Exploring The Redwoods of Second Life

The Redwoods, February 2021

Designed by Julia Dagger (JuliaTrouble) and occupying a Mainland sky platform The Redwoods offers people a chance to escape to a corner of Second Life devoted to nature in the form of a setting that might have been lifted from southern California’s Sequoia National Park.

It is a location that is exceptionally easy on the eye where, thanks to the design and the sound scape, it is possible to genuinely lose oneself in a sense of being deep within Nature’s realm. It’s also – on the surface at least – easy to explore; but as with many things in Second Life, actually holds a secret.

The Redwoods, February 2021

Tucked into the south-east corner of the setting and almost entirely ringed by cliffs, the landing point offers a map marking the the park and its trails. While in keeping with the sense of being within a national park, this map and the others like it aren’t really necessary, as the trails through the landscape are clearly and pleasantly laid out, complete with logs to form natural steps down and over the slopes and undulating ground.

A short distance from the landing point, the path divides, one arm running both north and west to where the lake sits, an open space within the the tall sequoia trees, both fed by and feeding the park’s streams. Around the lake’s shores can be found benches on which to sit, and a camp site tucked into the shade of the trees, while a boat and a deck offer over-the-water places to sit as well.

The Redwoods, February 2021

The second branch of the track runs along the edge of the stream that feeds into the lake, and which is in turn fed by waterfalls to the north-east. This stream largely splits the land in two, separating the main trails through the trees from the park’s lodge.

An expansive structure, reached by way of two bridges over the stream, the lodge offers indoor and outdoor seating and the kind of information counter one might expect in such a place. It’s a cosy place to rest and / or appreciate the local comings and goings and is overlooked by a small cabin sitting on a square block of rock. With no visible means of getting up to it, I assume the latter is a private retreat, rather than a further space for visitors to spend time, and so we didn’t investigate it further.

The Redwoods, February 2021

As noted above, the setting is easy on the eye and easy to explore, whether on foot or on the back of a wearable horse – but it does have a secret, one that is best found on foot. Tucked away completely out of sight is a little bar. Of an unusual design, you’ll have to search for it to find it, and I don’t want to give its location away. Suffice it to say, walk as far as you think you can, and then go through the precipitous curtain beyond the log camp – just mind the first step!

In days when we can too easily feel as if home life is closing in around us, and walls too close for comfort, The Redwoods offers a sense of pushing those walls back and presenting us with a chance to appreciate woodland walks and the sensations of witnessing sunlight through high branches, the call of clear flowing water always close by.

The Redwoods, February 2021

In short, it presents a sense of freedom and escape, whether you wander the trails, sit in one of the camp sites our tuck yourself away within a hammock under the trees, thus making it a perfect visit.

SLurl Details

Sinners and saints, a new arts challenge in Second Life

UWA: Gratitude exhibition, December 2020 – Elle Thorkveld

At the end of 2020, Chuck Clip organised a special art exhibition intended to be a final farewell to the University of Western Australia (UWA) and its more than a decade-long patronage of the arts in Second Life (see: Calling artists: an exhibition to say farewell to the UWA in Second Life and Artistic Gratitude in Second Life).

While the last remaining UWA region remains present in SL (it has been anticipated it would depart the grid in early January 2021), the exhibition closed at the end of the 2020. However, such was the response to it that Chuck, together with co-organiser Mariposa Upshaw, has decided to continue the flame lit by Jayjay Zifanwe and the UWA by presenting and hosting occasional open invitation Art Challenges on a given theme.

The first of these will open at Chuck’s art-focused regions of Sinful Retreat and Angels Rest in July 2021, with the opening currently subject to confirmation. The theme will be that of Sinners and Saints, and submissions are now open.

Sinful Retreat and Angels Rest are mirrors for each other, highlighting the dichotomy of light and dark in art and humanity as a whole. We thought it appropriate that our first show should reflect that. Despite the terminology, you need not think in terms of Christianity. Sure, you could pick one of the seven deadly sins (Pride, Greed, Wrath, Envy, Lust, Gluttony, or Sloth) or virtues (Prudence, Justice, Temperance, Courage, Faith, Hope, or Charity) but we are not locking you into that in any way. We welcome all here, so if you are Buddist, Muslim, Jewish, Taoist, a Reiki Master, a member of the Church of Satan, whatever your belief system, or lack there of; submit two pieces, one for each side of the saintly / sinful coin.

– Chuck Clip, on the Saints and Sinners challenge

The challenge is open to 2D and 3D artists and to poets and writers, with those entering the challenge asked to submit two pieces, one depicting the side of light (or goodness, or saintliness or The Force, or whatever you might like to call it) and the other the side of “darkness” (or The Dark Side,  or sinfulness or wickedness – again, whatever you prefer to call it).

There are a few guidelines that those wishing to enter should observe:

  • Those participating must subject two pieces of art: one good/light and one evil/dark.
    • If  you only wish to submit is single piece, please contact Chuck Clip or Mariposa Upshaw beforehand.
  • Submissions can take the form of 2D or 3D or poetry on a prim, and individual pieces may not exceed a Land Impact of 200.
  • All pieces should be able to be interpreted by the casual viewer as being representative of the theme. Where the link to the theme is difficult to ascertain, this should be referenced in a note card accompanying the work.
  • The exhibition will remain open for a period of three months, after which pieces may be cycled in and out as part of the overall environment of the regions.

Submission Guidelines:

  • Completed items should be dropped into the Sinners & Saints Submissions drop box located at the Sinful Retreat landing point.
  • Submitted pieces should be accompanied by a note card with the following information:
    • Your user name (Not a Display Name, as these can change).
    • Titles of the submitted pieces.
    • Any required explanatory notes per the guidelines above.
    • Biographical notes on yourself.
    • A landmark to a location where more of your work might be seen and / or Flickr link.
  • If you are unable to submit you pieces and note card via the drop box, please place them all into a single folder entitled “Sinful Retreat Challenge” and pass the folder to either Chuck Clip or Mariposa Upshaw.
  • All submissions must be received no  later than Saturday, June 26th, 2021.

Questions concerning the challenge should be directed to Mariposa Upshaw or FallenAurora Jewell.

Landscapes at IMAGOLand in Second Life

Imago Gallery – Tresore Prada, February 2021

Currently open at Imago Gallery, owned and curated by Mareea Farrasco is an ensemble exhibition entitled Landscapes and featuring the work of Blip Mumfuzz, Carelyna, Michiel Bechir and Tresore Prada. Together they present views of regions and places within Second Life that encourage a desire to visit them whilst also allowing us a glimpse at them through the artists’ eyes and narrative framing.

Within the gallery’s lower floor left side hall, Tresore Prada offers thirteen pieces that might be said to reveal places within Second Life, but also the passing of the seasons from winter to summer and mixing cooler shades that might suggest spring and autumn.

These are pieces that all immediately draw the eye and offer a story;  whose house is that beyond the snow-bound bridge? Does it belong to the artist, or to a friend they were on their way through the deep snow to visit? Has the cat lying on the sun-warmed wall simply found a place to rest whilst wandering, or does it call the little cottage across a summery river home? What are the promises to be found off the canvas of each of the trio of images depicting little boats on or near the water? The threads of possible stories exist within each piece, simply awaiting you imagination to thread them together.

Imago Gallery – Carelyna, February 2021

Across the hall, Carelyna also presents a baker’s dozen of images, all of which have been processed and finished to offer a painted-like composition of the settings she has captured. Suggestive of a mix of oil and watercolour works, these offer some unique perspectives on popular SL destinations. Take Littlesquaw’s Midnight in Paris (which I wrote about back in November 2020) as an example; normally witnessed at night by visitors, Carelyna here offers a view across its rive Seine towards the Eiffel Tower rich in the colours and tints of an Autumn day. On the opposite wall, her take of Takoma presents a impressionist style take on the subject that brings to mind the likes of Turner’s The Fighting Temeraire.

The upper floor of the gallery is split between an open mezzanine area and a second hall running across the back of the gallery. The mezzanine is home to the display by Michiel Bechir, who offers a selection of eight images that stand not only as landscape pieces but also studies of the architecture of Second Life, with two focused as they are on a large manor house seen under different conditions with two more  presenting views of settings redolent of older parts of US cities like New York. Offered as both colour and monochrome images, this selection allows us to see the diversity of Michiel’s approach to, and presentation of, his SL photography.

Imago Gallery – Michiel Bechir, February 2021

In the rear hall, Blip Mumfuzz presents a series of images in her own inimitable style. Far removed from what might be called “conventional”, they border on the abstract; rich in colour, their form taken by the rise of grasses against the sky, against a backdrop of open water or curtain of tress. Frequently flecked by out-of-focus elements dotting the air above them, these are pieces that are very much reflective of the moment in which they were captured – the soft-focus elements suggestive of seeds caught on the breeze, carrying with the the promise of new life; the colours reflecting the fact that these are not images of places just seen, but places both seen and re-imagined by the mind’s eye in the same instant.

Blip’s exhibition is also semi-immersive: climb the steps and  walk the photo-mural of the stream;  imagine the coolness of the water about your feet and look out into the scenes on either side and both in front of you and behind you, and let your mind wander free…

Imago Gallery – Blip Mumfuzz, February 2021

Four very individual and very captivating exhibitions well work dropping in to see.

SLurl Details

A Mindfulness retreat in Second Life

Centre for Mindfulness, February 2021
Mindfulness means maintaining a moment-by-moment awareness of our thoughts, feelings, bodily sensations, and surrounding environment, through a gentle, nurturing lens.

– The Greater Good, University of California, Berkeley

Modern life means we tend to always be on the go, both physically an mentality.  If we’re on on our way from something, we tend to hurrying to something else; if were not thinking about tomorrow, we’re reviewing yesterday; we have very little time in which we allow ourself to simply be in the now.

With the SARS-CoV-2 pandemic still raging around the world, even with the bright promise of vaccines and a growing confidence that it can at last be brought to ground and controlled, life has been and remains even more chaotic and stressful, both as we carry concerns about the pandemic and concerns for ourselves, our families and our income whilst also become impatient for a future where we can resume more “normal” lives.

Centre for Mindfulness, February 2021

Hence why perhaps now more than ever  we need the means to escape daily pressures and find room to simply be – and Second Life with all of its potential for freedom of expression, creativity and so on, can be an ideal channel through which we can do this. But even so, we all tend to spend our time in-world doing things and staying occupied; we rarely take a moment to be Mindful of ourselves, to be aware of what our bodies are experiencing and what we are thinking and feeling in the moment we are experiencing them.

It’s easy to stop noticing the world around us. It’s also easy to lose touch with the way our bodies are feeling and to end up living ‘in our heads’ – caught up in our thoughts without stopping to notice how those thoughts are driving our emotions and behaviour.

– Professor Mark Williams, Oxford Mindfulness Centre

Centre for Mindfulness, February 2021

The Centre for Mindfulness is an environment created within Second Life to help anyone who wishes to regain their sense of balance and self. The work of Cythe (Cytheria Teardrop) with the assistance of Anna Timmerman, the Centre has recently completed a relocation to a sky platform over Cythe’s Full region (which has the the added Private region LI bonus), to provide the complete experience for those wishing to re-centre themselves.

An important part of mindfulness is reconnecting with our bodies and the sensations they experience. This means waking up to the sights, sounds, smells and tastes of the present moment. That might be something as simple as the feel of a banister as we walk upstairs.

– Professor Mark Williams, Oxford Mindfulness Centre

Centre for Mindfulness: Meditation lesson; February 2021

Ringed by mountains that suggest it might be located within the highlands of Japan or the mountains of Nepal or Tibet, the setting offers the ideal environment for those who wish to de-stress, either on their own or through scheduled events (details of which can be found on the Centre’s website and on the information board at the the in-world landing point).

In terms of its design, the platform is divided into a number of areas,  all of which can be reached via the landing point’s teleport station  or on foot – but I very much recommend the latter, as it presents far more of the location’s natural beauty. Located within a Zen Garden watched over by a seated Buddha, the landing point offers circular walks to be enjoyed in their own right as a means to lose oneself in the act of walking.

Centre for Mindfulness, February 2021

This garden also offers paths to two of the centre’s facilities  – the Soul Meet, within its walled garden, and the Peaceful Minds pavilion sitting over a pool of calming water. Both of these play host to events at the Centre – at the time of my second visit, a class in meditation was taking place within the pavilion, underlining the fact that whilst in the virtual realm the Centre is very much about our condition in the physical.

Another important part of mindfulness is an awareness of our thoughts and feelings as they happen moment to moment. It’s about allowing ourselves to see the present moment clearly. When we do that, it can positively change the way we see ourselves and our lives.

– Professor Mark Williams, Oxford Mindfulness Centre

Beyond the gardens, a bridge reaches out to a peak offering the opportunity to perform simple yoga exercises alongside your avatar at the Happy Stretch gazebo – just follow the information boards on the gazebo’s walls. The bridge also provides a view down over a crater-like lake. Reach via path, stair and walkway and sitting on the the waters of the lake is the Tranquillity Bath, where your avatar can rest and you can  learn about the restorative power of the Osen.

Centre for Mindfulness, February 2021

Across the ridge of the gardens and to the east, is a second body of water. Reached via a walk along the ridge and between tress, it is home to the Dreaming Buddha, it is a place where swan boats can be ridden in a perpetual circle while you turn your thoughts inward and in peace.

Also close to the landing point is the Coin Store. To encourage participation in the Centre’s activities, visitors can earn CfM coins and exchange them for selected items. While I’m not sure the idea of involvement for reward is entirely in keeping with a genuine desire to reach a state of Mindfulness, I do understand the reason for including it; Second Life has more than enough to distract the mind and keep it occupied, that having a means to entice return visits can only help with on-going participation.

Centre for Mindfulness, February 2021

With space to explore, room for centre staff and what looked to be additional facilities waiting to come on-stream together with a full schedule of events open for anyone to join in, The Mindfulness Centre has a lot offer open minds. My thanks to Malburns for pointing me towards it by way of The World of Yana.

SLurl Details and Link

Blues Rocker at Hoot Suite in Second Life

Hoot Suite Gallery: Blues Rocker, February 2021

The Linden Homes in Bellisseria lend themselves to many uses beyond that of home; people have turned them into clubhouses, pubs, cafés group meeting points, museums and galleries. In the latter regard they can be particularly attractive, in that their limited internal space means that they are ideal for what I’ve started calling “pocket exhibitions” – small exhibitions of art that are easy to visit and take in within a cosy environment and which don’t overwhelm visitors in terms of the size or number of pieces on display.

One of the people who has especially leveraged her Linden Home as a gallery space is the incredibly talented and giving Owl Dragonash. Having turned her home into the Hoot Suite Gallery, she uses it to invite artists from across Second Life to exhibit within in for a period of around a month, and February 2021 see her hosting The Many Shades of Blues, a pocket-sized exhibition by anther of Second Life’s talents: musician and artist Blues Rocker.

Hoot Suite Gallery: Blues Rocker, February 2021

Perhaps regarding himself first and foremost a Second Life Landscape artist, Blues is far more; as this exhibition ably demonstrates. Carefully brought together under the exhibition’s title is a selection of pieces that richly presents the full spectrum of Blues’ artistry, with individual pieces carrying the subliminal theme contained within the exhibition’s title: shades (or tints in some cases) of blue.

Found across the two floors of the gallery are avatar studies, photo portraits of physical world musicians, reflections on Second Life’s rich diversity of art that includes images of pieces by Mistero Hifeng and a marvellous portrait of Bryn Oh that, as well as combining the themes of portraiture and art in SL, capture the essence of Bryn’s creative spirit as expressed through her avatar. In addition, some of the pieces contain layered artistic references and / or pay homage to art as a whole.

The latter is perfectly demonstrated in The Bridge of Sighs, located on the gallery’s ground floor. Its title evokes thoughts of the bitter romance of the Ponte dei Sospiri bridge in Venice, whilst also evoking thoughts of he songs by Ralph McTell and Robin Trower, thus reflecting Blues’ own status as a musician. At the same time, with its rendering of the Golden Gate Bridge presented in an impressionist style, it both demonstrates Blues’ love of painting and adds an expression of the beauty to be found in man-made works, calling to mind as it does the many photos of that bridge caught within the white blanket of low-lying cloud or peeking through San Francisco’s famed fog.

A further demonstration to Blues’ passion for art can be found in Acoma Pueblo, New Mexico. An evocative piece, it carries within it a wonderful homage to the artistry of van Gogh, whilst across the room from it Once in a Blue Moon again combines romance and song within a photograph that captures the magnificent natural desolation of our natural satellite and on the floor lies a rug by Blues that encapsulates abstractionism in its expression.

Hoot Suite Gallery: Blues Rocker, February 2021

Small it size but overflowing in expression The Many Shades of Blues will, I believe remain open through the rest of February 2021, and definitely should not be missed.

SLurl Details

The captivating realm of Thor’s Land in Second Life

Land of Thor, February 2021

Land of Thor is possibly one of the most unusual and engaging realms we’ve visited in Second Life. Described as being “loosely based on Norse mythology”, we  found the region to be an engaging curio of exploration during the time of our first visit back in February 2018, whilst a recent return to visit one of the art galleries within the region see: Moni and Traci at Midgard Gallery in Second Life) gave rise to a desire to re-visit and explore once more. In doing so, we discovered that much has changed – and also remained somehow the same – greatly adding to the region’s appeal as a place to be explored.

Surrounded by mountains and itself a rugged domain with changes in elevation marked by great cliffs and domed hills which are home to, or guardians of, high tables of rock and land, the region can be somewhat divided into areas that take their name from Norse mythology: Niflheimr (“land of Mist or “world of the darkness”);  Álfheimr (“Land Of the Elves” or “Elfland”); Jötunheimr (the land of the Giants); Vanaheimr (“home of the Vanir“) Midgardr (“middle enclosure”or Earth) and Seidr Gallery, which I assume is a reference to seiðr, or old Norse magic.

Land of Thor, February 2021

A teleport system available at the landing point provides a quick means of jumping between these locations – but I would strongly suggest avoiding it; paths and stairs also interconnect almost the entire region and offer a far more rewarding means of seeing all that it has to offer, including the secrets that might otherwise remain hidden. I  should also note that for those wanting to eschew walking and teleport system, a dragon ride might also be taken to fly around the region (or you might try pulling Mjölnir from the rock in which it is partly embedded and whirling it around to fly from point to point – but good luck with that! 🙂 )..

Each of the realms noted above presents a different aspect of Land of Thor to enjoy, reflecting – at least in part – the realms from which they take their names.

Land of Thor, February 2021

For example, Álfheimr, lying to the north-east of the region remains unchanged since our original visit of three years ago – just as one might expect of a land that is home to ageless elves. With its garden-like setting (complete with somewhat Arthurian elements that add to the overall mysticism of the region) and its rather delightfully eclectic mix of ideas and objects, Álfheimr remains a place to relax as time seems to stand frozen, as indicated by the clocks with hands that never move, one of which has doves caught forever within a beat of their wings  hanging in the air above it, and the little trains that forever circle their tracks, never arriving at their destination.

Similarly, Jötunheimr sits on a high plateau and a tall peak to the south-east, marked by the presence of huge figures who – if I might borrow from a more modern mythology, that of Babylon 5 – appear in part as “giants in the playground”, disinterested in the little people who might roam the landscape, instead enjoying the views their high perches afford, and in the case of one, looking set to launch a Spitfire into the air (perhaps the ‘plane is a new airborne ride for the local Valkyrie? 🙂 ).

Land of Thor, February 2021

Midgardr, meanwhile, occupies the region’s lowlands, which are more extensive than you might think. A deep gorge cuts into the region from the south, presenting a sheltered bay in which a town has sprung up. But no abode of Vikings is this; with its large warehouse, brick-built shops, street lighting, bicycles and more, it is a thoroughly modern setting, albeit one watched over by whatever gods might dwell within the high castles above.

These lowlands also skirt the plateaus to offer paths around the water’s edge that may take visitors by way of streams and bridges to low-lying houses sitting at the water’s edge and the realm of Vanaheimr, or to the broad meadow of Niflheimr. It is here that – if not already found as a result of wandering feet and carefully prying eyes – a secret of the region is revealed: there is as much to be found underground as above it.

Land of Thor, February 2021

For beneath and within the high tables of rock and the peaks that in place rise from them are great caverns awaiting discovery. Admittedly, at the time of our visit, one of the – and the most obvious to spot, simply because it is still being worked on – sits under the cliffs to the north of Niflheimr, in the roots of the uplands that present more elements of the region to be appreciated, from gardens to  a coffee shop and summer houses an waterfalls. The other caverns are all homes to art galleries, one of which is fairly extensive and has secrets of its own to be revealed by careful explorers (make sure you follow all of the arrows!).

Dominating the region are two great castles, one of which was present at our last visit. Neither appears to be directly accessible, although they are connected one to another by their own teleport system (which includes a hidden nod to Asgard’s Bifrost) and a great elevated stone causeway. Given their isolated nature, I assume they are the private residences of Land of Thor’s designers, Thor (Anaadi) – who also holds the region – and Selim Noland.

Land of Thor, February 2021

I mentioned above that “almost” all of the public places within the region can be reached on foot as well as by the landing point teleport system. However, there is one exception, that of Seidr Gallery. This resides high in the sky over the region, thus requiring the use of the teleport in order to reach it. At the time of our visit, it was hosting art by みどり (Midori Rotaru), some of which can also be found within one of the ground-level gallery spaces.

Land of Thor is genuinely a place deserving of careful exploration as there is so much waiting to be found – not all of which I’ve covered here. It can place something of a load on a system when visiting, so a little juggling with settings might be required – but the rewards in doing so are more than worth it.

Land of Thor, February 2021

SLurl Details