Art at Love and Love in Second Life

Love and love Art Gallery

Love & Love Art Gallery is, for me, a new venue for art in Second Life. Curated by Lylaya Love (lylaya), and co-founded by her and her partner Bohemio Love (Bohemi0), the gallery occupies a pristine 3-storey building set with a 4096 sq metre parcel set out with a small, tidy garden space before it.

At the time of my visit, the ground floor space of the gallery was not in use – I’ve no idea if it will offer future exhibitions – with a teleport offering the way up to the upper two floors.

Love and Love Art Gallery: Cornelia Augusta

On the first of these, Cornelia Augusta (cornelia Longfall) presents Kaleidoscope of Souls, an exhibition of avatar studies across the floor’s two halls and set within an environment that is best appreciated with the viewer’s Advanced Lighting Model (ALM) enabled (Graphics → Preferences → check Advanced Lighting Model if required – note that you do not have to enable Shadows as well, so the rendering impact should hopefully be minimal).

The studies appear to be of Cornelia and her friends / those close to her, and are largely “traditional” in that they offer a head and shoulders view of the subject. They are refreshing in that they appear to have had little or no post-processing. On the one hand, this perhaps means these portraits are not so vibrantly life-like as avatar studies produced by others: skin toning may not appear to be flesh-like, features have not been re-touched or enhanced to add further “humanness” before the avatar’s natural look, etc.

Love and Love Art Gallery: Cornelia Augusta

However, on the other hand, they allow us to see the avatars as they are, something that imbues them with their own distinct life, rather than being seen as an image attempting to mimic life. Thus, it is possible to discern within them more of their own nature mixed with the nature of their creators, rather than seeing an interpretation of that mix of natures as perceived by the artist as a result of extensive re-editing.

On the upper floor is an exhibition of physical world paintings by Oblomov (Jos Bookmite) entitled Pesci (Fishes).

Love and Love Art Family: Oblomov

As the name implies, the paintings here are very much about fishes – although they are not all piscine in nature; there are also molluscs, sea-snails and mermaids waiting to be seen. Set within an environment suggestive of the sea floor, these are highly stylised sea creatures, some of which clearly have a life of their own waiting to be found in their expressive forms / faces suggestive of a range of emotions, with some of the fish looking very human in their expressions.

Colourful, happy, mischievous, and in places, slightly sinister, these paintings all have their own stories waiting to be discerned by visitors.

Love and Love Art Family: Oblomov

Two very different art displays within a single gallery space, joined by their own unique approaches to their subjects, Kaleidoscope of Souls and Pesci are equally enjoyable exhibitions. As they opened in mid-May, I’m not entirely sure how long they will both be around, so do make a point of visiting the gallery sooner rather than later, just in case.

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Frogmore’s Cornish twist in Second Life

Frogmore, June 2020 – click any image for full size

We recently made a return trip to Frogmore on the recommendation of Shawn Shakespeare, who nudged me about it having received another seasonal update, and with it a change of influences.  Still held by Tolla Crisp and once again laid out by Terry Fotherington, the region now draws on a summery England for inspiration – specifically the county of Cornwall in the south-west of the country.

This is a multi-faceted design, surrounded on all four sides by water rather than making use of any region surround. “Multi-faceted” because it draws on multiple influences from the Cornish landscape, rather than being a representation of any specific part of that county, while the lack of any region surround allows it to be presented as an island setting in is own right and a place unique to the world of Second Life.

Frogmore, June 2020

These Cornish influences are reflected in right across the region, from the shaping of the land through to many of the buildings found within it. For example, the landing point sits to the south-east, in an upland region that might represent the more rugged aspects of the country’s moorlands, the ruins at its top perhaps suggestive of the ruins of one of the old wings of Bodmin Jail (although admittedly, in the physical world, the core of that building is in much better shape than the ruins in the region).

Similarly, across the region, in the north-west corner lies a secluded beach back by a rugged curve of hilly coastline. It is typical of many of the little coves that might be found around the Cornish coast, whilst the round rounded structure that guards one end of the beach carries echoes of Restormel Castle or Trematon Castle.

Frogmore, June 2020

Exploring the region is a case of following the path down from the landing point and around  and between the rocky shoulders of the hills to reach an inland bay. Here, tucked into the curve of the southern uplands is a small tidal harbour, clearly with the tide out, although the breakwater still has its feet in the water, rowing boats sitting high and dry on the seaweed-edged sands. West of here is a working waterfront of unusual design – I’ve no idea if it is inspired by an actual place, but the lay of the stone built wharves and water channels is intriguing, and potentially a magnet for camera lenses.

To the north, a narrow causeway links the bulk of the region with its north side element, laid out as a line of smaller islands. The first of these is home to the secluded beach mentioned above, complete with an old lighthouse (another building design that has gained a lot of popularity among region designers of late).

Frogmore, June 2020

Beyond this and daisy chained to it by bridges, the second island appears to be drawn from a number of Cornish influences, both coastal and moorland. Within this is a cosy little bar waiting to be found, whilst the third island offers another classic building oft found within region designs: the Runestone castle, here used to offer a cosy home with a slightly bohemian feel.

For those who have visited it, exactly how much the region captures the heart of Cornwall is a matter of personal familiarity with the subject. As noted at the top of this article, if you enter the region in the expectation that you’re visiting a reproduction of a part of Cornwall, you’ll likely be a little disappointed. However,. take the region as drawing on a number of Cornish influences rather than a particular place, and the echoes and motifs are hard to miss, whilst allowing Frogmore to stand as a place in its own right.

Frogmore, June 2020

What cannot be denied, is the fact that it is a very photogenic region, although some who have shadows enabled on their systems may want to disable them when moving around between shots in order to maintain frame rates.

To mark the region’s new look, Tolla is running a photography contest between now and July 15th, 2020. On offer is a total prize pool of L$17,500, to be split between three winners (L$10,000 going to the first place winner).  Submissions can be made via the Frogmore Flickr group, and must be on the subject of the region (and can include avatars / be post-processed). Group membership to the in-world Frogmore group is not required, but all submissions must be titled Frogmore 3.0 Photo Contest 2020, and include the artist’s name. Entries will be judged by a panel of three.

Frogmore, June 2020

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Sharing FionaFei’s dream in Second Life

Hannington Endowment for the Arts: FionaFei

FionaFei invited me to visit her new installation that opened on May 29th at the Hannington Endowment for the Arts (HEA). Entitled I Had a Dream, And You Were There, it is a reflection of thoughts and feelings that may come upon us unbidden, be it through dream or through finding an object or hearing a sound or seeing an image or event, that bring to mind someone now gone from our lives.

Set as a dream-like forest, the trees rendered in Fiona’s familiar ink wash black on white, that we’re invited to explore. Within it, the ground is white, as if mist is sliding through the trees, brushed ferns grouping around the base of trunks. Among these trees are park benches offering places to sit in contemplation.

On or near the benches are bright red objects: an alarm clock here, a scarf draped over a branch there, a hat hanging on the back of a bench, a flittering butterfly or two, and so on. All of them are precisely the kind of thing liable to trigger a sudden memory of someone once close to us. Touch them, and they will even offer a specific memory in local chat.

Hannington Endowment for the Arts: FionaFei

For those who have lost someone from their physical or virtual lives, I Had a Dream is liable to be an evocative visit. And by “lost”, I don’t necessarily mean the individual memory recalls has passed away; we lose people from our lives in a wide variety of ways: friendships form and end; closeness fades as physical distance grows; relationships naturally shift in desire, want and need, and so on. Even so, memories of their presence and former closeness can remain with us long after a parting of the ways have come and can – no matter how the parting came about – still come to the fore in the most unexpected ways.

It’s also important not to ascribe the installation to a specific loss on Fiona’s part. As she states in the introduction to the installation:

It is a creative manifestation of thinking about someone and wishing that they were here … The artwork is not about any specific person.

– FionaFei

Hannington Endowment for the Arts: FionaFei

Simply and artistically presented, I Had a Dream… is an installation that can unfold to reveal considerable emotional depth, echoing as it does, feelings that many, if not all of us, have felt in our adult lives.

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Viewing Yoon’s F.E.A.R. in Second Life

FEAR. Face Everything And Recover, May 2020 – click and image for full size

F.E.A.R. is the first region-wide design Yoon (Onyxxe) has attempted, as she notes in her profile and through her blog. While the name might sound as if it references a place that is intended to invoke a sense of dread – and is actually taken from a Stephen King novel (Doctor Sleep) – Yoon uses it in one of its two more familiar forms: Face Everything And Recover (the other being – for polite company – Forget Everything And Run), a term often used in dealing with addiction. In selecting the acronym, Yoon notes:

Another thing I did was attend a webinar from a UK health organization, helping people with anxieties and more … It was like someone shaking me up and telling me: You RUN instead of FACING it. Hiding in too much protection is safe but not always the best choice. So at that very moment I decided my RUNNING was over again. I kept my head together and spoke with and to myself a lot to get it back in shape for being the ‘Face Everything and Recover’ mind.  

– Yoon on the origins of FEAR as a region name

F.E.A.R. Facing Everything And Recover, May 2020

Given the resultant Homestead region design offers a place of rugged solitude, perhaps of a Scandinavian or North American origin, using it as a means to confront her anxieties and need to hide in isolation may seem odd, but it really isn’t.

This is because throughout this design, Yoon lays herself open in many ways. She has clearly put her entire creative heart into the region’s look and feel, which can be revealing enough; but it it also clear that she has poured her own desires and artistic soul into the look and feel of the two houses within the region – notably the larger of the two. Thus, in opening the region to visitors, she is figuratively baring her artistic heart for all to see, an act that absolutely requires facing one’s fears and pushes her into the spotlight.

F.E.A.R. Facing Everything And Recover, May 2020

And the results really are gorgeous. Backed by off-region mountains that don’t quite meet the landscaping but which nevertheless offer a feel for this being a mountainous coastal area, perhaps the upper reach of a fjord, they help present a place where water tumbles from falls to roll and tumble down a shallow rocky slope into the landward end of the fjord’s watery tongue.

As noted, two houses sit within the landscape, both on the edge of the rapids-like outflow of water. Both are open to the public, with the A-frame house on its high deck the nearest to the region’s landing point. It is easily reached by walking the south-pointing raised board walk that extends away from the latter, and over the first of several stone bridges to be found within the region. It is a house was a light, cosy look and feel set within a parcel offering a late evening / sunset environment.

F.E.A.R. Face Everything And Recover, May 2020

The larger of the two houses – one that seems to have recently caught the eye of a number of region designers, as we’ve encountered it several times of late (and it is actually a design that is very well integrated that I’d love to make use of myself, although it is probably a little too roomy!) – also sits within a twilight environment setting. Here it forms a home-come-art studio, featuring a rich vein of 2D and 3D art from both the physical and virtual realms, with both it and the A-frame also revealing Yoon’s appreciation of the late David Bowie.

There are a number of places to set and / or enjoy the views across the region scattered around the setting await discovery. Getting to those on the east side may appear to be less than obvious at first glance due to the presence of the big house and the fact it has no obvious point of egress on that side, but just walk around it over the grass and you’ll find your way to where a further bridge spans the water to reach the eastern headland.

F.E.A.R. Face Everything And Recover, May 2020

Highly photogenic, F.E.A.R. is rounded out by a rich sound scape and accompanied by Yoon’s blog post mentioned above, and that comes as recommended read. Our thanks to Shawn for the recommendation to visit!

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Cica’s Elephants in Second Life

Cica Ghost: Elephants

Cica Ghost opened her latest installation on Sunday, May 31st, and it is another delight. Entitled Elephants, it offers visitors the opportunity to go on a night-time photo safari to film elephants.

Set on a grassy, somewhat humpy landscape and among trees, these elephants wander, stand or sit individually or in little groups. Whether they are African or Indian is up to personal choice – but the setting does perhaps suggest Africa more than India, particularly given the little huts scattered around the landscape.

Static they may be, but through the simple means of animating their eyes, Cica has imbued them with a remarkable depth of life and emotion that really captivates in the degree of expressiveness offered.

Take the pair who standing close to one another, one with trunk raised. At first they may appear to be going about their own, separate, business and just happen to be in close proximity to one another. Then with a swivel of their eyes, a look passes between them that is hard not to see as a look of of unspoken communication and understanding as might pass between a couple.

Cica Ghost: Elephants

Elsewhere, a lone elephant stands before green plants. From one perspective, it appears sorrowful – perhaps feeling lonely or because it is reflecting the plight of elephants in the physical world; but move your position and await a turn of its eyes, and suddenly you have a shy subject in your camera lens, expressing a coy embarrassment at being photographed – as seen top right of this article.

As usual with Cica’s installations, there are interactive aspects to be found here. Mouse over the elephants (and other points in the setting) and you’ll find sit points, some with single poses, others with multiple poses, allowing visitor to join in with the exhibit.

Cica Ghost: Elephants

There’s really not too much more to say about Elephants, as it should be seen, not described. I will say that it is a genuine tonic for those needing to escape (for a while at least) all the bad news reverberating around the world, and it really cannot fail to raise a smile. For those who wish, one of the little huts offers all of the elephants for sale at very modest prices, making them fitting additions to any art collection.

Definitely not an installation to miss.

Cica’s Elephants – who said an elephant can carry baggage with its trunk?

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The history of Second Life 1999-2020

The Tower – History of Second Life 1999-2020, May 2020

Sniper Siemens is perhaps Second Life’s most dogged historian, over the years presenting us with a unique look into the platform’s long history using immersive installations. First seen in 2014, with the assistance of the former Linden Endowment for the Arts, they have been outstanding in their curation of information, facts, figures, images and trivia about Second Life.

Unfortunately, circumstance dictated that Sniper had just two weeks to bring everything together for the 2014 installation, which meant some information had to be missed. This was corrected in 2015 with an expanded LEA installation which I had the pleasure of writing about at the time (see Previewing a walk through SL’s history, February 2015).

Inevitably, time marches on, and Second Life, like anything else with a life of its own, continued to evolve. So in 2017, Sniper unveiled Second Life 1999 / 2017 – The Story. Building on the work completed in 2014 and 2015, this brought SL’s story up-to-date at the time, whilst also adding further depth to the information previously presented (see: Sniper’s Second Life 1999 – 2017: The Story, March 2017).

The Tower – History of Second Life 1999-2020, May 2020

Now Sniper has further updated the installation to include the period 2017-2020. The Tower – History of Second Life 1999-2020 follows a similar format to previous iterations, presenting information in a garden-like environment. However, there is one major difference with this installation: the history is presented using a tower, with information presented chronologically as you ascend through the floors via teleport.

The lowest level of the tower – Floor 1 – includes an outdoor area with reproductions of maps of the mainland continents, and a circa 2008 that, whilst missing private islands and estates (and with them Blake Sea) and excluding Bellisseria (as it obviously didn’t exist in 2008), still presents the mainland continents in something of a “world-like” form.

Pretty much all of the significant points in SL’s history are covered, from the Lab’s inception all the way through to the arrival of EEP. The teleport stations include a summary of the key points in SL’s history that can be found on each floor, making direct teleport to a specific point of interest possible as well as making it easier to jump directly to a given floor should you opt to explore the installation over two or more visits.

The Tower – History of Second Life 1999-2020 – the original Linden Homes

Information  provided in a variety of ways – text boards, images, click-to view (via You Tube) videos and links to web pages – with both technical and social aspects of Second Life’s development covered. Some of the latter may be familiar to people – the 2003 tax revolt, the closure of “private banking”, the various CEOs Linden Lab has in its 21-year lifetime; and some may not be so familiar in terms of their history or the facts surrounding them – such as facts behind the 2008 FBI review of Second Life, or the rise (and fall) of the SLLA.

Much of the information is presented as extracts from the official SL / Linden blogs produced at the time. This helps give a further sense of perspective to things, but it can also leave some matters a little open-ended, which can result in a loss of context in places (e.g. the arrival of the Basic viewer is recorded, but not its eventual end); adding a footnote to such excerpts would perhaps add further context.

 


One of the earliest video ads for Second Life

For me, what makes this installation (and its past iterations) particularly interesting is that – the aforementioned official blog post extracts notwithstanding – this is also a personal trip through SL’s history. Having originally joined the platform in 2005, Sniper has been involved with SL throughout the greater part of the platform’s life, so there are numerous stories events that are included that have a personal connection to her – Gene Replacement / Plastic Duck, personal commentary on some of the non-blog post boards, etc. These give the installation a more tactile, personal feel.

This “tactile” feel is enhanced be the further inclusion of what might be called “trivia” elements of SL’s history – such as Kermitt Quark and Tringo, carried over from the past versions of the history, together with a new series of boards listing some of the more notable original last names the platform offered to users when signing-up (prior to 2010) and their possible / likely origins.

The Tower – History of Second Life 1999-2020 – the original Orientation Island

Given SL’s history is do vast, The Tower – History of Second Life 1999-2020 is an extensive installation. True, not every single event in Second Life long history is covered – but to try to do this would be a huge challenge in terms of the time needed to curate, organise and present it, and in trying to present the best means to present the information and for people to navigate their way through it.

As it is, the amount of written information on offer can be overwhelming, such that even with the floor summaries at the teleport stations, more than one visit might be advisable if you wish to fully absorb everything. These teleport summaries also allow The Tower to be used as resource by those interested in examining a specific point is SL’s history.

The Tower officially opens on Sunday, May 31st. When visiting, and should you be inclined, you can pick up a Linden World Primitar to wear (and which I was happy to pass on to Sniper 🙂 ). Do, as well, consider making a donation towards the continued presence (and potential update!) to The Tower.

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