Maloe, Del, Key and a third anniversary in Second Life

DiXmiX Gallery, September 2019 – part of the revamped The Atom section of the gallery

DiXmiX Gallery, curated by Dixmix Source, is celebrating its third anniversary in September 2019, with a triple exhibition by Maloe Vansant, Del May and Key Monk, and with something of a revamp of the gallery’s spaces.

Since its inception, DiXmiX has been a consistent venue for art from the avant-garde to the traditional landscape, although the emphasis has perhaps leant towards avatar studies and portraiture. I’ve covered the gallery in these pages since its inception – (admittedly missing a few exhibitions over the last 36 months), and it has been a fascinating journey from then until now, witnessing the richness of art on display, both 2D and 3D, and also the gallery’s evolution with the guiding support of Megan Prumier.

DiXmiX Gallery, September 2019 – Del May

For its first exhibition in September 2016, DiXmiX offered colour and monochrome images by Grazia Horwitz, Ariel Brearly (via Dixmix Source’s personal collection of her work), Ziki Questi, and also from the portfolios of Megan and Dixmix.  This mix of monochrome and colour art is again on offer in the three exhibitions marking this third anniversary – although the content of the art is very different from that first exhibition, and the three sets offer rich contrast between one another.

Occupying the Grey Gallery, adjacent to the main entrance, Del May presents a set of thirteen avatar studies that are startling in their content, encompassing a form of surrealism that is exceptionally captivating. These are pieces that demand the attention of the heart and emotions rather than the intellect, each piece singularly unique and with its own sense of potential and narrative.

DiXmiX Gallery, September 2019 – Maloe Vansant

One the upper level’s White Gallery, Maloe Vansant presents a dozen studies in her familiar evocative and provocative style. One of the aspects of Maloe’s work I find appealing is her ability to offer pieces that might be regarded as voyeuristic or NSFW or edging on the taboo/ fetishistic, but which are ultimately introspective / reflective, or which convey an ideal, a provocation to thought, rather than seeking a more basic (hormonal?) reaction. This is very much the case here, with each piece presented intoxicating in its composition, tone and message.

For me, Key Monk’s work, displayed in the lower level Black Gallery, offers a new volume in the school of photography brought to my attention by Melusina Parkin. Rather than provide a broad canvas for his pieces, Key focuses on a single element in scene, using it, something with soft focus or considered depth of field, to present a window into what might be a much more extensive story that only requires our own imaginations to bring to life. And even when the image itself is more expansive – as with #3, there is still the feeling that we are witnessing one small part of a bigger story, and thus we are drawn into each piece to weave our own narrative around it.

DiXmiX Gallery, September 2019 – Key Monk

Congrats to Dixmix and Megan on the occasion of the gallery’s third anniversary – looking forward to the next three years!

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Art and inspiration in Second Life

The Edge, Afflatus, September 2019 – Impossibleisnotfrench

Opening on Saturday, September 21st at THE EDGE Art Gallery, curated by Ladmilla, is a new ensemble exhibition entitle Afflatus (“inspiration”). Running through until Monday, October 21st, 2019, the exhibit features the work of Impossibleisnotfrench, Jessamine2108, Davenwolf Dagger, Loegan Magic, together with gallery “regulars” (residents?) Kapaan, Larisalyn, PartrickofIreland and Trisharose, all rounded-out by a display of art and words by Ladmilla and her SL partner, Eli Medier.

For this exhibition, part of the lawn between the gallery’s indoor exhibition spaces has been turned into a garden display, with paths meandering around work by the quite delightfully name Impossibleisnotfrench (using the Display Name Harry Cover – the name I’m going to go with here, simply for brevity of typing!), and Trisharose. I’m starting here in part because it is the most obvious element in the exhibition, sittig as it does in the midst of the gallery space, but also because Harry’s 3D work is utterly captivating, and it’s the first time I can recall witnessing it in Second Life.

The Edge, Afflatus, September 2019 – Impossibleisnotfrench

For My Third Life Harry present 25 eggs, the majority of which are each slightly larger than an avatar’s neck and head, all of them mindful of Fabergé eggs, but eschewing the gold and bejewelled exteriors in favour of external painting and design in keeping with their contents. Within each (just click the lid on those that might be closed and hiding their interiors) is the most remarkable diorama or model, all of them spanning a broad range of subjects from little World War I Sopwith Camels patrolling the air over their base, to miniature paintings to tiny goldfish swimming in their bowl, with landscapes, figurines and even a couple of cheeky and humorous pieces (think the girl is taking a shower? look more closely!). All are actually drawn from elements of Harry’s life and family, thus offering a “3rd life”, so to speak, reflection of his first life. They are, individually and collectively, an absolutely must-see display that is mesmerizing in its beauty, inspiration and skill of execution.

Alongside Harry’s installation, Trisharose presents Be Kind, Laugh and Smile Today, a selection of ten avatar studies and two – for me – quite eye-catching studies of that staple of Second Life landscape, the lighthouse.

The Edge, Afflatus, September 2019 -Trisharose

Within the gallery buildings can be found the installations by the remaining participants in the exhibition, each of whom presents pictures on a theme of their choosing.

Following the order of buildings anti-clockwise from behind the outdoor display, these are Jessamine2108, who offers us a series of Musings, images ranging from studies of avatars in motion (Passion) through to composite pieces (Transcendence) by way of landscape studies to present a set of pieces that do indeed encourage the mind to muse on them. With All Creatures Great and Small, a wonderful selection of landscape and animal images captured around SL, Larisalyn channels the spirit of James Herriot (actually veterinary surgeon Alf Wright), and I challenge anyone not to find a smile at the title piece alongside the entrance to her gallery space.

For Vintage Virtual and The Promise Loegan Magic and Kapaan respectively focus on black and white images, albeit it in very different ways. With his images, Loegan presents  scenes from Second Life that suggest we are looking back over many decades, to a time before the advent of colour photography; only the appearance of the shells of road vehicles in a couple breaks this illusion.  More than that, however, is that in their monochrome rendering, these are images suggestive of a mind in sleep recalling the places it has seen through the medium of dreaming.

The Edge, Afflatus, September 2019 – Loegan Magic

Kapaan’s work, meanwhile is of a darker tone and presents itself as a narrative, each image potential a scene from an unfolding story – a journey undertaken by a lone hero. But to what end? That, perhaps, is for us as the witnesses to decide. Or perhaps the clue lies in the small annex to the main display space.

Davenwolf Dagger is a photographer in the physical world whose work first came to my attention earlier in 2019, and towards which I admits to having something of a fascination. With Industrial Fusion he offers more of his images from the Queen Victoria Museum and Art Gallery, Launceston, Tasmania, and which make up his Blacksmith series. Here they are combined with industrial pieces from SL to provide a unique blending of ideas.

The Edge, Afflatus, September 2019 – Ladmilla and Eli

Puppets presents more of Ladmilla’s always superb and evocative images – here with a slightly surreal slant – coupled with Eli’s masterful use of prose and poem to present a series of pieces encompassing reflections on life, identity, relationships and human nature, all of which meld the physical and the virtual to stir the mind and the eye.

Surrealism is also very much a part of PatrickofIreland’s Four Elements – Essentials of Life. This is something of an immersive installation, commencing within the courtyard of the gallery space. As the name suggests, it offers a celebration of the four essential elements of life  – water, air, earth and fire, with each represented through fabulously surreal pieces.

The Edge, Afflatus, September 2019 – PatrickofIreland

Inspired and inspirational, Afflatus and its ensemble exhibitions of at officially opens at 11:00 SLT on Saturday, September 21st, with music by DJ Avalon Boa between 12:00 noon and 14:00 SLT.

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A visit to VUK in Second Life

VUK, September 2019 – click any image for full size

In August we received an invitation from Jacky Macpherson to visit VUK, the Homestead region for the VUK store. Designed by Jacky along with Terry Fotherington and Ines Lauria, the region has been going through a period of development and refinement; on our first visit, there was a small island on its eastern side providing a private space, presumably for region holder and VUK store owner Mr. Vuk. However, on returning in mid-September, this small island had been removed – although it was still showing on the map, suggesting the smaller island has only recently been removed, and ban lines were still in place around the parcel.

The departure of this island (which may only be temporary) means the majority of the region is given over to a single large and rocky island surrounded by a single beach and foreshore. Rising like the shell of a tortoise, the crown of the hill is the location for the VUK store. However, this is no gleaming or fancy store; the location is clearly a former industrial area, and the store sits within the remnants of what looks to have been a factory building. Its roof gone, the walls broken and windows without glass, the building is a place where nature is slowly proclaiming her returning place inside.

VUK, September 2019

Outside of the factory walls is further detritus of human life: the piled ruins of cars and trucks, one of which looks to have become a makeshift shelter for someone. A path winds down the western cliffs from the store to reach what appears to be a once-tidal bay the sea has deserted. The hulk of a fishing boat lies toppled on the grey shore, apparently abandoned well before  the sea deserted the shingle, leaving it to become a backdrop for a makeshift bar and DJ area.

More flotsam and jetsam is littered across the bay – a half-buried container, the wreck of an ancient jeep, a shanty hut and makeshift seating area, all watched over by the bulk of a rusting cable car station brooding under the plaintive cry of gulls and assorted critters. However, it’s unlikely the cars that may have once run along the cables to and from the tower ever carried tourists; more likely they carried material for the hilltop factory.

VUK, September 2019

It is this element of careworn age and of life having largely moved on from the setting that gives the region its considerable character – and offers a lot of discover.

From the bay on the west side, it is possible to circumnavigate the lower reach of the island. This will take you past more of the island’s little scenes and points of interest: camps, the wreck of a windmill, and old pier that also appears to have been long deserted by the sea, and which has now become a kind of sun deck and open-air seating area  (complete with a neat little working racing car set!).

VUK, September 2019

Up on the hill, the factory is surrounded by trees, grass and more signs of former working spaces. But just beyond them, and accessible from the beach below as well, is the remains of a children’s playground. It sits at odds with the more industrial aspects of the island, but at the same time its aged and rusted condition fits right in with the overall theme.

All of this makes for an engaging visit quite apart from the opportunity to check the VUK brand. For those who like to explore together  I recommend heading down to the south side of the island and the deck area mentioned above: there’s a couples walker awaiting you. Also when when visiting, do make sure you have local sounds on so you can appreciate the region’s excellent sound scape.

VUK, September 2019

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  • VUK (VUK, rated Moderate)

Bellisseria: of Trailers, Campers and trains in Second Life

An aerial view of some of the new Trailers and Campers units, showing how residents have taken to using the outdoor spaces they provide

On Monday, September 16th, the first batch of regions containing the much anticipated Linden Homes Trailers and Campers arrived in Bellisseria. While they took a while to set up, they were made available on Tuesday, September 17th – and were all gone within 24 hours, demonstrating their popularity with Premium users.

Given I’d only taken a quick look around in my preview piece First looks: Bellisseria trailer and camper homes, I hopped back on Thursday, September 19th to take a more detailed look on horseback and, for the fun of it.

Peeking inside an unoccupied Trailer Home

Travelling the regions via the many trails – grass and track – and by following the railway lines, the first things that struck me was the care with which the regions have been laid out – particularly the blending of landscape between the Trailer and Camper regions and those for the Traditional Homes and Houseboats. There are no unnatural boundaries of “empty space” as witnessed with the “old style” Linden Homes, or abrupt switching of one style of landscape and terrain for another. Instead, and has been demonstrated throughout Bellisseria’s development, everything flows naturally from the more “suburban” areas of the Traditional Homes and coastal buffers of Houseboats into the more open countryside environment of the Trailers and Campers.

This might seem an odd thing to point out, but it’s important as it demonstrates the commitment from LL’s Land Team to make Bellisseria a genuinely contiguous, natural environment where there is a sense of place, rather than just a conglomeration of houses lumped together. This helps to make Bellisseria somewhere people can live, breathe, share and joy, and have plenty of encouragement to explore and participate.

The new regions offer even more space and opportunities for horse riding

In keeping with this is the way the parcels for the camper vans and trailers have been set out; as with the homes and houseboats, these are not simply cookie-cutter arrangements stitched together into a simple patchwork; each region has been landscaped to provide a natural environment, with balance between protected land and camper / trailer parcels and finished with a sound scape that enhances the setting, while the trailers and campers have all been more-or-less individually placed so there is no sense of simple repetition across different regions.

Within the regions, there are also plenty of public spaces. The most obvious of these at the time of writing is the Campwich Lodge. But there are also assorted lakeside piers and decks, camp sites, and cabins (the Premium gift Winter Cabin re-purposed), scattered throughout the regions.

When is a trailer not a trailer? When it’s a home. The Williamsburg

Not all the units that have been claimed have been occupied – something that is true of the Traditional Homes and Houseboats – but those that have are being enthusiastically decorated in much the same way as the homes and houseboats were, with a lot of happy chatter on the various Bellisseria related in-world groups. It’ll be interesting to see when / if pictures of people labours start turning up in the forums, such as in the Linden Homes photo thread (although at 60-ish pages, perhaps a new thread is needed!).

During my ride / walk through the regions, I tried avoid nosing inside the trailers and campers (they people’s homes / alternate homes after all!), but as expected, much use is being made of the outside space with people setting down just about everything you can imagine that’s in keeping with the theme: hot tubs and home pools, decking and seating, awnings and tents, picnic spreads and barbecues and – yes – even pick-ups and 4x4s.

A Michie Marine DB101 pootles along the Bellisseria rail lines. The cabin in the right foreground is not a Linden Home style – it is the Premium Gift Winter Cabin, a number of which the moles have re-purposed as a public spaces in the regions

For train enthusiasts, the railway lines – although incomplete pending the arrival of further public regions (some of which are currently in development) –  offer a rez zone in the (at the time of writing) yet-to-be-named SSPE260 region. It’s seen a fair amount of use already, with a variety of trains from steam locos to electric train cars to trams appearing on the tracks. In particular, a lot of people have been picking up the Michie Marine DB101 “line security loco”, which is available for no charge on the Marketplace and using that to ride the rails.

As I’m not a major train enthusiast, I initially tried the Premium Gift rail handcar (circa 2012), but found this no longer wanted to function – so I grabbed a copy of the Michie Marine myself. A nice touch with it is that the drive is automatic; set it in motion and you’re free to appreciate the scenery; no need to keep a key pressed. I assume other rez zone will be added as the railway is extended, but given the location of the one at SSPE260, it’ll be interesting to see if a boat rezzing area will be provided on the waterway close by, as the region is built-out. Doing so would certainly make sense.

A Newport camper

And talking of waterways; one of the neat things for me personally is that given the location of my houseboat, it’s possible to cruise to Campwich Lodge by boat, making it an ideal place to visit by water whenever the mood takes. I’m far from alone in this – care has been taken to ensure that the lodge is well connected to many of Bellisseria’s bodies of water and waterways.

In terms of which design seems to be the most popular among those moving in to the new regions, I would suggest that overall, it would appear to be the Williamsburg. While by no means an accurate indicator of things, overflying the new regions did seem to reveal the distinctive split-level roof of that design appearing a lot more frequently overall than the other designs. By the same “standard”, it would appear the Newport – possibly the smallest of the designs available – is the least popular at this point in time.

Following one of the trails back down to Campwich Lodge

Eyes will doubtless continue to be on the new Bellisseria regions for a while – particularly given work has already started on extending the railway lines into some of the surrounding regions. In the meantime, kudos once again to the Moles and the Land Team for their work.

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Visiting La Maison d’Aneli’s new home in Second Life

La Maison d’Aneli: Eylinea and Desy Magic

La Maison d’Aneli, curated by Aneli Abeyante, relocated mid-year to a new home in the skies of VeGeTal PLaNeT. In making the move, the gallery space has also been redesigned, the former two-level build giving way to a more labyrinthine space that retains the open plan nature of the former venue whilst also making one’s passage through it more interesting by splitting individual display spaces across multiple levels, both “up” and “down” relative to one another, linked by stairways and walkways, together with a number of individual display spaces – all of which work together to encourage exploration and discovery.

At the time of my visit, a new set of exhibitions was due to open on Wednesday, September 18th, featuring work by: Eylinea, Akim Alonzo, Desy Magic, Jolielle Parfort, Megan Prumier, Olympes Rhode, and Moki Yuitza, all of whom present a rich mixing of 2D and 3D art. While all are opening at the same event at 12:30 pm SLT, I have to admit that I was drawn to dropping in ahead of time after receiving personal invitations to see the exhibits by Akim and Moki.

La Maison d’Aneli: Akim Alonzo

Located in one of the individual galley halls, Akim presents The Matrix, a series of images he’s created based around his love of The Matrix movies. While some of them have previously been displayed at Akim’s own gallery (see: Water and a Matrix: reflections on life by Akim Alonzo), I was drawn back to them because of both their captivating nature and because they are so nuanced and layered. Not only do they offer an interpretation of the manifold memes on the shaping of reality as found within the films and as we can create for ourselves within SL; they also present a commentary on identification – that perennial theme common to Second Life -, as I noted back in April when writing about these images:

Within these pictures is a subtle reminder that, no matter how hard we might try to distance self from character within SL, no matter what the roles we play in-world, the backstories we build; the fact remains that facets of our own natures, our own identities, will be impinged on those characters. They are inevitably a projection of self into the virtual. What’s more, their daily encounters and experiences within the virtual realm equally reflect and inform upon our physical selves. Thus, we have a genuinely visceral intertwining between the “real” and the “virtual”.

La Maison d’Aneli: Moki Yuitza

Moki also has one of the individual gallery spaces to present a 3D installation entitled Ascension. This is a mobile piece offering an interpretation of the subject matter title – the ability for us to ascend our current state mentally, spiritually or potentially physically. Beautiful to witness, this is also an interactive piece, with poseballs available for those wishing to participate in the installation.

Within the more open areas of the gallery space, I found myself drawn to Eylinea’s 2D and 3D animated art; this being the first time – at least that I can remember – I’ve seen her work on public display. There are intricate and fascinating, drawing a number of approaches – geometric, fractal, and abstract to produce some fascinating pieces.

La Maison d’Aneli: Jolielle Parfort

When visiting the gallery, I do recommend following a certain order to progress through the exhibits. From the landing point provided, take the stairs (on the left as you look out over the gallery) down to the main hall space to visit the individual exhibition space housing Moki’s Ascension. After this, explore the open spaces on their various levels and the hall containing Akim’s The Matrix, before moving to the final individual hall, home to Jolielle Parfort’s always engaging art drawn from Second Life.

This route doesn’t give any deeper context for the exhibits – each stands on its own merits -, but it will offer a logical path through the gallery and the exit point tucked into the hall featuring Jolielle’s work. From there is is then possible to visit the other exhibition areas around la Maison d’Aneli, including region holder vroum Short’s visually captivating Mirror (which I’ve also previously written about). All of these spaces are equally worthy of a visit, but which will be subject for other articles in this blog.

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La Gaspesie – inspired by a corner of Canada

La Gaspesie (Canada) – click on any image for full size

We first visited La Gaspesie (Canada) some time towards the end of July or possibly early August; at that time, the region holders, Tzooki and XavierJacques were still working on the design: the board walks were – for the most part – laid out, but landscaping and the setting out of buildings was still going on. Given the state of play, we got out of the way and headed home – only to almost forget about the region in the intervening weeks. So when it did come back to mind, it seemed only right we hop back and take another look.

The region takes, as its inspiration the Gaspésie Peninsula that runs along the south shore of the Saint Lawrence River to the east of the Matapedia Valley in Quebec, Canada, and which extends into the Gulf of Saint Lawrence.

La Gaspesie (Canada)

Covering an area of some 31,075 sq km (11,998 sq mi), the peninsula’s northern shore is dominated by high sea cliffs, while at its easternmost point, there sits Percé Rock (or Rocher Percé), an island pierced by a natural rock arch. It is this landmark that serves as a focal point for the region’s inspiration, being echoed by the presence of a great rock wall also pierced by a narrow arch, sitting on the region’s eastern side.

Rather than being an island, this great wall of rock sits on a promontory of land, the rest of the region stretching westwards from it, mostly low-lying and cut by water channels that effectively split the landscape up into three large islands – although the number of bridges present can made it feel as if there are far more. Mostly rocky with a scalp of scrub grass, the low-lying lands are home to numerous buildings – huts, small houses, cottages – all of which are open to the public and within fairly easy walking distance of one another, a light scattered of trees adding to the setting.

La Gaspesie (Canada)

Off to the south-west, the height of the eastern cliffs is matched by that of a bulky lighthouse – one of two in the region – sitting atop a hump of rock. A water tower rising from the hill of the south-east headland also tries to vie with it and the cliffs in the height stakes.

Perhaps the most noticeable feature in the region is its board walks. These hug the seaward sides of the region to the west, north and east, only turning inland to the south and south-east where a channel and a bay force them to do so. Broad in width, these walkways are periodically marked by circular sections that from above resemble wooden rosettes that seem to split the board walks into sections.

La Gaspesie (Canada)

Together, these walks offer a means to pretty much circumnavigate the region – although there are plenty of ways to explore the individual major landmasses and find your way between them, as noted above. However, I have to admit I found the board walks perhaps a little too omnipresent. While they are clearly intended to offer a means of exploration (and are amenable to riding the scooters and bikes available from the rezzers near the landing point), I couldn’t help be feel they are also a little intrusive, breaking into the scene in a manner that is at odds with the otherwise very natural landscape and setting.

Now, to be honest, I have no idea if the mainland near Percé Rock is marked by board walks, and this is an attempt to emulate them (although I didn’t notice any to the same degree when looking at photos of Percé village); but it would perhaps have been nice to see come breaks in them in favour of the shingle beaches that seem to be a part of the headland facing Percé Rock. That said, there is more than enough within the region to keep eye and camera occupied without the board walks becoming too oppressive in their presence – and it cannot be denied that the region can be very eye-catching under assorted environment settings.

La Gaspesie (Canada)

Finished with an excellent ambient soundscape and with a variety of things to do from sitting and cuddling to riding bikes and scooters or messing about in bumper boats,  La Gaspesie (Canada)  does make for an engaging visit. For those in particularly need of an unwind from the day’s stresses, a link is provided in the region’s About Land description to some 26+ minutes of “unwindulaxing” music…

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