The penguins of Boulder, in Second Life

Boulder, September 2020 – click any image for full size

Note: membership of the [valium] group is required to access this region – see below for why.

We first visited Boulder, the latest region to be opened by Vally Lavender (Valium Lavender) back at the time of its opening at the end of July  2020.  At the time, I admit I held off on writing about it, as both Caitlyn and I found the region somewhat heavy-going – which can often be the case with terry Fotherington’s regions designs (as Boulder is) when heavily populated by avatars. As such, I had intended to drop back in August, once the initial rush of a new region opening had passed and Boulder would be quieter. But things bring what they have been, I’ve only just managed to make good on that plan, so my apologies to Vally for only now getting around to re-visiting and writing about Boulder.

Boulder, September 2020

Since that first visit, summer has come to the region – which might seem odd to those of us in northern latitudes, where we’re now entering the autumn period. However, Boulder is inspired by Boulders Beach, Simon’s Town, South Africa, sitting in the southern hemisphere, and which is enjoying its spring season; so presenting the region in a summer setting makes perfect sense.

Boulders Beach is most famous for being the location of a penguin colony, the land-based and endangered species Spheniscus demersus, the African Penguin (also called the Cape Penguin or South African Penguin). A part of the Table Mountain National Park, the Boulders Beach is also a focal point of operations for  SANCCOB, Southern African Foundation for the Conservation of Coastal Birds. It is in support of SANCCOB’s work that Vally established Boulder: the money raised through people joining the [valium] group go directly towards adopting penguins in SANCCOB’s care, helping to provide the money needed for their welfare.

The two penguins from SABCCOB so far adopted with the assistance of donations at Boulder

The Penguin colony is a relatively “recent” addition to the Western Cape of South Africa: there is no record of any penguin colony in the region prior to 1983.  A series of sandy inlets sheltered by granite boulders from which it takes its name, the beach provides a perfectly sheltered environment for the penguin colony, which is also under the protection of the Cape Nature Conservation programme, due to their extremely endangered status.

Hunted on both land and sea by natural predators, it is thought that the Boulders Beach colony was made possible by the reduction in land-based predator threats thanks to the local human presence at Simon’s Town. In these respect, the arrival of colony has been mutually beneficial for both the penguins and townsfolk: the humans have kept land-based predators at bay, whilst the penguins have allowed the town to enjoy controlled interest as a tourist destination; and during the SARS-CoV-2 lockdown, the penguins even took to providing “street patrols” as shown in the SACCOB tweet, below!

Within Boulder, Second Life, both the beach and its penguins and a portion of Simon’s Town are nicely represented adjacent to one another. The landing point offers a map of the region, together with copies of the Certificates of Adoption for Molly and Dandy, the two South African Penguins thus far (at the time of writing) that have been adopted.

The beach offers open aspects looking north and west, the land to the south of it rising steeply in a series of rocky, palm-crowned cliffs and plateaus within which are nestled additional attractions – a shanty-style event space reached via stone steps that climb the cliffs, and beyond it a secluded plateau of trees and waterfalls. For the daring, there are places to quite literally hang out waiting to be found, both in terms of swing seats in the trees and a zip line; however, do be aware that the house on the highest plateau is a private residence. A high, tunnel-like arch of rock bores through these uplands to reach the south side of the region, and a ribbon of beach backed by sheer cliffs that runs westwards to join the main beach as it curls around what might be regarded as a low-lying headland.

Boulder, September 2020

The latter is home to the Boulder Art Gallery which, at the time of both of my visits, was featuring the art of two more renowned region designers: Fred Hamilton (frecoi) and Lotus Mastroianni.  The gallery is watched over by a penguin carved from stone, and overlooks a further stretch of sand occupied by penguins.

The waterfront town at Boulder is a take on the historic centre of the town – Simon’s Town ((Afrikaans: Simonstad) has been in existence for over 200 years, being located in a large bay of strategic importance (the South African Navy still has a major facility there). The historical centre offers a range of colonial-style buildings that could look as at home in Australia or America as they do in South Africa. Within Boulder, this colonial style of building is retained, if presented in a more colourful manner than might be the case with the actual Simon’s Town – not that this detracts from the region’s design.

Boulder, September 2020

I’m not sure if the waterfront itself is taken from a part of the actual Simon’s Town, which appears in photos to have a lot more of a modern look, with a large yacht marina and the aforementioned naval base. However, if it is more a flight f fancy than pulled from Simon’s Town, that doesn’t change the fact that it works perfectly within the region, ideally rounding it out.

During our first visit, I noted the region had at least two Firestorm parcel-level Windlight settings in place (day and night) which I found jarring when moving between them simply by stepping on / off the beach. I’ve no idea if this is still the case, as I’ve transitioned entire to EEP-based viewers. However, the performance hit is still there, and can make itself apparent for those on mid-range systems who like to go around SL with things like shadows enabled; so if you do, you might like to consider turning them off when exploring the region. But that said, neither the potential impact on viewer performance nor any Windlight changes that may occur should deter anyone from visiting. And if you haven’ already visited, I do recommend you consider joining the [valium] group to help support the work of SANCCOB and pay a visit.

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The art of Hermes Kondor in Second Life

Hermes Kondor: Reflections

In July I wrote about an exhibition of physical world photographs by Hermes Kondor, available at his own Kondor Photo Gallery (see: The beauty of steam machines in Second Life). However, that gallery is only a part of a complex that Hermes has put together, so I decided to hop back for a further look. The complex comprises several individual areas linked by a teleport disc system. These facilities comprise: a boulevard of rental studios for artists, an attractively Deco night club, and three galleries – including the photo gallery noted above – and a studio/gallery used to display Hermes’ SL avatar studies.

Hermes’ primary gallery is the Kondor Art Centre, which at the time of my visit was home to an exhibition entitled Reflections.

I invite you to join on a journey deep inside a magical lake, where we will find strange and beautiful creatures, lightbeings and gates to an alternative reality, deep inside a garden of fantasy and wonder.

– Hermes Kondor, describing his exhibit Reflections

Hermes Kondor: Reflections

This is a collection of 24 digital images that are truly remarkable in their content and depth. At their heart, each image features a mix of light, water (that of the magical lake) and and the reflections of the exhibit’s title. The majority of the pictures feature macro views of plant elements presented in such a way as to suggest they indeed from some alien – as in unknown – environment; alien, and yet somehow familiar.

Beautifully composited and and framed, these are images that are entirely captivating in their use of colour and light to create a rich sensation of living creatures of the imagination.

Hermes Kondor: Flowers

Plants and macro photography are also the subject of the images displayed within the Kondor Art Garden. Here, sixteen close-up images of garden flowers, each again perfectly framed through the aforementioned macro lens, again offering a considered balance of light and depth of field that makes for another quite entrancing collection of photographs, each one deeply attractive.

For those who enjoy images produced in Second Life can visit the Kondor Photo Studio. This is both a gallery and a studio, presenting a series of avatar studio by Hermes. Those interested in engaging him for a photo session should contact Hermes directly.

Hermes Kondor: Flowers

As noted above, I first came across Hermes work in his exhibition of photographs taken at the Electricity Museum, Lisbon, Portugal. I was immediately taken by those images, which can still be enjoyed at the Kondor Photo Gallery,  and admit to be utterly taken by his work in touring the rest of the gallery facilities he operates.

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Waka is rated Moderate

Bungenäs at Binemust in Second Life

Bungenäs, Binemust, September 2020

For her latest region design at Binemust, Biné Rodenberger offers visitors a most unusual taste of Sweden’s Gotland.

The largest of Sweden’s islands, and also a province, county, and municipality in its own right, Gotland is a fascination place, rich in culture and opportunities for exploration and discovery, offering many unique experiences (ever had a fish cooked using molten glass? If not, Gotland’s Restaurant Rot is the place to go).

Bungenäs, the inspiration for Biné’s design, lies at the opposite end of Gotland to Restaurant Rot, and is perhaps one of the island’s most unusual attractions. During the 20th century, the peninsula was home to a limestone quarry marked by a pair of unique kilns, and a large Swedish Army training zone, complete with bunkers, barracks, and open and wooded training areas. The quarry enjoyed a 50-year run from 1910 to 1960, while the rest of the 160-hectare site was used by the army through until 1963, when it was also abandoned.

The Bungenäs peninsula showing the former army training grounds in the foreground and and the limestone quarry, centre left. Credit: Gunnar Britse

For the 40 years that followed, the peninsula was closed to the public, until moves were made to re-open it as a park / tourist destination in the early 2000s. However, entrepreneur Joachim Kuylenstierna – whose father had served in the army and trained at Bungenäs – was concerned about  such a move would do to the unique aspects of the location: the ageing bunkers, the run-down buildings and deserted quarry facilities, and so on, if the peninsula was turned into some sort of tourist resort with all the modern trappings – an up-to-date hotel, a golf course and so on.

To ensure this did not happen, Kuylenstierna purchased the land himself and turned it into a most unusual development: a new community location without roads or houses. Instead much of the existing infrastructure of bunkers and buildings would be be converted into unique homes, with the bicycle the primary mode of transport. He employed a specialist architecture firm to convert the bunkers and other buildings into homes and community facilities, and to zone the remaining landscape into plots and parcels that clients could purchase and have homes built to their  own specification and fully in keeping with the existing structures and integrated into the natural environments found across the peninsula, and also carefully redeveloped by the architects in keeping with Kuylenstierna’s broad vision.

We don’t design and build buildings – we work with the landscape and the existing constructions to create structures that are formed after their surroundings. We’re not the least interested in creating “boxes” on the ground. Each plot of land is specifically laid-out and, in turn, has its very own zoning plan. The peninsula was also divided into different regions with their own defined type of nature, which required different types of structures.

– Lisa Ekström, Skälsö Arkitekter, developers of the Bungenäs site

Bungenäs, Binemust, September 2020

Within Binemust, Biné offers her own take on this unique setting, centred on the the old limestone quarry, its kilns and outbuildings. These sit within a low-lying part of the region, the quarry itself flooded, the kilns and outbuildings rising above its rocky ring. Cold sands border the east and south sides of these lowlands, merging with grasslands cut by a fast flowing stream. As the sands curve around to the south, so the land rises to form a bluff between sea and inland quarry, a number of aged bunker-like shells among the sand a grass, hinting at the old military preserve that once existed at Bungenäs.

To the west, a ribbon of sand continues along the coast, marked on one side by old piers that may have once served the lime factory, and a line of old beds that offer a most unusual sun loungers, Biné suggesting they might have been pulled from the old barracks, as is the case at the physical Bungenäs in Gotland.

Bungenäs, Binemust, September 2020

The north side of the region is marked by a highland plateau, rich in fir trees and crossed by tracks and paths, representing the more natural aspects of the Bungenäs peninsula and, perhaps, the 3 km tour trail that winds through the region – as noted, road vehicles are generally banned from the region to help preserve its natural state. These highlands are also split by the stream, which drops by way of a single waterfall to continue its way the the sea across the lowlands.

There are differences between Biné’s vision of Bungenäs as the real thing: houses at Binemust are represented more by modern structures than converted bunkers; there is a camp site at Binemust, although as Bine notes, there doesn’t appear to be anything like it within Bungenäs. She’s also added horses to roam alongside the sheep (which are a feature of Bungenäs).

Bungenäs, Binemust, September 2020

However, she’s also replicated some of the original’s cosier features: the mess hall at Bungenäs, for example has been converted into a café with a small suite of hotel rooms above it that visitors can book for short stays.  Bine offers the same through a small bed-and-breakfast house tucked away in the region. She also includes bicycles, which for the common mode of transport within the community. Finally, and in a touch of her own, she’s included a small selection from her personal art collection from SL, located in the limestone warehouse, which doubles as the region’s café.

All of which makes for an engaging and educational visit – be sure to look up Bungenäs on the interwebz for yourself when visiting.

Bungenäs, Binemust, September 2020

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Isolation’s Passengers in Second Life

Isolation’s Passengers – click any image for full size

Archetype11 Nova, aka Schmexysbuddy Resident, has been responsible for some of the most evocative / thought-provoking region builds in Second Life. I’ve covered a number of them in these pages – notably his Hotel California builds; his work embraces landscape design and artistic statement, often mixing ideas and sentiment, ideals and imaginings in an eclectic whole that captivates the eye and challenges us to look deeper, think a little harder and take a closer look at what is being offered.

With Isolation’s Passengers, Archetype11 offers what might be his most provocative  – and possibly his most personal – region design yet. It occupies a private full region that has the additional Full region LI bonus, although it does not currently make use of the extra land capacity. This additional space  – previous builds by Archetype11 / Schmexysbuddy have tended to be on Homestead regions – appears to offer plenty of opportunity for expansion or (perhaps) for multiple environments within the same location.

Isolation’s Passengers

The foundational aspect for this design is that of the SARS-COV-2 pandemic. This is not an uncommon theme within art and region design at present, but with Isolation’s Passengers, Archetype11 offers a different perspective on the pandemic, one which – as noted – touches on the personal for him, as he noted to me whilst I was visiting the region:

It’s intent is the onslaught of 2nd and 3rd order effects of isolation that aren’t readily visible…the invisible passengers of this pandemic. It was inspired by the death of a friend and brother of mine.

– Archetype11 Nova, describing Isolation’s Passengers

The story of that death can be found here, and should be read as a part of a visit to this region, as it helps to frame some of the motifs to be found within it.

Isolation’s Passengers

For those unfamiliar with the concepts of the 2nd and 3rd order effects of isolation, in the 1980s and as a part of studies into the long-term impact of isolation can have on the psyche among groups such as submariners, small teams on long-duration expeditions in the Antarctic and crews aboard the International Space Station. In particular, they noted three distinct reactions to being so isolated, linked to different points in  the isolation period.

The first order comes early on, encompassing the initial weeks / months of isolation.  It is marked by heightened anxiety, possibly mixed with periods of confusion and panic (think of the early stages of the the pandemic: anxiety over lock-downs, panic buying of toilet rolls, etc.). The second order (sometime referred to as the “sourdough order”) is marked by a sense of routine, possibly edged with a sense of newness / novelty (again, in terms of the pandemic: the novelty of working from home, the formation of a new routine based on self-motivation, etc). And then there is the third order. This is more negative: the dropping of routine as everything blurs into a never-ending whole where days are difficult to separate, and encompasses resentment towards our situation and towards those who are around us (not so much because of who they are but rather because they represent the fact we cannot interact with anyone else), and is a time that can be marked by emotional outbursts, aggressiveness, rowdy or anti-social behaviour.

Isolation’s Passengers

The 3rd order can often include a further emotional response that might appear as contrary to the others listed for it: that of anticipation – the sense that things will soon be over, and life can “get back to normal”, which in turn can lead to further frustration as “the end” doesn’t seem to get any closer, despite the passage of time.

Within Isolation’s Passenger’s we see many motifs representing elements of the second and third order effects of isolation – take the line of large masks with waterfalls falling from one eye: their repetition suggestive of routine; painted bodies suggestive of excitement that the freedom of expression isolation and working from home appears to initially present. Then there is the large clock sitting to one side of the region, representing the dragging passage of time and the resentment it can cause – the reminder of how long its been, and how long, potentially, we may still have to go before things “get back to normal”.

Isolation’s Passengers

But there is more here as well: the personal element of love and loss of a friend beautifully offered through these suggestions of life and death, love and loss through the use of angelic figurines (some partially dismembered), the shrouded busts with their crowns of thorns, the floating bodies under their own shrouds, the great church, the huddled skeletons, the shiny Morgan sports car with its “Just Married” sign and the promise of a bright future,  sitting amidst the wreck of several junker cars suggestive of age and decrepitude – and loss.

The layering of images and ideas within this build is compelling in their sheer diversity. Take the line of masks noted above; within them might also be seen the cracking of our daily façades – the faces we present to the the rest of the world that are becoming increasingly redundant in this age of isolation; also to be found within them is the sense of tears offered by the falling water. Between two of them sits  the carcass of an ageing ship, an orchestra playing even as pumps fail to keep the water at bay. This is rich in multiple motifs: there’s the idea of trying to carry on as normal in the rising tide of change; the echo of the Titanic and the idea we’re facing the sinking of all that can be normal in an increasingly  confusing, isolating world; the hint that despite the current disorder, perhaps normality can return; and then there’s the personal element again: music played in remembrance of a loved one.

Isolation’s Passengers

Poignant, beautifully presented, and watched over by the floating spores of a virus that hang in the sky – a reminder that as per that title of the build – we are all just passengers in the unfolding situation in the world today. Even the region’s core name – Solveig – seems to reflect the intertwined themes presented in the build – Sol and Veig being old Norse words meaning “house” or “hall” (the place where we most commonly have to isolate) and “strength” or “battle” (reflective of the strength we draw on from within in handling the battle we face in moving beyond the 3rd order of isolation).

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Announcing the Second Life Endowment for the Arts

via Linden Lab

In August 2019, and after an eight-year run (it’s first public exhibitions coming in 2011 after initially being announced in late 2010), the Linden Endowment for the Arts (LEA) closed, the organising committee having decided to step away from managing it (see: Linden Endowment for the Arts to officially close, LEA: more on the closure, and a move to save it and Linden Endowment for the Arts: update).

Following the announcement, there were numerous discussions on how the work of the LEA might be continued. In particular, artists Tansee Resident and Riannah Avora launched an in-world group specifically with the aim of gathering ideas and viewpoints on how the work of the LEA – and Linden Lab’s involvement in the body – might be continued.

At the time, a lot of discussions were held and a considerable number of ideas put forward (I was happy to play a small background role in advising both Tansee and Riannah in a number of areas, including potential discussions with Linden Lab). Ultimately, both went on to found groups operating on similar principals to LEA, with Tansee co-founding the Hannigton Endowment for the Arts (HEA) along with Hannington Xeltentat, and Riannah co-founding United Artists of SL.

However, the idea of a Lab-supported facility to help promote arts in Second Life never entirely went away, and Tansee continued to pursue ideas, refining a proposal originally created from the ideas gathered after the LEA had closed down. Then, in June 2020, a conversation with Lab CEO Ebbe Altberg at the SL17B event opened a door of opportunity. This in turn lead to a series of meetings with senior staff at the Lab, including Patch Linden, Vice President of Product Operations, and Brett Linden, the Lab’s senior Marketing Manager. After several such meetings, which included reviews of, and updates to, the proposal, Linden Lab indicated a willingness to support a new body similar to that of the LEA, but operating on a more modest and flexible footing.

Announced today, and starting an January 2021, the Second Life Endowment for the Arts (SLEA) will operate across seven regions supplied by Linden Lab, and managed by Tansee and Hannington supported by a Board of Advisers (the full list of whom is yet to be announced), and a team of volunteers to help in the day-to-day operations, once the new regions are open.

The seven SLEA regions

The seven regions, which are currently being set-up, will comprise the following:

  • A  central hub (SLEA7). This will likely include:
    • A landing point.
    • Facilities for SLEA coordinators, advisers and volunteers.
    • An education centre.
    • A events centre to support arts activities and events across Second Life.
    • A teleport hub serving the SLEA grant regions and information on the artists currently exhibiting.
    • The SLEA Theatre for mounting art-related and special events.
    • An art Challenge corner.
  • Four Full regions (SLEA1-3 and SLEA6) for region-wide art installations ranging from 1 to 6 months duration.
  • A single region (SLEA4) providing four quarter-region installation spaces.
  • A sandbox region. This will include an artist hangout and club for events and parties along with a new underwater building area.
The planned SLEA 7 hub region

As  noted above, SLEA will formally début in January 2021. Between now and then, the plan is to release information over a period of time, starting in October. These activities will include:

  • Providing information on:
    • How those interested to volunteer to help run SLEA, and on specific volunteer roles that are available.
    • How artists will be able to apply for grants, and requirements / guidelines for exhibiting through SLEA.
  • Updates on region design status.
  • Detailed information on the SLEA website, social media channels, etc.
  • The opening of the first round of applications for artists.

The reason for not having the website / social media presence in place alongside of this announcement was explained by SLEA co-ordinator Tansee Resident as follows:

We intentionally do not have a Website or a FB page or any of the essential networking tools. The reason for this is we truly want to include the artists in building this community from the ground up. In order to build a solid foundation it is imperative that we establish a Volunteer base and find people who are willing to share their area of expertise.

Tansee Resident, SLEA Co-ordinator

Proposed time line for SLEA development

So, in the interim period, those interested in SLEA as artists and / or as potential volunteers are asked to join the SLEA in-world group, which will be the primary channel of communications for the next few weeks. Also, to help promote SLEA, there will be a special Designing Worlds show featuring Brett and Patch Linden, together with Tansee and Hannington, which will be show at 14:00 SLT on Monday, September 14th via the Designing Worlds website and channels.

You can also read the official SLEA announcement from the Lab.

I’ll also continue to provide updates through these pages.

The landscapes of Second Life

L’autre Oeil: Anouk LeFarve

Now open at L’autre Oeil (“The Other Eye) Gallery, owned and curated by Blaize Nightfire, is the gallery’s September 2020 exhibition entitled Landscapes. This is an ensemble exhibition featuring the work of Sandi Benelli, Charly Keating, Anouk Lefavre, Michael Lysios, Loegan Magic and Charlie Namiboo, who between them are some of Second life’s foremost landscape photographers / artists.

The gallery opened in June 2020, and was founded with a specific focus of promoting the work of artists to others in the Second Life arts community – although that doesn’t prevent admirers of the arts from visiting and appreciating the art on offer.

L’autre Oeil is a gallery for artists who love other artists. To be seen with the other eye, observers who appreciate a different perspective on the world around us.

– Blaize Nightfire, describing L’autre Oeil’s mission

 

For this exhibition –  my first visit to the gallery (and certainly not my last) – each artist is displaying three pieces of their work, some of which might easily be seen as story-telling triptych of images. Take Charlie Namiboo’s set, for example, the two outer images of plainslands neatly framing the black and white images of a river in what might be a tale of three parts, the two colour images supporting the centre image.

L’autre Oeil: Charlie Namiboo

Although the title of the exhibition is Landscapes, some of the artists have cast their net a little wider. Loegan Magic, for example, offers a richly evocative rooftop scene that is exquisitely composed, predominantly in black a white, but with a wall painting of John Lennon offered in colour, staring from the the lower part of the image in a haunting capture that carries echoes of Imagine in  Lennon’s eyes, and also a hint of F. Scott Fitzgerald’s Dr. T.J Ekleburg from the Great Gatsby. Similarly, Michael Lysios presents an oriental street scene, whilst Sandi Beneli uses SL landscapes and coastal scenes as a means to frame broader narratives on life and living – from flying a kite to the promise of a car trip. All of these images present additional depth to what is a captivating exhibition.

L’autre Oeil: Blaize Nightfire

Tucked away in the exhibition are three images by Blaize himself, who demonstrates he is no slouch with the camera, offering three images of his own that are as evocative as any of the others in these exhibition.

An attractive ensemble exhibition, well worth dropping by to see.

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