Purple’s Artistic Dark Paradise in Second Life

Art Street Gallery: Purple Leonis – Dark Paradise

Currently open for viewing at Vally Ericson’s (Valium Lavender’s) Art Street Gallery is a small, engaging exhibition of art by Purple Leonis (Nel4481). Entitled Dark Paradise, it comprises just ten images (more’s the pity, given the gallery space and the beauty of the art), each of which is rich in motif and story, touching on period settings and fantasy.

I have always enjoyed Purple’s work, as she always uses pose, colour, light and setting in her images to communicate with us by painting an entire story within each image. It is an approach Purple uses to both provide single-framed narratives and entire tales spread across multiple images. Within Dark Paradise, she provides a mix of both.

On entering the wing of the gallery where the exhibition is framed, one encounters a trio of images, a couple in formal wear, he standing, she sitting, in a traditional photographic pose oft seen in the early days of photograph, a closer shot of the woman seen in the first image, this time with her eyes covered by what appears to be a jewel-encrusted mask, and the third a woman in red, surrounded by billowing waves of red fabric. All three are in many respects “classic” portraits and might be taken as such.

Art Street Gallery: Purple Leonis – Dark Paradise

From here the images change in tone, becoming more fanciful – and I use this word in terms of “fantasy” – as we progress, introducing magical motifs (mushrooms, ravens); genuine flights of fancy (drifting on a bunch of hand-held balloons), to genuine trips of fantasy (alien creatures, centaurs) and finally a series suggestive of vampires. Thus, we appear to have thematically frame images that exist individually or in smaller groups connected by theme (the couple and the woman in the first two images, the vampire theme in the final three).

However, all ten images are linked in a broader theme: the entire setting suggests that we are within a room within a grand house; the pictures of the walls a mix of family portraits and strangely themed images chosen by whoever live here – perhaps the couple in the first image.

Thus we have something of a sense of the familial here, while the furnishings, colours and fixtures learn into the Gothic in a way, leading us toward the vampiric elements in the final three images, and so we’re gently led into the idea we are perhaps in a dream, an unfolding story, progressing from the first image which (either deliberately or not is down to the artist to say) is called The Beginning, and progressing around the final trio and their darker theme of blood and death / the undead.

Art Street Gallery: Purple Leonis – Dark Paradise

True, some of the images appear out-of-place to theis core vampire idea – floating on a bunch of balloons, centaurs, strange creatures – but how many dreams are entirely linear and without non-sequitur flashes? Plus, look at the tone of the more fantastical images: the centaur is linked to death (and thus the undead), for example, the monster in Cavaliere could be mindful of a vampire in its “true” form as beloved of monster movies) so even these images are perhaps not so far removed from the idea that we are entering the dark paradise of dreams and imagination.

I would have personally preferred to have seen this exhibition continued through more of the gallery space, such is the depth of narrative in the images, but don’t let the brevity put you off; Dark Paradise is a thoroughly engaging pocket exhibition.

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Danni and Traci: portraits and colour in Second Life

Art Korner, March 2022: Dannika Dryke

Update, June 27th, 2022: Art Korner has Closed.

Wednesday, March 9th, 2022 saw the opening of an exhibition at Frank Atisso’s Art Korner Main Gallery that features images by two artists on a shared theme, but which are strikingly different in their style and visual impact.

The artists in question are Dannika Dryke and Traci (Traci Ultsch), who have split the gallery between themselves, with Danni’s images located on the lower floor, and Traci’s on the upper. The central theme is that of portraits, but the two styles offered by the artists are extraordinarily different.

Art Korner, March 2022: Dannika Dryke

On the lower level, Danni presents a series of large format images that might been seen as “traditional” modern portraits: the subject the centre of the image sans and background distractions, (largely) minimal visible posing, the colours clean and natural in tone. These are images that allow us to focus solely on the subject, drawing us into a study of their look and appearance and – oh, so gently – into a wider consideration of their nature as revealed (or imposed, depending on your viewpoint) by the pose they have struck.

These are picture that speak to the art of photography as form of modern portraiture that has largely taken over from the more formalised use of paint and canvas to immortalise an individual. With most images presented as head and shoulders / chest level, they reveal the avatar-as-a-person, someone who exists independently from any human operator behind the screen. Within the eyes, we can perceive life and mood, within the expression there lies emotion and and intelligence, within the choice of clothing a glimpse of character and nature. Such is the depth of life within each image, were the subject to lean out of the monitor and offer an introduction, it wouldn’t be in the least bit surprising!

Art Korner March 2022: Traci Ultsch

Life and vitality are also very much in evidence in the images presented by Traci on the gallery’s upper level – but in a very different way. Where Danni opts to go the more “traditional” route of portraiture, Traci leans into a more expressive presentation, the images swept with brush-like swirls of light or splattered with dark tones a-la Pollock or stamped with blocks of Warhol-esque colour to present bold statement of life in which the entire image speaks – subject, colour, contrast – to present not so much the individual, but the sense of mood / emotion, and presence / vitality of the subject.

These are images in which there is a lot going on, the very depth of elements drawing us into each picture, not so much to decrypt or understand it, but simply to flow with the narrative as it forms ideas and stories that are as unique and individual as the images and their colours.

Art Korner March 2022: Traci Ultsch
Taken individually, each of these displays of art has much to attract the eye; taken together, and they offer a marvellous juxtaposition and conjoining of style and content that is  wholly engaging.

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A Bamboo safari in Second Life

Bamboo, March 2022 – click any image for full size
Hi Inara! Sending my best regards to you – remember when I told you that we had a sim project on the go already? Well, finally we feel like it’s ready to be opened. – So I’m introducing “Bamboo”, and Yu and I would love if you came by. There’s a lot to explore and look at, scenic. Looking forwarding to having you as always as our guest 🙂 .

Jin Zhu (KidDreamz)

Thus was the invitation I received from Jin Zhu (KidDreamz) and Yu Zhu (JamaicasianBaby) to visit their latest region build which they have just opened to the public. I’ve always enjoyed touring their work, so as soon as time allowed, I jumped over to Bamboo to take a look – and it is an impressive build, richly oriental – as is Jin and Yu’s style – in content with much to see and photograph.

Surrounded by high mountains, the region is divided into three elements linked by bridges. The largest of these is home to the landing point, and sits as a formal gardens built around a large building with a temple-like feel to it that dominates the island’s plateau. Facing east, the building sits over water that has been carefully penned by the gardens around it, the water allowed to flow through pipes to a lower pool before which a meditating carved bodhisattva sits under a Torii-style gate, a miniature Zen garden adding to his journey towards Buddhahood.

Bamboo, March 2022

An aged peach tree faces the carved figure, occupying the heart of the landing point square, which is again surrounded on three sides by water. To the west sits more water drops away via a single fall to lower steps of the landscape – mortals will need to follow the paths and steps to descend to these lower reaches, sitting under giant willows and oaks, houses sitting under the shade thrown by board boughs and cooled by the passing waters.

Bamboo, March 2022

Northwards are two further islands that are richly diverse, mixing trees and paved walks, houses and temples, gardens and places to eat, torii gates and grassy walks, waterfalls and rocky climbs, stone bridges and rope bridges, snowy highlands and cliff-side shrines, and rickshaws and tuk-tuks – and a lot more!

Such is the beauty of the region, I really don’t want to waste time burbling on here, but rather encourage everyone who enjoys exploring Second Life to make sure Bamboo goes to the top of their list of places to see – and to allow themselves a decent amount of time to explore, as there is a lot to appreciate and a lot of little touches that can be missed if you’re not careful. Make sure as well, that you have local sounds enabled for the fullest experience.

Bamboo, March 2022

My thanks to Jin and Yu for the invitation, and also to Shawn Shakespeare for also poking me about Bamboo.

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Spring at Nelipot in Second Life

Nelipot, March 2022 – click any image for full size

I dropped back into Nelipot, the Homestead region held and designed by Shawn Shakespeare (SkinnyNilla) and Lien (Lien Lowe) to both catch it in its Spring 2022 dress and to give the Firestorm implementation of the 360º snapshot floater, which will soon be coming up for release. Not because the implementation really needed testing – Firestorm look to have adopted LL’s code pretty much “as is” – but just to satisfy myself; plus – and quite frankly, Nelipot deserves to be seen in its full glory.

For its spring 2022 look, Nelipot moves from what had been something of a North American lean to something perhaps a little more European in tone.

The landing point sits on one of two small islands that brace the main land mass for the region. Sitting to the south-west of the region, this landing point island sits in the jaws of the main land area, separated from it on either side by the waters of an inlet that cuts its way into the region. To reach the rest of the setting, people can either swim or – as might be easier – jump into the pedal boat moored at the island’s little dock and paddle across the bay (don’t double / single-click TP off of the boat when you get to shore or you’ll be returned to the landing point; instead, stand and wade ashore).

Nelipot, March 2022

The core of the main part of the island is given over to a small farm that appears to be split between growing grapes and raising livestock. Given its Tuscan look, the farmhouse and the vines suggest this might be somewhere in Italy – but that’s for visitors to decide.

Across the bay, and bracketing the farmhouse, are two windmills sitting at the end of the finger of land. The wharf and barn here suggest the farm might supplement its income by offering tourists the chance to go fishing out on the surrounding waters, or simply take a kayak or rowing boat out onto those same waters.

To the north-west lies the second little island, another low hump of land rising from the waters, this one the home of an old shack, now used as another fishing retreat. Across the water from it and back on the main island, what might be a holiday cottage lies nestled on the far side of a low rise which separates it from the farm.

With a hilltop café providing a picturesque view across the water to the farmhouse and several places to sit, the pedal boats available for paddling around on the waters in the bay and around the island, and plenty to photograph and explore in-doors and out, Nelipot once again offers a lot to appreciate and enjoy.

Nelipot, March 2022

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  • Nelipot (Safe Haven, rated Moderate)

Questions on the real and the Unreal in Second Life

Vibes Gallery: Axiomatic Clarity – RealUnreal
What is it to take a picture?
I ask that to myself and I let that question absorb me subconsciously, continuously as I render what I see into a frame so that elements of composition, light and background fuse in a balance in dependent from the subject.
The subject means nothing. 

– from the introduction of RealUnreal

What is the real nature of a photograph? Once upon a time, cameras and photographs were a means to freeze a moment in time; a memory, something that might become an instant marked in history or a simple sharing of a family activity, a moment of friendship or love or something else.

Vibes Gallery: Axiomatic Clarity – RealUnreal

Today, however, almost everyone has a camera at their fingertips. From the advent of the basic point-and-click “instant” camera through the rise of digital camera to the merging of camera and cellphone / smartphone, we have all become photographers. And with the increase in digital editing software readily accessed through ‘phone and computer, we have all become self-styled digital artists. Further, such is the skill we have developed in using such post-processing editing tools that it perhaps prompts the question: how much of an image remains true – remains real – to its subject, and how much is “unreal”, the result of the photographer imposing their subjective interpretation of their subject through cropping, light and colour adjustments, changes in focus, and other editorial techniques?

These are some of the questions posed in  a new exhibition of images  by Axiomatic Clarity, gathered from both the physical world and Second Life, which is currently on display at Eviana Robbiani’s Vibes Gallery. The title of the exhibition is RealUnreal – which itself references the fact the images offered are from both the physical and virtual realms.

Vibes Gallery: Axiomatic Clarity – RealUnreal
Although the methodology is a good compromise it still does not grasp what I am looking at. Do I know what that is, do I like how it manifests, do I let it change myself?

– from the introduction of RealUnreal

Across the three gallery halls and the spaces between, Axiom presents a marvellous collection of predominantly black-and-white or monochrome images, with two of the halls focused on images from the physical world, and one on images from Second Life. They are all evocative; all have a story to tell. They challenge us to see them as images offered for display and how the artist arrived at their finished appearance; that is, what is the reality of their focus and content, and how much is “unreal” – the result of that subjective imposition placed on each by the artist through the editorial process? Indeed, what does each say about the artist’s approach to photography and developing a balance between the subject of each image, and the story the photographer feels drawn to tell?

Is it possess[ion], is it obsession, is it a form of growth?
The deeper to discriminate at a deeper and abstract level, a level where the photographic language borders the inexpressible and even replaces the subject entirely … and I tentatively find that balance.

– from the introduction of RealUnreal

Vibes Gallery: Axiomatic Clarity – RealUnreal

These are complex questions, worthy of being pondered given they are central to the photographer’s approach and execution of their art, with RealUnreal mixing fabulously expressive we have a complex, visually compelling selection of art that draws us into the questions of “reality” vs. “unreality” and the drives that govern a photographer in the creation of their art.

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A Trip to Seagull Rock in Second Life

Seagull Rock, March 2022 – click on any image for full size
Inara, unfortunately I have to inform you that Sheepville is gone. Since my retirement, I can only commit to running half a region, and I think that eight years of running Sheepville are enough 🙂 . I hope that you will visit my new location, I think it looks nice also even its just half of a region.

With these words, Micky Woodget both informed me of the sad passing on Sheepville, his charming village setting I first visited in 2013, and to which I returned in 2021 (Return to Sheepville in Second Life), a timeless setting both in terms of them mix of eras found within it and in terms of Second Life, where regions can so easily come and go or change beyond recognition from build to build, and invited to visit Seagull Rock, his new setting – and invitation I could hardly refuse.

Seagull Rock, March 2022

Although “only” occupying a quarter Homestead, Seagull Rock captures the spirit of Sheepville perfectly; while the buildings may be more modern in looks than the Tudoresque shops and houses of Sheepville, they sit around a piazza shaded here and there by mature trees and with a fountain sitting towards its centre, all of which helps the setting provide an echo of Sheepville.

Unlike Sheepville, however, Seagull Rock abuts the sea via a small fishing harbour tucked into the south-west corner of the town and from which fresh fish are delivered to the local restaurant as it sits just behind the wharves, and the fish market next door. In fact Seagull Rock takes fresh food very seriously, as can be seen at the local butcher shop, bakery and fresh produce market shop, all of which suggest the local countryside has some rich farmlands tucked away beyond the trees.

Seagull Rock, March 2022

North of the square, a country track winds its way past a meadow that has been given over to a camp site that allows visitors to make use of the local beach, to arrive at a set of steps leading up to a country pub – the Sheep Inn. This again offers a hint of Sheepville in its look and feel; and although this appears to be a popular stopping-off point for locals (and visitors!), it doesn’t prevent the local fallow deer wandering out of the woodlands (which are presented as a backdrop image to one side of the parcel) and availing themselves of the local pond.

The deer, together with some of the signage to be found within the setting (perhaps most notably at the Post Office, complete with its distinctive pillar box outside) once again suggest this is a place for be found somewhere in the UK – although one of the town buildings offers a touch of Tuscany in its lines.

Seagull Rock, March 2022

South of the town, and passing by way of an arch, another track leads to a small cottage. Whilst it might stand empty, the track that connects it with the southern headland’s lighthouse suggests it might have once been the home of a lighthouse keeper, a role that might no longer be required in this age of automation.

One of the things that gives Micky’s builds a certain charm is that although he uses mesh extensively in his designs – the majority of the buildings are those he has made himself – they carry with them a nostalgic feel of being “classic” Second Life, something that can catch the eye and raise a smile among long-term SL users.

Seagull Rock, March 2022

Also, with Sheepville, Micky added a degree of depth to the setting through this use of his own animated characters; with Seagull Rock he continues this theme, but using static characters of the kind that have, over the course of the last year or so, become a staple of many public regions. While no longer his own creations, these characters nevertheless again give Seagull Rock a further depth.

Nicely photogenic under a number of EEP settings, easy to explore, rich in detail and nostalgia, Seagull Rock is a delightful successor to Sheepville, carrying much of its memory while offering something entirely new to appreciate. My thanks to Micky for the invitation!

Seagull Rock, March 2022

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