The art of Demy Ansar in Second Life

Gallery Demy Ansar

Recently opened in Second Life is Gallery Demy Ansar, an exhibition space created by Demy Ansar to primarily display her Second Life photography and art, and to which I received a personal invitation. I say “primarily” here, because while the focus is very much on Demy’s work, space is also given over to the work of her Second Life partner, Liliana Darwinian, and to a small display of 3D art by noted 3D artists and sculptors, as collected by Liliana.

Occupying a clean, modern building, the gallery can be divided into four principal areas: the two levels given over to Demy’s art, a further hall on the lower of these levels currently devoted to Liliana’s art, and a rooftop sculpture area which is joined to the rest of the exhibition spaces by a staircase to one side of the building.

Gallery Demy Ansar: Demy Ansar, August 2021

Demy describes herself as someone who took up photography in the physical world at a very early age – including developing her own images. This latter point allowed her opportunities to experiment with light and dark and exposure, and generally develop an eye for what works within any given image she has captured. As with many of us, the demands of life eventually came between her and her passion for photography, but with Second Life and the availability of digital tools for image manipulation and processing, she found a new outlet for her talent.

Within the gallery, Demy’s work is displayed over two levels, as noted. The lower, reached via steps running down from the landing point, features her landscape studies, with the floor above it devoted to her avatar studies, some of which might be be described as not suitable for work, involving as they do various degrees of nudity. But whether landscape of avatar focused, each an every image contains within it a balance and use of colour and tone that adds an engaging depth of life to it.

Gallery Demy Ansar: Demy Ansar, August 2021

As is common among landscape artists in Second Life, many of the images on the lower level are processed such that they have the feel of having been painted rather than imaged. However, the deftness of touch within them gives each a level of “realness” that, were one not aware of their origins, easily lead the mind to conclude they are representations of scenes encountered in the physical world.

On the upper level, the avatar studies similarly have about them that sense of realism. While this is not uncommon within avatar photography as a who as many artists strive to bring as much realism to their portraits as possible, Demy’s work is more subtle, her use of light and tone pose and camera angle working to offer a human naturalness to the images to present a sense of intimacy and realism that suggests they are personal pictures, taken within the bounds of a relationship between subject and camera holder, rather than artificially framed pieces involving a model and studio photographer.

Gallery Demy Ansar: Demy Ansar, August 2021

Occupying their own hall, Liliana’s pieces are altogether different in presentation, but no less engaging. Taken from around Second Life, they are presented mostly in warm and / or vibrant colours that evoke a sense of life and vitality. And while I may be incorrect for saying so, they would also appear to encompass an evolving style: several of he pieces seem to exude a deftness of touch that hints of a growing confidence in post-processing and a mastering of the subtle intricacies of layering and blending.

I’ve not idea how frequently the works on offer will change: the hall in which Liliana’s work is displayed is referred to as the “exhibition room”, suggesting displays here may change on a regular or semi-regular basis. Within her areas of the gallery, Demy notes she’ll change things whenever she feels she had something worth showing –  which given the richness of her work, could be fairly frequently!

Gallery Demy Ansar: Liliana Darwinian, August 2021

But, however frequently (or infrequently!) things change, I’m grateful to have had the invitation to familiarise myself with two artistic talents I’ve previously managed to overlook, and I will be making return visits to Gallery Demy Ansar to see what else may be offered for our enjoyment in the future.

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An Endless: Permafrost in Second Life

Endless: Permafrost, August 2021

I finally made time to drop into Endless: Permafrost, the latest design by Sombre Nyx that occupies her Full region in Second Life – my thanks to all who have been poking me to go over the course of the last week or so.

Sombre has a talent for capturing the essence of physical world environments from fenlands to the rugged beauty of Scottish / northern hemisphere islands and more. I’ve followed her work since she opened the first iteration of Endless – La Camargue – in 2019, and have always enjoyed the sense of place she incorporates within her designs – and Endless: Permafrost is no exception to this.

Endless: Permafrost, August 2021

The setting offers a take on the sub-arctic permafrost that stretches beneath 65% of the Russian landmass and under nearly a quarter of the northern hemisphere. It is a layer of soil up to several hundred metres deep that has been frozen for two or more years (most of it having been in a frozen state for hundreds of thousands of years). Only now it is changing – and it is this change that Endless: Permafrost uses as its focus.

In short, the permafrost is thawing as a result of global warming, and it is doing so at an increasing rate year-on-year – on average, temperatures with arctic and sub-arctic areas of the world are warming two to three times faster than the rest of the planet. This is both revealing a new landscape within the permafrost regions, and having serious implications for the planet as a whole.

Endless: Permafrost, August 2021

By coincidence, I’ve recently been reading about the effects of permafrost thawing in the Chersky region in the far north-eastern tip of Russia. Around two decades ago, the main town in the region was referenced in western media as being “buried under ice and snow for eight months of the year” with temperatures averaging around -6ºC. Today, the periods of snow-bound isolation are less long-lasting and  the average winter temperature sits at -3ºC. Current estimates suggest that in the course of the next two decades this average will rise to around 0ºC – all of which is a stunning change in climate.

As a result, the once-solid permafrost around Chersky has been degrading: the few roads within the region that were once passable (in summer at least) by any type of vehicle are now the preserve of 4×4 drive vehicles, the thaw having caused the ground under them to collapse, breaking their surfaces. Similarly, buildings have been exposed to subsidence and severe structural damage and / or collapse – and not just houses and other structures that may not have deeply solid foundations.

Endless: Permafrost, August 2021

Chersky was once home to the largest building in north-east Asia, a water treatment plant that had been built upon steel piles driven into the permafrost, held in place by the frozen soil. But with the thaw had come a melting of the ice and softening of the ground, opening sinkholes and craters that robbed the piles of support, causing them to sag and / or fall over, bringing down parts of the building such that it looks to have been struck by a massive earthquake.

I’ve no idea if Sombre has in any way used Chersky and its surroundings as a basis for her Permafrost design, but I was drawn to thinking about it, because Sombre’s landscape bring elements of it to mind. For example, close the the landing point is the Arimat-Lubyn Research Station. Leaving aside the slightly Russian sounding name, its presence brought to mind the climate and permafrost research facilities also located in Chersky – facilities noted for being among the first to raise concerns over permafrost thaw back in the 1990s.

Endless: Permafrost, August 2021

Sombre’s research station sits at the western end of the setting’s upland are. This curves around the southern extent of the region, centring on high peak tall enough to rise above the tree line, its upper reaches bare of vegetation but still the home of paths that climb to its summit, where one the region’s sitting spots can be found.

To the north of these hills, the region offers a lowland setting reflective of more of the changes being wrought in northern latitudes by the thawing permafrost: the grass is potted by flooded sinkholes, while the broken remains of buildings and structures brought low by ground-level subsidence as the ice has melted. It’s an enticing setting, made all the more rich and photogenic by the presence of a sound scape and suitable wildlife – foxes, reindeer, geese, rock ptarmigan, all are awaiting discovery – while there are numerous sit-points for those who wish to make use of them.

Endless: Permafrost, August 2021

Those who check the landing point should spot the information giver. This provides a note card with Sombre’s comments on the permafrost and the risks involved in its thaw. In them she comments on the fact that the permafrost is perhaps the largest carbon sink on the planet – an estimated 1,400 gigatonnes of carbon is believed to be locked in the frozen soil. This is a worry because as the soil thaws, so organic processes within it resume. These consume the carbon and produce the greenhouse gases of carbon dioxide and methane. and the consumption of the carbon alone could produce 1.5 times more carbon dioxide than is currently present in the atmosphere.

Also to be found within the information note card are a pair of additional LMs that give access to other locations in the region: the Light House and the Endless: Islands. The first of these is a gentle, dream-like setting created by Sombre, offering a long boardwalk over water, places to sit scattered along it, the surrounding waters home to ice floes and a lone green island. The second is another fantastical setting of from the imagination of Jackson Cruyff: series of floating islands visitors can lose themselves within, and populated with their own delights.

Endless: Permafrost, August 2021

Beautifully conceived and executed, Endless: Permafrost is once again an engaged visit.

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Mareea’s Summer Vibes in Second Life

Mareea’s Summer Vibes at Eulennest Art Gallery
Summer Vibes is the title of an exhibition of art by Mareea Farrasco that is open through until the start of October 2021 at the Eulennest Gallery, and which I dropped into over the weekend.

Mareea is both the owner / curator of IMAGO Land and the IMAGO Land Gallery, and she is also an accomplished art in Second Life, producing both landscape images and avatar studies with a deft hand and eye for detail. As the name might suggest, Summer Vibes is a selection of Mareea’s art focused on summer scenes.

Mareea’s Summer Vibes at Eulennest Art Gallery

Created in Second Life, the 14 images presented at Eulennest present summertime scenes, many with a coastal theme, and all of which have a strong focus on nature and flowers. Most of the pieces are finished as watercolours, their tone light and airy, reflective of the scenes they present, with some also finished in colour choices that give them a captivating, dream-like quality  – take Lavender Sky and Oblivion… as examples of the latter.

One of the things I love about Mareea’s is the manner in which she brings the sky to life. Whilst summer days can have clear blue skies, and remain bright under white rivers of clouds, so too can the summer sky carry with it the omens of weather to come. These are aspects that Mareea perfectly captures  – again, take On the Beach, Enjoying the Moment and Beach Grass; each offers a summer scene, time on the beach, the opportunity to relax on a wooden pier – but the sky of each has a brooding presence, the hint or promise that as the day draws to a close, so might the weather be on the change.

Mareea’s Summer Vibes at Eulennest Art Gallery

It is this breath of life, of familiarity in her scenes that makes Mareea’s art instantly attractive, and this is added to by the décor Mareea has added to the gallery space, the flowers inviting us further into summertime as this blend with her images to present a sense of presence as you explore the art.

An engaging and delightful exhibition, well worth visiting.

Mareea’s Summer Vibes at Eulennest Art Gallery

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The vulnerability of a Tough Man in Second Life

Nitroglobus Roof Gallery: Tough Man – August 2021

The terms tough guy and tough man are generally defined as a person who is  strong or resilient; a durable, often pugnacious and of undoubted resolution and resilience, able to deal with hard or difficult situations or a hard life. Both tend to bring to mind the hard-boned loner – cowboy, warrior,  etc., perhaps battling the odds.  Someone of a disposition to be reckoned with.

All of this is true enough, as far as it goes. But the “tough” part of these terms isn’t just about being a hard man, a fighter, or similar, or in having to show any particular prowess off. The genuine “tough man” is a person of confidence, understanding, and strength of conviction and ethics such that he is willing to do the right thing; he is a person that doesn’t see the need to hide behind façades of toughness or be afraid to should emotions or vulnerability. 

It is these latter points that make Hilaire Beaumont’s new exhibition Tough Man, which opened on August 11th at Nitroglobus Roof Gallery, curated by Dido Haas, an outstanding selection of single-frame stories.

Nitroglobus Roof Gallery: Tough Man

Hilaire is well-know for his avatar studies, although he does not tend to exhibit that often in-world – something that makes Tough Man even more appealing. He also does not regard himself as an artist – a point I would dispute, because his works contain all the richness to be found in any true work of art, not just from a technical perspective: framing, lighting, colour, etc., but because of the sheer depth of story each and every image carries with it, together with the richness of life, vitality and emotion each conveys.

This is doubtless in part because of his background in role-play in Second Life. Creating and inhabiting a character is very much an artform it itself; bringing that character to life such that they can be believed and interacted with requires a strength of imagination and willingness to emote and remain in character.  Coming from that background gives Hilaire, I would suggest, a deeper connection with his characters, and this is evidenced in the twelve images presented in this selection.

Nitroglobus Roof Gallery: Tough Man

In this 12 images (the exhibition poster is actually by David Silence, albeit based on an image by Hiliare), all of them new for this exhibition, gets inside his characters in a manner that sets his work above others; whereas an avatar study is generally posed  and framed to convey an emotion such that the image is essentially a moment out of time, the avatar a puppet in the telling of the story, Hiliare’s work genuinely conveys the story of the character within each of these images. Thus, rather than being a moment out of time, these are very much moments in time, capturing a specific point in the life of the character.

And while they well be framed in “tough man” situations, they go further than the typical archetype; each one offers a depth of emotion that is the true hallmark of the tough man – that willingness to stand firm for what is right, to show vulnerability, to stand against odds for something worth believing in; to be someone who finds not loneliness in being alone, but the comfort of his own company.

Nitroglobus Roof Gallery: Tough Man

As pieces of art or as stories or missives on the nature of the tough man, these are pieces that have a lot to say, and as an exhibition, Tough Man should not be missed.

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Walking the path to Buchhaim in Second Life

The Path to Buchhaim, August 2021 – click any image for full size

Back in May 2020, Num Bing-Howlett (Num Bing) and her partner Clifton Howlett) invited me to visit The Empire of Dreaming Books, an environment to honour the Zamonia series of books by German comic creator and author, Walter Moers (see: An empire of books in Second Life). The setting quickly – and rightly – became very popular among Second Life travellers, who now once again have the opportunity to travel to Zamonia, as Num and Clifton present The Path to Buchhaim.

The couple were kind enough to extend a personal invitation for me to visit this latest installation of their vision of Moer’s mystical land over the weekend, which I was delighted to accept – although offering a write-up has taken a while for me to get to. 

The Path to Buchhaim, August 2021

With Empire of Dreaming Books, Num and Clifton set a scene fairly focused on the city of Buchhaim, with its myriad bookshops, printers, and publishers. Now, in The Path to Buchhaim, the focus switches the focus a little away from the city to expand on the landscape of the Dull Plateau that was to be found in part the previous design, and which here offers some of the many trails that cross the plateau to converge of Buchhaim whilst also offer some of the steppe-like feel of the Dull landscape (a name that while taken from the Zamonia books, is a contradiction in terms here, given the richness to be found as one wanders the undulating landscape, whether keeping to the trails or walking through the long grass and seas of flowers).

The Path to Buchhaim, August 2021

A portion of the city is still to be found tucked into a corner of the region. It offers what appears to the end-knot of the winding alley of Schwarzmanngaße, and shop number 333, the home of Phistomefel Smeik and his bookimistic laboratory. Here – should you decide to accept it – an Experience awaits with the opportunity to be teleported to three further destinations.

I had hoped one of these destinations might be the the catacombs, as presented in the previous Zamonia build. However, two of the listed options will carry visitors to Hidden Bottle, another region design by Num and Clifton, and which I wrote about in May 2021, while the third goes to The Digital Apperture, a skybound gallery Clifton and Num present. At the time of my visit, the latter featured an  exhibition by the couple entitled A Day at Elvion (a destination also on my list for a return visit, as I understand it has expanded to  Full region).  

The Path to Buchhaim, August 2021

Whilst not a part of the theme of The Path to Buchhaim, both of these destinations are very much worth dropping into, with Hidden Bottle offering a further bewitching visit for those who have not previously seen it, with the portals there obviously offering a gateway to reach this setting, those coming through them – and returning from the gallery – being delivered to the cobbles in front of the good professor’s shop. 

Of course, I may have missed an entrance to the catacombs if they are still present – in which case, silly me – but even without them, this is still a setting where the central character is that of the book. Across the region books offer places to sit or stand as walls or stepping stones or rise rise in piles – they even form a kind of landslide as they fall away down a slope and into the waters of the island’s coast. 

The Path to Buchhaim, August 2021

Also to be found throughout the setting are numerous places to sit, both for individuals and for couples or groups of friends. Most of these are outdoors, although a couple of the bookshops in the little corner of Buchhaim offer quiet retreats as well. And needless to say, the entire setting is beautifully photogenic, the region’s environment settings making for an ideal backdrop for images.

All of which makes for a richly engaging visit, and rather than prattle on here, I’m going to urge those of you who have not done so already, to jump across an immerse yourself in this introduction to Zamonia and explore the Paths to Buchhaim.

The Path to Buchhaim, August 2021

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Five and one at Art Korner in Second Life

Art Korner Gallery: Alexandro Hurricane (See below for more)

Update, June 27th, 2022: Art Korner has Closed.

Recently opened at the Main Gallery spaces within Frank Atisso’s Art Korner, is a quintet of exhibitions that together make for an engaging visit, offering as they do a cross-section of styles and subject matter, and which form the focus of the first part of this review. They feature the work of Carisa Franizzi, Alexandro Hurricane, Apollo Scribe, Syn Huntress and Blayze Benoir.

Carisa Franizzi is not new to Second Life, having been involved in the platform for more than a decade. However, she is relatively new to the world of SL art, having taken the plunge just a couple of years ago. Nevertheless, she is proving herself an adept landscape photographer. Her presence at Art Korner marks my second exposure to her work, the first being in late 2020, when I had the pleasure of seeing a selection of her black-and-white images at IMAGOLand.

Art Korner Gallery: Carisa Franizzi

Here she presents 9 colour and a single monochrome image, each with its own little tale to tell. All are going to capture and hold the eye, but I admit it was the lone monochrome Falling on Hard Times that really moved me.

Across the hall from Carisa’s exhibit is that of Alexandro Hurricane, who is the only artist in this group to present his physical world art through Second Life.

So far as I am aware, this is the first time I’ve witnessed Alexandro’s work, and I have found myself completely smitten;  His eye for detail is just incredible, the focus of his painting completely unique, and his willingness to share his sense of humour with his audience so readily apparent through the likes of Photographer, with its nod-and-wink towards the idea of self-portrait, Teddy Airman, and This is Love. Alongside of these, his pieces focused on flowers and household items and nothing short of exquisite.

Art Korner Gallery: Apollo Scribe

Apollo Scribe really need no introduction; his avatar studies are some of the most enticing examples of single-frame narrative to be found within Second Life. What is particular engaging about his work is that he is one of a small handful of SL photography exponents who largely eschew PhotoShop and GIMP, preferring to produce their masterpieces purely through the viewer (possibly with some pre-processing thanks to the likes of Reshade).

At Art Korner, Apollo presents a collection of four studies of the female avatar face, each offering a pose and view that demonstrates just how powerfully emotions can be transmitted through the avatar’s face.

Art Korner: Syn Huntress

Located out in the two buildings that flank the main gallery building are exhibitions by two artists who are again relatively new to the SL art scene, although they are not necessarily new to SL as whole. Their exhibitions offer a sense of balance as they face each other across the lawns, one being entirely avatar-centric and in colour, and the other being largely landscape focused and presented in black-and-white.

The artists are Syn Huntress (avatar studies) and Blayze Benoir(landscape with some avatar pieces). Both offer works that capture the attention with their style and presentation. Syn’s work mostly clearly offers tales in which her avatar is the protagonist or central character, while Blayze presents pieces that perfectly encapsulate the term landscape as art.

Art Korner has been my first exposure to the work of both of these artists, and I look forward to witnessing more in the future.

Art Korner Gallery: Blayze Benoir

There is a further exhibition currently underway at Art Korner that I want to draw attention to here. Immersion sits within a skybox overhead the main gallery spaces, and is a tour de force in monochrome photography, with the majority of the images presented in black and white or sepia, while those offered in colour do so in a beautifully light touch.

Produced and presented by BethBridget – an artist whose work I do not recall seeing in Second Life prior to this exhibition (which is not to say she hasn’t exhibited elsewhere) – Immersion is presented as a walk-through in which visitors can literally immerse themselves in Beth’s work thanks to the perfectly minimalist environment comprising a number of rooms arranged around the landing point such that one started and end with it. When visiting, please ensure you utilise the Shared Environment.

Art Korner Gallery: BethBridget
Still images these may be, but captured through the medium of Second Life, each and every picture found within the rooms of the exhibition space has a story to tell. What’s more, the use of certain motifs – birds, clouds, skyline, silhouette – serve to offer interconnecting threads that pass through the individual images, offering opportunities to see them as a large tapestry and  tale, a factor further assisted by the presence of props within the various rooms.

In this way, Immersion presents not only some of the most captivating images of Second Life’s many landscapes and settings I’ve had the pleasure to see, it also presents us with a story, a graphic novel, if you will, where the characters are moods and emotions, and the story is the interplay of light and dark, and the relationship bird, sky and setting that is beautiful in its subliminal power.

Art Korner Gallery: BethBridget

Six very different artists brought together through two exhibitions both of which will remain open though until late August 2021 and which should not be missed.

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