The art of Sophie de Saint Phalle in Second Life

IMAGOLand: Sophie de Saint Phalle – The Art of Water and Colour

Recently opened at Mareea Farrasco’s IMAGOLand Gallery (level 1B), is an exhibition of art by Austrian artist Sophie de Saint Phalle (Perpetua1010). Entitled The Art of Water and Colours, it offers a selection of Sophie’s work which may also serve as an introduction to her broader portfolio of work than can be found at her own gallery spaces, of which more in a moment.

The Art of Water and Colour, as the name suggests, showcases a selection of Sophie’s watercolour pieces that might be split broadly into two categories: landscapes and life studies, although all of them are simply captivating that speak to a talent steeped in, and with an innate understanding of, art and artistic expression.

IMAGOLand: Sophie de Saint Phalle – The Art of Water and Colour

Such is the beauty and skill found within these pieces, none of them really need any form of exposition here; each speaks plainly and clearly as to it’s subject and nature – and to Sophie’s skill as artist and teacher. Each is presented in a style that befits its subject, from the more abstract seen within Bodensee and the pair of “Namibia” scenes, through to the ink-and wash studies of the human form to the sheer beauty and power of Tanz (Dance), these are very much are pieces that speak for themselves.

As noted, these pieces can form an excellent introduction to Sophie’s work, and for those who haven’t witnessed it previously, I would strongly recommend a visit to The Art of Water and Colours be combined with time at Sophie’s own gallery, the SUBCUTAN Art Gallery and Multimedia centre.

SUBCUTAN Art Gallery: Sophie de Saint Phalle – Red Expressions

Here, across four galleries spaces one can more fully appreciate Sophie’s sheer versatility. From further studies of the human form through digital art that is as captivating to – at the time of my visit – the most glorious selection of political caricatures that are both fun and; this a richly diverse tour de force of art.

Set within a series of futuristic buildings by Colpo Wexler, which I know from experience – and as SUBCUTAN proves – are ideal as gallery spaces,  SUBCUTAN also encompasses a small club and an information centre, which is rounded out by a fascinating media display that steps the visitor through her creative process in producing Lazy Afternoon, copies of which can be purchased on the upper floor of the main gallery.

SUBCUTAN Art Gallery: Sophie de Saint Phalle – Political Caricatures 

For those with a love of art from the physical world, Sophie’s work is not to be missed; whether you explore it through her exhibition at IMAGOLand or via her gallery – or both, for as long as The Art of Water and Colour is open – I cannot commend it strongly enough.

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A silent city in Second Life

Omerta, November 2021 – click any image for full size

Poking my nose into the Destination Guide recently caused me to spot an entry for Omerta City (actually now featured in the DG Highlights at the time of writing), a Full region design by Lux Voxel that leverages the additional private island Land Impact bonus.

An urban environment, this is a place packed with detail – although I’ll say up-front that this comes at a price; unless you’re running on a fairly robust system, you might find it heavy going if you tend to run the viewer with the likes of shadows enabled and / or a high Draw Distance, so be prepared to make some adjustments to your viewer!

Omerta, November 2021

Omertà is a Southern Italian code of silence and code of honour and conduct that is often associated with the Mafia, and I’d venture to suggest the selection of the name for this setting is no accident given it is sponsored through Lux’s own brand Mesh Mafia. Not that it is particularly mindful of Southern Italy or Sicily, being far more leaning towards being somewhere in the United States. However, it does have the feel for a corner of a city where one could well imagine organised crime keeping an eye – and hand – on things; and enforcing their particular brands of honour codes.

This is a location of multiple faces, with waterfront areas, low-lying and aging business areas overlooked by places of business topped by apartments occupying superior, elevated positions. Within all of this are a range of settings that make exploring the city something of an adventure. Many of the shops are outfitted with interiors that invite visitors into them; clubs and pubs present similar places to spend time within, at least one also containing the kind of racket one might associate with criminal activities as NPC exotic dancers seek to entertain those stepping through the doors.

Omerta, November 2021

Caught under a night-time sky by default, Omerta also has a sense of mystery to it: tucked away here and there are shops specialising in voodoo and magic, for example, whilst the bones of an old and long-deserted and ruined fun fair rises from and overgrown lot. There’s also a sense of life throughout: a corner that may have once been a shop topped by living spaces has been converted into a place for children to use their skateboards, as such corners so often get turned into places for childhood recreation where no formal parks or other spaces exist.

Elsewhere can be found roadworks and the suggestions that parts of the city may be about to undergo redevelopment. There’s also a feeling that the age of the city has lead to something of an unfortunate accident: the subway station sits with its platforms barred to public access, they and the tracks they serve being flooded.

Omerta, November 2021

As noted, Omerta can be heavy-going at times: there is both a lot of mesh  and an impressive number of textures which can take time to load and render, particularly if you are prone to keep shadows running at all times (I actually had some issues with texture loading with shadows disabled); as such, it can be a frustrating visit at times (possibly not helped by the region surround / dome).

However, it is more than worthwhile persevering, as the city is also filled with photographic opportunities throughout – and not just under the default EEP settings; as the banner image here hopefully shows, Omerta lends itself to other EEP settings as well.

Omerta, November 2021

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Fantasies and Illusions in Second Life

Lost Unicorn Gallery: Serina – Fantasies and Illusions

Currently open at the Lost Unicorn Gallery, curated by Natalie Starlight, is a superb exhibition of fantasy avatar studies by : SERINA :: ( SerinaK ) entitled Fantasies and Illusions.

Hailing from Japan, Serina is the owner of the Alter Ego mesh clothing brand, and I’m not sure how long she has been involved in SL photography – she joined Flicker in 2018; but I believe this is the first time I’ve see her work in a solo exhibition. And I use the term “superb” above quite deliberately: the pieces exhibited at Lost Unicorn are genuinely captivating.

As avatar / fantasy studies, the pieces presented in the exhibition are rich in colour, detail, motif and visual story, where everything has clearly been carefully considered in compositing and frame that makes them instantly attractive. Most are rendered in colour, although some monochrome pieces are hidden within the collection, their muted tones deliberately chosen to bring forth their story for the eye to see without the need to view any title.

Lost Unicorn Gallery: Serina – Fantasies and Illusions

Whilst focused on fantasy figures and framing, several of the images touch upon the surreal – perhaps most notably with Blind Justice, but elsewhere as well, in subtle touches. This reflects Serina’s broader interest in art that encompasses fantasy, surrealism and fine art. But there is more to be found within these pieces.

Although each an every piece can be appreciated as it is seen, its initial narrative ready to be captured by the eye, this is but an illusion; each carries a deeper story. In some, this might appear to be a personal statement, in others more a comment on society at large. I’m not going to point to individual images here as is often my wont, because these deeper narratives are best discovered by seeking the name of each piece through a right-click → Edit after each has been viewed free from preconceptions brought forth by knowing an particular picture’s title in advance.

Occupying the main lower hall at the gallery, Fantasies and Illusions makes for a grand exhibition – one that flows into the rest of the gallery space as a whole, where the fantasy theme continues with images by a number of artists. Thus the gallery offers a broader, worthwhile visit that I also recommend.

Lost Unicorn Gallery: Serina – Fantasies and Illusions

As noted above, this is the first time I’ve seen an exhibition focused on Serina’s work, and on viewing, I hope it is not the last that I have the opportunity to do so.

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The elven realm of Firith Galad in Second Life

Firith Galad, November 2021 – click any image for full size

It has been a while since I’ve dropped in to a region designed by Camila Runo – the last was her take on the bayou lands of Louisiana back in May 2021 (see: A trip to the Bayou in Second Life), although my first encounter with her work came back in 2020 with the original Jambo! (A voyage to Africa in Second Life). Quite what caused the break in my visits I’ve no idea; but seeing Firith Galad a Forgotten Elven Realm listed in the Editor’s Picks of the Destination Guide immediately had me scurrying to pay a visit.

As anyone with an abiding love of Tolkien’s mythology (like me!) will know, Firith Galad is Sindarin (Grey Elven) in origin, and can be literally translated as “Fading Light” (Firith also being the last quarter of the Sindarin / elven year, and so give the time at which this build is available, that name also fits quite nicely).  indeed, in respect of “fading”, a further layer of meaning might be found within the region’s name, as quick look at the About Land description reveals:

Surrounded by high mountains and cataracts lies Firith Galad, an ancient elven realm fallen into oblivion. The light is fading, winter is near …
Firith Galad, November 2021

Again, as those familiar with Tolkien’s mythology, the War of the Ring brought to an end the time of Elves, and the start of the Fourth Age, and the ascendancy of Man. At this time, many of the elves of Middle Earth departed into the West, and those left behind recognised they were doomed to fade with the passage of time. While no actual time-frame (before / after the War) is given, the title of the setting nicely fits with this idea of an elven enclave tucked away, perhaps high in Ered Luin (the Blue Mountains) of Lindon, the last remnant of their beloved Beleriand, and a place where they could escape the passing of time in the world around then, content to remain in isolation.

This is an ethereal setting caught in a ghostly light that, with the surrounding walls of rock, serves to separate the realm from the rest of the world, isolating it in a unique fashion whilst bathing it in a cool light mindful of winter, and in which the enclave is gently revealed as one approaches it. Set within a deep mountain valley, the setting is reached far  path that clings to one side of the valley walls. It emerges from a tunnel – a hidden passage leading from the world beyond and into the valley. This tunnel is guarded by two gates bearing symbols of the gold and silver Trees of Valinor, Telperion and Laurelin, the first indication that in offering this build, Camila has perhaps cast her net of inspiration wider than Tolkien’s Lord of the Rings, (and certainly Peter Jackson’s interpretation of Tolkien’s world).

Firith Galad, November 2021

The path clings to the valley side as it runs from tunnel opening to a single stone bridge that gracefully spans the deep chasm of the valley to reach the enclave as it in turn hugs the far side of the valley’s steep walls. Here, beyond the banners bearing what might be an image of Telperion,, the enclave offers a tiered build, making use of shoulder and island of rock extending outward from the high peaks, with the core buildings reached via stair or bridge (or both), all sounds drowned by the thunder of the great falls that tumble to the valley floor far below.

Dominating the realm is a great house, placed at the top of a broad stairway and occupying a large stone-flagged square. Climbing the stairs towards it, visitors are greeted by the sound of harp music, the house itself a place of meeting, feasting, music, and seeing – a basin of water mindful of the one that once belonged to Galadriel sits within it, light glittering above its slowly shimmering water as it appears to wait its time to reveal the future to those who look into it.

More steps rise upwards from one side of the house, climbing to where a great stone edifice rises, curtains of water falling from some of its buttresses in time to the falls behind it. A single span of stone reaches across the pool that collects this water to reach the centre of the structure. This is home to a tall carven figure, undoubtedly Varda Elentári, known to the Sindarin as Elbereth Gilthoniel, as she holds aloft the vessels holding the light silver and gold light of the corrupted Two Trees of Valinor in vessels fashioned by Manwe and Aulë, that they might become the Sun and Moon of Middle Earth.

Firith Galad, November 2021

Elsewhere within the setting, one might find a meeting place, its horseshoe table doubtless the place of many councils and meetings of fellowships, while across a bridge from the arrival point and its gazebo stands a smaller hall, given over a place of learning / research / study, albeit one with furnishing that are perhaps of distinctly “Mannish” origins in difference to the furniture to be found elsewhere. Then, between this library and the main house there can be found a stone pavilion in which water drops from the high roof to enter a rectangular pool at the pavilion’s centre, what appears to the face of Ulmo, Lord of Waters, and second to Manwe and Elbereth in leadership of the Valar.

With a richness of trees and greenery as befitting the Sindar, who also settled in the forests of Middle Earth during the Second Age, Firith Galad is one of the well-executed settings drawn from Tolkien’s mythology. The attention to detail in referencing The Silmarillion far more than The Lord of the Rings, gives this setting a uniqueness that is hard to deny, and which is a delight to visit and spend time within for any Tolkienite. And even if your interest doesn’t run so deep, Firith Galad is nevertheless captivating in its presentation and sheer photogenic nature.

Firith Galad, November 2021

My utter respect to Camila for her work with this 80-days build.

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An Accidental No Exit in Second Life

Nitroglobus Roof Gallery: Milena Carbone – No Exit

No Exit is the title of the latest 2D art exhibition hosted by Dido Haas at her Nitroglobus Roof Gallery. It features the images and words of Milena Carbone, and is very much something of an “accidental” exhibition which still nevertheless offers food for thought – something Milena is prone to do with her art.

I’ll let Dido explain why No Exit might be considered an “accidental” exhibit:

[Milena] initially intended to work on a totally different project. However, this was cancelled due to her RL work as well as to her lack of motivation. So the images shown at the walls of the gallery this month were not created for an exhibition. Instead they were taken from the stream of images which Milena regularly produces for herself.
I made the selection and pointed out to Milena that there were always two characters in each image, .which made Milena think of the French philosopher Jean-Paul Sartre’s play “No exit” (“Huis clos” in French). And voila the title for this exhibition was born.

– Dido Haas, explaining the origins of No Exit

The connection between Satre and images is important to understand, because – as if so often the case with Milena’s work, there is a philosophical theme running through No Exit that invites consideration and, by nature of the framing of the play’s own central theme.

The title of the play actual comes from the French legal term “in camera”, denoting a private discussion behind closed doors; within it, three deceased people find themselves trapped in a room with no exit, doomed to face eternity with only one another’s company. Thus they are faced with Satre’s truth that “hell is other people” (L’enfer, c’est les autres), itself a reflection of his fascination with existentialism (perhaps most notably through L’Être et le néant), and of the internal struggle that arises when forced to view oneself from both the point of view (that is solely from how they see you in a particular moment) and the perspective (i.e. how they perceive you and your actions within the broader context of their own cultural and societal influences and personal biases / experiences) of another consciousness.

Nitroglobus Roof Gallery: Milena Carbone – No Exit

However, before delving into these deeper themes,  I would emphasise that these are images that can be seen and appreciated entirely in their own right and free from any more layer thinking. In fact, I would say they should be seen in this manner before being contextualised within the broader scope of theme and Satre’s world of ontological thinking; there is a beautiful minimalism to every piece that renders it fully as moment of narrative, encouraging us to freely construct a story around it, or to simply appreciate its form, tone, framing and expression.

When Milena’s theme and Satre’s ideas are taken into consideration, these are images that taken on an entirely new depth. Take, for example, XXI Century. On the surface, a simple image of two women with different cultural heritages posing for a photograph – be they friends or relatives, it makes no difference. But, add the title of the piece into the equation, together with the fact one of the women is wearing an al-amira, and a more complex narrative emerges, that invokes thoughts of the manner in which during the first 21 years of the 21st century has continued to see the impact of “otherism” – the ostracising of those whose dress, system of belief and place of origin mark them as “different” and thus not to be trusted or allowed. It’s a negative attitude that has gripped many to the point of being without any exit; yet, were they to step outside of the strictures of peer / societal pressure, then the reality that we are all of one, single unique race would become that much harder to ignore.

Elsewhere, the questioning of self, and other others see is more direct (e.g. within Difference, Asymmetry, and The Invitation (the latter’s use of Black and white being particularly effective in bringing for the idea of differencing outlooks / perspectives that challenge our own). Whilst 7 Billion Bullets most clearly questions our entire attitude towards the preciousness of an individual life.

Nitroglobus Roof Gallery: Milena Carbone – No Exit

This image also leans itself to the central cube that sits between the two arms of the exhibition hall. Apparently open from the outside, in stepping in, it becomes a closed room with no exit – a physical representation of the room from Huis clos. Here we are forced to confront the fact that we are all essentially locked in rooms of self – everything we see or experience generates our world-view, making us all, in essence selfish; the imprint of those around us, through their thoughts and actions, rightly or wrongly, shaping our own views and outlooks, thus trapping us in our own hell of thought and convictions.

The words here carry both a startling reality of creating our own hell and – conversely – of allowing ourselves to become trapped in thinking that encourages us to retain that hell. The former is most succinctly stated through the commentary that global ammunition production means that each year, sufficient bullets are produced to wipe out all of humanity. Whether or not one is rooted in “the right to bear arms”, this is a grotesque factoid.; how much better might it be if the money poured into arms and ammunition were to be devoted to green sources of energy, improved food production, medicine and education?

Conversely, the fact that we are trapped within this one world is not an argument against attempting to expand elsewhere. For one thing, we are a naturally expansive race – and right now, we have nowhere else to go – a point of increasing concern given Earth’s finite resources. More to the point, space has more than anything else, given us the means to truly understand the fragility of this world and to actually start to take constructive (if limited) action to curtail damaging activities. For 60+ years, we have simply failed to more properly respond to what as been revealed, trapped as we have become in a materialistic, selfish need to have with no apparent exit – and pointing the finger of blame to a billionaire or two isn’t going to change (much less reverse) that; we – you, me, Milena, et al, are equally as guilty.

Milena is, I understand, absent from Second Life due to those physical world commitments mentioned above, and is liable to remain so for a while. As such, whether or not you are drawn to the philosophical / ontological expressions found with No Exit, or if you would simply like to again experience the attractiveness of her art for its own sake, this is an exhibition well worth witnessing.

Nitroglobus Roof Gallery: Milena Carbone – No Exit

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A Daydream Believer in Second Life

Daydream Believer, November 2021

With Halloween now behind us, many in Second Life will be looking towards US Thanksgiving as it sits waiting at the end November 2021. However, being from Europe, Janna Reed (Janna Blackwood) has understandably decided to skip over that particular event and jump straight into an end-of-year winter setting within her Homestead region.

Daydreamer Believer is an easy-going and understated setting where winter has draped a blanket of snow over the landscape as it sits cupped in the protective hands of surrounding peaks. With broad lowlands that are marked by scattered trees, a small cottage, and cut through by a frozen inlet, the island is marked by two tall hills towards its centre, each neatly sliced into a flat top. Each is also topped by a single structure – an old wooden lighthouse on one, and an almost fairy tale-like tower where Christmas presents are piled within the lower halls and a cosy bed awaits on the upper.

Daydream Believer, November 2021 – click any image for full size

The two hilltops are connected via a bridge that offers its own sense of fantasy, being held aloft by balloons. Whilst it crosses the gap from one hilltop to the other, and sits just outside the door to the tower, the bridge doesn’t provide direct access to the lighthouse on its far side. This sits elevated above bridge and path on a heel of almost completely vertical rock. However, the path from the bridge does provide access to a high cavern and a possible escape from the snow – although it is not without its own surprise.

Running from west to east, the inlet that cuts deeply into the island in a small band of land that prevents it from entirely cutting the land in two. This humpbacked band forms the backdrop for the region’s landing point as it sits on the frozen water. Close by is the first clue to this being something of an interactive environment: a skating stand for couples awaits those who wish to use it. Those visiting on their own can also join the fun via a skate giver located close by, between frozen inlet and a small staking rink. Group membership is required for the skates, but also gives rez rights; however, if you have your own, you can of course wear them.

Daydream Believer, November 2021

A short walk south and west from the landing point and rink, the land rises slightly in the lee of the central hills. Here, two snow forts face one another across the snowy ground, each complete with a snowball-firing canon, allowing for fun and games to be had. Both could do with sitting a little better on the ground, but can be used by sitting on them and then following the the instructions in local chat. As well is these forts and the skating, the region also offers opportunities for riding either via horse (there is a rezzer at the cottage) or polar bear, a number of which can be found around the region.

Given this is a winter setting, Daydream Believer would not be complete without some form of winter sports, and those exploring the region can find a couple of options available to them. The first is a snowboard rezzer waiting at the far end of the ski lifts that connects two low-lying hills tucked into the north-east corner of the region, whilst the second – a sledge rezzer – sits on the snowy plain separating the ski lift’s hills from their much higher brethren. Finally, for those who fancy an airborne look at the region, a bubble rezzer can be found close to the one for snowboards.

Daydream Believer, November 2021

Also awaiting discovery are numerous places to sit, both indoors (the cottage and hilltop tower are open to the public) and out, most with singles and couples options.  Those seeking respite from the slowly falling snow are best heading for the cottage or the open-sided pavilion, each of which has a roaring fire  that allows toes suffering from walking the snows to be comfortably toasted back to warmth.  Even so, the snow might not be entirely left behind as flurries are close enough to the cottage they cab slightly slide inside as their mesh element turns. Said snow can also interfere with sitting in places, so be sure to cam carefully.

With deer, foxes, and penguins waiting to be found, the region offers plenty of wildlife to see, broadening opportunities for photography. As noted, those joining the local group also get rezzing rights for props etc., – but (as always) a gentle reminder to make sure you pick bits up when done!

Daydream Believer, November 2021

Gentle, relaxing and with a taste of winter that is not Christmas-heavy, Daydream Believer makes for an easy-going visit. With thanks to Shawn Shakespeare for the LM.

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