Cica’s Donkeys in Second Life

Donkeys by Cica Ghost – The Sim Quarterly

Cica Ghost returns to The Sim Quarterly with a new installation. Donkeys opened on Thursday, December 12th, and it is once again a delightful and light-hearted installation. As the name suggests, it is a place with a certain focus on domesticated equus africanus asinus. However, within it, visitors can find nods to many of Cica’s past installations and work, all of which means that it is place that is guaranteed to raise a smile, whether as a result of discovering Cica’s work for the first time, or because of the Donkeys and their heart-warming looks or because of the flashes of recognition brought about when coming across those familiar touches.

The donkeys, with their oversized ears and curious, confused looks, sit within a grassy, hilly land from which palm trees rise. Around this landscape sit Cica’s familiar finger-like houses, some of which are closed, others of which offer little vignettes. Ladders climb up to some, while others sit close enough to the ground to be entered without assistance.

Donkeys by Cica Ghost – The Sim Quarterly

Within these houses are interactive elements – seats, dances, surprises – and reminders of works like 50 Cats (see 50 cats in Second Life) and Strings (see: Cica’s beautiful Strings and stories). When exploring, it is essential you mouse over almost everything in sight in order to find opportunities for sitting and dancing – and for hanging around! For those who prefer, three sailing boats sitting on the waters around the island each offer a little perch from which to watch the comings and goings of others.

But really, it is the donkeys that hold  the attention; there is something quite touching about their soulful and at times slightly confused or worried looks; it’s hard not to to be drawn to them. Watched over by seagulls and some of Cica’s snails, they stand on their own or in little groups as if conversing. Nor are they entirely static – mouse over some and you’ll find additional sit points and poses.

Donkeys by Cica Ghost – The Sim Quarterly

Following on from Rocks, Cica’s previous installation at The Sim Quarterly, Donkeys is another charming setting – one that offers just the right amount of lightness and cause for smiles given the time of year. When visiting, it is recommended you have local sounds enabled.

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A Northern Shore in Second Life

Northern Shore, December 2019 – click any image for full size

On Sunday, December 8th, 2019 Elvira Kytori opened Northern Shore, a Full region forming part of her White Dunes estate. Primarily a residential region, it offers some waterfront public spaces.

Normally I’d be hesitant in blogging a region like this, simply because the public areas are so localised, and there is a risk of visitors accidentally intruding into tenant’s homes. However, Northern Shore  – as is often the way with Elvira’s designs – offers something just that little bit different.

Northern Shore, December 2019

To get directly to the point, Northern Shore is inspired by Stockholms skärgård, the Stockholm archipelago. The largest archipelago in Sweden, comprising approximately 24,000 islands and islets. Many are home to private houses, villages and small towns, and during the winter, the sea between come of the islands can freeze over. Most interestingly, all the the isles in the chain are subject to Allemansrätt (or “everyman’s right”), a law which gives anyone the right to go ashore or anchor on any ground not in the direct vicinity of buildings.

It is the rich diversity of islands within the archipelago that Elvira has sought to capture within the confines of a single region – and she has done so exceptionally well. Scattered across Northern Shore in such a way as to look entirely natural, is a series of islands and islets of varying sizes with rocky outcrops spaces around them. Some of these islands – notably the larger ones – have the rental properties on them, others off tributes to the fishing and formed a part of Skärgården’s history.

Northern Shore, December 2019

The landing point is to be found on one of the largest two islands in the group. It faces a broad, iced-over channel to face the waterfront of the other large island. Both offer working wharves for fishing boats – although none will be putting to sea given the presence of the ice. Wharves extend out into the waters, while boathouses, cabins, and places of business line the shore, although the paths and walks linking them are few: visitors must pick their way over the rocks in places.

Inland from these lie the rental houses, all of which are wooden built, their exterior boards painted in what might be seen as a “typical” Scandinavian look. These sit within their own parcels, many of which can be distinguished by gate and fence or line of trees; others may not be so obviously demarked – hence the need for care when exploring.

Northern Shore, December 2019

Travelling between islands is a matter of walking on the ice – or, if you prefer, by skating (which is welcomed) by those with skates. But again, be aware that several of the smaller, outer islands are also given over to rentals and may not offer much in the way of public spaces.

For those interested in living within this northern winter setting, the parcels in the region can be rented via the mail boxes on their walls. For those who enjoy photography, images can be submitted to the White Dunes estate Flickr group. While for those who enjoy exploring Second Life, the region makes for an engaging visit.

Northern Shore, December 2019

With thanks to Shawn for the pointer!

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Lalawood: unconventional, interactive and anarchic

Lalawood, La Maison d’Aneli

Now open at La Maison d’Aneli, curated by Aneli Abeyante, is a multi-level collaborative installation entitled Lalawood which is quite the most unconventional – and potentially controversial (for some) interactive installation I’ve seen in Second Life for quite a while.

Designed by Onyxxe, Iono Allen, JadeYu Fhang and Theda Tammas, Lalawand is difficult to quantify. Intended to be humorous, it is also in part pointed, perhaps controversial, irreverent (with what appears to be a healthy dose of self-satire), anarchic and – perhaps most of all – unconventional.

You never heard of LALAWOOD? What a pity! It is the best playground in Second Life. A kind of LEGOLAND, just without the first L. Yes you understand well. Finally a place where you are allowed to show off your talents, value and persona without any restraints … You will meet kings, queens, godfathers, godmothers and many other successful gods. You even can bump at Philip Linden while wandering around.

– Onyxxe, describing Lalawood

Lalawood, La Maison d’Aneli

The installation comprises six levels, including the landing point where something of an introduction to the installation is to be found, together with instructions on how to best view the installation. From here there is a teleport to the first actual level of the installation itself.

To describe the five primary levels of the installation would be to spoil the element of discovery and perhaps unduly influence personal interpretation of Lalawood. suffice it to say each includes interactive elements, starting with the “iLala” music player that provides a music track to accompany your exploration of the installation (it is essential you have local sounds active). These interactive elements combine in-world objects and those presented to your inventory you are asked to add to your avatar.

Perhaps the easiest way to define Lalawood is that it is an exploration of self and the role of ego in our Second Life persona. In this, it raises topics we may well find familiar through our experiences in Second Life (the roles of sex and drama), and a sideways look at many of the attractions / activities people find within the platform (artistic expression, creativity, the ability to generate income), and how these might affect, challenge and change us.

Lalawood, La Maison d’Aneli

In this, the presentation of the themes might best be termed anarchic; some may seem to border on being insulting to those who engage the the various pursuits noted above (art, etc.) – hence why a sense of humour is emphasised in the instructions for the installation. However, there is a strong dose of self-irreverence on display by the four artists themselves as they satirise themselves as much as anyone else.

How one responds to Lalawood really does come down to a mix of personal sense of humour and ability to interpret the various elements found throughout its different levels. I confess that while I found myself smiling in places, in others I found things perhaps a little forced, while the inconsistency of teleports (some are interactive click-to-TP, others open the map and require a manual TP) a little distracting as the latter drew me out of any sense of being involved in the installation. So I’ll leave it to you to plumb the depths of the installation and draw your own conclusions, lest anything I might add here unfairly biases your experience.

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A B&B winter in Second Life

B&B ‘Let it Snow’, December 2019 – click any image for full size

Occupying a quarter full region held by Belle Onedin and Blue Blauvelt that they’ve opened to the public as a winter setting for photography and appreciation. Using the title Let it Snow. It’s a charming, highly photogenic setting suggestive of a coastal village with a slight fairytale look to it.

B&B ‘Let it Snow’, December 2019

It’s a setting that doesn’t need an extensive amount of description. centred on a small square of over-sized cobbles, it features two snow-bound cottages and a towered house, all of which are in various states of readiness for the holiday season. Trees are decorated, presents are wrapped and snowmen are waiting to greet visitors in gardens surrounded by dry stone walls while paths wind their way between and around the homes.

B&B ‘Let it Snow’, December 2019

Around them, the snow falls steadily (which can impact viewer performance, but adds depth to the setting), encouraging visitors to wrap up and look the part – and the sense of frigid air is increased by the the off-sim snowy islands that have been placed off-shore.

B&B ‘Let it Snow’, December 2019

Opportunities for photography in this setting are manifold, indoors and out – and even on the icy water on a rowing boat (although the snow can make touching it to sit on it a little difficult).

There are also charming little touches to be found that help give life to the setting without making it appear twee. These include an Saint Bernard and her pups making the most of a igloo kennel, the shell of an old greenhouse turned into a cosy snug tucked away in the lee of an old wall and under the shelter of snow-laden trees and a wolf howls from a snow-covered hill, while pheasants fuss around a truck that seems to be filling-in for Santa, given the sack and gifts that has fallen from its flatbed.

B&B ‘Let it Snow’, December 2019

I could wax lyrical over this setting – but really, it is a place that that deserves to be seen (just do give things an opportunity and load and render). There is something decidedly delightful about the location, which also avoids a fair few of the props and items that tend to appear in multiple winter regions, and so offers a visit  that is very worthwhile. Those taking photos are also invited to submit them to the parcel’s Flickr group.

Do be sure to drop in and see for yourself.

B&B ‘Let it Snow’, December 2019

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FionaFei’s shuǐmò Reflection in Second Life

Shui Mo Gallery: Reflection

Shuǐmò, or shuǐmòhuà (suiboku-ga in Japanese or “ink wash”), is a type of East Asian ink wash painting that uses different concentrations of black ink to create an image. It first emerged in Tang dynasty China (618–907), and is marked by the emphasis of the brushwork being on the perceived spirit or essence of the subject, rather than directly imitating its appearance.

Within Second Life, it has become a form of art exquisitely brought to life by FionaFei, who uses it to produce the most extraordinary 3D art installations. I was first introduced to her work  at One Billion Rising in 2019 prior to visitingd her Shui Mo Gallery to see Wo Men Dakai, an art-as role-play environment she created using shuǐmò that had its inspiration on Joss Whedon’s Firefly series (see: Captivated by FionaFei’s art in Second Life).

I made a return to the gallery on December 10th, after Miro Collas pointed me to an announcement Fiona made via Flickr concerning her latest shuǐmò piece. Entitled Reflection, it presents a to-scale painting as a marvellous 3D environment, about which Fiona notes.

In this exhibit, I am utilising Second Life’s virtual platform to provide a new perspective on this traditional art style by adding depth, making what has traditionally always been portrayed as 2D paintings into 3D sculptures. When the viewer looks into the art, they are looking into a 3D space, and depending on the angle they are viewing it from, the art changes.

– FionaFei, describing her shuǐmò art

Shui Mo Gallery: Reflection

In this respect, Fiona is very much what Bryn Oh refers to as an Immersivist: an artist who makes use of virtual 3D environments such that the sense of immersion felt by an observer is more intense because as well as viewing the art as a static piece, they can become an active participant in it simply by moving through the piece and witnessing it from different angles.

In this respect, I do recommend stopping at the entrance to observe Reflection as a static observer first (perhaps in Mouselook). This reveals its richness as a painting. Then, after you’ve done this, either move or flycam around it to reveal the additional depth it presents as it beautifully transitions from traditional Chinese ink painting into a 3D sculpture that reveals many facets, each a painting in its own right.

Reflection is actually one of two shuǐmò installations on offer. The other might be described as a foyer / events area, sitting immediately beyond the huge red doors of the landing point. This includes elements from Fiona’s SL16B installation Umbrella Landscape. Interactive, these sit as part of a landscape where water falls to a pond of Koi and on which interactive umbrellas float. Painted board walks running from the red doors provide access to Reflections (to the left as you face the exhibition space) and a second gallery area to the right.

This second space contains Rising, an installation Fiona created for the One Billion Rising in Second Life 2019, part of the annual global event to raise awareness of the plight of women and girls who face violence and abuse in their daily lives, and the staggering fact 1 in 3 women on the planet is beaten or raped during her lifetime.

Shui Mo Gallery: Rising

Rising represents those women who have experienced abuse who have finally been able to break free of the pain that they’ve experienced, literally rising from the darkness they have experienced. The particle figures are all hand-drawn, while the abuse they have suffered is additionally indicated by the bruised hands also being lifted up out of the darkness.

Nor is this all. The entrance hall containing the landing point includes a collection of 6 more pieces of art by Fiona. These are 3D pieces that represent scroll paintings combining both shuǐmò and guóhuà (“natural”) styles of Chinese. These are exquisite pieces, some of which are animated, and all of which are available for sale.

Shui Mo Gallery: paintings

Fiona’s art is captivating in both form and style, marvellously capturing a traditional form of Chinese art and bringing new life to it.

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Chouchou: Hello Astronauts

From the Chouchou Hello Astronauts teaser track featuring an excerpt of The Lovers

Earlier in 2019, there was widespread upset over the news that the popular region and builds of Chouchou in Second Life might be closing down and vanishing (see: A Farewell to Chouchou?). At the time of the news I noted:

Designed by Japanese pianist Arabesque Choche and vocalist Juliet Heberle, who together form the successful musical duet of Chouchou, the regions are among some of the longest running, unchanged private island environments to be found in Second Life, and are an absolute delight for all who encounter them. I made my first visit in 2012 (see Chouchou: blending music and art in SL), and have been back many times since, being particularly drawn to the sky build of  Memento Mori (located on Chouchou V), a quite remarkable cathedral.

Pianist Arabesque Choche and vocalist Juliet Heberle, who form Chouchou via their biographies on generasia.com, the Asian media wiki

As the news of the possible closure spread, I was one of a number of people who reached out to both Chouchou and Linden Lab in an attempt to bring the two together so that the regions might be saved under the Lab’s Second Life Region Preservation Society (SLRPS). For a time, it appeared this might not be achieved, but in October 2019, Chouchou announced that an agreement had been reached that would indeed see the regions continue to exist as a part of the SLRPS programme (see: Chouchou set to remain in Second Life – and there’s more).

I raise this for two reasons. The first is, as noted in Chouchou set to remain in Second Life – and there’s more, the preservation will see the return of The Babel – of which more below. The second is that – more particularly on December 13th, 2019 Chouchou will be releasing their third concept album, and it is one that has something of a special appeal for me, inspired as it is by the theme of space travel.

Theme03: Hello Astronauts offers everything that is quintessentially Chouchou. It follows the first of their “experimental” series of recordings released in October 2019, and which has another space theme: Oort.

For the last week, Chouchou have made three of the tracks from Hello Astronauts – Voyager, Hyper-euphoria, and Lovers – available for download in advance of the release, together with a series of teasers available for You Tube, including and extended teaser for Voyager, which I’ve embedded below.

Hello Astronauts is available for pre-order via Bandcamp and iTunes – both of which include the ability to download the three tracks mentioned above in advance, and will also be available on the Japanese music site Fans’ Music following the album’s release. So if you’re looking for music that is ideal listening no matter what your tastes, and which carries with it an echo of Second Life – why not have a listen?

While it has yet to open to the public once more, The Babel presents a musical construct of boxes, elements and levels. Each box is a sound – an instrumental or vocal note or chord – which is played when touched. Some will play once when touched, others work on a toggle – they will play until touched again. These boxes are arranged in musical elements, with the lowermost boxes in an element representing bass notes or chords, and the boxes above containing percussion or melody elements. By touching the boxes in an element you can create various harmonies. It’s a place I last visited shortly before it was first retired from Second Life in (if I recall correctly) 2013; as such it is a place I’m looking forward to revisiting once it re-opens to the public.

The Babel, 2019

In the meantime, the existing Chouchou regions remain open to visitors, and you can find out more about Chouchou’s music and all of their albums on their website.

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