Theatre: a story in pictures in Second Life

Diotima Leisure and Culture Gallery: Ana Oceanida

Opened on April 7th, 2019 at the Diotima Leisure and Culture Gallery, is a new installation by Spanish artist Ana Oceanida, featuring 2D images presented in a 3D space that forms a part of the overall statement for the installation, which has the simple title of Theatre.

I often discuss the idea of narrative within these reviews, the stories that so often exist with in the images presented by photographers and artists. With Theatre, the story very much is the installation, told through the images displayed, and via the broader setting itself. It is the story of the life – and ending? – of traditional theatre as a medium for teaching and telling stories; and it is a story told through the camera lens of a photographer – the images themselves taken at locations around Second Life.

Diotima Leisure and Culture Gallery: Ana Oceanida

Best enjoyed with local time set to midnight and with the viewer’s Advanced Lighting Model option enabled (Preferences > Graphics), Theatre can be very loosely split into two intertwined elements. The first is the setting itself, that of the photographer’s developing studio. It contains the paraphernalia of the photographer’s art: the chemical developers, the trays in which photographs seem to miraculously appear in their baths of chemicals, a cropping board, packs of developer’s paper, rolls of film awaiting use, scattered plastic containers of used film, and more, all bathed in the red glow of the developer’s bulb and the photographer stands before a bench carrying out her artistry.

On the walls and floor of this setting are the results of this work: a series of images that might be regarded as unframed slides, more than 40 of them, some in colour, some in black-and white. Offered sequentially, starting with 1-1A in the corner of the room above the photographer’s right shoulder and proceeding to the right, these offer an unfolding story about the theatre that winds back and forth across two walls of the studio, before dropping to the floor to finish their tale there.

Diotima Leisure and Culture Gallery: Ana Oceanida

The story perhaps isn’t easy to grasp. However, there are grab bags within the installation which contain, among other items, note cards outlining the tale.

I remember that moment, that time when, in the heat of fire started to tell stories , Stories of gods, Stories of monsters, stories of heroes, was such a fascination that I woke up among people that the cold nights became warm to the stories. Little by little you gave me a body, my first body was cold, hard, wide spaces and open-air stands but with your stories became laughed, suffering… and people. My childhood was happy.

In this, the story of the rise and fall and rise (or rebirth) of theatre down through the ages, I was reminded of Jaques‘ soliloquy and lament from As You Like It, “All the world’s a stage, And all the men and women merely players;…” in that we are both observers of this installation and the actors within it; we play our role here in witnessing the story, and thus give theatre another breath of life.

Diotima Leisure and Culture Gallery: Ana Oceanida

And like Jacques’ view of the seven ages of man, so to is this story ultimately a lament: the passage of time has meant theatre has grown and changed over time, only to perhaps now in the digital age to face its final passing, the permanence of physical structure through bricks and mortar, of floorboards and seats, now giving way to the ephemeral flow of bits and bytes that give rise to impermanence and passing. Hence, perhaps the tear-like rain in the installation.

I’m not sure I agree with the conclusion of the piece – digital environment could be a boon to theatre – but, this is a story after wall, and the tale has its own telling and conclusion. As to the images offered, I can only say that they are fascinating studies, each one of which stands on its own, whether or not one follows the broader story, offering a unique perspective on the places Ana visited in preparing this installation.

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Amrum in Second Life

Amrum; Inara Pey, April 2019, on FlickrAmrum – click any image for full size

In March, Shakespeare suggested we visit Amrum, a Homestead region designed by Sunrise Avalanche and Jacky Macpherson. Things being what they were at the time, it took us a couple of weekend to get there – but the visit proved more than worthwhile.

An adult-rated region, this is a place where D/s might be found – although from appearances any such activities are confined to the buildings within the region, so those wandering outside shouldn’t be confronted with more than the occasional flash of nudity. The About Land description is certainly inviting enough:

A peaceful place to relax, to sit on the shore, to meditate, to give space to the thoughts, to gallop on the beach, to listen to the waves. 

Amrum; Inara Pey, April 2019, on FlickrAmrum

In fact, such is the greeting, when returning to take photos, I opted to do just what it suggested: take my horse for a gallop along the beach!

And beach is very much the focus of this region, which presents itself as a low-lying sandy island against which the surf breaks and much of the sand is held in place by scrub grass and stunted trees. Given the German origins for the region, I imagined it might be a smaller island among the North Frisian Islands or perhaps the neighbouring Wadden Sea islands of Denmark.

Three buildings can be found on the uplands of the lands – low hills that march from north to south along the eastern side of the region to form a low spine. These buildings comprise two wooden cabins and a more substantial ranch-style single-storey house to the north. All three look across the western sands and beach, while behind them, the land drops quickly but gently to the eastern shore, a curving shoulder of rock sitting between the sea and the ranch-style house.

Amrum; Inara Pey, April 2019, on FlickrAmrum

With a sailing boat sitting just off-shore to the west, the entire island has the feel of being a holiday retreat for those who can reach it – although, as noted above, a more accurate description might be a private offshore community setting for like-minded individuals. Each of the buildings is delicately furnished, with – by-and-large few of the trappings that might be associated with a D/s / BDSM location; only the pictures on the walls offer a clear indication of the underlying theme.

Out on the beach there is a party / dance deck and numerous places to sit and cuddle while sheep and horses graze on the scrub grass and seagulls wheel overhead. There are a few items indoors and out that are gently floating off the floor or the deck and sand that can be a little disconcerting when first seen, but nothing that really spoils the overall look and feel of the setting.

Amrum; Inara Pey, April 2019, on FlickrAmrum

Photogenic under both the default windlight supplied as a part of the setting, or with also whatever you prefer to apply, Amrum is a simple, elegant setting welcoming to visitors and easy to explore and appreciate.

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  • Amrum (Amazonia, rated: Adult)

Art and motion at La Maison d’Aneli in Second Life

La Maison d’Aneli: Calypso Applewhyte

La Maison d’Aneli, curated by Aneli Abeyante, has opened the doors to its April 2019 ensemble exhibition, and once again brings together the work of several artists to offer a rich mix of art and artistic expression, featuring 2D and 3D art and a marvellous journey into machinima.

This exhibition starts at the gallery’s ground level, with a most unusual motor show by Willem Koba, which juxtapositions a shiny, pristine parking garage with SL cars and vehicles that have, to put it mildly, seen better days. I’m not sure of the purpose of this element of the exhibition, but it does make an interesting and unusual gateway to the teleport up to the gallery proper.

La Maison d’Aneli: Magda Schmidtzau

It is here that the rest of the artists within the exhibition display their work. Calypso Applewhyte and Magda Schmidtzau between them present two very different, yet at the same time somewhat reflective of one another.  Magda – or Maddy – has the more extensive portfolio of the two on display, and it demonstrates the breadth of her avatar work, from portraiture, through nudes and fantasy to richly artistic pieces.

Located on he upper floor of the gallery, Calypso – or Caly – offers a more focused selection of work, which leans into fantasy and science fiction elements. Like Maddy’s selection there is a mix of colour and monochrome to the set, but I admit that – as much as I admire Maddy’s work – I was drawn more to Caly’s exhibition, simply because of its captivating “minimalism”. This can be seen in both the images and in the use of the display space around them. This latter point in particular allows the eye to more readily focus on each piece individually, without the distraction of neighbouring works intruding into the eye and mind. This minimalism also presents a rich vein of narrative within each piece, which for me is fabulously exemplified in the wonderful Ma tristesse, seen at the top of this article.

La Maison d’Aneli: RazorZ

Also split between the gallery’s upper are lower floors are RazorZ and Bachi Cheng – both of whose art I don’t believe I’ve previously encountered in Second Life. RazorZ’s digital work is presented in both 2D and 3D, and is a glorious use of shape, colour and form; his sculptures wonderfully alive and vibrant, while his (apparently physical world) photographs are given a marvellous digital  / alien life through the use of colour filtering / layering.

Bachi also presents some of her physical world art on the upper level of the gallery. These are raw, intense and emotive drawings, with Bachi noting, “I love to paint Moments. Moments of life, Moments of Love, Moments so deep that you never want to forget them, Moments at the edge of orgasm or despair, just life; like we ought to live it, plainly.”

La Maison d’Aneli: Bachi Cheng

Rounding-out the exhibition is a display of Aneli’s own 2D and 3D art, and a joint presentation by Iono Allen and Theda Tammas.

The majority of Aneli’s pieces are beautifully animated and make use of geometric expression to captivate the eye. Colour and monochrome, these are pieces that tend to draw the eye into them, casting an almost hypnotic calming influence through their gentle motion.

La Maison d’Aneli: Aneli Abeyante

Iono and Theda present Samuari, a machinima short film, reached via a walk along an avenue of Torii gates set within a midnight landscape. Filmed by Iona, it utilises elements of Theda’s art (and Theda herself), within an  extraordinary piece, worthy of the best of classical Japanese film-making. The story unfolds entirely visually and sans dialogue, supported only by the use of sounds and music. It is a film that, frankly, should not be missed.

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KSAA Music Commune in Second Life

KSAA Music Commune; Inara Pey, April 2019, on FlickrKSAA Music Commune – click any image for full size

Located on the Homestead of Imagine Hall, the KSAA Music Commune is a curious region design, developed by a group of Japanese users to – as the name implies – promote their local music.

I say curious, because the overall design is a highly eclectic mix of elements with no discernible theme, but which somehow come together and work in a manner that – whether or not you attend any events there – presents itself as a photogenic environment that might best be described as, “rural shabby”.

KSAA Music Commune; Inara Pey, April 2019, on FlickrKSAA Music Commune

I will start by offering a word of caution: be sure not to step back from the landing point on arrival. It’s tempting to do so, as you land at the foot of a step ladder, but the landing point is actually on the lip of a drop of around 4-5 metres, which can lead to a little confusion as stepping back can have you suddenly dropping / sliding downwards amidst a sea of grey as textures load and render…

The landing point is located on the region’s uplands on its west side. These form a shoe-like oval of grass and tree-topped rock that drops sharply down to the coast on the wets side, and fall in a long, graceful slope eastwards on the other, the grass slope forming a natural pasture / paddock.

KSAA Music Commune; Inara Pey, April 2019, on FlickrKSAA Music Commune

It is possible to walk down this slope from the landing point – but for those who need a faster form of transport, there is a zip line awaiting passengers. This will drop people towards the bottom of the sloping paddock, just before it steps down to a sandy headland marked by a junk yard and aged and deserted big top tent. The junk yard is a haven of mess and oddities, with the wrecks of old cars, the remnants of an auto repair shop, and old furniture mixing it up with children’s toys, bric-a-brac and – indoors – computer hardware belonging to a Steam gaming enthusiast.

The upland area of the island is encircled by a railway track / grass path / dirt track which starts and ends at the sandy headland. Follow it south and west, and the railway tracks will take you over a narrow shelf of grass and rock and across a couple of usual bridges to the western end of the island, directly under the high peak. Here the grass path takes over briefly, offering the way to the dirt road, and a little farm sitting in the lee of the cliffs, shaded by cherry blossom trees.

KSAA Music Commune; Inara Pey, April 2019, on FlickrKSAA Music Commune

Curling around to the north side of the island, the dusty road points visitors to a fork where they can either opt to turn off the road and enjoy the waterside view offered by a shanty bar (pedalo boats available from the rickety pier) and the small beach just past it. If preferred, visitors can continue up a tight, steep slope to arrive at the island’s main music venue, perched under a large water tower and overlooking the beach alongside the shanty bar. This is again an eclectic space, the dance area before the DJ’s “booth” largely taken up by a paddling pool. Beyond this, the road dips back down between dry stone walls to return to the junk yard.

There are various places to sit within the region, and plenty to attract the camera, although it is also true that perhaps a little more attention to detail is required; there are a fair few items floating serenely above the ground or over tables and desks and benches that can have one grumbling and / or grateful for the object derender button.

KSAA Music Commune; Inara Pey, April 2019, on FlickrKSAA Music Commune

I also can’t speak to the frequency of events in the region  – a second dance area can be found at the back of the junk yard – there were no in-world schedule boards apparent during our visit, and Group notices are in Japanese. However, there are Soundcloud links in the Profiles of some of the team responsible for the region, which may give a hint to the types of music played here. There is also a Flickr group for anyone who feels like contributing their photos.

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Andrea DeLauren at DiXmiX in Second Life

DiXmiX Gallery: Andrea DeLauren

It’s been only a few days since my last visit to DiXmiX Gallery, curated by Dixmix Source, but I was drawn back to it with the opening on a new exhibition there, this one featuring art by A. DeLauren (AndreaDeLauren).

Located in the gallery’s Grey hall, immediately adjacent to the main entrance, Body Lines presents series of 12 avatar studies. I confess to not being overly familiar with Andrea’s work, but these are striking images, rich in colour, boldly presented, and with an abstract tone to them that captivates.

DiXmiX Gallery: Andrea DeLauren

As the title of the exhibition might suggest, the focus is very much on the avatar body, with – I assume – Andrea being her own model. But this is only part of the story; each image uses a mix of geometric lines, colour, tone, blurring / soft focus and overlays to produced a finished picture. This results in each of the pieces being an abstracted piece that holds the attention quite marvellously and evocatively. When coupled with the individual titles for each of them, it is possible to start weaving a narrative to each image – although strictly speaking, no narrative is required; it is sufficient to be drawn into these images through the use of line and colour.

Some of the pieces, visually and by title, have an obvious focus – take Chest as an example, together with Milk and Honey. Others are more broadly evocative. In this, I was particularly drawn to the somewhat psychedelic tones and feel of Windows 70s, while the mix of colour, geometry and natural curve of Hips (also used in the exhibition’s poster advertising) completely captivated me.

DiXmiX Gallery: Andrea DeLauren

The use of geometry within the images is given further depth in pieces like Zebra, and particularly the “joining” of Surrender and Back Lines, where shadow elements are used to extend the lines of the individual pieces beyond their canvas and into the gallery.

A small, but elegant exhibition, Body Lines sits well with Moon Edenbaum’s The Likelihood of n e a r e s s, on display in the gallery’s Black hall (and which I reviewed here).

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Men in Focus: April 2019 edition

Men in Focus: Skip Staheli (photographs) and Haveit Neox

Men in Focus, the gallery owned and sponsored by Men in Motion in support of the Movember Foundation (donations to which are accepted at the entrance to the gallery) and curated by JMB Balogh, launched its second ensemble exhibition on April 3rd, 2019.

The gallery is somewhat unique in Second Life, in that while there are many featuring studies of avatars at work or play or simply relaxing, there are few that expressly and solely focus on the male avatar. For this exhibition, the artists are split between invited 2D artists, invited and returning 3D artists, and those responding to a call put out to the Men in Motion group for submissions. Together these comprise:

  • Invited 2D artists: Roy Mildor, Fenris Resident, Skip Staheli, and Artem Viiperi (NykVIIPERI).
  • Invited and returns 3D artists: Livio Korobase and Haveit Neox, and Mistero Hifeng and Reycharles Resident.
  • Men in Motion photographers: Antonio Atovio;  Alex Avion, Sebastian Bourne, Fafnir Kiranov, and Niecho Vollmar.
Men in Focus: Roy Mildor

The range of art offered is once again impressive, with a good mix of monochrome and colour avatar studies. I confess that I have started to find myself drawn more to monochrome avatar images of late, and this is certainly the case here, with Skip Staheli’s portraits in particular catching my eyes, as per the banner image for this article.  The 3D art is well placed through the exhibition space, nicely split between the  gallery’s levels, allowing it to break up individual display areas in a natural manner.

While I cannot say this with any accuracy, it seems as if the gallery may have grown an extra couple of floors in order to present enough space this time around; I have this thought in the back of my head that when I last visited – for the inaugural exhibition – the gallery building was four levels tall, rather than the current six. Or maybe it’s just that I’ve been to bed since then 🙂 .

Men in Focus: Fenris

I understand from JMB, that the aim of this exhibition is to coincide with April being Testicular Cancer Awareness Month. However, there is little sign of this within the exhibition space itself; there is no graphic highlighting any connection between the two, no information giver on the subject of testicular cancer, so I’m not sure just how close the tie is intended to be.

Be that is it may, this is still a superb exhibition from a rich mix of photographers, not all of whom may necessarily be known on the wider SL art and photography scene.

Men in Focus: Fafnir Kiranov

About the Movember Foundation

The Movember Foundation is a multinational charity raising awareness of, and money for, men’s health and welfare, with a focus on cancer, mental health and suicide prevention. Its titular and widely known campaign is Movember, which encourages men to grow moustaches during the month of November. The foundation partners annually with the Distinguished Gentleman’s Ride to also raise money for men’s health.

Founded in 2003, in Melbourne, Australia by Adam Garone, Travis Garone, Luke Slattery, and Justin Coghlan, the organisation attained registered charity status in 2006, and as of 2014, has raised over US $580m in charitable donations used to fund more than 800 programmes focusing on prostate cancer, testicular cancer, poor mental health, men’s health awareness and healthy lifestyles. It is active in 21 countries and has a global workforce of 130 people. In addition, Movember coincides with International Men’s Day (November 19th), which among its aims, shares the goal of promoting the health and well-being of men and boys.

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