Sharing in Hera’s dreams and visions in Second Life

Shadezar, August 2021 – click any image for full size

Update, October 16th: Shadezar has a new home

Update, September 20th: Shadezar and Venesha appear to have closed.

All of this has happened before, and it will all happen again.

No, that’s not a quote from the Ronald D. Moore re-imagining of Battlestar Galactica – although that show did famously use a variation of these words and is possibly a more popular modern frame of reference when the quote is now used. However, in this form, the words actually come from J.M. Barrie’s Peter Pan, and it is one of two quotes Hera (Zee9) uses (with very good reason) to introduce the latest iterations of her builds Shadezar and Venesha, which are once again available for people to see in-world, at least for a time.

Venesha, August 2021

When Hera contacted me to say she had decided to bring these two build back to SL, I confess I moved them to the top of my list of places to visit because, as I recently stated when writing about Shangri-La, the build she opened earlier in August 2021 (see: Losing myself in Hera’s Shangri-La in Second Life), Hera a region creator whose imagination is in many ways unparalleled in Second Life. In fact, I’ll expand on that statement here: Hera is a genuine world builder, conjuring cities, islands, kingdoms and more from the depths of her imagination and casting them into Second Life where they might be discovered and inhabited by those who find them.

In this, Hera is also a weaver of tales. Whether we are transported to a future world – be it Earth or elsewhere in the solar system / galaxy (Drune), or to the romance and danger of desert kingdoms (Shadezar) or a voyage to arrive in an alternate version of renaissance Venice (Venesha) or a medieval city cast within a Gothic garden ( Golgothica) or discovering the mysteries of an ancient tropical temple (Shangri-La) – Hera lays down the fibres of stories in such a way that we are invited to weave them together within our imaginations into stories that can take flight, be it through our photography, a changing of outfit so as to feel more fully immersed in the setting whilst exploring, or casual free-form role-play with friends.

Shadezar, August 2021

It is as a world builder / story weaver that Hera here presents the latest versions of Shadezar and Venesha. Both are offered on a Full region, with Shadezar occupying the ground level, and Venesha, in keeping with its last appearance in Second Life and these pages) occupying a sky platform. However, they are not the only builds within the region. Those visiting will automatically arrive in a third – the Attic.

Sitting within its own skybox, the Attic is more than a simple landing point; it is the place where dreamers are welcome and stories await their telling. As such, it is a place that should not be immediately hopped away from, but should be appreciated in its own right, having much to say for itself, both it terms of Hera’s builds and in reference to her approach to her creations.

Venesha, August 2021
For as long as I can remember I have wanted to do a Neverland for adults. I even came up with a name for it, Neverworld X. It has always seemed to me that the Peter pan story has a lot more going on than the Disney version. But although I tried many times to build it, I always ended up feeling that it would in the end just become a naff place used for kinky sex etc. Nothing wrong with that, but not something I wanted to pour a lot of time and effort into. And it occurred to me that, in fact, SL itself was already this Adult Neverland. So, needing an entrance hub for these sims I decided to get this whole Neverworld, Perter Pan Nursery thing finally off my chest once and for all.

– Hera, explaining The Attic landing point for entering Venesha and Shadezar

Shadezar, Venesha and Shangri-La: tales in the Attic

Thus, The Attic sits as a place where we can enter a world of dreams and tales – the three books on the trunk under the window beckoning us to open them and be transported to Hera’s lands of fable and into tales framed though her work and our imaginations. It is a place that, as a portal, reflects Hera’s thoughts on the magic and power of Second Life, thoughts she also gives voice to in introducing visitors to her creations of Shadezar Venesha and Shangri-La by way of this attic setting:

You are maybe familiar with the Neverland from your childhood. But that is just one small Island of the Neverworld created by the minds of children. Adults loose the ability to play there when they grow up. But they should not despair, it is simply time to move on and discover the far bigger land of fantastic fantasy, The Neverworld.
It was once said of the Neverland in relation to adults that “On these magic shores children at play are for ever beaching their coracles. We too have been there; we can still hear the sound of the surf, though we shall land no more.” … Listen now to its deep sea waves as they crash against dark rocks of deep forbidden desires, and again to the soft lapping rhythm of the surf as it gently rolls up upon the beach of sensual dreams. Listen as they call you away to adventures far beyond the innocence of childhood, to the mysterious islands of Neverworld X.
Shaedzar, August 2021

Here as well, to further enhance our mood for a visit to each (and preferably all) of her designs, Hera offers us a story of her own, written in the manner of J.M. Barrie, and which is deserving of being read for itself. Look for a fourth book within this attic nursery as it lies propped against the fireplace; and when you find it, give it a click.

And without wanting to over-egg things, I would suggest Hera’s use of the quote from Peter Pan also has a very literal application.

This is not the first time either Venesha or Shadezar has appeared (or reappeared) in Second Life. Both have long histories – Shadezar’s origins lie within the Hera’s Kingdom of Sand build, whilst Venesha’s history stretches back to her Venexia build. Both have appeared in Second Life more recently (August 2020). Thus they are very much an embodiment of the quote from Barrie used by Hera and seen at the top of this article.

Venesha, August 2021

However, their return is no mere repeated roll-out of builds that were here a year ago; there are departures from previous iterations awaiting discovery. This iteration of Venesha, for example, has an entirely new version of the Doge’s palace from baths up to salons. Elsewhere, links to the past remain as well. Shadezar, for example, retains its subterranean invitation for swords and sorcery role-play that carries echoes all the way back to the Kingdom of the Sand. Reached via direct teleport from the landing point outside of the city’s walls, the role-play information area also offers a map of the city for those who might need it.

Throughout both of the builds, as one would expect, there are numerous opportunities for photography – and also numerous opportunities for engagement among friends and visitor, be it through simply spending time within one or both, engaging in casual role-play or making use of the rooms and places waiting to be found as a quiet hang-out (the Doge’s palace in Venesha caries out for use!).

Shadezar, August 2021

When introducing her idea of Neverworld within The Attic, Hera also offers a variation of a quote by T.E. Lawrence from his autobiography, The Seven Pillars of Wisdom:

Those that dream by night in the dusty recesses of their minds,
wake in the day to find that it was but vanity
But the dreamers of the day are dangerous folk
for they may act upon their dreams
with open eyes and Dream True.

This is an excellent quote to repeat in closing this article, because Hera is such a dreamer – and we are fortunate to be able to share in her dreams as we walk the streets, paths, halls and rooms of Venesha, Shadezar and Shangri-La. And if you appreciate her work, please consider a donation to her teddy bear in The Attic – the funds will go towards the cost of keeping Hera’s dreams available for all of us to enjoy.

Venesha, August 2021

SLurl Details

The Falling Leaves: Fly’s watercolours in Second Life

Sinful Retreat Janus III gallery Aug-Sept 2021: Fly Kugin

Second Life is awash with opportunities for people to express themselves creatively, be it through talents and skills they bring to the platform from their physical lives, or through the opportunities the platform itself offers for them to discover new avenues through which to express themselves – or indeed, a combination of the two. Through the platform we also have the opportunity to share in people’s creativity and their artistry and even to witness its growth.

Sinful Retreat Janus III gallery Aug-Sept 2021: Fly Kugin

This has certainly been the case for those familiar with Fly Kugin (FlyQueen). She first entered Second Life six years ago, and the majority of us were probably none the wiser. However, this changed in 2019 when, as a talented violinist with over 20 years of professional playing throughout her native Turkey and overseas, Fly started performing in Second Life.

In doing so, she quickly and rightly establishing herself as one a highly sought-after musician, with many of her concerts form early 2020 onwards presented through The White Mask Project, specifically established so she could channel the funds raised through such concerts into various charities close to her heart.

As well as bringing her music to Second Life, the platform has encouraged Fly to express herself through other mediums available within it, notably SL photography. She started taking landscape pictures in-world in 2020, teaching herself Photoshop to produce images that carry a the impression of having been painted. From here, either directly or indirectly, she started experimenting with art in the physical world, teaching herself techniques in line art and painting using on-line resources, and over the last several months she has exhibited her work at a number of in-world galleries.

On August 22nd, Fly opened what is her latest – and possibly last, at least for an unspecified period – exhibition at Chuck Clip’s Janus Gallery III at Sinful Retreat. The Falling Leaves is a gorgeous collection of nine watercolour paintings of the leaves (and in three cases the flowers) of various trees and flora.

While the title of the exhibition might remind some of the opening line of Johnny Mercer’s English lyrics for Autumn Leaves, the pieces selected in the exhibition are offered not in memory of a lost love, but as a dedication to the plants and flowers lost during the July / August 2021 wildfires that burnt through 1,600 square kilometres of Turkey’s Mediterranean forest (although given the soulful nature of the tune by Joseph Kosma to which Mercer set his words, it can actually frame the exhibition quite well).

In presenting The Falling Leaves, Fly describes herself as a “beginner” in the subject of painting flora; I’d actually dispute that statement. There is a maturity and grace within these paintings that easily puts them on a level approaching the works by some of the great botanical artists and illustrators; being English, I was almost immediately put in mind of some of Elizabeth Blackwell’s illustrations found in her A Curious Herbal, (without the associated medical connotations, obviously), such is the detail to be found in Fly’s pieces.

The maturity of technique these painting is made all the more attractive when one considers Fly only started experimenting with watercolours in June 2021. In fact, The Falling Leaves is her first exhibition of her watercolour paintings; a fact that makes the exhibition a bittersweet experience, given it is unclear when (or even possibly if) she will be exhibiting in-world again.

Sinful Retreat Janus III gallery Aug-Sept 2021: Fly Kugin

Given that there may not be another opportunity to view exhibitions by Fly after The Falling Leaves closes on September 22nd, 2021, I urge all lovers of art in SL to hop along to Sinful Retreat and visit the Janus Gallery III between now and then and share in these pieces.

SLurl Details

Exploring Jilin’s DYNASTY in Second Life

DYNASTY at Peony – Jilin Estates, August 2021 – click and image for full size

It’s been two years since I first visited Jilin Estates, the Full region design by Jin Zhu (KidDreamz) and his SL partner, Li Zhu (JamaicasianBaby). It was a visit I can still recall and enjoyed at the time, so when Jin extended a personal invitation to drop into the latest iteration of Jilin – DYNASTY at Peony – Jilin Estates – ahead of the official opening, I was delighted to accept.

For those who remember the 2019 Jilin build, this latest iteration – which opened its doors to public access on at midnight SLT of the 21st / 22nd August, 2021 – is very different in presentation, but still retains the same Far East themes throughout, and more than maintains Jilin Estate’s to present an engaging design. With this new setting, the rural focus of 2019 is completely absent, replaced by a setting suggestive of a city borough or precinct, the shining towers an gleaming apartment blocks of the more affluent parts of the city forming the surrounding horizon / backdrop.

DYNASTY at Peony – Jilin Estates, August 2021

The focal point for the build is the tall, modern headquarters for Dynasty, Jin’s brand of oriental furnishings together with décor items and avatar accessories. North and south, this is bracketed by two squares, one of which forms the landing point for the region, the other the home of what might have been an old Shinto temple, now protected by a huge Tori gate even as more recent buildings attempt to hem it in on three sides.

Roads completely surround the Dynasty building, separating it and the square that is home to the landing point from what is clearly a much older neighbourhood, one perhaps looking down upon figuratively as well as literally by the distant shining towns of the city’s heart, that mixes utilitarian concrete blocks of buildings old than the glamming skyscrapers but more youthful than the wooden places of business and homes with which they mix. Besides the main square of roads around the landing point, this a neighbourhood rich with side street and alleyways and smaller squares (some one always obvious) that mark it as a veritable melting pot of ideas and opportunities for photographs.

DYNASTY at Peony – Jilin Estates, August 2021

It is also a place dominated by advertising, suggesting a society in which consumerism is the main deity. Along the side streets and alleys, neon signs hang much as up might expect them, but along the broader streets, the advertising is almost overpowering: great screens give life to adverts for faster, sleek cars, military careers, shows, and more. Not even the tall fingers of what have might once been the towers guarding former city gates have been spared, their faces covered in smooth cement on which still and animated advertising hoards have been hung, the spread of the city having long ago rendered the need for protective walls moot, their presence washed away in the drive to develop and grow, the towers left behind given a new lease of life.

Nor does the advertising end with hoardings, boards and signs: drones periodically swoop along the main roads, “pushing” holograms before them, deftly avoiding the traffic lights that also hover aloft, periodically directing traffic that many or many not require the surface roads and local expressway. These drones, together with a Deckard-style decommissioned Spinner parked alongside the landing point, suggest this is a place sitting in our not-too-distant future, a future that is refreshingly less dystopian in presentation than can be the case within SL.

DYNASTY at Peony – Jilin Estates, August 2021

The advertising perhaps initially suggests Japan as being the home to this city scene, but exploration around the landing point is likely to lean opinions more toward China. Places like the Yu Hua and Tai Fung Lau restaurants help with this push, as does the presence of  Fu dogs ornamentation around some of the building, lending them a degree of Feng Shui  protection as Chinese lanterns hang from rafters ore are strung along or across alleyways. But the truth is, this is a blending of oriental themes to which a soupçon of western elements have been added to provide a perfectly balanced mix of ideas that is both rich without in any way unpalatable.

And for those who might feel intimidated by all the advertising, a trip down one of the side streets / alleys might offer comfort thanks to the words DON’T PANIC! appearing above the roof of one building in large, friendly letters. One of these signs actually overlooks a small Cybermart – but whether the Sirius Cybernetics Corporation has a stall there or not is open to debate (see, two Hitch-Hikers Guide references for the price of one!).

DYNASTY at Peony – Jilin Estates, August 2021

But the advertising is not the only thing to be found here – there is a wealth of attention to detail to be found through the build, from the appearance of several of shiro0822’s delightful Maru Kado cats (including a couple serving behind the counters of the Izakaya food bar!), through the detailing in the various restaurants to the placement of little market stalls, vehicles and other elements that bring the setting to life as a place, and all of which await the patient explorer.

As well as being offering for exploratory and photographic delight (if you join the region’s group for L$250, you can also have rezzing rights for props – just please make sure you clean up behind yourself!), the region retains opportunities for rentals; Jin informed me there are apartments available, and that commercial opportunities are available, be these “regular” stores or pop-up opportunities. Those interested in either should contact the Jilin Estate management team for details.

DYNASTY at Peony – Jilin Estates, August 2021

In terms of viewing the city, I will say it is pretty heavily loaded with textures, and these can take a while of render, particularly if you have Shadows enabled in the viewer. As such, it might be easier to toggle these off except with taking photos. Given the lighting employed through out, I would recommend you keep Advanced Lighting Model (ALM) active, or you enable it on arrival (Preferences → Graphics → check Advanced Lighting Model). And while the setting works under a range of EEP settings (I used my own for several of the images here purely for illustrative purposes), do make sure you enable Use Shared Environment (World menu) to see the region as Jin and Li intend it to be seen. Finally, do make sure you have local sounds enabled – it’s worth it to hear the supplied sound scape, which is perhaps not quite what you might expect in places (the robot commentary in particular!), but it again adds a further layer to DYNASTY at Peony.

Another engaging and photogenic design by Jin and Li, well worth the time to visit and appreciate – any maybe pick up some household / personal bits from Jin’s store!

SLurl Details

Get Out in Second Life

Kondor Art Square: Get Out by Loviathar Hellman & Moolfryt Klang
GET OUT is an invitation into turning your compy off, grabbing the first quite satisfying camera you can find and into getting down the street, breathing more or less fresh air and look at your surroundings with new eyes, a street photographer (amateur or not) eyes. Soon, you’ll feel overwhelmed by the duality you can find in a city: darkness and light, colours and grey tones, tradition and modernity, beauty and ugliness, life and death.

– Insane Focus (aka Loviathar Hellman & Moolfryt Klang)

These are the opening words Loviathar and Moolfryt offer as an introduction to their joint exhibition Get Out, which opened on August 19th, 2021. And as they go on to note, this is not a call to rebel  against common sense precautions in the face of the continuing SARS-CoV-2 situation, but rather a call to those who might spend a little too much time in front of the computer (/me coughs and avoids looking into the eyes of my reflection in the monitor) to take the proper precautions and then get out and spend a little time in the big, wide world – preferably with a camera in hand.

In this, Get Out leads by example. Occupying the Kondor Art Square in Second Life, it is a celebration on multiple levels. On the first, it is a celebration of the artists’ time spent visiting numerous locations across Europe from England through Belgium, France, Italy, Croatia, Bosnia-Herzegovina, Montenegro and Greece. On the second, it is a celebration of one of the most powerful genres of photography – street photography; a means to capture and document moments in time and place and the lives of people around the world as they go about their daily lives.

Kondor Art Square: Get Out by Loviathar Hellman & Moolfryt Klang

Thirdly, it offers a celebration of the world of photography, opening is it did on August 19th, 2021, World Photography Day.

It was on that date, back in 1839 that France took it upon itself to offer to the world the Daguerreotype process of photographic image development. Developed by Louis Daguerre, the technique (using a highly polished sheet of silver-plated copper mentioned) was not the first means to “fix” an image captured through a camera lens onto a medium – Daguerre actually built his technique on the work of his uncle, Nicéphore Niépce whilst others around the world were developing their own techniques – but it was the first publicly available technique of photographic image development, and in doing so, it started a movement that led directly to popular photography as we know it today.

Set out by country, some of the photos focus on a single centre (e.g. London in the case of the UK, Rhodos in the case of Greece) or two or more ports of call within a country (as with, for example, France and Belgium). The images presented are richly diverse in subject, tone and use of colour, each one fully capable of transporting its audience to the place it frames and the the glimpse of the story it has to tell, as well as allowing us to personally share in Loviathar and Moolfryt’s travels. All of them remind us of the power of the photographic lens to record a single moment of time and a unique perspective on that moment as seen through the eye(s) of the photographer; one that can be both deeply personal  and increasingly historical as time passes.

Kondor Art Square: Get Out by Loviathar Hellman & Moolfryt Klang

Get Out also reminds us that photography is open to all of us to try. Maybe we cannot all be a Dorothea Lange or a Lee Friedlander or a William Klein or an André Kertész – or a Loviathar or Moolfryt – and we might not be able to travel to distant towns and cities; but that doesn’t matter. The camera gives us the opportunity to capture moments across the very town we live in (and the opportunity to experience time away from the computer, as the exhibition’s intro notes). So why not go see Get Out and let it offer inspiration, then take the advice of the artists and take time away from the computer and get out and see what the streets around you have to say about themselves?

SLurl Details

Abstract expressions in Second Life

Raging Graphix Gallery: Matt Thompson

I recently received invitations to visit two exhibitions within Second Life which although unrelated in concept or core themes, are nevertheless linked by genre and technique, both utilising aspects of abstractism in their presentation. Given this, I’ve opted to offer thoughts on both exhibitions through a single article and hope that it will tweak curiosities sufficiently for readers to visit both exhibitions.

Matt Thompson (MTH63) in some ways needs no introduction here; I’ve covered his art on a number of occasions and have appreciated seeing the focus of his work in-world shift. Having built a strong reputation as a Second Life landscape photographer, Matt has, over his last several exhibitions, taken the opportunity to show his physical world art through the platform.

Raging Graphix Gallery: Matt Thompson

So far as I’m aware (and thus subject to correction on this), the majority of these latter exhibitions have been ensemble in nature, Matt sharing the space with a number number of other artists. However, with Abstractia Hugs the Countryside, which opened on on August 15th at Raging Graphix Gallery, owned and operated by Liv (Raging Bellls), his work takes centre-stage in a vibrant pieces that are largely abstract in nature, each of which has its own story to tell.

Rich in colour, largely vibrant in tone, Abstratica presents pieces that range of pure abstract expressionism (Zoom Boom, The One and Only the Brain Knows  through Yea Blah Blah), mixed with a degree of abstract impressionism (The Dangerous Solo Thought and Gateway to Oblivion) to even touch on Fauvism (Get a Tan You Said). The one exception to this is Faith Hope and Charity, a piece that carries a marvellous sense of etched realism even (conversely) though it appears to have its origins from within Second Life.

Raging Graphix Gallery: Matt Thompson

Each piece, combined with its title, gently marshals thought and perception to bring forth narratives that are as wide-ranging as the colours and tones used within each piece. As well as the inkling of a tale, these are pieces which can contain other elements – touches of Matt’s humour for example, which reveal him as an artist who is confident in his work but not in any way conceited about it; others perhaps have a subtle message within them, rather than narrative per se. Again, take Get a Tan You Said again, is there not a comment on global warming sitting within it? Thus, Abstractia stands as an engaging and layered exhibition.

Hailing from India, Neil (lo01ner01) has been active in Second Life since mid-2017, and at Les Halles de Paris Gallery, owned by Darcy Mokeev he offers a collection of images under the title TATHASTH: a monologue, a collection of 28 abstract images in which one might discern multiple narratives that stand both within single pictures and which may also appear to link some of them in theme.

Les Halles de Paris Gallery: Neil
Neil informs us that tathasth is a Hindu word “which speaks of standing back and calmly observing everything with love and detachment” – which very much speaks to Neil’s general approach to his art, and which here offers a frame in which the 28 images are set. All of them are numbered, and to get the fullest sense of flow between them, I strongly recommend taking the note card from the exhibition’s title easels and then viewing the images in their numbered order around the lower floor and then the upper.

On the lower floor are pieces that might be seen as a mix of abstract expressionism and abstract impressionism, their tones and colouring strongly suggestive of mood and emotion. Several of these perhaps most clearly have the sense of narrative running through them, one to the next. The upper level offers pieces that are more abstracted in nature, but which share that sense of mood / emotion through the use of colour.

Tonally, these are “darker” pieces that those offered by Matt in his exhibition – but that doesn’t necessarily translate to dark or brooding moods throughout TATHASTH: a monologue. Rather, what is presented might be be summed up as perceptions of the the physical world (good and bad), as rendered through the filter of the subconscious, something which suggests that whilst abstract in form, these pieces are the product of automatism, rather than directed thought, further adding to their depth.

Les Halles de Paris Gallery: Neil

Abtractia and TAHASTH are, as noted, two very different exhibitions, but between them they demonstrate the richness of expression that artists can use through a chosen genre, particularly one as richly branched as abstractionism. Both are well worth the time taken to visit them, whether you chose to do so individually, or take the time to visit them one after the other.

My thanks to Fen (Fenrue) for pointing out Neil’s exhibition at Les Halles de Paris to me. 

SLurl Details

Kailana’s tropical sunset in Second Life

Kailani, August 2021 – click any image for full size

This is going to be a shorter than usual travelogue piece – which might be a blessing, given the way I can ramble on 🙂 – but I’m caught between several personal projects at the moment, which are limiting my time a little. However, Shawn Shakespeare pointed me towards half-region design  called Kailani, designed by Peter (Peterkes Beaton) with assistance from Sakira Mirabella.

Kaïlanï, a place between heaven and the ocean! A place created to hang with friends by friends, come and enjoy the chill mood at the beach or other photogenic spots.
Wander around at the plaza or play a little game just enjoy your stay…

– The About Land description for Kailani

Kailani, August 2021

Recently opened (August 7th), this is a setting of two distinct halves that blend together as a whole, making for an easy-to-tour location that is – as the About Land description notes – nicely photogenic.

The landing point sits within the walled yard of what looks like it might be a gallery space in the future. It sits tucked into the south-east corner of the region – Kailani has an east-west orientation – forming part of the small split-level town the form one of the two major areas of the setting.

Kailani, August 2021

The lower aspect of this town forms a waterfront area, complete with a small beach and wharves for fishing boats. Above it, reached by steps, is a square piazza and a cobbled street that sits between two paved sidewalks shaded by palm trees and the broad umbrella of a monkeypod tree. Brightly coloured houses line one side of the street, pointing the way to the Kailani café sitting in the little piazza, while a number of static NPCs add a sense of life to the setting.

West and north, separated from the rest of the region by a curtail wall of high cliffs and from the little town by a narrow channel of water, is a broad beach that arcs around a tropical forest that holds its own little secrets awaiting discovery.

Kailani, August 2021

This beach itself is home to the Hermit bar, while there are numerous places to sit both on the sand on on the water. At the western end of the beach, a boardwalk passes over the shallows to a circular sand bank where further places to sit and / or escape can be found. A second board walk skirts a small set of falls at the forest’s eastern end to reach a little set of facades nestled beneath the cliffs almost is if they are a little holiday home for visitors.

To reach the second board walk explorers must make their way through the forest to where wooden steps descend down to it. The route will carry visitors past the locations event space (and claim a group gift if so minded), and find a further place to sit and relax beyond it that offers a nice little view back towards the town.

Kailani, August 2021

There’s more to be found here (will you find the little cavern, for example?) as the setting sits beneath a setting Sun that casts long shadows photographers may enjoy playing with. However, other then repeating the fact Kailani offers multiple opportunities for photography and kicking-back (trying alternate EEP settings is recommended), I’ll leave things at that and suggest you hop along to witness things for yourself.

Thanks again to Shawn for passing along the LM!

Kailani, August 2021

SLurl Details

  • Kailani (Destiny Isle, rated Adult)