A little Zen at an Adored garden in Second Life

Adored – For Bambi, June 2021 – click any image for full size

A perusal of the Destination Guide recently brought me to an entry for another region design by Valarie (Zalindah) and dedicated to Bambi (NorahBrent), whose hand can also be seen in a couple of places within the region, and with whom Val has worked with in the past to create virtual spaces.

Adored – For Bambi is another enchanting setting, described as a “Japanese inspired Zen garden”, but which is so much more: a landscape that mixes garden and wilder spaces, water with land, the natural and the fanciful in a marvellous mix of ideas and settings that flow together perfectly and achieve Val’s stated desire to boost spirits, inspire the mind and relax the heart.

Adored – For Bambi, June 2021

The landing point sits within a Japanese pergola located on a short finger of land that extends out into the bay that cuts into the island to form the focal point of the zen garden. A path from the pergola leads to a pair of Torii gates standing guard on either side of the garden’s path as it set out to follow the curve of the bay’s edge and to a small koi house on the shore.

This house offers a charming / romantic retreat, a place to be enjoyed at the end of a visit, especially if accompanied by a loved one. But before turning to it, there is much more to see, as a second path extends beyond the two Torii gates of the garden, pointing the way to northern grasslands.  Here the land is in sharp contrast to the woodlands around the garden and bay: the trees are few, the grass long and turned to gold under the Sun.

Adored – For Bambi, June 2021

The remains of a single, once massive and elm-like tree rises from one side of these grasslands, its few remaining branches still sprouting leaves, the top of its truncated form smoothed and levelled into an elevated platform, tree bark acting as a natural wind break on one side and a set of wooden steps spiralling around the broad trunk to reach it. The nominal shade of this tree and the sea of grass around it has been claimed as the home of a small herd of fallow deer, complete with offspring, that wanders and grazes peacefully.

Across a narrow channel of water cutting into the grasslands, stands the remnants of a stone building, now little more than a pair of incomplete walls. Paired lines of trees close by give the impression the land here may once have been an orchard. but if this were once the case, the denuded and withering state of the trees and the tumbledown nature of the building would suggest that time was long in the past, and building and trees have been left to fade; even the little greenhouse that someone had built into the ruined building has been deserted, the area now home to a frolicking Kitsune.

Adored – For Bambi, June 2021

And this is just scratching the surface of the region’s secrets. Off to the north is a little island with a shelter of its own, whilst back in the woodlands there await more discoveries along the lanterned path that sweeps around the land under the trees to return to the koi house on the shore.

Along this path lie woven arches, Torri gates, places to sit and, hovering in greeting, three little flying monkeys. Such creatures are often not found to be friendly in literature and tale, but visitors have nothing to fear from these three, as they watch the comings and goings quietly and present a small taste of the more fanciful elements of Adored – For Bambi.

Adored – For Bambi, June 2021

The latter is more keenly to be seen just beyond the landing point, where a rocky hill forms a small promontory to one side of the bay, balancing the koi house on the other side. A carpet of fluffy grass offers a way up to the crown of the hill, passing between tall growths of bamboo to reach a bridge that stretches out into the air to where clouds await those seeking a place to sit and watch the orca playing below.

With domesticated dogs, stags and wolves helping to round-out the animal population, and with lanterns floating on the water and through the air, Adored – For Bambi makes for an engaging and restorative visit for the weary of eye or soul.

Adored – For Bambi, June 2021

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A return to downtown Drune in Second Life

Drune Sleazy Street, June 2021

About a week ago, I bumped into Hera (zee9), creator of the ever-popular Drune series of region designs  and during the course of our conversation, she mentioned that while the last (at that time) iteration of the city – Drune Diesel (see: Drune’s diesel-deco delight in Second Life) – had now gone, she was nevertheless working on a smaller-scale redux of the more dystopian versions of the city.

The result is Drune Sleazy Street, and at the weekend, Hera extended an invitation to visit and explore.

Drune Sleazy Street, June 2021

As the name might suggest, the new build only replicates the main street of the dystopian Drune. Given the design is sitting within a Homestead, it’s a little hard to reproduce all of the city; but what Hera has produced is nonetheless engaging and rich in detail, both echoing the older Drune builds and offering some touches of its own.

Drune Sleazy Street, June 2021

Awash with the neon that always gives Drune a pulse of life, the street is home to the passage of hover vehicles along the main carriageways, the adult-themed emporiums and the eateries, all overseen by hovering bots, quietly parked police spinners, and elevated walkways.

Among the buildings that line the street are two clubs, one with the familiar Alien-esque theme, the other offering a more grunge feel (and called appropriately enough, Biohazard). Also awaiting discovery is opulent delight of the Shanghai Dragon. While for those who seek it, an elevator will lift them up to the Exotic lounge.

Drune Sleazy Street, June 2021

But rather than being written about, Drune Sleazy Street – like the various iterations of the full-scale Drune – is a place that should be seen and savoured while it lasts and which will appeal to anyone with a love of sci-fi (the Blade Runner references are clear in the design, and really don’t need mentioning alongside those of the Alien franchise). As such, I’ll just leave images here as encouragement (I hope!) for you to hop over and take a look for yourself.

My thanks to Hera for the invitation to visit!

Drune Sleazy Street, June 2021

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Interpretations of genres at Blue Orange in Second Life

Blue Orange Art Project 5: Stabitha and Talullah Winterwolf

I was stunned to discover it’s been over 2½ years since my last visit to Ini Inaka’s Blue Orange music and arts venue.  True, for part of that time, the space seemed to be quiescent, but the gap has meant I may have come close to missing the 5th of the Blue Orange Art Projects, given it opened at the start of the 2021.

These Art Projects bring together an ensemble of 2D and 3D artists and creators from across Second Life, who are invited to display their work as something of a contiguous, semi-thematically linked series of displays and installations to be found throughout the seemingly random jumble of display spaces – a layout which encourages careful exploration in order to discover all of the art.

Blue Orange Art Project 5: Eupalinos Ugajin (left) and Olympe 

For the 5th Art Project, Blue Orange brings together Amanda (aht1981), Andromeda (pehi61), Chibbchichi, Tx (ThierryTillier), Eupalinos Ugajin, Gitu Aura, Grady Echegaray, Kleines Sternchen, Mistero Hifeng, Olympe (Olympes Rhode), Stabitha (What88 Zond), Talullah Winterwolf, Tx (ThierryTillier), Venus Adored and  Xirana (Xirana Oximoxi). Together they present a mix of 3D elements (perhaps only 1 per 3D artist) and 2D art displays that have been put together around the theme of four core art movements: Dadaism, Surrealism, Avant-garde and Expressionism (with a lean towards German Expressionism of cinema in the Weimar Republic, 1918-1933).

Each of the artists has been left free to adopt whichever of these movements they find personally appealing, with some touching upon more than one, and others folding-in additional artistic statements. for example, Xirana’s Children in War, and Andromeda’s compositions (some of them interactive – by sure to touch the stars of the constellations) on the subject of astronomy / stargazing.

Blue Orange Art Project 5: Gitu Aura

The latter may not initially appear to fit in any of the four movements. But when you consider the marvels of the cosmos around us, and how they can present a juxtaposition of realities (our own finite span of years compared to the seeming endless enduring of the universe around us); the manner in which some of us illogically assign the happenstance alignment of distance celestial bodies as seen from Earth with some kind of mystical power that affects our lives, and yet we can create images of painting of them which match our ability to photograph them, then the alignment between astronomical images and surrealism starts to become clearer, particularly when you add the fact the way they evoke emotional experience rather keeping us focused on the physical reality of everyday life, and the link gains further strengthened.

Elsewhere, Olympe marvellously captures aspects of Avant-garde together with elements of surrealism through her fractal paintings that are richly captivating in form and colour. In the space below, Tx celebrates the irrationality and photomontage of Dadaism in the company of Amanda, who leans more towards Expressionism – as does  Grady Echegaray in the neighbouring room, whilst also borrowing from the art of collage (also to be found within Cubism).

Blue Orange Art Project 5: Xirana

This is a exhibition that should be explored carefully and without rush; there are multiple ways through the various exhibit spaces, not all of which may at first appear obvious (look for the arrows and the signs). Venus Adored, for example, has an immersive 3D experience that touches on all four movement, but can be missed by the unwary if the sign and  arrow inviting people to walk through a wall are not spotted.

Venus’ exhibit is also one that requires both Advanced Lighting Model (ALM) and shadows to be enabled in order to appreciate it fully; elsewhere it is probably best to have ALM enabled (Preferences → Graphics → Advanced Lighting Model checked), but it is not necessary to have shadows enabled throughout.

Blue Orange Art project 5: Mistero Hifeng (foreground) and Talullah Winterwolf

Richly mixed,  Blue Orange Art Project 5 makes for an engaging visit.

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The calm of Bella’s Lullaby in Second Life

Bella’s Lullaby, June 2021 – click any image for full size

Bella’s Lullaby is the name Bella (BellaSwan Blackheart) has given to her Homestead region design I had occasion to visit in June, courtesy of another pointer from Shawn Shakespeare.

A quiet, natural setting of two main islands surrounded by off-region hills and embellished with a subtle and fitting sound scape, this is a delightfully tranquil setting that sits easy on the eye and most likely will soothe troubled nerves.

Bella’s Lullaby, June 2021

The larger of the two islands is home to a variety of trees scattered across its low form – Scots pine, fir, oak, linden, and so on, giving it a temperate feel. Between the trees, and occasionally shaded by them, is a smattering of small buildings – cabins, sheds, Tuscan style house – that give the suggestion this may once have been a farm smallholding, but which has now become a retreat of some kind.

Nor do the trees or buildings dominate the island; there is plenty of open grass where the young shoots of the rapeseed plant (which tend to be called by their Japanese name nanohana) freely grow, giving a sense of open space and room to wander and breathe.

Bella’s Lullaby, June 2021

The smaller of the two islands sits to the west, separated by a shallow channel marked by rocks that rise above the water, and by snakeweed and water moss. Devoid of trees, it is home to  more nanohana and grass, curtains of shrubs partially lining the low hump of its pate like hair on an old man’s head.

This smaller island is dominated by an old warehouse unit – what role it might once have served now lost, although the passing trawler suggests that perhaps, once upon a time, it may have had something to do with local fishing. Now it sits as another isolated retreat, partially furnished, a little (static) boat with outboard motor sitting at the dock apparently the means to travel back and forth to the large island.

Bella’s Lullaby, June 2021

The southern end of this smaller island forms a slender finger, edged by rock, a place where the nanohana gives way to poppies and daisies and other meadow flowers that offer a splash of colour to the island and which wash around the feet of the oblate water tank atop its sturdy tower.

There are a couple of tiny islets that also make up the setting. One is a flat-backed slab of rock, is home to a small lighthouse; the second is a little more robust, a rocky table with its own sandy-shale beach. In difference to the rest of the region, this little corner sports palm trees that grow alongside what appears to be an old rail carriage long ago separated from its bogies and converted into a cosy two-roomed shack.

Bella’s Lullaby, June 2021

These two southern islets are overlooked by the region’s main landing point (although this is not enforced), sitting on a square deck built out over the shallows surrounding the main island.

Close by is a sign that draws on motto of the Baltimore Grotto: Take nothing but pictures. Leave nothing but footprints (the motto itself continuing Kill nothing but time), itself a variation of a phrase from the “Leave No Trace” philosophy of naturalist all over the world. It’s a perfect sentiment by which to start an exploration of the region.

Bella’s Lullaby, June 2021

From the landing point, a rough track runs north between several of the island’s little buildings to the Tuscan style house. It’s a natural way to start explorations, although the  cabins either side of the path are liable to tempt feet away from it.

Not that this is a bad thing – there really is much to discover here without the region feeling an any way overcrowded. As such, roaming freely (if under the watchful eyes of the local cats!) is the best way to proceed.

Bella’s Lullaby, June 2021

From landing point to old ranger’s tower, and from water tower to east side patio, Bella’s Lullaby has been beautifully crafted to offer a place to explore or to sit and enjoy company and comes rich in opportunities for photography.

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Landscapes, avatars and digital dreams in Second Life

GenovArt June 2021: Deyanira Yalin

I made a return trip to the GenovArt Galleries, curated by Juna (Junanuj) to continue my promised explorations of the Glass Hall there, after my initial visit to the B&W Hall last month (see: Four artists for June at GenovArt in Second Life).

My visit came just after the opening of the new ensemble exhibition within the hall that features the work of Jamee Thomson (Jamee Sandalwood), Vanessa Jane (VanessaJane66), Deyanira Yalin and Eyes Kirschtaria (varutina).

GenovArt June 2021: Jamee Thomson (Jamee Sandalwood)

Both Jamee and Venessa are highly regarded for their landscape images of Second Life, and rightly so. Although neither is constrained to just this form of art, it is the core of the pieces they present on the lower and upper levels respectively of the gallery.

Each of them has a considered eye for their work, perfectly balancing angle, cropping, lighting, post-processing and finishing to produce truly memorable pieces that both reflect the region in which they were captured and offer very individual views of Second Life.

GenovArt June 2021:  Vanessa Jane (VanessaJane66)

Deyanira Yalin has been active in Second life since 2007, but I believe that this exhibition is the first time I’ve encountered her work; a fact that is to my loss, as her art is simply marvellous.

It is also said that beauty is in the eye of the beholder. I believe that my art is the product of cumulative dreams and visualisation. I get joy if the beholder finds something unique to him or herself that may be hidden or may be an illusion. I do not know if I am an Artist or a dreamer who likes fiction and dreams, but what I believe is inspired by all of the above.

– Deyanira Yalin, describing her art

GenovArt 2021: Deyanira Yalin

A graphic designer by training, Deyanira has had her work exhibited in Mexico City, and her involvement in Second Life has enabled her to fully embrace the digital art form – a fact more than demonstrated at GenovArt.

These are truly extraordinary works that fold into them digital collage, suggestions of abstract art, surrealism, pop art and  – notably those images in the rear section of her exhibition – a tremendous depth of narrative.

GenovArt 2021: Deyanira Yalin

As such, I would respond to Deyanira’s musing on whether she is an artist or a dreamer by saying there is no either/or – she is both, and she is also a weaver of dreams and teller of tales through her work.

Eyes Kirschtaria is another artist whose work I do not believe I’ve previously encountered.

GevovArt June 2021: Eyes Kirschtaria (varutina)

Hailing from Japan, he presents a magnificent series of male avatar studies at GeovArt, all of them deeply rooted in fantasy and the imagination, and each ready to weave its own tale of heroes and / or villains, warriors and princes, magicians and hunters, and more.

Rich in colour and depth, several of these works beautifully blend what might be seen as western fantasy and oriental tales and influences, whilst others offer more traditional oriental tales in the making or enfold touches of science-fantasy (who cannot see shadows of the Dune series hiding within 15, for example?).

GenovArt June 2021: Eyes Kirschtaria (varutina)

With its rich diversity of talent and content, the June exhibition at GenovArt’s Glass Gallery exhibition should not be missed.

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Grauland’s Art Park in Second Life

Grauland Falls Art Park, June 2021 – click any image for full size

I first visited Grauland, the Homestead region held by by JimGarand and home (in the sky) to his M-1 Art Pose business in March 2019. At the time, I was immediately struck by its genuine uniqueness, offering an environment that expresses art as a landscape.

Since that time, Jim has continually revised the region on a regular cycle of iterations, some of which have continued that idea of art-as-landscape, others of which might be regarded as more “natural” settings – tropical beaches, oriental gardens, deserts – all of which have been highly engaging and kept me returning to the region to write about many of them.

Grauland Falls Art Park, June 2021
For the iteration I visited in June, Jim has returned the region to what, for me at least, is its roots – a setting in which art plays an important role in expressing the overall landscape.

Rapidly dropping from eastern highlands marked by a high peak and a curtain of cliffs backed by high mountains, the region is immediately visually engaging; the peak giving birth to falls that in turn feed the streams that break up the lowlands as they flow out to the surrounding waters.

Grauland Falls Art Park, June 2021

Rugged and attractive, with western and northern bays watched over by a ranger’s watchtower to the north-west, two tidy woodland areas and a scattering of buildings, the landscape is highly photogenic. However, it is what is to be found within it that captures the eye.

From obelisks through the familiar concrete blocks to statues, tiered gardens and totems, the art to be found throughout the region fits neatly and elegantly into the setting, bringing it naturally to life.

Grauland Falls Art Park, June 2021

As an art park, the setting is laid out as a place one travel to in order to visit: the landing point is presented as a cark park, the road running from it vanishing into a tunnel that appears to pass under the mountains to connect the part with the rest of the world. It sits bounded on two sides by the remnants of what might have once been a complete costal fortification built during the last world war, but which now stand with gaping windows and walls that have in part started to lean somewhat as their foundations have settled.

Forming the entrance to the park, the great blanks walls of this ruin also naturally lend themselves as a part of the park’s artistic statement, providing access to the tiered gardens that form the starting point for explorations.

Grauland Falls Art Park, June 2021

From the gardens with their cobbled paths, visitors can roam where they please – as indicated by the static characters already in the region that add a further sense of it being a a popular place to visit. A  single path does offer a route from the landing point, one that passes over the region’s three bridges – which also very much form part of the art statement. These bridges lead the way to the largest complete building on the region, a boxy unit offered as something of a meeting / relaxing space.

Jim’s designs are always engaging and a pleasure to visit, but I admit to finding this iteration particularly engaging. There’s that sense of returning to the focus of early iterations of the region whilst retaining a completely unique look and feel.

Grauland Falls Art Park, June 2021

With photographic opportunities can be found throughout, and the 3D art elements bringing a richness to the environment that encourages the visitor to remain, explore and appreciate, Grauland Falls Art Park is not to be missed.

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