Of ambient art and large calibre handguns

The Linden Endowments for the Arts is hosting a series of 16 “interim” art projects through until the end of January 2013. I’ve already covered a number of them – see the related links at the end of this piece – and here I turn my attention to the installations by Asmita  Duranjaya  and Maikelkey Resident and by Martini Discovolante and Marion Questi.

Tales of the Future  – LEA25

Tales of the Future  - LEA25
Tales of the Future – LEA25

Tales of the future is a joint piece by Asmita  Duranjaya  and Maikelkey Resident which presents “5 immersive environments of 5 ambient études”, together with a live performance space.

Asmita has been immersed in art since her childhood, seeing it s a way to express her emotions and communicate in a non-verbal way. She works in a range of genres, including still-life, portraiture and surrealism, as well as producing applied art such as book covers, event posters, etc. More recently she has become increasingly involved in the medium of digital art using a tablet and pen. Within SL, her work has been presented at a number of venues, and she has her own exhibition space at Space 4 Art, where she exhibits both her own work and the work of other SL artists. At LEA25, she has produced the immersive environments.

Maikelkey is actually the digital persona of German science-fiction author, writer, translator and composer Michael K. Iwoleit. As well as being a published author in his own right, he is the co-founder of the German science-fiction magazine Nova and the international SF magazine InterNova. He has translated works by Iain M. Banks, Cory Doctorow, Sean Williams, Chris Moriarty and David Wingrove, among others. At LEA25, he is responsible for the 5 ambient études.

LEA25-2_001
Tales of the Future – LEA25

Traditionally, an étude is a short instrumental musical composition of considerable complexity designed to help perfect a particular musical skill. It’s a technique that will certainly be well-known to those who have been formally taught the piano, although it is by no means restricted to that particular instrument.  Here, the use of the term is somewhat broader,  the pieces on offer seeking to present a specific atmosphere or mood.

All five of the ambient environments are located in the sky and reached via anywhere door-style teleports located around the edge of the ground-level performance area. Each has a short description of the piece over the door, which will carry you to the environment when clicked. Once there, and with the exception of one of the environments, you’ll be asked to activate the required étude by following a web link. There are interactive elements to some of the environments, so keep an eye out for poseballs and hovertext when visiting them.

Tales of the Future  - LEA25
Tales of the Future – LEA25

The use of web links is perhaps a little less than perfect, at least to me, as they form an intrusion into four the immersive aspects of the build, as the visitor either has to swap between viewer and browser to start the associated étude, or (if using the viewer’s built-in browser), have a floater open which then blocks a fair portion of the in-world view. Both of these points left me wondering why each of the ambient environments couldn’t have been presented within its own parcel, with the étude streamed into it for a more seamless  immersive feel.

The performance area itself sits within a “depression” in the centre of a rocky landscape bathed in a suitably blue sci-fi like light and covered by a blue dome. Anti-grav chairs together with poseballs provide room for the audience to hover (or float) before a  small stage area. The latter will be used for live performances by – I assume  – Maikelkey Resident. The first of these, at 14:00 on Saturday January 19th, will be a reading. The second, at 14:00 on Sunday January 19th, will be a musical presentation.

Continue reading “Of ambient art and large calibre handguns” →

A ride into the universe of Gem Preiz

Gem Preiz: Ride the universe
Gem Preiz: Ride the Universe

Earlier in January I wrote about Gem Preiz’s remarkable exhibition of his fractal art, which can be seen at A Cathedral Dreamer, both in Second Life at LEA6 and in the Metropolis OpenSim grid, with elements of the exhibition also on displayed at his own gallery in SL, together with more of his work.

Now we have a new opportunity to appreciate and enjoy his creations at a new exhibition just opened at Angel Manor – and it is one you do not want to miss. Seriously.

Ride the Universe  is a joint undertaking by Gem and Angel Manor’s art curator, Kylie Sabra. It features both more of Gem’s fabulous fractal art and a unique way of really appreciating it to the fullest.

Gem Preiz: Ride the universe
Gem Preiz: Ride the Universe

The initial part of the installation appears straightforward enough: a traditional gallery environment with images of Gem’s art mounted on the walls which, which, together with the floor and ceiling, have been coloured black resemble deep space. Planet-like spheres hang overhead and coloured “stars” glow throughout the room, adding to the ambience of the setting. However, towards the far end of this space is a catalogue of Gem’s work, and just beyond that. a large rose, which is the secret sauce of this exhibition.

Sitting on the rose (double-tap ESC to set your camera correctly) will initiate a remarkable tour designed by Kylie Sabra. After a short pause following seating, the rose will carry you through a series of cubes, each of which presents a piece of Gem’s art, allowing you to experience it from the inside, so to speak. This is actually best experienced while in Mouselook, which greatly enhances the feeling of being a part of the art as you travel through it.

Gem Preiz: Ride the universe
Gem Preiz: Ride the Universe

If you do use Mouselook, try to avoid any excessive mouse movement and keep things focused towards the centre of your screen in order to really enhance the immersive feel to the ride. If you opt to remain in third-person view, again, try to avoid camera movement or chatting to maintain focus – and don’t forget to double-tap ESC should your camera show signs of skewing.

The ride within the exhibition is one of those experiences that, with a little tweaking here and there, would be ideal for the Oculus Rift, allowing the visitor to gain a full sense of immersion in each of the pieces – and quite possibly enjoy the 3D aspects of the paintings to a far greater degree. But even without a headset, this is not something to be missed, whether or not you’re into fractals.

When discussing Gem’s art with Honour McMillan, I mentioned how I’d love to be able to roam within his creations, if only they could be created in 3D within Second Life. Well, this exhibition offers an excellent means of experiencing what such explorations might be like.

Highly recommended, and kudos to Gem and Kylie.

Related Links

Looking through an artist’s eyes and discovering flying in SL

The Linden Endowments for the Arts is hosting a series of 16 “interim” art projects through until the end of January 2013. I’ve already covered the Flash Mob event on LEA26 and LEA 27, and both The Wonderful World of Particles and Paper Observatory, which are displayed at LEA13 and LEA21 respectively, as well as the installations created by Frankx Lefavre and Thea Dee. In this item, I drop in to the regions provided to Fuschia Nightfire and Natascha Randt.

Fuschia Nightfire, “Fuschia’s Collection” – LEA22

Fuschia Nightfire - LEA22
Fuschia Nightfire – LEA22

“Since I first joined SL I have collected art from other SL artists, but never had a space to show these works,” Fuschia Nightfire says of her installation at LEA22, “So I decided to use my LEA sim to do this.”

The result is a chance to see SL art through the eyes of one of the platform’s foremost artists as Fuschia offers-up a display of some of her favourite piece of art she’s collected over the years, as well as pieces she’s collaborated upon with others. On display are sculptures, 2D art, paintings, static pieces, interactive pieces all from the likes of Rose Borchovski, Baron Grayson, Soror Nishi,  Light Waves and more.

Fuschia Nightfire - LEA22
Fuschia’s Collection – LEA22

The design of the region is simple and elegant: to one side of the region sits a gallery featuring paintings, drawings and a number of 3D pieces, which stands alongside a couple of other buildings which are there to be explored. Paths from here wind out over the water to a large sculpture on one side and a floral garden on the other, on which is set-out further items for the visitor to admire. More art can be found out on the water itself, most close to the footpaths – but do keep an eye out for the scattering of Light Waves’ brilliant Greenies.

Fuschia Nightfire - LEA22
Fuschia’s Collection – LEA22

To ensure the eye isn’t too distracted by things going on around the region, Fuschia has erected a set of walls surrounding the installation which an image of the sky, forming the perfect backdrop to the exhibit and allowing the photographer to cleanly capture items on display.

Fuschia Nightfire - LEA22
Fuschia’s Collection – LEA22

This is a great way for those unfamiliar with the scope of SL art to dip a toe in the water without getting heavily into anything and gain a little familiarity with works by some well-known names.

Recommended.

Continue reading “Looking through an artist’s eyes and discovering flying in SL” →

Of light and glass and picturing Second Life

The Linden Endowments for the Arts is hosting a series of 16 “interim” art projects through until the end of January 2013. I’ve already covered the Flash Mob event on LEA26 and LEA 27, and both The Wonderful World of Particles and Paper Observatory, which are displayed at LEA13 and LEA21 respectively. Here I pay a visit to two more of the installations, created by Frankx Lefavre and Thea Dee.

Frankx LeFavre – LEA19

Frankx Lefarve at LEA19
Frankx Lefarve at LEA19

“I  build  at night,” Frankx Lefavre explained during my visit to his installation at LEA19, “And no, I’m not  a vampire! I see the light better in the dark.”

Speaking as one who likes to play with scripted lighting effects in the darkness of SL’s night, I understand exactly where he is coming from; the interplay of light and dark has always been fascinating to many people from earliest times – right from when humans first looked in awe  at the night sky with its myriad of stars and started to wonder as to their meaning.

Frankx Lefarve at LEA19
Frankx Lefarve at LEA19

Awe is the emotional response one has with Frankx’s build. While it has no formal name, in talking to me about it, Frankx used the term “light and glass” – and it is altogether an appropriate description of this piece. At its centre is a beautiful, towering sculpture of light and glass set against the backdrop of a starless night (do make sure you accept the region’s windlight on arrival or set your viewer to midnight. you might also want to set your draw distance to around the 400 metre mark). Surrounding this at ground level and on platforms reached by beautiful stairways or floating in the air on their own, are a series of sculptures and set pieces for the visitor to discover.

No descriptive note card is provided for the installation, and there is no clear way down from the elevated arrival point. both of these are intentional, the aim being for the visitor to explore the build as they please, on foot and by flying, and to form their own ideas and opinions about and on it. “It is what it is,” as Frankx said to me: it is what our imaginations see.

Frankx Lefavre - LEA19
Frankx Lefavre – LEA19

And there is much to see here – far more than may first seem to be the case. Prims, sculpts, particles are all are used to tremendous effect, both as a part of the whole installation and as individual set pieces and focal points within and around it. Movement plays an important, if subtle role as well, both within in individual sculptures, many of which have their own moving elements, and within the larger build, such as through the cloud-like sheets of glass and light which scud across the sky.

This is very much a design where words and photographs are simply not enough; it is an installation which should be visited and experienced. Recommended.

Thea Dee – LEA18

Thea Dee LEA18
Thea Dee LEA18

Thea Dee has been a resident of Second Life since 2011 and has established a reputation as a photographer who creates striking images of Second Life using minimal post-processing for the most part.

The  installation at LEA18 is an exhibition of Thea’s work in capturing many memorable images from the very diverse nature of regions and builds across Second Life. These are offered to the visitor in a very simple, but highly effective environment comprising an oval wall around the region, passing through a series of simple wooden structures – pavilions, if you will – in which thea’s work is displayed in groups of six.

Thea Dee LEA18
Thea Dee LEA18

Thea’s work is always eye-catching, and the design and layout of this installation allows the visitor to enjoy it to the fullest, and it makes an ideal place to visit if you simply want to wander an enjoy the sights of Second Life through the eyes of a creative photographer and artist.

Make sure you take the note card at the arrival point – it will point you to more of Thea’s work in-world.

Thea Dee LEA18
Thea Dee LEA18

Related Links

Ole Etzel reveals the secrets of Machinima

ole-2

Have you ever wondered how to make machinima? (Yes!). Have you ever given it a go and been less that satisfied? (Yes!). Not even sure what this “machinima” thing is? Ole Etzel – aka Mr. Bones will be on-hand to answer these questions and more as he sits down to present a practical workshop on the subject which promises to cover everything from capturing things in-world through editing and post-production.

Notes for his own series of Mr. Bones videos and recently the focus of The Drax Files, Ole also promises to give more insight into In the Belly of the Whale, which he is co-running with Eupalinos Ugajin at Moving Islands [Rafts] at LEA20.

"Lights, camera ..." The workshop area
“Lights, camera …” The workshop area

Things kick-off at 12:00 noon SLT. The workshop area can be reached via the LEA20 arrival point. Look for the workshop poster (top), and the treasure chest beneath it. Click on the latter for a teleport to the workshop area (the direct TP may not work).

And here’s one of my favourite Mr. Bones music videos.

Related Links

Freedom Project: first video submission premiered, still time to enter

The Freedom Project FINAL 26 Aug, 2013At the start of September, 2013, I covered the launch of the Freedom Project, a 2D/3D Art and Film Event. co-organised by the University of Western Australia,  Virtual Ability Inc., and the Centre for ME/CFS and Other Invisible illnesses.

The project is an opportunity for artists suffering from a disability or chronic illness, or associated with those suffering from either, to demonstrate how virtual life has enabled them to engage in activities and interact with others in ways which may not be possible in the real world.

On Saturday January 11th, the UWA premiered the first Freedom Project Film Mandala Dance by Maia Kyi’Ra (Starheart Erdhein in SL), co-founder of the Spirit Dance Company and founder of the  Light Fantastic Dancers, who perform the Mandala Dance, choreographed by Maia, and which features Now We Are Free by Lisa Gerrard and Hans Zimmer, the title of which fits the theme of the project perfectly.

As well as showcasing the film the UWA blog entry for Mandala Dance includes some of Maia’s own story, and you can read more of it on her website, New Earthstar Merkabah.

Sculptures, models and 2D art for the Freedom Project can also be seen at the UWA Virtual Gallery, and as a reminder to artists and those wishing to participate, submissions remain open until February 28th, 2014. Please refer to my original report on the Project – and more particularly, the original UWA announcement of the Project – for notes on the theme, technical requirements, considerations, rules, etc., for submitting a piece to the exhibit.

In brief, submissions should be on the theme of “freedom” and represent how the virtual world has helped the artist or those around the artist. Artwork should be no more than 200 land impact and films should be around 3-5 minutes (although no hard limits on film length will be enforced). Collaborative works are welcome, so long as the submission guidelines are adhered to. Artwork will go on display immediately at the UWA Virtual Gallery, and films will be put on the UWA Second Life Blog.

While the Project is not a competition, ten pieces will be selected by a special panel to each receive a special L$10,000 award.

A part of Cyberwings by Willothewisp
A part of Cyberwings by Willothewisp

About Virtual Ability

Many disabilities in the real world can be a barrier to entry into the digital as well. People may have difficulties in dealing with the keyboard due to illness or disability; others many be reliant upon voice recognition software, and so on. Virtual Ability, Inc. helps people with these kind of challenges get into and become successful in virtual worlds like Second Life.

From an individual skills assessment undertaken during a unique intake process, Virtual Ability inc., are able to refer clients for help with assistive hardware and software as appropriate, and provide customised training and orientation. Once clients are in-world, Virtual Ability Inc., helps them integrate into the virtual society, and provides an ongoing community of support.  The community offers members information, encouragement, training, companionship, referrals to other online resources and groups, ways to contribute back to the community, and ways to have fun.

The organisation runs a number of in-world centres, which can be read about on their website.

Beauty in Darkness and Silent Night by Roman Godde
Beauty in Darkness and Silent Night by Roman Godde

About the Centre for ME/CFS and Other Invisible Illnesses

The Centre for ME/CFS and Other Invisible Illnesses provides resources, support and guided relaxation sessions, for people with Myalgic Encephalomyelitis, Chronic Fatigue Syndrome, Fibromyalgia, Post Traumatic Stress Disorder, Irritable Bowel Syndrome, Gulf War Syndrome, and other invisible illnesses.  They host general and research discussions once a week on Mondays at 18:00 SLT, and guided relaxation sessions every day, twice a day, at 08:00 and 20:00 SLT, in the Centre to help people manage their illness.  This Centre is open to all, and all are welcome, including anyone with an illness, their families and carers to meet here and help each other. The Centre is located in Curtin University in Second Life.

Related Links