions Centre on Saturday, February 9th, 2019.

Reaching the installation is a two-step process: take the teleport sphere from the gallery’s landing area up to the introductory area, where some essential information on the installation can be found – and should be read. Once done, a second teleport sphere will carry you up to the installation proper.

This project was done in regards to No Violence by 2lei … Only I chose to do my own Story, my way. A strange love story, somewhat – twisted. Is this your story?

– Storie’s Helendale, discussing Kiss Like A Blow

Kiss Like a Blow

This takes the form of a house sitting within a winter setting – and given the focus of the installation, I would say this winter setting is intentional, as the coldness reflects the core of the story. Within this house are five rooms and six diaries. On the walls of each of the rooms are pictures that tell the story of what should be the happiest day in the lives of two people in love, a story reflected in the diaries.

The latter are to be found throughout the house, at least one per room. Some are hidden in plain sight, others will need to be found. The story they reveal is written from the perspective of the female half of the couple. As Storie’s hints, this is not the usual tale of a couple in love – but it is a story thousands of women will recognise, and one so unfortunately often the subject of news reports.

At 2lei and One Billion Rising (which will once again be taking place in Second Life on Thursday, 14th February 2019), the vast majority of violence against women and girl is of a domestic nature perpetrated by loved one, be they a spouse, a partner, a parent or a relative.

Kiss Like a Blow

Women caught in these situations are often unable to break out of a cycle of love and violence. It is a harrowing, heartbreaking situation; one in which physical blows are seen by the victim the equivalent of kisses, and  manipulation viewed as an expression of love; where the emotional need for love and affection overrules the instinct for self-preservation.

All of this is reflected within Kiss Like A Blow, offered both as a means to bring the plight of so many women into the light – and perhaps a means of holding a mirror to those who might be all too familiar with the story through their own lives, and by doing so, perhaps encourage them take steps to end their own cycle. Hence Storie’s comment: Is this your story?

It’s a dark subject, but one handled with care and concern for the subject by Storie’s. The narrative is presented in blank verse, the images intentionally stepped away from pictures of overt violence – something that makes Kiss Like A Blow a poignant installation.

Kiss Like a Blow

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A return to a cyberpunk Cocoon in Second Life

Cocoon; Inara Pey, February 2019, on FlickrCocoon – click any image for full size

In August 2017, Caitlyn and I visited Cocoon, a futuristic, cyberpunk-ish role-play environment established in 2016 – see A cyberpunk Cocoon in Second Life for more. Since then, the entire setting has relocated and has undergone an extensive update. While I didn’t document the previous simulator type on which Cocoon was placed, the new one is a Full region, utilising the added full region land capacity bonus.

Alongside the move, the backstory for the environment has also been updated, moving the clock forward some two years from the August 2017 setting:

It is the year 2489. What’s left of Earth is a by-product of the things that went wrong there. The weapons unleashed in the Transcendence War transformed the surface into a blighted wasteland and forced the refugee remnants skywards, first to floating cities and arcologies in Earth’s upper atmosphere, then further out, to orbital colonies and settlements throughout the solar system. 

– Cocoon introduction

Cocoon; Inara Pey, February 2019, on FlickrCocoon

Cocoon is one of those orbital facilities, an artificial asteroid owned, operated and governed by the Cocoon Corporation. Its primary function is that of a commerce hub, and – if I might borrow from Babylon 5 (one of my favourite Sci-Fi shows) and re-phrase it a little:

It’s a port of call; a home away from home for business men and women, hustlers, entrepreneurs, freighter crews, smugglers, gangs, and wanderers, all alone in the night…

The station itself appears to have been greatly expanded on as well, although many of the locations present from the last iteration we visited remain – such as the walks visitors are delivered to from the main landing point / information area (be sure to collect and wear your OOC visitor tag if just visiting), the Pulse Bar, the Luxxon Hotel, and the extensive road network which Cocoon group members can be ride via bike. However, the overall sprawl of the asteroid city appears to have been extended.

Cocoon; Inara Pey, February 2019, on FlickrCocoon

This makes, as I noted when previously writing about the setting, Coccon feel much more of a place – walking the streets with their automated vehicles and interactive non-player character (NPCs) – just touch them to engage with them via a mix of local chat and dialogue menu options – it is easy to become disoriented.  Thus, just like any newcomer to a strange environment, you have to spend time gaining familiarity with the city and its various sectors.

It might be a case of mis-remembering, but the city also seem to have far more depth in a literal sense, levels being more stacked one atop the other. This again adds to the feeling this is an entirely artificial construct. In particular, the main terminal building seemed to be much larger and more multi-level; finding your way down to the shuttle teleporter to reach Earth can be a little bewildering, for example, and I don’t recall that from our last visit.

Teleporters are also provided in the form of The Fifth Element style flying taxis. These are either parked on various platforms or parking bays, or can be summoned via yellow taxi call boards. Just select your desired sector and destination in that sector. Within various buildings are elevators. These may operate as actual elevators, as per the one at Pulse, or as teleporters.

Cocoon; Inara Pey, February 2019, on FlickrCocoon

One of the aspects of Cocoon I’ve always liked is this blending of influences. There’s the echo of The Fifth Element in the taxis, sense of Blade Runner within Sector 2’s residential strip and within the advertising boards and signs, and there are the Anime reflections throughout. There’s even a slight whiff of the Yorktown star base from Star Trek Beyond with the freighters moving directly below the building and walkways of Level 1.

Again, as I noted last time. this doesn’t make Cocoon in any way derivative, but rather a unique blending of styles and approaches that simply work. And while the city was not quite as active during our more recent visits as it was in August 2017, it still offers an attractive – a pull if you will.

Nor is this all. As Ellie (Mii1a), the prime mover behind Cocoon informed me on our first return visit, a new Lunar setting is being added to the region as a further destination alongside of Cocoon and the remnants of Earth below.

Cocoon; Inara Pey, February 2019, on FlickrCocoon

With full information on role-play and the setting available on the Cocoon website as well as at the landing point, Cocoon remains an intriguing place to visit.

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  • Cocoon (Esperia, rated: Moderate)

The Art Collector in Second Life

The Art Collector: Ieko Catnap (l and far r), Tigre Milena, and Charles Hera

The Art Collector is the name of Kayly Iali modest gallery of art she has collected in-world over the time she has been engaged in Second Life.

Located on a cosy beach parcel, the gallery has recently been expanded underwater, with an annexe sited beneath the waves and under the sands of the beach itself, leaving only the cabana housing part of the exhibition visible to visitors on arrival. Access to the underwater section of the gallery is gained via a teleporter hidden within a group of three flagstones in the sands of the beach.

The Art Collector: Silas Merlin, Biancajane Juliesse and Kayly Iali

The work on display covers both physical world and SL art by a number of artists active in Second Life, including Silas Merlin, Tigre Milena, Ieko Catnip, Milly Sharple, Asmita Duranjaya, John Brianna, and Kayly herself, to name but a few.

The underwater element of the gallery is split into two parts: a wall courtyard and the ruins of what looks to have been a large industrial building, its walls still standing, but the glass of the windows and the tiles of the roof long gone. Art is displayed on both the walls of the courtyard (which also help point the way to the doorless entrance to the building) and within the building itself. Most of the images here are offered in a large format, allowing for detailed viewing.

The Art Collector: Janine Portal and Samara Barzane

From the beach, a second teleport offers a way up to a garden in the sky. There is no art offered there (or there wasn’t at the time of my visit), but it does offer a quite place to relax.

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The Four Villages in Second Life

The Four Villages; Inara Pey, February 2019, on FlickrThe Four Villages – click any image for full size

We visited The Four Villages, a full region utilising the full 30K land capacity, early in January 2019, but its taken me a while to document it. Held and designed by Vita (Vita Camino), the region is region is a mix of public and residential parcels within a themed environment that makes for a pleasant visit.

The residential parcels are grouped into four  themed groups, including a beach side area and Mediterranean area, of which more anon. Public areas link these together, offering the means to explore all of then, and with two of them – the beach theme and the Mediterranean  – provide something of a community heart.

The Four Villages; Inara Pey, February 2019, on FlickrThe Four Villages

The beach area, referred to as the Beach Club, is located to the east side of the region, includes a sandy road that runs from nowhere to nowhere, offering a landing point. While the road may be short and without real start or destination, it has plenty of character waiting to be explored along its short length. It also overlooks the larger of the two waterways to the north, which is home to a small inland  fishing harbour, again rich in character.

The Four Villages; Inara Pey, February 2019, on FlickrThe Four Villages

The harbour forms a further focal point that includes a small hang-out area atop a raised wooden deck and the Vitas Gardens office. The piers of the harbour effectively block navigation along the length of the river, but they do provide access to the north side of the land. This is home to the two remaining residential areas, respectively New England and Countryside, and both are landscaped in reflection of their names. A hiking trail extends into this area, raising up from the piers to a chapel, before running east and west – but do keep in mind it both runs by and ends at private homes.

Covered bridges run from the beach area’s road over the second river splitting the region and a small pool. They carry visitors to the Mediterranean residential area – called Little Italy. Bordered by private residences, this offers more places to sit and relax, the opportunity to take a swim. Roman bath style.

The Four Villages; Inara Pey, February 2019, on FlickrThe Four Villages

To ease getting around the region, the Vitas Gardens offices sitting above the mooring piers offers a teleport board to all four of the residential areas, as well as to the principal public area on the region. If you’re looking for a place to rent, check the mailboxes outside of the residential parcels.

Providing care is taken when exploring, The Four Villages offers plenty to see., and provides numerous opportunities for photography, making for a pleasant visit.

The Four Villages; Inara Pey, February 2019, on FlickrThe Four Villages

The Four Villages; Inara Pey, February 2019, on FlickrThe Four Villages

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People, places and oriental eroticism in Second Life

Liquid Sky: CybeleMoon

There are two very different exhibitions we recently visited. Each is being held within boutique galleries , and both are very different to one another, involving the of work of two very talented Second Life artists.

The first is People and Places, portraits by CybeleMoon, which is presented at the Liquid Sky Gallery, curated by Cassandra Ushimawa. It features, as indicated by the title, the remarkable photography of CybeleMoon (Hana Hoobinoo), featuring some fourteen marvellous photographs of people and places.

Liquid Sky: CybeleMoon

Those who read this blog regularly will know I’m an unabashed admirer of Cybele’s work; as I’ve previously noted, she is without doubt one of the most expressive fantasy artists in Second Life. However, for this exhibition, she presents a series of photographs all of which appear to have been taken in the physical world (although Remains of the Day might have admittedly originated in Second Life).

Predominantly black-and-white, although some are presented in soft tonal colours, and balanced between portraits and landscapes, these are pictures beautifully presented, each with its own story to tell – one or two quite literally, as touching them will offer a note card with an excerpt of a story. The portraits are utterly captivating in their depth of humanity and life, while the landscapes are marvellously evocative; the sheer wild beauty of the Ring of Brodgar is wonderfully caught in Cybele’s photos (see at the top of this article), for example, while Dublin is perfectly framed with Ha’ penny Bridge.

Liquid Sky: CybeleMoon

For its inaugural exhibition, Aggregate Gallery, curated and operated by Brinsen Davis, features an adult-oriented display of art by Megan Prumier, which might be considered NSFW.

Orient Excess also presents fourteen images, all of them avatar studies, the majority semi-nude and focused on the eroticism of milder Japanese shibari / kinbaku rope bondage. As such, this exhibition might not appeal to everyone – but there is no denying the artistic expressionism available with each of the images presented within it, both in terms of the sensuality of the bound figure (whom I presume is Megan), and the overall framing, focus and tonal quality of each image.

Aggregate Gallery: Megan Prumier

The oriental element of exhibition is also contained within the overall setting presented across the two floors of the gallery. These furnishings reflect the Japanese and D/s  / BDSM elements of the exhibition. In fact, they more than reflect: they are a part of it, adding further depth to both the setting and the theme. Shibari  / kinbaku is about aesthetics; thus by incorporating Japanese décor elements into  the exhibition, Megan is providing a further visual aesthetic to her work.

This makes for a fascinating exhibition, one that will remain open through until the end of February 2019.

Aggregate Gallery: Megan Prumier

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Silence and Freedom: the art of Anke Zamani

Flossify Gallery: Anke Zamani

Just off Route 9 as it passes over the Silvercreek Bridge in the north-west of Jeogeot, sits a small island shoulder between the mainland and the largest island within the continent’s great bay. Among the buildings snuggled into the island’s small space is Flossify Gallery, owned and curated by Joss Floss (Jossinta).

The gallery is devoted to promoting “the work of SL photographers working in a naturalistic or experimental style,” with exhibitions generally running through each month. On Saturday, February 2nd, the latest of these exhibitions opened, featuring the work of Anke Zamani.

Flossify Gallery: Anke Zamani

Spread across the three floors of the gallery, Anke presents a series of 27 photographs, predominantly landscapes / nature or studies of art. The majority of the pictures appear to have had little or no post-processing, which in this era of PhotoShop, GIMP et al, makes for a pleasant change, presenting as they do images witnessed as with the eye itself.

This makes for a charming, quite natural exhibition, with each of the pieces offers catching a moment in time to which we can all relate, from sunrises / sunsets through to reflections of time in solitude and / or meditation. Several of the images focus on the work of Mistero Hifeng, and I found these to be particularly captivating; no doubt in part because of my own bias towards Mistero’s work – but it is also very much also due to Anke’s skill in capturing the pieces and their surrounding emotion.

Flossify Gallery: Anke Zamani

An attractive exhibition that can be visited directly (and you can keep up with news on exhibitions at the gallery by joining the Flossify group through Joss’ profile) or as a part of a trip around the highways and byways of Jwogeot.

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