Lalawood: unconventional, interactive and anarchic

Lalawood, La Maison d’Aneli

Now open at La Maison d’Aneli, curated by Aneli Abeyante, is a multi-level collaborative installation entitled Lalawood which is quite the most unconventional – and potentially controversial (for some) interactive installation I’ve seen in Second Life for quite a while.

Designed by Onyxxe, Iono Allen, JadeYu Fhang and Theda Tammas, Lalawand is difficult to quantify. Intended to be humorous, it is also in part pointed, perhaps controversial, irreverent (with what appears to be a healthy dose of self-satire), anarchic and – perhaps most of all – unconventional.

You never heard of LALAWOOD? What a pity! It is the best playground in Second Life. A kind of LEGOLAND, just without the first L. Yes you understand well. Finally a place where you are allowed to show off your talents, value and persona without any restraints … You will meet kings, queens, godfathers, godmothers and many other successful gods. You even can bump at Philip Linden while wandering around.

– Onyxxe, describing Lalawood

Lalawood, La Maison d’Aneli

The installation comprises six levels, including the landing point where something of an introduction to the installation is to be found, together with instructions on how to best view the installation. From here there is a teleport to the first actual level of the installation itself.

To describe the five primary levels of the installation would be to spoil the element of discovery and perhaps unduly influence personal interpretation of Lalawood. suffice it to say each includes interactive elements, starting with the “iLala” music player that provides a music track to accompany your exploration of the installation (it is essential you have local sounds active). These interactive elements combine in-world objects and those presented to your inventory you are asked to add to your avatar.

Perhaps the easiest way to define Lalawood is that it is an exploration of self and the role of ego in our Second Life persona. In this, it raises topics we may well find familiar through our experiences in Second Life (the roles of sex and drama), and a sideways look at many of the attractions / activities people find within the platform (artistic expression, creativity, the ability to generate income), and how these might affect, challenge and change us.

Lalawood, La Maison d’Aneli

In this, the presentation of the themes might best be termed anarchic; some may seem to border on being insulting to those who engage the the various pursuits noted above (art, etc.) – hence why a sense of humour is emphasised in the instructions for the installation. However, there is a strong dose of self-irreverence on display by the four artists themselves as they satirise themselves as much as anyone else.

How one responds to Lalawood really does come down to a mix of personal sense of humour and ability to interpret the various elements found throughout its different levels. I confess that while I found myself smiling in places, in others I found things perhaps a little forced, while the inconsistency of teleports (some are interactive click-to-TP, others open the map and require a manual TP) a little distracting as the latter drew me out of any sense of being involved in the installation. So I’ll leave it to you to plumb the depths of the installation and draw your own conclusions, lest anything I might add here unfairly biases your experience.

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A B&B winter in Second Life

B&B ‘Let it Snow’, December 2019 – click any image for full size

Occupying a quarter full region held by Belle Onedin and Blue Blauvelt that they’ve opened to the public as a winter setting for photography and appreciation. Using the title Let it Snow. It’s a charming, highly photogenic setting suggestive of a coastal village with a slight fairytale look to it.

B&B ‘Let it Snow’, December 2019

It’s a setting that doesn’t need an extensive amount of description. centred on a small square of over-sized cobbles, it features two snow-bound cottages and a towered house, all of which are in various states of readiness for the holiday season. Trees are decorated, presents are wrapped and snowmen are waiting to greet visitors in gardens surrounded by dry stone walls while paths wind their way between and around the homes.

B&B ‘Let it Snow’, December 2019

Around them, the snow falls steadily (which can impact viewer performance, but adds depth to the setting), encouraging visitors to wrap up and look the part – and the sense of frigid air is increased by the the off-sim snowy islands that have been placed off-shore.

B&B ‘Let it Snow’, December 2019

Opportunities for photography in this setting are manifold, indoors and out – and even on the icy water on a rowing boat (although the snow can make touching it to sit on it a little difficult).

There are also charming little touches to be found that help give life to the setting without making it appear twee. These include an Saint Bernard and her pups making the most of a igloo kennel, the shell of an old greenhouse turned into a cosy snug tucked away in the lee of an old wall and under the shelter of snow-laden trees and a wolf howls from a snow-covered hill, while pheasants fuss around a truck that seems to be filling-in for Santa, given the sack and gifts that has fallen from its flatbed.

B&B ‘Let it Snow’, December 2019

I could wax lyrical over this setting – but really, it is a place that that deserves to be seen (just do give things an opportunity and load and render). There is something decidedly delightful about the location, which also avoids a fair few of the props and items that tend to appear in multiple winter regions, and so offers a visit  that is very worthwhile. Those taking photos are also invited to submit them to the parcel’s Flickr group.

Do be sure to drop in and see for yourself.

B&B ‘Let it Snow’, December 2019

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FionaFei’s shuǐmò Reflection in Second Life

Shui Mo Gallery: Reflection

Shuǐmò, or shuǐmòhuà (suiboku-ga in Japanese or “ink wash”), is a type of East Asian ink wash painting that uses different concentrations of black ink to create an image. It first emerged in Tang dynasty China (618–907), and is marked by the emphasis of the brushwork being on the perceived spirit or essence of the subject, rather than directly imitating its appearance.

Within Second Life, it has become a form of art exquisitely brought to life by FionaFei, who uses it to produce the most extraordinary 3D art installations. I was first introduced to her work  at One Billion Rising in 2019 prior to visitingd her Shui Mo Gallery to see Wo Men Dakai, an art-as role-play environment she created using shuǐmò that had its inspiration on Joss Whedon’s Firefly series (see: Captivated by FionaFei’s art in Second Life).

I made a return to the gallery on December 10th, after Miro Collas pointed me to an announcement Fiona made via Flickr concerning her latest shuǐmò piece. Entitled Reflection, it presents a to-scale painting as a marvellous 3D environment, about which Fiona notes.

In this exhibit, I am utilising Second Life’s virtual platform to provide a new perspective on this traditional art style by adding depth, making what has traditionally always been portrayed as 2D paintings into 3D sculptures. When the viewer looks into the art, they are looking into a 3D space, and depending on the angle they are viewing it from, the art changes.

– FionaFei, describing her shuǐmò art

Shui Mo Gallery: Reflection

In this respect, Fiona is very much what Bryn Oh refers to as an Immersivist: an artist who makes use of virtual 3D environments such that the sense of immersion felt by an observer is more intense because as well as viewing the art as a static piece, they can become an active participant in it simply by moving through the piece and witnessing it from different angles.

In this respect, I do recommend stopping at the entrance to observe Reflection as a static observer first (perhaps in Mouselook). This reveals its richness as a painting. Then, after you’ve done this, either move or flycam around it to reveal the additional depth it presents as it beautifully transitions from traditional Chinese ink painting into a 3D sculpture that reveals many facets, each a painting in its own right.

Reflection is actually one of two shuǐmò installations on offer. The other might be described as a foyer / events area, sitting immediately beyond the huge red doors of the landing point. This includes elements from Fiona’s SL16B installation Umbrella Landscape. Interactive, these sit as part of a landscape where water falls to a pond of Koi and on which interactive umbrellas float. Painted board walks running from the red doors provide access to Reflections (to the left as you face the exhibition space) and a second gallery area to the right.

This second space contains Rising, an installation Fiona created for the One Billion Rising in Second Life 2019, part of the annual global event to raise awareness of the plight of women and girls who face violence and abuse in their daily lives, and the staggering fact 1 in 3 women on the planet is beaten or raped during her lifetime.

Shui Mo Gallery: Rising

Rising represents those women who have experienced abuse who have finally been able to break free of the pain that they’ve experienced, literally rising from the darkness they have experienced. The particle figures are all hand-drawn, while the abuse they have suffered is additionally indicated by the bruised hands also being lifted up out of the darkness.

Nor is this all. The entrance hall containing the landing point includes a collection of 6 more pieces of art by Fiona. These are 3D pieces that represent scroll paintings combining both shuǐmò and guóhuà (“natural”) styles of Chinese. These are exquisite pieces, some of which are animated, and all of which are available for sale.

Shui Mo Gallery: paintings

Fiona’s art is captivating in both form and style, marvellously capturing a traditional form of Chinese art and bringing new life to it.

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Chouchou: Hello Astronauts

From the Chouchou Hello Astronauts teaser track featuring an excerpt of The Lovers

Earlier in 2019, there was widespread upset over the news that the popular region and builds of Chouchou in Second Life might be closing down and vanishing (see: A Farewell to Chouchou?). At the time of the news I noted:

Designed by Japanese pianist Arabesque Choche and vocalist Juliet Heberle, who together form the successful musical duet of Chouchou, the regions are among some of the longest running, unchanged private island environments to be found in Second Life, and are an absolute delight for all who encounter them. I made my first visit in 2012 (see Chouchou: blending music and art in SL), and have been back many times since, being particularly drawn to the sky build of  Memento Mori (located on Chouchou V), a quite remarkable cathedral.

Pianist Arabesque Choche and vocalist Juliet Heberle, who form Chouchou via their biographies on generasia.com, the Asian media wiki

As the news of the possible closure spread, I was one of a number of people who reached out to both Chouchou and Linden Lab in an attempt to bring the two together so that the regions might be saved under the Lab’s Second Life Region Preservation Society (SLRPS). For a time, it appeared this might not be achieved, but in October 2019, Chouchou announced that an agreement had been reached that would indeed see the regions continue to exist as a part of the SLRPS programme (see: Chouchou set to remain in Second Life – and there’s more).

I raise this for two reasons. The first is, as noted in Chouchou set to remain in Second Life – and there’s more, the preservation will see the return of The Babel – of which more below. The second is that – more particularly on December 13th, 2019 Chouchou will be releasing their third concept album, and it is one that has something of a special appeal for me, inspired as it is by the theme of space travel.

Theme03: Hello Astronauts offers everything that is quintessentially Chouchou. It follows the first of their “experimental” series of recordings released in October 2019, and which has another space theme: Oort.

For the last week, Chouchou have made three of the tracks from Hello Astronauts – Voyager, Hyper-euphoria, and Lovers – available for download in advance of the release, together with a series of teasers available for You Tube, including and extended teaser for Voyager, which I’ve embedded below.

Hello Astronauts is available for pre-order via Bandcamp and iTunes – both of which include the ability to download the three tracks mentioned above in advance, and will also be available on the Japanese music site Fans’ Music following the album’s release. So if you’re looking for music that is ideal listening no matter what your tastes, and which carries with it an echo of Second Life – why not have a listen?

While it has yet to open to the public once more, The Babel presents a musical construct of boxes, elements and levels. Each box is a sound – an instrumental or vocal note or chord – which is played when touched. Some will play once when touched, others work on a toggle – they will play until touched again. These boxes are arranged in musical elements, with the lowermost boxes in an element representing bass notes or chords, and the boxes above containing percussion or melody elements. By touching the boxes in an element you can create various harmonies. It’s a place I last visited shortly before it was first retired from Second Life in (if I recall correctly) 2013; as such it is a place I’m looking forward to revisiting once it re-opens to the public.

The Babel, 2019

In the meantime, the existing Chouchou regions remain open to visitors, and you can find out more about Chouchou’s music and all of their albums on their website.

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A summertime Isle of Cezanne in Second Life

The Isle of Cezanne, December 2019 – click any image for full size

The Isle of Cezanne is a 1/4 Full region that has been designed and landscaped by ElenaMicheals Core. Occupying the south-east quarter of a region that has the full region land capacity bonus applied, the setting has something of a riverside feel to it, thanks to the use of two off-sim elements sitting off of the water-facing south and east sides.

Offering in a summertime setting, The Isle of Cezanne presents a rich countryside look and feel, but one with little touches of sci-fi fantasy that are just enough to add a twist to any visit without looking at all out of place. Rather, they add to the setting’s appeal for photography – which is a core theme for the location overall.

The Isle of Cezanne, December 2019

The landing point is tucked away in the north-western corner of the parcel. It is here, among the stones of an ancient ruin that visitors can find the teleport boards leading to three further photography locations in the sky over the region. Two of these are cosy studio-style settings (the Artist Studio and the Dressmaker Attic), and the third a more open winter setting for those seeking snowbound settings for avatar photography.

From the landing point, the ruins point southwards towards a tall house that has a little hint of Provence about it and which has been cosily furnished, including – at the time of our visit – hints of the season. This sits on a broad table of grassy rock (the entire landscape here is mesh, the terrain having been pushed below water level) looking south across the “river”. The land before the house slopes gently down to the water’s edge, pointing the way to where a wooden deck stretches out of the the water, offering a place to sit and admire the view while cormorants perch and flap their wings and the water’s edge, watched by black swans.

The Isle of Cezanne, December 2019

A second pier extends out into the water from between the house and the landing point ruins, but given a pair of brown bears are patrolling alongside of it, caution might be required when trying to reach it. However, it is the north side of the parcel that offers the sci-fi fantasy feel – although at first glance, it appears to be a natural setting: a further rocky landscape that ends with a barn and shed with cattle grazing on the wild grass, suggesting the house to the south is owner by a farmer.

To reach the barn and cattle, visitors can take a choice of routes. One goes part-way through the old ruins and then down the stone steps from the and past a little camping site sitting above the water. The other is to go directly east from the landing point and over the rugged terrain.

The Isle of Cezanne, December 2019

This latter route will take visitors past a “UFO house” sitting on concrete legs. It Sits as a strange little hideaway with and very eclectic set of contents, including toys, a laptop, a bomb, a crate of ammunition and – well, other interesting items. Outside this house are two large plants, with eyes at the centre of their flowers and a curiosity of their own, fixing any passers-by with a glassy, unblinking stare.

Throughout the parcel are numerous opportunities for avatar photography – the house, the wooden deck with its seating below it, the camp site, the “UFO house”, and so on. Also waiting to be found are multiple little touches of detail: deer in the shade of trees, sculptures, cranes dancing over the the water and so on,  all of which add depth to the parcel  for explorers.

The Isle of Cezanne, December 2019

Those wishing to rez props for their photographs can join the local group (no charge), and photos are welcome in the parcel’s Flickr group. Those who enjoy a rounded setting should ensure they have local sounds enabled during a visit to appreciate the local sound scape.

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Honah Lee Wave: sun, sand and surfing in Second Life

Honah Lee Wave

I received an invitation from MarkTwain White to visit Honah Lee Wave, a new public homestead region in to Honah Lee estate to the south-east of Blake Sea, and forming a part of the United Sailing Sims.

A Homestead region, Honah Lee Wave has a lot to offer visitors, whether they TP in, or arrive by boat or air. There’s surfing, a beach, for sunbathing, moorings for small boats (emphasis on “small”, as in not the “two mansions and gardens” variety), an airstrip – again suitable for smaller aircraft, and a helipad. There’s also a GTFO (get The Freight Out – see An inside look at Get the Freight Out in Second Life and GTFO: Getting Started) terminal, and I understand the island will become the setting for assorted competitions (presumably surfing and the like).

The region comes with something of a back-story:

Honah Lee Wave is a place where small sail boats and motor boats can do some business; a place where HLW-made surf jewellery can be obtained, and the local delicacy HLW lobster, can be enjoyed. These are sought all over the world at around $100 wholesale, thanks in part to the high rum content in the waters around the island. When the local islanders realised there was a market for Lobster with a naturally acquired rum flavour, they began soaking the lobsters in the spirit before shipping them live to overseas markets. Visitors to the island can find an added attraction in being able to pick the drunkest lobster to be prepared fresh for their meal. 

– MarkTwain White offering some of Honah Lee Wave’s back-story

Honah Lee Wave: trying out the airstrip

South-facing, the island forms a broad, open U, a natural cove into which the tide flows, the two arms of the island helping to raise the waves to a height suitable for surfing. They are faced by a beach backed by huts that will – I understand – be available as small market places, and the island’s surf shop where demo boards can be obtained by those wishing to try a little surfing, and board purchases made by those who want to take up the sport on a more regular basis.

The south-east arm of the island is home to the local airstrip, where lines of palm trees on either side make it clear this airstrip is only suitable for smaller aircraft; anything to large is going to have issues with wing spans and the trees. The best way to approach the airstrip is from the south, coming in over Scuttle, which – for those with the draw distance – offers the opportunity to take in the SS Galaxy. Take-offs are also made to the south, the northern end of the airstrip being blocked by the island’s helipad.

… and the Helipad. Honah Lee Wave

The latter sits atop a flat-topped bank of compacted sand. It looks both south over the airstrip and west over the the beach towards’s the islands hills. It is in the lee of these that the boat moorings lie, complete with a GTFO warehouse delivery / collection point, which includes an information board and vendor for those wishing to join the GTFO community. A wooden board walk climbs up the hills from the moorings, leading the way to a small camp site for those who fancy it.

Honah Lee Wave offers a new attraction for those who enjoy flying, sailing and exploring the Blake Sea and surrounding regions – and offers the potential for new fun and socialising within the Honah Lee estate. When visiting, do keep in mind that as a Moderate region, topless bathing / tanning is allowed – but adult activities are not. Also, the region currently has open rezzing, with Auto Return set to 30 minutes. Other than that – the island is open to visitors and a worthwhile destination. Now, if you’ll excuse me, I’m going to try out the surfing!

Honah Lee Wave

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