A visit to a stately home in Second Life

Bellezzamora, July 2020 – click any image for full size

I recently received a personal invitation to visit Bellezzamora, the stately home of Crito Galtier, owner of The Grove Country Club Estate residential regions and his partner, Christian Galtier (Christian Q), and which they recently opened to the public.

Sitting in a Full region leveraging the LI bonus, this is an impressive sitting put together by Cristo and The Grove’s lead landscaper / designer Natalie Rives. At its heart lies a house design inspired by and modelled on Hatfield House, located in Hertfordshire, England (and coincidentally, a place with which I have some degree of familiarity for assorted reasons), located in the grounds once occupied by the former Royal Palace of Hatfield (elements of which still exist a short walk from the main house).

Bellezzamora, July 2020 – click any image for full size

A prime example of the Jacobian era prodigy house, the actual Hatfield estate is steeped in English history. The former royal palace was the home of the then Princess Elizabeth whilst her father, Henry VIII was still on the throne, for example. It became a centre of intrigue when her half-brother was crowned king and it was alleged she had illegally agreed to marry Thomas Seymour, which Seymour’s brother Edward saw as a threat to his role as Lord protector of England and the sway he held over the young Edward. It was also the place where Elizabeth received news of the death of her half-sister Queen Mary (who seized the throne following Edward’s death), and where she held her first Council of State as England’s new monarch.

Hatfield House itself came into being at the hands Robert Cecil, 1st Earl of Salisbury, who was given the royal palace and its ground by King James I of England and Ireland (James VI of Scotland) in 1607, and whose descendants have retained ownership of the property. After tearing down much of the palace, Cecil used the bricks to build the initial Hatfield House, which was extended over time. As an aside, one of those descendants, Robert Gascoyne-Cecil, 3rd Marquess of Salisbury, a 3-times prime minister in the later Victorian period, gave rise to the expression “Bob’s your uncle” on account of his habit of taking care of family members by appointing them to his governments, thereby ensuring everything turned out fine for them.

Bellezzamora – July 2020

The Second Life iteration of Hatfield House is a commercial build by Romin McDonnell (although I understand the version used at Bellezzamora is something of a customised version, modified with Romin’s help to specifically fit this setting). It reproduces many of the features found in the original, including its grand hall, chapel, its distinctive tiled floors, and more and exterior physical attributes such as the original’s southern aspect, although for this design it has been turned to face to the north and the courtyard within the two wings of the house have been converted into a garden with water features.

Within, the house is lavishly furnished, many of the rooms featuring suitable period designs, including pieces by Kaya Angel, himself an expert in period designs and furnishings. The grounds are more unique, offering a individual perspective in stately home landscaping and formal gardens rather than anything specific to Hatfield House. Found within them are terraces, summer houses, a pavilion, neatly laid paths, lawns and flower beds.

Bellezzamora – July 2020

A sense of history is imbued through the placement of statues through the grounds, whilst the one concession to the modern era – other that the roadway leading to the house and the cars parked before it – is a swimming pool that has been added to one terrace on the north side of the house, an orangery neatly converted to serve as a poolside lounge. To balance it, and facing it across a further, raised the terrace, is a more traditional hedge maze, which were a staple of some stately home designs.

The entire build is richly populated and detailed, making it ideal for photography. However, I would point out that such a rich environment comes at a cost, unless you are using a more high-end system. With my ageing i5 (Haswell) system and GTX 970 GPU, I had to disable shadows and drop my draw distance down to 128m or less to maintain a double-digit frame rate in the teens. So, if you are using a mid-level or below system, do be prepared to make some adjustments to your settings, particularly if you tend to prefer a higher draw distance or like to have shadows enabled when moving (rather than only enabling them for photography).

Bellezzamora – July 2020

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Expressive art at Palazzo di Basilique in Second Life

Palazzo di Basilique

Currently on display at the Palazzo di Basilique, the skyborne gallery space at Basilique, is a joint exhibition by April (Agleo Runningbear) and Loegan Magic, two very different but very engaging artists.

Loegan has been active in Second Life for over a decade, but has been engaged in Second Life photography for the last two years – and has made a stunning impression on the scene in that time. His work is richly evocative and wrapped in narrative – often on a personal level, featuring as it can images of himself in setting that simply speak volumes.

Loegan Magic

For this exhibit, he provides a selection of monochrome images he refers to as Vintage Virtual, which he describes as, “photo’s taken in a virtual world using today’s technology with the purpose of creating something that has a nostalgic feel.” To call these enchanting pieces would be an understatement: each more than succeeds in Loegan’s aim, offering a picture that holds that sense of nostalgia / history; these are pieces that give the strongest impression of looking back into past times, times that might have been familiar to our grandparents.

Loegan Magic

They are also pieces that are personal in nature. Each is accompanied by a text element that offers words to the story found within the image. Most have been composed by Loegan, these are revealing in their depth, reflecting as several do on his own life and his relationship with his SL partner, Rachel Magic (larisalyn). Even those with a wider context – such as the lyrics from Pink Floyd’s Bike strongly suggest a personal element.

Known as April Louise Turner in the the physical world, Agleo is a woman of many colours – artist, shaman, teacher, poetess, to name but four – who presents her work under her own name and the title ArtShifter. She is a gifted portrait artist and caricaturist, as she demonstrates here with a selection of thirteen portraits of well-known celebrities, all of whom should be instantly familiar.

April (Agleo Runningbear)

With pieces created between 2013 and 2020, this an engaging series of images that capture the very essence of their subjects. From Argentinian surrealist painter, designer and author Leonor Fini, to a blue-tinted Yves Saint Laurent (a piece I’m still a little embarrassed to say put me in mind of Isaac Asimov when I first saw it from a reasonable distance at La Maison d’Aneli earlier in the year), they really are marvellous, graceful images, the majority of which prove the old saying that the eyes are the windows of the soul, the sense of depth within the eyes Bowie, Mercury, Dali, Nicholson and Fini is quite stunning.

Presented in collaboration with Focus Magazne and gallery, these are two very different displays of art from two very different artists that also perfectly compliment one another. Loegan’s art can be found at  the front of the gallery ballroom, above the terrace, with April’s work on the terrace at the back of the gallery ballroom.

April (Agleo Runningbear)

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Bryn’s mythical creatures in Second Life

Bryn Oh: Mythical Creatures

Now available at her Immersiva arts region, is Bryn Oh’s latest presentation Mythical Creatures, which is will have an official opening on Sunday, July 19th, 2020.

Perhaps the best way to describe this collection of 21 pieces is as a series of art collectibles, in that they come with a unique property, which I’ll get to shortly.

This was a fun project where I researched 20 legendary, mythical or creatures of folklore from around the world and re-imagined them. Some are well known such as the Dragon or Phoenix, but then there are more obscure ones like the Nariphon or the horrifying Manananngal.

– Bryn Oh on Mythical Creatures

Bryn Oh: Mythical Creatures

Each creature is presented as a 3D sculpture on a plinth bearing a brief description of the creature’s form. More detailed descriptions of the creatures and their histories, drawn from multiple sources, hang from the ceiling of the hall behind each of the sculptures. As Bryn notes, some of the creatures are very well known; others may ring bells without necessarily being something we’re actually deeply familiar with, whilst others are liable to be entirely new to us. For me, examples of the latter two would be the Baba Yaga – something I’d heard of, but not actually researched, and the Tatzelwurm, a creature I’d never heard of.

As well as the Russian Baba Yaga and Swiss Tatzelwurm mentioned above, the collection comprises: from Greek / Roman mythologies Capricorn, Cerberus, the griffin, Medusa, and the phoenix; from Japanese mythology: Jorōgumo, Kitsune and Ōmukade; from multiple folklores and mythologies: the dragon and the mermaid; together with the banshee (Irish mythology), the ettin, the kraken (Scandinavian), La Sayona (from Venezuela), the manananggal (Philippines), the nariphon (Buddhist legend), the Canadian Ogopogo, and the Chinese qilin.

Bryn Oh: Mythical Creatures

And in case you’re wondering why I reference 21 pieces, but only list 20 creatures, that’s because there is a bonus item in the collection, the Bryn Oh.

Bryn Oh is a pale white moth girl born on the Internet. She has curved glowing horns, cyberpunk interface plugs, wings or a neko tail. She is queen of the moths and creates stories and worlds with hidden meaning inside. She has magic and when threatened she can deform her enemies or launch them high in the air. She is drawn to music but often lurks on the outside listening and never dancing. Other creatures find her strange an melancholy.

– the description of the “Bryn Oh”

What is special about these creature is the manner in which they have been created in two parts: “left” and “right” as you look at each of them. Gacha machines within the exhibition halls allow visitors to obtain a random “left” or “right” half of a creature. Any “left” part of a creature can be combined with any “right” part of another creature to create an entirely new one. The clever part here is that whichever combination of to parts is put together, the descriptive text on the two plinth halves will always seamlessly combine to offer a description of the new creature.

Bryn’s own notes on combining a “left” and “right” half from two sculptures to creature a new creature

Thus, it is possible to creature any of the original creatures in the exhibition by collecting all of the different halves – with up to 441 combinations of creature to be created. Further, to help in the joining process, the individual halves have been scripted so that when placed together, they will correctly align and join.

Another interesting aspect of these creatures is the sources Bryn has drawn upon to creature their “mini biographies” hanging in the exhibition halls, and the manner in which set portrays some of them. With Medusa, for example, the focus is very much on her violation at the hands of Posidon – and for which Athena unfairly punished the young and beautiful girl, turning her into the monster with whom we are more familiar.

Bryn amongst her creations

As noted, Mythical Creatures officially opens on Sunday, July 19th, 2020, with a special event starting at 15:00 SLT. Skye Galaxy will be providing the music, supported by Semiiina. And when visiting, keep an eye open for Bryn’s flying machines that have appeared in her own mythologies and her floating / falling bricks that have also featured in her past work, and both of which – together with the design of the exhibition hall, very much hook Mythical Creatures into her universe.

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Bunkers are Us: contemplations on isolation in Second Life

Itakos Project: Kaiju Kohime Bunkers are Us

Now open on the Green Pavilion 1 platform at Akim Alonzo’s Itakos Gallery, is Bunkers are Us, by Kaiju Kohime. A 3D installation, it is a reflection on modern life, that in part draws on the SARS-CoV-2 pandemic, but casts its net much wider.

All of us need shelter. It can be a house, a tent, a church. But the past few decades we have increasingly isolated ourselves from others in ever more fortified houses with increasing security and locks. Because of the the increasing amount of threats that are bestowed upon us, like wars, climate change, exponential population growth and fast spreading diseases we have become less confident in our fellow human beings. We have retreated behind concrete masks, concrete skins, concrete bunkers.
Our last shelter is our skin. We hide inside our skin. But not only are we fortifying our houses, are we not becoming bunkers ourselves as well?

– Kaiju Kohime

Itakos Project: Kaiju Kohime Bunkers are Us

On the platform is a reflection of the above description: three large concrete homes with gun-like slits for windows, together with two smaller bunkers and a cathedral, its original form shown in rusting outline, the building itself having shrunk within the framework as physical representation of the idea of withdrawal away from the world.

The houses contain within them various elements: violins, concrete blocks that might be books, flowers, ladders that climb nowhere… They are perhaps the things we take with us into our solitude in lieu of genuine company, and perhaps – in the case of the ladders and the female form – reminders of the freedoms and companionships we lose in so shutting ourselves off from others.

Projected onto the walls of the building are the words of Proposition 1 from the Tractatus Logico-Philosophicus by Austrian-British logic philosopher Ludwig Josef Johann Wittgenstein (if you do not see the words of the proposition, make sure you enable your viewer’s Advanced Lighting Model (ALM) via Preferences → Graphics). The only one of his works to be published in his lifetime, TLP, as it is often called, was an attempt to identify the relationship between language and reality and to define the limits of science, and is regarded as one of the more significant philosophical works of the twentieth century.

Itakos Project: Kaiju Kohime Bunkers are Us

Within this installation, the use of Proposition 1 would appear to be a direct challenge to the manner in which we are all increasingly self-isolating, an attempt to remind us that back contracting inwards, we limit ourselves, that the world is all that is, is becoming ever more finite thanks to our willingness to withdraw and the facts that help us interpret, understand, and live within that world are similarly become more finite, thus limiting our world view even further.

It is symbolism like this, found throughout Bunkers Are Us, that makes this installation provocative, be it through consideration of how our slide towards isolationism – which started well before SARS-CoV-2 reared its head -, or our mistrust of those around us that causes us to convert our houses into castles and has reduced churches from places that welcomed everyone to closed fortresses where only the known few are welcome; or through the manner in which it brings us into contact with Wittgenstein; or simply through the wonder of the mobile sculptures within the smaller bunkers.

With further subtle commentary in the form of the two Animesh figures located at the teleport station (echoes of simplier times when the world was our home?), Bunkers are Us is an installation that pokes at the conscience and grey matter.

Itakos Project: Kaiju Kohime Bunkers are Us

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The climbs and caves of Mount Campion in Second Life

Mount Campion, July 2020

Mount Campion is the highest point on the Mainland of Second Life. Sitting on a high ridge of hills running along the north side of Heterocera, it is home to the Mount Campion National Forest, a series of high granite steps that reach almost to the mountain’s green peak.

As the name suggests, the rocky steps and plateaus are home to a rich forest of fir, cedar, maple, birch, beech and more, tall and short, all  casting their boughs over paths and trails that wind up and and down between their trunks and over the rocks, shaded from view above by the umbrellas of green held aloft by the trees.

Mount Campion, July 2020

Designed by Marz (Mar Scarmon), the forest is home to many secrets. Scattered through the woodlands, for example, are houses and cabins. Some stand at the side of the tracks that wind through the park, others within their own gardens, or with gardens close by; some appear as mountain cabins, others are more whimsical in form. All are picturesque when caught under the right light and from the right angle, and most sit at places where the paths through the forest may fork or reveal a new route through trees or between rocks or up to higher elevations or down to some below.

But the houses are not the park’s biggest attraction; that take the form of a series of tunnels and caverns that sit beneath the steps and plateaus of the park, awaiting discovery just behind the cliffs and rock faces.

Mount Campion, July 2020

There are many ways into – and out of – this network of tunnels and caverns. Some sit at the edge of the park’s paths or open unexpectedly onto them. Others lie at the end of trails that break away from the main paths that at first seem to just meander through the trees. Some even lie behind doors found at the bottom of gardens or within the cellars of houses.

It is only once you’re within the caves that you really appreciate how cleverly they have been put together. Using mesh kits and prims, Marz has built a convincing and consistent set of tunnels and caverns that rise and fall, divide and come together, run to dead ends or to walls that hide hidden turns and climbs up or down. Natural in form, many have the look of having been shaped by the passage water (and water can still be found in some). They are lit throughout by flickering torches, while sign posts – the same as those found along the trails outside – sometimes offer suggestions on directions to take whilst wandering through them.

Mount Campion, July 2020

Such is the design, just when you think you’ve seen all there is, something new pops-up, such as an unexpected opening that leads out to another part of the paths and tracks of the forest. Some of these can be surprising because they st close to another opening, but managed to pass notice whilst hopping in and out of that other tunnel. Others emerge from the network on a precipitous ledge that in turn reveals itself to be another path that clings to the vertical faces of the the mountain faces – paths that might otherwise be missed in a too-hurried walk around the park’s trails and paths.

And therein lies another part of the magic with this design: the paths wind and meander, rise and fall, drop through canyons, disappear into tunnels then reappear – but ultimately they all link together, offering multiple ways to explore the park and appreciate all of its many touches – the hidden paths, the statues, and so on, and also its features – gardens, houses, tunnels and caverns.  All of which makes for a rich and rewarding visit.

Mount Campion, July 2020

With thanks to Elora via Annie Brightstar

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Virtual Cities and an Awakening in Second Life

Third Eye Gallery: Michel Bechir

The Third Eye, curated by Jaz (Jessamine2108), is a new open-air gallery space that opened on July 11th, 2020. Located on a sky platform, the gallery is described as “a place that is designed to showcase art, particles, inspire stories, and offer a quiet place to relax and rejuvenate. It is the culmination of my many dreams – to create a place that nurtures and helps the growth of all types of creative endeavours – be it words, pictures, or particles.”

For the opening exhibition, the gallery features a selection of art by Jaz, entitled Awakening, coupled with Virtual Cities, a selection of pieces by Michel Bechir.

It is only right that I open the gallery with Michiel as the guest artist, as he was the one who introduced me to SL photography.

– Jaz (Jessamine2108)

Third Eye Gallery: Michel Bechir

For Virtual Cities, Michel presents some 18 pieces focused on urban living within Second Life. It’s a rich mix of images spread across Michel’s time as a Second Life photographer, starting in 2009 and extending to the present day. Within them, he captures the many different ways in which cities and living spaces can be represented in-world, from shining cities with gleaming skyscrapers to cities in decay, from Mediterranean waterfronts to the cramped confines of the favela, and from cobble streets to paved sidewalks.

Not only are the pieces here attractive for their breadth of representation of urban spaces, they also hold the eye because of the richness of style and finish they each have.

Third Eye Gallery: Jaz (Jessamine2108)

Sitting across the landing point from Virtual Cities, Jaz offers 21 pieces that see states are something of a departure for her.

The series “Awakening” is about my changing perception of SL – to the possibilities that it offers and to be able to see beyond the surface. I am stepping out of my comfort zone to communicate using the creations of designers rather than use landscapes and avatars. I would like to thank the mesh creators Harry Cover and Karthikeyan Engineer with their quirky and cool creations that helped me grow as an artist.

– Jaz (Jessamine2108)

This is an intriguing and engaging collection of images, rich with colour, each one perfectly framed to draw the eye into it. There are four pieces within this collection that might be called “traditional” landscapes – or at least focus on subjects Jaz has more familiarly covered. However, this doesn’t put them at odds with the rest of the pieces on display, rather it grounds them as a further expression of her art and growth.

Third Eye Gallery: Jaz (Jessamine2108)

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