Elvion’s return to Second Life

Elvion, July 2020 – click any image for full size

Update: Elivon re-opened in August 2021 at a new, Full region location – see my review here. As such, the SLurl here has been modified to point to the new location.

When we first visited Elvion back in early 2019, we found it to be a magical ¼-Homstead parcel dressed as an elven retreat quite bewitching in its design and layout (see: Elvion: an elven sanctuary in Second Life). Later that year, Elvion relocated to take up an entire Homestead region, bringing with it a wholly new design that presented visitors with a setting beautifully suggestive of the open countryside of a national park, complete with distant mountains (see Elvion expands in Second Life).

Sadly, Elvion vanished from Second Life when its designer, Bo Zano (BoZanoNL) and his SL partner, Una Zano (UnaMayLi) opted to take a break from SL. However, Miro Collas, who first alerted me about Elvion back in 2019, prodded me via Twitter over the weekend to pass on the news that Bo and Una were both back in SL, and that Elvion would be opening anew on July 12th, 2020; so we scurried over to take a look.

Elvion, July 2020

The new landscape offers something of the look and feel of Elvion’s late 2019 design: there are the distant mountains / hills framing one side of the region, the low-lying grasslands cut by water, and familiar bridges that span said water. However, this is no reproduction of a previous design. There is a lot that is wholly unique to this iteration of Elvion that make it unique to itself and that carries with it a sense that rather than emulating a past build, this is in fact a continuation; that were we to follow the coastline far enough, or perhaps climb over the north-western mountains, we’d find ourselves once more looking out over Elvion’s past landscape.

This is also a place that offers a echo of Elvion’s more mystical elements. Tucked away behind a screen of giant oak and fir trees, for example, lie the overgrown ruins of a gigantic cathedral-like  structure (a clever kitbashing of Mark Inkpen’s Chapel Ruins, a long-time favourite of mine).

Elvion, July 2020

Rising from among the trees, this is a place where water drops from high on the walls, flooding its lower floor even as more water bursts from rocks at the base of one wall. These rocks may one have been part of the foundational stone on which the great building had been established, but they have been rudely thrust upwards by some cataclysmic event that perhaps brought about the structure’s ruin. For those who wade across the shallow flood waters, a set of steps lead up to where a fountain awaits, doves keeping watch on the stone benches alongside it.

Away from this mighty ruin, and across the low-lying grassland and the swift-flowing river flowing through it, lies a smaller ruin, this one of an old tower. It is reached via two wooden bridges that use a long, slender mid-stream island to span the fast-flowing waters. Fed by falls tumbling from the north-western highlands, the waters of the river have a crisp, cold look to them, as if they are largely melt water originating in the snows of the mountains, so the bridges are a welcome means of reaching across them.

Elvion, July 2020

The eastern bank of the river shares offers space to both the tower ruin (with the curio of an old barber’s chair sitting within it) and a small summer house converted into a cosy bedroom. The latter also has a little fenced garden close by, offering one of the regions many places to sit – another can be found just to the north of the old tower, where a bench swing hangs from a high bough.

It is around the summer house and old tower that the richness of Elvion’s wildlife can be particularly found, as deer graze amidst the lush grass, watched over by birds, and heron sit patiently on the rocky banks of the river, awaiting lunch in the form of a passing unwary fish. In addition, elk can be found on the island and close to the cathedral ruins, while geese circle overhead and seagulls ride the breeze over the region’s eastern bay.

Elvion, July 2020

The presence of the animals and birds again echo past Elvion designs whilst adding that attractive sense of depth we like to see in region designs. They also add a tweak of humour as well – keep an eye out for a couple of members of the Rat Pack and two of the Three Stooges who are hanging around the island (I understand the third Stooge and another member of the Rat Pack might get to be added!).

Finished with a rich sound scape, and with much more hidden away awaiting discovery (do keep an eye on the region’s coastline, as there are one or two little areas of peace and solitude tucked away!), Elvion once again presents a natural setting perfect for exploration (including via a wearable horse, if you have one) and for photography.

Elvion, July 2020

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Elvion (Tempted, rated Adult)

Kody Meyers at Raging Graphix in Second Life

Raging Graphix Gallery: Kody Meyers

Kody Meyers is a Second Life photographer who genuinelyneeds no introduction; his landscape and avatar studies are among the most recognisable at exhibitions across the grid. Nevertheless, it is always a pleasure to witness them on display, and just such an opportunity to do so can be found at Raging Bellls Raging Graphix Gallery.

Having opened in July 11th, the exhibition will run through the next 4 weeks, and presents some 20 pieces of Kody’s work which fully and richly demonstrate the broad approach he takes to his art.

Each picture depicts a story or is a reminder of an experience one can reflect upon when admiring it. As a perfectionist, I take the time necessary to capture the picture, experimenting with different angles, framings and windlights, until the perfect shot is created — the one that comes alive.

– Kody Meyers describing his work

Raging Graphix Gallery: Kody Meyers

The stories are brought to life not just through Kody’s technical approach to his work, but also through his eye for post-processing. In this, as he notes, he uses a variety of programmes and approaches that allow him to fully tell the story he finds within each image.

To try to describe the pictures in the selection offered in this exhibition would be a waste; each is a genuine work of art that deserves to be seen first-hand, and its story properly allowed to unfold as one witnesses both the complete picture and all of the many details Kody has captured within it and that stand as chapters – or at least lines – within the story.

So rather than me attempt to offer descriptions, do take the time to go as see for yourself – particularly if by some chance you’ve not previously seen Kody’s work. You won’t be disappointed.

Raging Graphix Gallery: Kody Meyers

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Enjoying Cica’s Summertime in Second Life

Cica Ghost: Summertime, July 2020

For July, Cica Ghost has offered her latest installation for people to enjoy. Summertime is a reminder that summer days can be, for all of us, “the best of what might be”, as her quote from Charles Bowden, the late American journalist, essayist and author, reminds us. It’s also a reminder that despite all the shadows cast by the current SARS-CoV-2 situation, happier, brighter, days will come along.

This is another quirky, light and fun installation with more to see than might initially meet the eye. At its core, it offers what might be a giant’s overgrown yard garden. Much of the ground forms a tiled surface that undulates slight, giving the impression of an aged, uneven terrace. Set upon this, and the grass beyond it, lay a series of planters of assorted shapes and sizes, from which sprout a variety of plants.

Cica Ghost: Summertime, July 2020

Tall willow-like trees watch over this landscape, whilst scattered flowers and grass grow free of the pots and planters – perhaps grazing for the cows that are also present here.

Standing or sitting alone or in pairs or small groups, the cattle are curious souls, their large eyes constantly roving over the land around them, seeing all that goes on. The set to the brows of some suggest they might not entirely welcome avatars traipsing over their grass and flowers, while others look more interested in one another than in any visitors passing by. All of them offer opportunities for photos to be taken in their company, that can be hard to ignore.  Nor are the only occupants of this land; representative of Cica’s cats and crows are also waiting to be found, while a unique coop provides a stacked home for snow-white chickens.

Cica Ghost: Summertime, July 2020

There’s more to see throughout the setting, as well. Some of the planters have the distinct look of houses or buildings about them – with one even the home of a little cinema – while others have the feel of being little hideaways. As with all of Cica’s installations, there are multiple places to sit, although one or two might require a little careful seeking – so be sure to carefully mouse-over planters and plants as well as simply looking for the chairs and garden benches. And if you’re not in the mood to walk, hop on to one of the seed carriers that are fluttering around the landscape and be scooted around.

A heart-lifting setting caught in the light of a late afternoon Sun, Summertime is another delightful visit, while those so taken by them, can obtain Cica’s cows from  the little store in the north-west corner of the region.

Cica Ghost: Summertime, July 2020

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Grauland’s rugged summer looks in Second Life

Grauland, July 2020 – click any image for full size

JimGarand has re-opened his Homestead region of Grauland with a further iteration of its looks; one that brings a new face to the region whilst also offering echoes of past designs.

For this iteration, the region has been split into two islands, each with its own particular look, although both make excellent use of Alex Bader’s modular cliff sets to give them form. The smaller of the two sits roughly rectangular in shape, and is home to the Stonehenge seen in the last iteration of the region (see: Art and a fort in Second Life), with the region’s signature “Giant’s Causeway” (via Cube Republic’s Basalt columns set) on its west side.

Grauland, July 2020

Broad and flat and the home of wild flowers, this island is connected to its larger, L-shaped cousin via a truss bridge of an exceptionally sturdy build. This spans the intervening channel to arrive at the region’s landing point with its customary teleport to Jim’s sky-borne store.

Topped by woods and trees, this larger island descends in tiers from the north plateau to the south-west beach. Three  furnished houses occupy these major elevations, two of them – to the north end of the island an in the mid-elevation comprising somewhat blocky designs that help them feel a part of the block-like nature of the plateaus on which they sit. However, in terms of position, the mid-level and beach-level houses are perhaps the most striking, as they bracket the island’s most interesting aspect: what might be called a “concrete garden”.

Grauland, July 2020

Built partially over water, this is a curious and engaging feature, comprising a rich mix of elements: a maze of cube-shaped rooms, a glass-domed pavilion with sculpture within it, seating areas marked by oak and ash trees in planters, water features and stepping stones and the regimented lines of cement blocks that formed a part of the Grauland landscape when we first visited it in March 2019 (see: Art as a landscape in Second Life). There’s more here waiting to be seen, but that will suffice for a brief introduction.

This garden area both forms an artistic statement in its design and contains art. The maze of cube rooms, for example stands more as an artistic statement than a puzzle as the ways through are easy enough, but in winding one’s way through the rooms will reveal paintings and graffiti on the walls and carefully placed items of furniture. There’s also the sculpture within the pavilion, more sculpture in the open; even the position of a large angular rock (courtesy of Alex’s Bader’s Zen garden kit) is offered as a part of the art in the setting.

Grauland, July 2020

Further statues and sculptures lie at various points around the landscape – overlooking the waters, sitting with the trees, etc., that further add depth to the region. Even the rounded stones and rocks on the west beach, mixed with curved cement walls and a line of marching turtles, make a unique, artistic statement.

As well as extending out to the west, the beach also forms a separator between the higher elevations of the large island, splitting them in two with a narrow ribbon of sand spanned above by an arched bridge. This path leads to a further ribbon of beach running south-to-north along the region’s eastern side and around the island’s south side.

Grauland, July 2020

Each of the Grauland designs has always had a certain attraction about it – not just photogenically, but in the overall approach and layout. This is certainly the case here as well, whilst a sense of romance is added through the inclusion of dance systems around the landscape.

I’ve always enjoyed Grauland’s various looks, but there is is something about this design that I find particularly engaging. It has a pot-pourri of elements – Stonehenge, rugged islands concrete constructs, water features – that stand individually as focal points to be appreciated by those visiting, whilst also flowing together as a very natural whole. There is also the considered mix of the “new” and the “old” (in terms of previous designs) that is sure to appeal to those who are familiar with the region’s past iterations.

Grauland, July 2020

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Resolution’s art in Second Life

Resolution Exhibition, July 10th-12th

Running from Friday, July 10th through Sunday July 12th is the Kultivate Dene Gallery’s latest exhibition, Resolution. This is a special 3-day event curated by Tempest Rosca-Huntsman, and forms Dene Gallery’s first exhibition as a part of the Kultivate family.

Some 30 artists are taking part in the event, as follows: Beuanna Banana, Brian2 Werefox, ByrneDarkly Cazalet, CalebBryant Resident, Giselle Chauveau, Inara Pey, Ivyana Szondi, Johannes Huntsman, Kacey Macbeth, Kalina Sands, Ladycharis, Lam Erin, LawrenceD, Morgaine Blackrain, Myra Wildmist, Nugget Ichibara, Paradox Mercury, PinkRayne, Reya Darkstone, Rockcail Resident, Roman Godde, serenaelia, sirspanking, Skip Staheli, Skye Fairywren, Sugarfairy88 Resident, Tempest Rosca, TrishaSrose, Whata Conundrum, & Wicca Merlin.

Resolution Exhibition: PinRrayne

The event will feature live entertainment across the three days, with the schedule lining up as follows (all times SLT):

  • Friday, July 10, 2020:
    • 15:00-16:00: Samuel James.
    • 16:00-17:00: Abby Jaidov.
    • 17:00-18:00: Mavenn.
  • Saturday, July 11, 2020:
    • 14:00-15:00: Wolfie Starfire.
    • 15:00-16:00: Jesie Janick.
  • Sunday, July 12, 2020:
    • 11:00-Noon: Max Kleene.
    • Noon-13:00: DimiVan Ludwig.
    • 13:00-14:00: Samm Qendra.
Resolution Exhibition: Giselle Chauveau

About Dene Gallery and Kultivate

Dene Gallery is located in Rosehaven. The gallery is curated by Tempest Rosca-Huntsman and highlights one artist each month. As a part of the Kultivate brand, it joins the Windlight Art Gallery, The Edge Gallery, Kultivate Loft Gallery, Kultivate Signature Gallery, & Kultivate Select Gallery. To mark Dene Gallery’s joining the Kultivate family, Resolution is being held at Kultivate’s home region of Water Haven.

Kultivate’s goal is to promote and support the cultural aspects of Second Life. Kultivate is also the official sponsor and media partner of Team Diabetes of Second Life, an official and authorized team of The American Diabetes Association. Learn more by visiting their website.

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Journeying through mineral fractals in Second Life

Gem Preiz: Journey to the Centre of the Fractal Earth

Gem Preiz, the master of the fractal image, is once again back with a new exhibition of pieces that opened on July 7th.

For those familiar with his work, Journey to the Centre of a Fractal Earth sees him return to familiar territory after his trip into the world of scale city design with Skyscrapers (see: Gem’s Skyscrapers in Second Life) as he presents some 16 fractal images linked by the theme of mineralogy, whilst also touching on some broader themes common to his art.

The core of the exhibit is an exploration of mineral formations, carried out through a hypothetical journey to the centre of the Earth, that we might see them in their natural environs.

Gem Preiz: Journey to the Centre of the Fractal Earth
Our Universe, whose laws of thermodynamics teach us that its disorder is constantly increasing, nevertheless conceals in some places such extreme conditions that matter is organised in a perfectly ordered way. At the scale of our vision, the optimal arrangement of the atoms produces crystals with flawless geometry and colours entirely determined by the composition and structure of the mineral.
There are a few hundred mineral species on Earth (a few thousand if we include those that the microscope only can reveal), born of the fantastic pressures suffered by the rock in the Earth’s crust, the sudden cooling of volcanic material, or the accumulation of sediments crushed by their own weight. While tectonic movements and volcanoes lava have brought to Man many of these natural treasures (quartz, gypsum, sulphur, obsidian …), many of them were discovered in the depths of the planet only through industrial research or scientific exploration. 

– Gem Preiz, introducing Journey to the Centre of a Fractal Earth

Gem Preiz: Journey to the Centre of the Fractal Earth

This journey is carried out through the visit of sixteen large rooms, one after the previous, topped and tailed by tunnel-like walks from and to the “surface”. Within each room is displayed one of Gem’s marvellous, multi-panel, high-resolution fractal images generated in the form of a mineral, or rock laced with mineral striate. In an of themselves, they are stunning pieces, their form echoed in the walls and floors of each room, which may also utilise particle effects  an Delain Canucci.

Whilst intended to be representative of mineral deposits ” at the bottom of the most obscure caves and in the most secret veins,” some of these pieces equally have an other-worldly feel to them that brings to mind objects that might be found in deep space. for example, a gold-and-grey comet that catches the light of a star, the outgassing of volatiles forming a bright halo around it. Others suggest not so much crystalline minerals lying deep underground, but fabulous coral formations sitting on the deep ocean floor. Thus, Journey weaves into itself, intentionally or otherwise, those mentioned broader themes that captivate Gem’s thinking, and so often influence his art.

Gem Preiz: Journey to the Centre of the Fractal Earth

My only slight reservation is with Journey’s general presentation. On the one hand, I could see how travelling through the rooms is intended to reflects on the idea of the great depths and pressures at which minerals can be found / are formed (and of course gives a physical link to the title of Jules Verne’s famous novel used in the installation’s title). But on the other, in travelling through so many rooms of near identical presentation, I couldn’t help but wonder if an alternative, more compact means of delivery couldn’t achieve the same result?

That niggle aside however, for those drawn to fractal art Journey is well worth a visit simply because the framed images are genuinely captivating and elegantly beautiful.

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