More MOSP for you to play with

I find the Machinima Open Studio Project intriguing, as past posts on the subject demonstrate.  Chic Aeon’s work to provide machinima makers and photographers with a range of facilities and sets is always evolving. As such, I tend to periodically pop back and see what is going on and look at what has changed since my last visit. I did so at the start of August, knowing that Chic has recently spent some time adding, tweaking and updating, and was curious to have a look at what’s changed / arrived, and report back on some of the updates.

Cherry Blossom Romance at MOSP
Cherry Blossom Romance at MOSP

On the Ground

At the ground level, there are some new buildings, a place to go fishing (complete with casting animations, etc.), and a new rural / farm scene complete with green house, crops and plants and beasty of a tractor. These all combine to add a range of filming  / photography options in a natural, open setting.

One of the recent ground-level additions at MOSP
One of the recent ground-level additions at MOSP

Up in the air there have been quite a few changes / updates since my last visit. The “green platform”, now called Sage, has received a number of new additions. There’s now a pond with a water wheel, a little campsite with caravan and barbecue, and a play area with a roundabout. The seats outside of the caravan are scripted, as are the places around the table set for a meal from the barbecue, which also give out utensils, etc.

Barbecue and caravab at Sage
Barbecue and caravan at MOSP Sage

Not far from it, and sitting as another outdoor set which could be used with it or those on the ground as well as suiting a period setting, is Cherry Blossom Romance, which looks particularly inviting at sunset.  While the Country Road continues the outdoor theme and features a long stretch of open prairie land road, with a water tower and a tractor out in the fields.

The Road to Nowhere at MOSP
The Country Road at MOSP

For those looking for something more urban, there is the full sim city I looked at last time I visited MOSP, and to which has been added the City of Lost Souls, a backstreet set with both an exterior street and several interiors which show the grungy side of town after dark.

Several of the sets I’ve previously visited have been given an overhaul as well, including the village, while a new set, Something Wretched, provides something for those into the horror / mystery / gothic scene, with a build incorporating materials for added depth.

Sci-fi film-makers are not left out either, as there is a ship’s interior which provides a corridor and a control room, and which has sections that are transparent from the outside to enable freer camera movement. I’ve no idea if more ship parts are planned, but would assume they can be provided were there a demand.

"Hailing frequencies open" - the ship's interior at MOSP
“Hailing frequencies open” – the ship’s interior at MOSP

The great thing about this project is that it is always being updated and new sets are always appearing. This makes listing all the changes a little hard – but if you’re into machinima and want to track what is going on and whether there are sets appearing which may interest you, then make sure you keep an eye on Chic’s own MOSP blog.

Don’t forget as well that there are always things being added around the sound stages, which offer smaller set-piece opportunities for filming, and the corporate offices, which can be used for a wide variety of roles. You can get the LMs for these from the arrival point, together with LMs to all the other sets / areas.

Whether you are a machinima maker or a photographer, if you haven’t visited MOSP before, it is worth while taking the time to do so; you never know what you might find there to help with a given project, and Chic herself can easily be reached to provide assistance and advice, if needed.

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LEA announce AIR 5 selection

LEA_square_logo_60On Friday August 2nd, the Linden Endowment for the Arts announced the successful applicants for the 5th round of the LEA’s Artist-in-Residence (AIR) programme.

They are: Marx Catteneo , Joey Aboma, Giovanna Cerise, Asterion Coen, Aloisio Congrejo, Gnupf Gufler, NaTaS Janus, Scotsgraymouser Janus, Karkassus Jigsaw, Gracie Kendal, Livio Korobase, Crap Mariner, Johnas Merlin, olgastr63, Takni Resident, Eupalinos Ugajin, Azwaldo Villota, Winter Wardhani, Kimika Ying and Newbab Zsigmond.

Nin9 by Marx Catteneo, part of the 4th round of AIR projects

The LEA received over 30 applications, and those selected were viewed as presenting “truly outstanding proposals that represent a diverse range of virtual art.” While round 5 sees some artists returning for a second time, the majority of those selected will be exhibiting at LEA for the very first time.

The successful applicants will each be allocated a full region within the LEA for a 6-month period. They have up to four months to prepare their projects, which range from full-sim immersions, to innovative builds geared specifically for multimedia works such as sound and machinima. Each installation must be open for a minimum of two months of the 6-month allocation, and it is expected that some will be open in advance of the four-month build deadline. All exhibits must be open to the public by the end of November 2013 at the latest.

All openings will, as usual, be announced in the LEA blog.

A short stay in Ghostville

Ghostville; Inara Pey, July 2013, on Flickr Ghostville, July 2013) – click any image for full size

It’s most likely the a lot of people first saw Cica Ghost on their radar screens as a result of her LEA13 installation. Called simply Cica, it ran from September 2012 through February 2013 and featured 2D black and white animated stick figures in their village, occupying a 3D immersive space. At the time, it captured the attention of a lot of people for its unique approach to SL art.

It was followed by Rust in March 2013, again at LEA13 (where it can still be seen for a while longer). While very different in approach and look to Cica, Rust nevertheless carries some similar motifs as evidenced in Cica, and includes much of the artist’s humour and playfulness first seen in that installation.

Ghostville; Inara Pey, July 2013, on Flickr Ghostville, July 2013

Now we have a new installation from Cica to enjoy., and hosted by Per4mance MetaLESGhostville continues to build on the motifs seen in Cica and Rust, but presents them in a vastly different way to the other two works.

This is a landscape which echoes that of Rust in some ways, but which is also very distinct. In it is set a series of buildings, each of which is incomplete and yet complete as a build, if you follow me, and which presents its own little tableau or vignette. Among and within them are further echoes of both Cica and Rust, although this is by no means a re-tread of either. The broader influences are very different, with the buildings having something of a Mediterranean look and feel, and several of the vignettes allowing visitors to participate in them – there are chairs and window sills to sit on and at, board games to watch over, and so on.

Ghostville; Inara Pey, July 2013, on Flickr Ghostville, July 2013

Cica’s own playfulness is once again much in evidence, and the composition of the various little sets is exquisite; you’ll probably need to take a look at each of them twice to catch everything.

There’s also something else here as well, which is hard to define – or at least which I’ve had a hard time defining. While there is a playfulness in the various vignettes, some of also seem to have a deeper feeling about them which is not always easy to catch, and which at times simply comes down to a turn of the camera or a change of viewing position which results in a piece taking on an entirely new appearance.

I honestly have no idea if this is in fact the case, or whether it is simply a product of my over-worked and family-distracted little brain. I do know that I thoroughly enjoyed my explorations of this piece, and will be going back as soon as time permits me the opportunity to spend a little longer there without RL looking over my shoulder.

Ghostville; Inara Pey, July 2013, on Flickr Ghostville, July 2013

Ghostville opened on July 25th, and will run for two months. It’s not one to be missed.

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Pictures in the Mind’s Eye

I’ve been waiting to visit Nino Vichon’s When the Mind’s Eye Listens since it opened, doubly so after seeing Ziki Questi’s piece on the installation. However, I held off for a number of reasons, one of them being that with my decision to get a new PC, I wanted to try my hand at some basic in-world machinima, and Nino’s piece offered itself as the ideal subject.

When the Mind's Eye Listens
When the Mind’s Eye Listens

The piece itself, part of the Linden Endowment for the Arts Full Sim Arts series, represents a journey through the neural pathways of the mind, as they hold your dreams, memories and fantasies, often intertwining with one another or intersecting one another and creating new pathways, combining them with other stimuli, all of which my feed back into the creative drive.

It’s a fascinating piece, largely driven through particle generators, built across a number of individual levels which present an immersive piece which is ideal for experiencing in the first person via Mouselook. Simply use the magic carpet present at each level’s teleport point to ride the neural paths and let your eyes  – and ears, as there is an aural element to the piece – take-in the marvels of a quite creative and beautiful journey.

When the Mind's Eye Listens
When the Mind’s Eye Listens

Each level is entirely self-contained with its own carpet ride, and if you like you can try Nino’s suggested experiment and ride the carpet with your eyes closed and just listen to the sounds around you (best done with headphones).

If you want to enjoy the visual element of the installation, take a few minutes to adjust your viewer to get the best experience: set your time to midnight, push your particle effects up (if like me, you tend to tone them down during “normal” SL use), and if you have a viewer which allows you to do so easily, push up your rendered glow and luminance a few stops each.

When the Mind's Eye Listens
When the Mind’s Eye Listens

I’ve long enjoyed particle-based art in SL – as many know, I’m a paid-up member of the Tyrehl Byk fan club 🙂 – and Nino’s 3D work presented here is another excellent demonstration as to what can be achieved with the constructive use of particles in SL. With new particle capabilities already available server-side and just waiting the viewer-side controls, I’m looking forward to seeing what artists like Nino and Tyrehl come up with in the future.

Another thing which has long fascinated me in SL is machinima and video-making. While I have posted a few videos in my time to YouTube, all of them have relied upon still images and creative editing on my part to produce what amounts to slide shows with music, rather than true videos. This is because the old PC never really had the horse-power to handle SL and video capture. That’s changed with the new machine, and while I’m not going to be rushing off and filming everything at every turn, I did want to see what it would be like to capture and edit some “real” in-world video.

While it may seem a little cheeky on my part, Nino’s piece has been the ideal candidate for me, as I’m somewhat limited with things like camera movement as I only have a trackball (no Space Navigator or anything super-neat), and am currently reliant on the free version of FRAPS until I work out what it is I actually want to do by way of filming in SL. Nino’s use of magic carpet rides around the installation therefore freed me from the worry of camera movement while recording. I’m the first to admit I’ve got a lot to learn where video making is concerned, but, here’s my initial attempt.

If you haven’t already seen Nino Vichon’s When the Mind’s Eye Listens, I urge you to do so; it’s an amazing piece. Fare moreso than my video might suggest.

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LEA open next round of AIR land grants

LEA_square_logo_60On June 16th the Linden Endowment for the Arts announced applications for the next round of land grants is now open in the Artists in Residence (AIR) programme. For artists not familiar with the LEA or the land grant process, the following is taken from the formal announcement:

The LEA Land Grant program seeks to promote and nurture the arts in Second Life, through a five-month land grant to recipients. Recipients can be individuals or groups interested in creating or curating art, or proposing cultural projects which would require/utilise a full-sim build and can be completed within the allotted time frame. The LEA is able to offer land grants through the generosity of Linden Lab.

Twenty regions, donated by Linden Lab and managed by the LEA, are generally offered under the land grant programme, and successful applicants will be granted the use of one full region for a period of five months. The region may then be used on an individual or group basis for such diverse activities as:

  • Full sim exhibitions and / or immersive installations
  • Curated projects, especially those which have a connection to physical exhibitions and events (augmented reality)
Land grant regions: LEA10 through LEA29
Land grant regions: LEA10 through LEA29

The announcement goes on to state:

Criteria

We feel one of the strengths of the LEA committee is that we come from different backgrounds – artists, architects, curators, historians, etc. – all of whom have different ideas on what makes virtual art great. We share a passion for this project, emboldened by differing viewpoints. What this means for the LEA Land Grant applicants is that there is no one ‘right’ project. Some committee members like immersive builds, others enjoy highly technical and scripted work, still others look for projects embracing collaborative, curatorial, or education projects. Some might wish to select those who have a history of successful exhibits in SL, while others are passionate about providing experiences to new and emerging artists. This is great news for applicants, as it means that ANYONE has a chance at getting sim, provided you show us you have an idea for a great project (even if it isn’t completely thought through, and we realise that this will most likely change in your working process).

APPLICATION TIMELINE

(Dates subject to change by LEA in the event of unforeseen circumstances.)

  • Applications open – June 16, 2013
  • Application deadline – July 16, 2013
  • Final Decision Committee Deadline – July 24, 2013
  • Notification period, and selection of alternates if need be – July 31, 2013
  • Sim handover and public announcement – August 1, 2013

HOW TO APPLY?

Complete the form at the end of the LEA blog entry, taking care to provide as much information about the proposal as possible and include relevant SLurls and web links to your work (if possible) in order to help the LEA committee make an informed decision.

Of Madpeas and hatters

I’ve been a little pressed for time recently, with both SL and RL conspiring against me, and in rushing to keep up with things like SL news and SL10BCC, I’ve managed to let a few things slip.

So here’s an attempt to redress the balance on two of them. I recently received nudges about two art exhibitions currently underway: the Madpea Art Festival and Art in Hats – Hats in Art.

MadPea Art Festival

The MadPea Art Festival kicked-off on June 15th and will run through until June 29th.

The first festival of its kind the MadPea crew have organised, the festival show-cases the work of 24 of SL’s top artists, and includes daily entertainment sessions throughout the event from some of SL’s top DJs, live performers and dancers.

The distinctly Tron-esque environment of the MadPea Art Festival
The distinctly Tron-esque environment of the MadPea Art Festival

Located in a very Tron-esque environment high above Salette, the festival is jointly sponsored by MadPea Productions, Branwen Arts, Cha Klaar and Sally Lavender, and features art ranging from sculpture to painting to immersive pieces to the abstract and even the erotic.

Participating artists include: Solkide Auer, Giovanna Cerise, Safi Farspire, Fuschia Nightfire, ArtWolf  Eternal, Rhea Vintner, Ginger Lorakeet , Yaiza Galicia, DavidWeiner Resident, Anrod Meads, Graham Collinson, Harter Fall, Rebeca Bashly, Fae Varriale,  Moeuhane Sandalwood, Daruma, Jessicabelmer, Kylie Sabra, AniWitt, Rag Randt, MadPeas, voidheart mistwalker, Morlita Quan, FirleFanz Roxley and Noke Yuitza.

The MadPea Art Festival
The MadPea Art Festival

Full details of the event, including the entertainment schedule, can be found on the MadPea website.

Art in Hats- Hats in Art

A new exhibition at Veekay Navarathna’s Art India Gallery started on June 17th and runs through until July 28th. Sponsored by AVENUE magazine, it focuses on hats as both a fashion statement and an art statement, bringing together hats from well-known couture designers and SL designers to present images of the hats being worn in a way which tells a story about the hat itself.

Art in Hats - Hats in Art
Art in Hats – Hats in Art

Participating designers and artists include: LB DREAM FASHION,  Annie Klavinham, Annough Lykin, BaObA, Betty Tureaud, BSD Design Studio, “B&W” – Hats & Accessories, Burk Bode, CapCat Ragu, Cold Frog, Couture Chapeau, Dantelicia Ethaniel, Eve Kazan, Grim Bros., Hatters n’Hell, Haveit Neox,  Horus Dover aka Noke Yuitza, Kynne Llewellyn, LODE HEADWEAR, Maloe Vansant, MEB, Meilo Minotaur, Melusina Parkin, nexuno Thespian,  Nur Moo, Paris METRO, Renee Parkes, RO™, Romy Nayar, Sabine Mortensen, Steven Venkman, Syra Hyun, Wizardoz Chrome, The Mad Hattery, WuWai Chun, Zibska.

Art in Hats - Hats in Art
Art in Hats – Hats in Art

Visitor Contest

Visitors to the exhibition are invited to take a basic, full permissions cloche hat, which they can then decorate howsoever they please and take a photo of it (on its own or being worn). Snaps should be passed to Quan Lavender, Art India’s Curator, who will display them in the arrivals area of the exhibition. Visitors to the exhibition will be invited to vote on the displayed submissions, and the first three winners (as decided by 50/50 vote from visitors and a panel of judges), will be awarded the following prizes:

  • 1st prize: L$3000 voucher to AVENUE Models Academy
  • 2nd prize: L$2000 voucher to AVENUE Models Academy
  • 3rd prize: L$1000 voucher to AVENUE Models Academy

All three winners will also receive a selection of hats featured in the exhibition.

With thanks to Quan Lavender.