The dunes of La Vie in Second Life

La Vie, September 2020 – click any image for full size

After receiving a poke fro Shawn Shakespeare, I was surprised to note that it has been over two years since our last visit to La Vie, the Homestead region held by Krys Vita and previously dressed by her and Arol Lightfoot. As such, following on Shawn’s suggestion, we hopped over to take a look at the region in its latest iteration.

This design is the work of Krys and her SL partner CarterNolan, and is beautifully minimalist in  presentation, whilst offering an attractive and photogenic setting.

La Vie, September 2020

The easiest way to describe it is simply to say that given the current worldwide climate of uncertainty around SARS-COV-2 and so on, La Vie represents the kind of idyllic location many of us probably would like to run away to and spend time appreciating without the the pressures of the world intruding,

Sitting as a series of sand flats that poke their heads above an azure sea, the region has the feel of a place perhaps at high tide – at least on its western side, where wind breakers usually put out for sunbathers sit partially submerged in rippling waves, a pelican watching over them and possibly wondering why the silly humans didn’t move them before the water rose…

La Vie, September 2020

Raised board walks run across the sands and also connect them, their presence perhaps suggesting that at certain times in the year a lot more of the setting might be waterlogged – although for now there is enough sand and low dunes to make wandering well beyond the board walks easily manageable – not that the channels cutting through the landscape are particularly deep. At least not until you get to the east side of the region that is.

It is on the east side that the region places host to signs of civilisation: a tidy mesh of piers and moorings for boats and sail craft, most of the wharves stout and broad enough to carry wooden buildings on their backs. These are mostly commercial in nature and include workshops and sea-related places of business, although a couple of units offer the opportunity to work off the extra kilos that might be added to one’s weight following frequent visits to the Salty Dog Café.

La Vie, September 2020

There’s a strong sense of this all being a local, family-run centre given the frequent use of the “Saltwater” name.  Perhaps the house at the centre of the piers and wharves being the base of operations for whoever runs things. It’s also something of a tour de force of building with AustinLiam’s designs as well, an approach that lends further authenticity to the feeling this really is a place put together by a single group of people working to create a unified presence, rather than a place that has grown over times with many different hands and views. I’ll also admit that seeing AustinLiam’s Captain’s Retreat in the region gave me a case of itchy fingers, as it is a design I’ve long wanted to fiddle around with and make into a cosy home.

With more marshy land off to the south sitting under the spread of a huge oak tree and a pair of monkeypod trees, and open sands to the north that carry the suggestion of strong winds sometimes visiting the land, this is a setting watched over by an old lighthouse to one side and an equally old forest-style look out tower on the other, both offering vantage points from which to suss out the best sunbathing spots on the sands below.

La Vie, September 2020

Completed by multiple places to sit and enjoy the setting – including a swing for watching the local sea turtles – and finished with a gentle sound scape, La Vie in this iteration really does offer a welcome sense of escape and freedom.

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  • La Vie (La Vie, rated Adult)

Pandemonium and Perspectives in Second Life

Attention Gallery – Jon Wyck

The September exhibition at Attention Gallery, owned, managed and curated by Isle Biedermann and Mirabelle Sweetwater (Biedermann), opened on Saturday, September 5th. It offers a double-header of an exhibition, displaying the art of Jon Wyck and Deckhard Neox  in what are two somewhat contrasting exhibitions in terms of their respective themes, which can perhaps best be described as “light” and “dark”.

With Perspectives of light and Life, Jon Wyck presents ten images that offer a mix of landscapes and avatar studies, each neatly reflective of its title. Each is intriguing in its representation of light, be it Moonlight over a shadowed tower, sunlight filters through drapes that adds warmth to a sculpture, the metronomic sweep of a lighthouse lamp caught in mid-rotation, the curtain of light created by the skyscrapers of a city backdrop, or use of colour throughout an image as a whole.

Attention Gallery – Jon Wyck

At the same time, and as the title of the selection indicates, each of the images in this selection offers a comment on life, from the desire for an island retreat to the thrill of living on the edge trying to control a powerful machine, going by way of reflections on art, mysticism and and beauty of nature around us.

With October and Halloween once again approaching, Deckhard Neox offers a trip into the darker side of life with his ten pieces, as he explains in his introductory notes:

PANDEMONIUM is my small gift to horror genre in film and literature, genre that I loved and feared since my early childhood. Emotions, either beautiful, uplifting, inspiring or in this case terrifying make us human and thus curious, enchanted and alive, forever searching for mysteries of life … and death.

– Deckhard Neox

Attention Gallery: Deckhard Neox

The result is a series of images that celebrate all that we tend to bring to mind when we consider in the silver screen’s (and television’s) delight in thrilling  / scaring us: werewolves, vampires, knife-wielding and masked maniacs, balloon-carrying clowns, the threat of shadows moving in the darkness and more.

These are – in a literal sense as much as thematically – dark images (so much so, I admit to finding myself wishing they were perhaps presented in a larger format just to bring more of their details to the fore). Each evokes a sense of atmosphere whilst also playing due homage to the film it is intended to evoke, sometimes clearly – as with The Well (The RingHalloween (Halloween), They All Float (It – film and mini series), etc. Others are more subtle – such as Ave Satani (The Omen – which also carries a hint of a certain “hell hound” from Holmesian mythology that has oft been played for horror).

Attention Gallery: Deckhard Gallery

Two small but engaging displays that will be available through until the end of the month, I believe.

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Getting Extreme at Nitroglobus in Second Life

Nitroglobus: Extreme by Poupée Anna-Nana (IMaestra) and Nathaniel Jehangir

Tuesday, September 1st saw the opening of the September 2020 exhibition at Nitroglobus Roof Gallery, curated by Dido Haas. Extreme is a joint exhibition by Poupée Anna-Nana (IMaestra) and Nathaniel Jehangir, who are apparently making their first joint foray into exhibiting their photography through the medium of an in-world gallery.

Both artists focus on avatar photography, although Nathaniel also produces landscape images as well. For Extreme, the pair between them present 14 images supported by sculptures by Igor Ballyhoo and the late Nitro Fireguard, bot of which  have been selected by Dido for the way they reflect the central theme of the exhibit.

Each of us has deep-rooted extreme feelings, often based in traumatic experience, that can be hard to control. We often aren’t even aware of these feelings. Sometimes these feelings make us move around in circles, influencing our relationships with others and our own self-awareness. It’s only through self-awareness that we are able to see and free ourselves from these feelings, that we can step out of the ‘circle’. We present these extreme feelings here in our images, each of us in our own way. We are two distinct artists, two different views and ways of interpreting the same themes.

– statement by the artists

Presented as a mix of monochrome colour images, the pictures are offered without further explanation other than their titles, the artists noting that they would prefer those witnessing the pieces to interpret them for themselves.

Nitroglobus: Extreme by Poupée Anna-Nana (IMaestra) and Nathaniel Jehangir

At first, it can perhaps be hard seeing the extremes of experience within some of these pieces. This is not to say they are without emotion or narrative; rather the reverse, in fact, both narrative and emotion are clearly visible in all of the pieces – but within some of them, it may initially appear  both narrative and emotion is more rooted in perennial questions related to our digital lives  – identity (What’s Left and Mask for example), and whether or not we can find love and companionship (Love Me, Be Mine), for example. Others, such as The Frame, The Whisper, the Kill may initially suggest stories of introversion  more than anything else; even those that touch the fringes of what society might regard as “extreme” (notably  Don’t Mess With Me) may not immediately speak of trauma.

But flip your viewpoint with a second look, and look upon these pieces not as the result of past trauma, but rather the propose of trauma about to be visited upon the subject or those they are about to encounter, and a new narrative is revealed. This is perhaps most evident in Don’t Miss With Me, with its threat of open violence directed towards the observer, and the hint of trauma that may come from it. Then, within Monsters, the scratches over breasts and the banding  about wrist suggest the observer is being cast into the role of the traumatiser, while The Kill similarly switches to reveal a man who is about to visit trauma on an unseen third party.

Thus, throughout this exhibition, we’re presented with a nuanced series of images, and kudos to the artists for not trying to overlay our reactions to their work by offering their own expositions.

Nitroglobus: Extreme by Poupée Anna-Nana (IMaestra) and Nathaniel Jehangir

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The stunning beauty of Souls of Dreams in Second Life

Souls of Dreams, September 2020 – click any image for full size

We first visited visited Xana Newall’s Souls of Dreams in November 2019 (see: Souls of Dreams in Second Life). A captivating design built by Loly Hallison with added décor from Xana, at that time it occupied a Homestead region. Well, time has moved on since then, and so has Souls of Dreams, with Xana relocating to a Full region and bringing in Busta (BadboyHi) to provide the a new look.

Busta is responsible for a range of captivating region designs across Second Life, many of which I’ve covered in these pages since 2016. It’s something I’m always happy to do, as he really does produce designs that are worth seeing; and with the new Souls of Dreams (which at the time of our visits, he was busily completing), Busta has produced something truly exceptional.

Souls of Dreams, September 2020

A visit commences on the south side of the region on a wide terrace complete with waterside structures that have something of an ancient Greece feel to them. Steps slip gently down into the shallow waters on two sides, the water also being the home to an expanse of marsh plants floating on its surface.

These marshy waters continue on around to the west side of the island, beyond a growth of tall mangroves, to where wooden board walks span faster-moving waters fed via a variety of falls tumbling out of the region’s uplands.  Beyond these, flat shingle runs sit between the high cliffs and the water, moss-covered stone slabs suggesting a path or terrace may once have lain across them, wooden bridges offering crossings where water continues to flow outward from further falls.

Souls of Dreams, September 2020

Rounding the island to the north, the path offers wooden steps leading up to the higher ground, guarded at their top by an old warehouse now converted into a place of residence. This is furnished by Xana, who once again has offered plenty of touches of her own throughout the region to help bring it to life, and is open to the public to explore inside. For those who prefer, the path at the base of the cliffs continues onwards to the east, passing a beach and further opportunities to move inland via by rocky path or rough wooden steps, before it arrives at a headland house, also open for exploration.

And that’s just the start of things for the region – indeed, given it is reached by skirting the mangroves and following a path lying in the shadow of the cliffs that rise behind them, it is really the least obvious route of exploration for arriving visitors. This is because immediately to the east of the landing point (and visible from it) sits the bulk of what appears to be a small seafront town beckons, reached by way of a small flagstoned and gated terrace and two gently arching bridges which a distinctly Dutch flavour to them.

Souls of Dreams, September 2020

Within the archways leading into the town, the Dutch feeling is for me heightened both by the tall forms of the buildings used to define it, and the narrow, stone-sided waterways spanned by cobbled bridges, that have more of a feeling of canals rather than that of a simple mooring basin for boats. Though it may occupy less than a quarter of the region, the little town is very evocative of parts of Amsterdam and Rotterdam, and has plenty to offer the camera lens both within and around it.

Cut off from the rest of the region by two narrow channels of water, the town is nevertheless very much a part of the whole, not just joined to it by the bridges that physically link it with the rest of the setting, but because Busta’s design offers a marvellous blending of locations and styles.

Souls of Dreams, September 2020

There’s the aforementioned landing point with its Mediterranean hints, the town with its Dutch twist, suggestions of terraces and paved areas of great age mixed with beaches and a curving bay backed by ancient walls that also sit behind a more recent  terraced bar, and the Tuscan villa lying in the lee of the island’s highest peak.  This is reached via a number of paths, be they stone steps, rocky trail or rutted track, and is again open to exploration. And off of these elements are richly and marvellously presented, drawn together into a single and quite natural whole both by the various paths and trails that link them, and by the green stitching of foliage provided by great oaks and smaller maples.

To catalogue everything here would be a waste, as Souls of Dreams needs to be not just seen, but savoured. Places abound where visitors can sit and relax, whilst joining the local group for L$250 gives photographers rezzing rights for props (do remember to pick them up afterwards!). But truly, there is so much to see and appreciate here that you’re going to want to set aside plenty of time for wandering and finding all the paths and touches; and even then,it’s likely the region will call you back because the region really is that attractive.

Souls of Dreams, September 2020

Definitely not a place to miss, although given the amount of detail, some adjustment to viewer settings might be required to ease moving around comfortably if you tend to have a lot of rendering options turned up).

With thanks to Loverdag by way of Annie Brightstar for the pointer. 

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Landscapes and Dance in Second Life

Third Eye – Lynn

The Third Eye, curated by Jaz (Jessamine2108), opened its September 2020 exhibition on the 29th August, once again offering a double header of art featuring Lynn (Titaniclynn Ayres) and pieces by Jaz herself.

Lynn is a Second Life photographer whose work tends to centre on landscape photography, but also can encompass art and avatar studies. For Photos by Lynn she offers 18 pieces in both colour and black and white that are taken from her extensive portfolio of landscape images, and which incorporate some of Second Life’s popular public destinations.

Third Eye – Lynn

The colour images, encompassing places such as Boulder, Jambo, A Taste of Africa, Cherishville, Venesha – all of which are well known to seasoned Second Life travellers – offer unique views of their subject that are rendered in rich colours. In some, this post-processing suggests a painting-like finish, in others they provide a sense of warmth and lightness. All, however, do full service to their subjects.

Similarly, Lynn’s black and white pieces encompass SL’s more popular destinations of recent times and are all equally evocative – if not more so, given the way black-and-white images tend to draw out the secrets of their subjects. In this – and while I enjoyed Lynn’s colour works immensely, I found the black-and-white pieces like Waiting.., Tralala’s Diner and Elvion, to contain a particular vitality.

Third Eye – Jaz

For her exhibition, Jaz offers Navarasa a visual journey through emotions in Indian dance. The Navarasa is a dance form that represents the nine rasas, or emotions that an individual might display according to their situation. These are: Śṛṅgāraḥ (romance, love, attractiveness) Hāsyam (laughter, mirth, comedy), Raudram (anger, fury), Kāruṇyam (compassion, mercy), Bībhatsam (disgust, aversion), Bhayānakam (horror, terror), Veeram (heroism) and Adbhutam (wonder, amazement).

Each of these emotions is portrayed in a pair of images: the uppermost a scene captured from within Second Life, the lower a photograph over which has been set the dance step representative of the rasa itself. It’s an engaging, evocative display, dance figures and background photos (including in places the use of colour wash) capture the emotional mood, whilst the accompanying image from Second Life provides an expressive narrative for the emotion.

Third Eye – Jaz

Two intriguing and captivating displays of art.

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A Light of the Desert in Second Life

Light of the Desert, August 2020 – click any image for full size

Back in May, I wrote about Camila Runo’s homestead region design, A Taste of Africa (see A voyage to Africa in Second Life). Since that time, Camila has redressed the region so whilst it remains rooted in Africa, its foundation lay further to the north and perhaps east than that iteration, as the new title – *NOUR* – Light of the Desert – indicates.

As with the previous iteration of the region, this is a richly evocative setting, incorporating multiple aspects of what might be called – for those of us in the west, at least – “traditional desert settings”.

Light of the Desert, August 2020

There’s a domed palace on a rocky plateau, complete with a small garden house with with the most valuable commodity to be found within desert dunes: free-flowing eater. Then there is a Bedouin camp site sitting at the edge of an oasis (or a wadi, depending on your preference). In between these sits a waterside village, crowned by a luxurious bath house, although the dhows sitting on the river suggest this is more of a working village than a resort.

From the landing point, located in the south-west corner, it is possible to visit all of these locations in turn, the region being neatly laid out in such a way so as to suggest a walk through a desert, one surrounded by high dunes (although these are admittedly off-region, so the intervening water does spoil the effect a little), passing from one oasis of life to the next. A path running down from the landing point points to the route to be taken, with the first stop that of the high palace. sitting on its plateau, commanding a view across the rest of the region.

Light of the Desert, August 2020

Topped by yellow-painted domes and reached via a stone stairway that sits just within the walls of the village and that leads the way past the lower-lying garden house, the palace has thick walls to help keep the heat out, a tall fountain splashing water within its main hall. Lavish curtains and drapes separate the side rooms from the hall, and latticed windows allow whatever breeze might pass to enter the building,  while the upper level offers an ornate bath and chaise lounge on which to recline.

Down below, beyond the garden house with its fountains, water, grass and flowers, sits the village. Flat-topped houses and a souk built of mudstone surround an open market of tented stalls. It is bracketed by water to one side, where wharves for dhows sit, and a long ruler of a wall on the other, clearly designed to keep as much of the wind-blown sand out of the village as possible. Standing as a place of local commerce, the village is dominated, as noted earlier, by the squat bulk of a great bathhouse, within which sits a large square pool and plenty of opportunities to relax.

Light of the Desert

A single gateway sits within the long village wall, parallel lines of rounded stones marching out into the desert beyond. These wind around and between rippled dunes, showing the way to the oasis / wadi. Whether you follow them past the old desert fort or simply set out over the banked dunes to reach the greenery that lies beyond them is up to you, but once you’ve passed through the ring of palm trees you’ll find a spacious Bedouin camp set out around a body of water unusually – for a desert –  fed by a rocky peak from which water tumbles in multiple falls.

Throughout all of this are many details that add depth to the region. There are a lot of places both within the grander buildings and in the large tents to sit, with more outside around camp fires or shaded by the likes of blankets draped over simple wooden frames. Dromedary camels add to the felling of the north African / Arbian setting, whilst a rich (if a little intrusive in places) sound scape brings life to the village with the noise of people going about their daily business filling the air. Adding their own conversation to the mix are the camels, given as they are to the occasional grunt and snort as they wander.

Light of the Desert, August 2020

Following on from A Taste of Africa, Camila’s latest build continues in the same vein of offering an immersive, engaging setting, one particularly rip for avatar photography, although the region offers more than this for those willing to dress the part and / or explore it from end to end. All-in-all, an excellent build and engaging visit.

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