The peace and grace of Elvion in Second Life

Elvion, June 2021 – click any image for full size

Update, September 2021: Elvion has relocated and expands – see: Elvion expanded in Second Life.

Elvion, the homestead region design by Bo Zano (BoZanoNL) has always been a place to which I’m drawn. Since its inception and through several iterations, it has presented a haven of natural peace and beauty in Second Life that can smooth both troubled mind and upset heart, and which never fails to offer the eye and camera much to see and appreciate.

As far as I can recall, Bo has tended to keep his designs to the ground level, but with the iteration I visited at the start of June, he’s made use of the space available overhead as well and the ground level environment. The result is a setting of three distinct parts, each complete unto itself whilst also joining naturally with its companions to offer visitors much to see and appreciate – and even more space to reflect.

Elvion, June 2021

The ground level of the region presents a setting that in part echoes past Elvion designs in terms of general landscape and the mix of land and water, but which is nevertheless unique in its presentation, sitting as a small, low-lying island, the partial region surround suggesting it might be part of an small archipelago.

This island, rich in summer greens and the bright colours of wild flowers, is home to the main landing point that sits to the the south-east, watched over by a mature pelican and young goat. Two large buoys are stranded on the shore here, rusting and fading under the Sun. Their position raises the question of whether they might have been deposited by some past storm that tore them from their anchor chains or if they were simply abandoned by human hands, their work out in the channels beyond the island long since finished.

Elvion, June 2021

A path leads the way up from the landing point to where an A-frame house sits as a quiet retreat, places to sit and appreciate the view both on its raised deck and among the flowers growing around it. This house is, together with a small gazebo / pergola sitting closer to the landing point and overlooking the rocky shoreline, pretty much the only sign of human habitation to be found on the island, allowing its rugged beauty to be fully appreciated.

The path from landing point to house will lead visitors past one of the region’s little pug dogs that have in the past been named after either the Three Stooges or members of the Rat Pack (along with other animals found in past Elvion iterations), but who sits unnamed here, keeping an eye on the region’s information givers and pointing the way to the teleport signs.

Elvion, June 2021

Set as a group of wooden signs, these provide access to the two sky settings within the region at the time of my visit.

Touching Forest will carry you to – unsurprisingly – a woodland setting. It’s a place in the blooms of spring and colours of summer that could so easily be pictured as a further part of the island, the A-frame house waiting to rise back into view if you just wandered far enough in the right direction through the surround mist.

Elvion, June 2021

At the same time, however, those surrounding mists, the ruins and the trails winding over the the grass and rocks to a domed stone gazebo and the falls and water that lie beyond it, present the feeling that its is genuinely an altogether different place to the island; somewhere altogether more mystical.

Walking the path from the landing point and its ruins to –  and beyond – the waterfalls and their streams, I felt I was wandering into some corner of Westeros or perhaps a forgotten outlier of Imladris, such is the deep sense of  place bound within the setting that encourages the imagination to take flight.

Elvion, June 2021

Dreamland, the highest of the settings in terms of general elevation offers a similar connection to both forest and the island through its landing point, which sits within a ruined abbey, and the surround rich foliage of trees.

But step beyond the confines of the old walls, and you find you have been transported somewhere entirely different: a place where desert and grasslands intertwine – but whether it is a place where prairie meets dustlands or veldt meets desert’s  edge, is entirely up to you.

Elvion, June 2021

A thatched cottage and nearby windmill give a slight European lean to the setting, but at the same time, were a herd of cattle to come through the scrubby grass, driven by weather-beaten cowpokes, they would be at all out of place.

And certainly, for those with wearable horses, this is a location with more than enough room for riding, whilst those seeking places to sit and reflect, cogitate or enjoy the company of another, there is also plenty here to be found.

Elvion, June 2021

Beautifully conceived and executed, Elvion remains a joy to visit and behold.

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June at Jamison Arts in Second Life

Jaimson Arts, June 2021

Having opened its door in mid-May, Jamison Arts is a boutique style gallery operated by Harlow Jamison (HarlowJamison), a long-term Second life resident enjoying a new lease of life within the platform.

Located in a  cosy building of a style popular with SL gallery owners simply because it naturally lends itself to being used as exhibition space, Jamison Arts offer two floors for displaying art, which might be used for joint or ensemble exhibitions or (potentially) for a focused exhibition of a single artist’s work

Jamison Arts: SabrinaCooke

For the May / June exhibition – which I’m getting to a little late, so my apologies to Harlow and the artists – the former is the case, with Harlow devoting the ground level of the gallery to a New Artist Showcase featuring the work of SL photographer SabrinaCooke, with the upper level split between the original art of Jaelle Faerye and original digital art by Aruba DeCuir.

The exhibition marks the first Sabrina has made in Second life – although she is active on Flickr and has displayed her work in the physical world. Centred on avatar studies and portraits, the pieces she presents at Jamison are an engaging selection of work that both captures the beauty and vitality of the Second Life avatar, and which off a masterclass in chiaroscuro for those who may wish to witness more after my last article on the subject.

Jamison Arts: SabrinaCooke
Nor is it solely chiaroscuro that is demonstrated here. Colour, lighting, focus, cropping, attention to detail – all are woven together into a series of images, each one of which forms its own single-frame story.

One the upper floor, the space is split between Jaelle and Aruba, with Jaelle presenting a series entitled Animals, a series of paintings on that very subject, with a particular focus on horses. The majority appear to be watercolours, and while I’d perhaps prefer to see them in a larger style if only to discern more of the detail within them, they are all pieces that are beautifully presented.

Jamison Arts: Jaelle Faerye

Aruba’s art is broad ranging, with “traditional” pieces vying for attention with more abstracted pieces and collages. Here she present a small selection of paintings that lean towards the latter, with several pieces offering text to get the grey matter working.

Offering three very different artistic styles that come together into a single engaging exhibition, Jamison Arts offers a richness of talent well worth seeing before the current exhibition draws to a close.

Jamison Arts: Aruba DeCuir

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A Scottish Bluebell Coast in Second Life

A Touch of Scotland – Bluebell Coast – June 2021

I’ve been a little preoccupied with various things of late, which means some of my blogging has been slipping. I’m not sure when the preoccupations will decrease to a point where I’m back to a more regular cadence of posts (the usual two a day at least), but in the meantime I am still trying to chug along with reports and articles on art and places to visit.

All of which brings me to Bluebell Coast, a Homestead region designed by Christina Riolz (Christina Hammerer) and John Dee Riolz (JohnMcFluff), which takes as its full title: A Touch of Scotland – Bluebell Coast, which the couple describe thus:

The Ayrshire Coastal Path- Be ye Man or Bairn or Wumman, Be ye gaun or be ye comin, For Scotland’s Pride no Scotland’s shame, Gether yer litter and tak it Hame!
A Touch of Scotland – Bluebell Coast – June 2021

In other words, whoever you are, whether you’re coming or going, here’s a part of Scottish pride to be enjoyed and photographed – just make sure you take your litter home with you!

Split by a stream running out to sea from a rocky pool that is  in turn fed by modest falls that drop from an upland area (and which are mirrored on the seawards side, this is region that captures some of the lowland coastal regions of western Scotland, wild and grassy and – here at least – rich in bluebells.

A Touch of Scotland – Bluebell Coast – June 2021

With the main landing point a little off-centre to the region, this is a place that is easy on the eye and easy to explore. dusty paths offering the key routes over the grass. Typical to the Scottish lowlands, this is a place with dry stone walls, the ruins of ancient fortifications and ruins – one of which is suggestive of a former religious centre.

To one corner of the region sits a thatched crofter’s cottage. A nearby tractor suggests it is a working house, but the views across the region offered from from its windows and grounds are picturesque and more than make up for any daily chores the owner(s) may have to perform.

A Touch of Scotland – Bluebell Coast – June 2021

With beaches lying along its borders, this is a haven for wildlife and wildfowl – seals rest from fish hunting, watched over by a pelican, for example; whilst seagulls keep an eye on everything.

Getting around on foot is easy enough, the majority of the land undulating gently but not enough to make walking around tiring. But for those who prefer, horses and bicycles are available, with the horses capable of carrying two. Those of a romantic disposition are also welcome to make use of the many dance systems awaiting discovery, one of which is awaiting discovery within The Cave Inn – which is not your typical pub.

A Touch of Scotland – Bluebell Coast – June 2021

Rich in subtle detail, with plenty of opportunities for photography, A Touch of Scotland – Bluebell Coast makes for an easy, engaging visit.

With thanks to Shawn Shakespeare.

A Touch of Scotland – Bluebell Coast – June 2021

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Four artists for June at GenovArt in Second Life

GenovArt B&W Gallery: Caly Applewhyte

I made my first 2021 trip to the GenovArt Galleries, curated by Juna (Junanuj) this week to take in the latest exhibition to open at the centre’s B&W hall. It  will certainly no be my last.

Featuring the work of Calypso Applewhyte, Sandi Benelli, Sisi Biedermann and Christower Dae, the exhibition opened on Monday May 31st, and is very much a must-see collection of art by SL artists and photographers I highly respect or am just coming to appreciate.

Sisi Biedermann is someone who needs no introduction to those who regularly read these pages. I have been, and remain, in awe of her artistry, which is broad-ranging in style and technique, encompassing everything from photography to oil or watercolour on canvas, etchings, tiled mosaics, and digital mixed media, whilst encompassing just about every kind of subject.

GenovArt B&W Gallery: Sisi Biedermann

The pieces offered at GenovArt are very much from Sisi’s digital etching / collage portfolio, and they take visitors on the most captivating journeys into nature and spring, featuring as they do the rich diversity of bloom and flower and the vibrancy of life they represent.

Across the hall, Caly Applewhyte presents an exhibition of two parts, each entitled Geisha, and repectively sub-titled In the Soul and Next Gen.

GenovArt B&W Gallery: Caly Applewhyte

Caly is, without a doubt one of the most gifted and evocative avatar portrait artists in Second Life – and this portfolio of her art is utterly astounding.  Offered as oils-on-canvas, with brooding deep tones and background, these are pieces that are deeply alive and vibrant in the degree of life and vitality running through them and bringing to the fore a narrative of the Geisha as the mother, warrior, daughter, lover, artist – the very soul of her civilisation.

Sandi Bellini sees her art as a means of achieve freedom and peace from the scurrying demands of life, and anyone who has seen her Second Life landscape images cannot fail to have felt that same sense of calmness and escape wash over them. Often using muted tones or backgrounds against which deeper colours are set, Sandi has a way of bringing the places she has imaged not just to life, but as locations in which you can place yourself such that you can feel the breeze, hear the splash of water, touch the softness of the grass or the roughness of the wood found within them.

GenovArt B&W Gallery: Sandi Benelli

I’m not aware of having encountered  the avatar photography of Christower Dae (ChrisTower Dae) previously, but on the strength of the pieces offered on the upper level of the hall at GenovArt alongside Sandi’ space, I want to see more.

Set on white backdrops and within a white space that brings them vividly before the eye, these are portraits of avatars that are incredibly life-like; the deftness of touch in post-processing is quite extraordinary – so much so that it is almost invisible, and the eye becomes convinced that it is not looking upon images of digital characters, but into the faces of living, breathing people.

GenovArt B&W Gallery: Christower Dae

Bringing together four truly unique talents into a single space, this ensemble exhibition at the GenovArt B&W Gallery is a must see – and be sure to walk across the Glass Gallery hall, where four more artists may be appreciated – and to which I’ll be returning for another article anon.

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Finding Esgaroth in Second Life

Laketown – June 2021

So this is going to be a little different to my usual offerings under the Exploring Second Life tag in this blog, as it is not exactly about a “typical” region visit, nor is it a product review. However, a photo posted by Loverdag at the end of May sent me scurrying across the grid to pay a visit to a commercial build by creator Del-ka Aedilis (karport).

I say “scurrying” because I’ve been immersed in all things Tolkien since the days of my childhood, firstly via having The Hobbit read to me as a bedtime story, and then discovering The Fellowship of the Ring when I was a (very precocious) 12 (I would pass a pun here about Tolkien’s writings being Hobbit-forming, but I’ll leave that to one side). This being the case, I was hardly going to pass up the opportunity of dropping into the community of Men laid low by Smaug the dragon: Esgaroth – or Lake-town – on the waters of the Long Lake east of Mirkwood and south of Erebor, the Lonely Mountain.

Laketown – June 2021

This Laketown (to use the name given to the rezbox-enabled build) appears to be based on the visualisation of Esgaroth as seen within Peter Jackson’s (overly drawn-out) film trilogy of The Hobbit, rather than anything based on Tolkien’s own drawings of the town (which were more akin to neolithic pile dwellings than anything, whereas Jackson’s visualisation allowed for a far more adventuresome setting).

From the watchtowers overlooking the pier and drawbridge linking the town with the shore, through to what appears to be the  house belonging to the Master of Lake-town, this is an exceptionally creative and flexible build that utilises both original mesh by Del-ka Aedilis and incorporates full permission kits from the likes of IvanBenjammin to fully capture the tone and spirit of lake-town as seen in Jackson’s films.

Laketown – June 2021

Set within surrounding mountains that are both too numerous to be foothills of Erebor and too close to the the flanks of the Grey Mountains or the Iron Hills but which are nevertheless a perfect setting in which to show of the town, this Laketown is ideal for photography – as Loverdag demonstrated. Even moreso, for those with the space (the build tops out at around 1,736 LI out-of-the-box and covers an area of 196 x 107 metres), this is a build ideal for any medieval or fantasy role-play, whether or not any gold, kings-under-the-mountain, dwarves or dragons are concerned.

Materials enabled, the build is supplied partially dressed with reeds and (I believe) various waterside items – boxes, barrels, etc.). Even tho the buildings are all unfurnished, its hard not to wander the boardwalks around an connecting them and here the sounds of commerce and domestic life going on along the wharves and behind the wooden walls.

Laketown – June 2021

I’m not sure how long this demonstration version of Laketown will be available – the build is apparently available at an introductory price of L$7,499 until the end of June, so perhaps it might poof after that, I’ve no idea. However, for the photographer among us, it does make for an engaging and photogenic visit!

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CK’s space adventures in Second Life

Hoot Suite Gallery: Blushock Space Adventures

Earlier this year, and initially at the suggestion of CK (Ceakay Ballyhoo), I visited Planet Idun, a role-play / photography region developed by Fazzy Constantine (Faisel Constantine) and the Blushock role-play team, which includes CK as a member. I found it an engaging visit, as I noted in An Away Team Mission to Planet Idun in Second Life).

That visit gave me the chance to familiarise myself with the Blushock team, their backstories and role-play and the future mythology they’ve built up around their activities. It’s an acquaintanceship I was able to extend in April, when I paid a further visit to the group’s region to tour their latest build, Resilient Station, which in their developing story has become the team’s new base of operations (see: Docking at Resilient Station in Second Life).

Hoot Suite Gallery: Blushock Space Adventures

I mention all of this, because CK is also an artist, and in her latest exhibition has opened at Hoot Suite Gallery in Bellisseria (curated by the super Owl Dragonash), and it focuses on the Blushock team and their adventures within the Vanaheim star system.

As an artist, CK is perhaps best known for her regions-as-paintings installations, rich in story and always a delight to tour (see The Forest Beyond in Second Life and Niamh’s Journey of Dreams in Second Life). Here she presents a series of vivid paintings that chart the Blushock Team’s adventures across the Vanaheim system, including their time on Idun, at Jasper Point on the planet, and the worlds around the system’s blue giant star – including the discovery of Baldur, the asteroid that is now home to Resilient Station.

Hoot Suite Gallery: Blushock Space Adventures

Rich in colour and vividly portraying the locations the crew have visited – and members of the crew themselves – Blushock Space Adventures presents an engaging set of images and forms a further means of learning about the Blushock Coalition and their activities, information on which can also be found at the Blushock website.

Information on the exhibition and the team will also likely be available at the exhibition party, which will take place 12:00 noon at Hoot Suite Art Gallery, and will feature the music of Joe Paravane.

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